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Larva Inject Timer (Software) - Page 20

Forum Index > SC2 General
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Prev 1 18 19 20 21 22 Next All
RogerChillingworth
Profile Joined March 2010
Chad3086 Posts
June 25 2012 15:56 GMT
#381
On June 26 2012 00:50 swarley91 wrote:
is their any official statement from blizzard about this tool? or did somebody mailed them and just asked?


just work on imrpoving your macro and you won't need 3rd party help : )
CounterOrder
Profile Joined August 2010
Canada457 Posts
June 25 2012 16:02 GMT
#382
Its a stop watch on your computer, calling things like this cheating is an exaggeration imo.
Deleted User 255289
Profile Joined March 2012
281 Posts
June 25 2012 16:06 GMT
#383
This isnt cheating. This would be like my friend sitting next to me and telling me when the injects are done.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Savant7
Profile Joined June 2012
United Kingdom9 Posts
June 25 2012 16:08 GMT
#384
Yeah this is no different to having a click track in your ears if your performing music live which almost everyone does... like other people said if it doesn't know when you have finished your injects (which it can't possibly if it doesn't interfere with the client) then it's only useful if you're really nailing those injects anyway and will easily get out of sync. It could help you to not go long periods without injecting though, but only very low level players will tend to do that anyway so yeah I think it's an overreaction to call it cheating.
Valumar
Profile Joined March 2012
United States4 Posts
June 25 2012 16:21 GMT
#385
I wouldn't consider this cheating. Isn't this the same thing as having your build order beside you as you play? Or having it written down on a notepad on your other screen? I think people ought to treat this as a helpful aid. It's designed to help you remember to do something you should be doing anyways. It is not doing it for you or altering what is happening in-game (if it really works as described). You won't see pro's writing down their BO's in major tournamnets, and you won't see them using programs such as this, but if an average player wants to use this while laddering, who can fault them? Another point is that this discusion of whether it is cheating or not may be a moot point due to the fact that it's impossible to detect. The same goes for "stream sniping". While this is considered BM and looked down upon, the harsh reality is that it cannot be monitered and technically is not "cheating". All in all, even if Blizzard doesnt allow the program, or 99% of players consider it cheating, how can it even hope to be stopped? (please note that hacking is an entirely different topic. In those cases, a player is actually altering the game to gain an unfair advantage. This behavior should never be tolerated and ought to be punished accordingly)

If one can use this to help them become mechanically better at the game, I say go for it.
"I didn't put you in a prison, Evey. I just showed you the bars." -V
grapesludge
Profile Joined April 2012
United States28 Posts
Last Edited: 2012-06-25 16:37:09
June 25 2012 16:27 GMT
#386
On January 06 2012 06:02 HeeroFX wrote:
This software is conisdered cheating, because you are using a third party program to give an unfair advantage. Everything you need is already in the game.


I have a steelseries sensei, and I use steelseries 3rd party program to set my DPI at 800. This clearly gives me an unfair advantage over my opponent who has a mouse set at the standard 1600 DPI that cannot be adjusted.

Blizzard should just ban me now. I'm such a dirty cheater.

I firmly believe that a 3rd party program is not considered cheating unless it alters the game itself. If you really choose to believe what you said above, you have to be consistent. So that means you have to think that changing your DPI is cheating. Also, if someone buys a really nice set of headphones, isn't the software that comes with it cheating if it allows you to hear the game clearer? So players will be able to react quicker to subtle sounds. Come on, be real.
Sapere Aude
Inquisitor1323
Profile Joined March 2012
370 Posts
June 25 2012 17:41 GMT
#387
Yeah this is definitely cheating. It's a crutch and it's not going to help you in the long run. I saw a silver league player using it and it was the only thing keeping him in the game. You have to learn macro and mechanics not cheat.
Inquisitor1323
Profile Joined March 2012
370 Posts
June 25 2012 17:43 GMT
#388
The hardest part of playing zerg is keeping on top of your injects, this just makes zerg easy. It's cheap.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-25 17:59:42
June 25 2012 17:55 GMT
#389
If zerg players want to learn how to inject larva more efficiently then they need to count themselves and constantly check back at their bases. That's part of learning how to play. They also have a small in-game text that indicates the larva has been spawned.

This is like putting a stop watch right in the middle of your screen where you literally can't NOT see it. You might think it's to help newer players but this is cheating. It's a software that makes the game easier.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 25 2012 17:59 GMT
#390
On June 26 2012 02:43 Inquisitor1323 wrote:
The hardest part of playing zerg is keeping on top of your injects, this just makes zerg easy. It's cheap.


Don't talk if you're just going to make shit up. You have absolutely no idea what makes zerg hard if you think you lost to a silver player only because he had a stop watch next to him. -.-
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 25 2012 18:03 GMT
#391
Does anyone know of any bans or suspensions from use of this software?
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
Inquisitor1323
Profile Joined March 2012
370 Posts
June 25 2012 18:04 GMT
#392
On June 26 2012 02:43 Inquisitor1323 wrote:
The hardest part of playing zerg is keeping on top of your injects, this just makes zerg easy. It's cheap.


Don't talk if you're just going to make shit up. You have absolutely no idea what makes zerg hard if you think you lost to a silver player only because he had a stop watch next to him. -.-


He was streaming bro. Zerg is a macro race, learn how to macro...
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-25 18:14:49
June 25 2012 18:09 GMT
#393
On June 26 2012 01:06 superbarnie wrote:
This isnt cheating. This would be like my friend sitting next to me and telling me when the injects are done.


Also cheating.

I don't really care if people use this or if people have a friend telling them to inject, but make no mistake, it is cheating.
You can't get banned for it, if you think it'll help you go right ahead, if you have the smallest hope of ever playing live anywhere then don't use this.

Big deal...

People should want opponents with advantages like this, it makes them better. Sure there are limits but this is harmless.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Soloturtle
Profile Joined February 2011
Canada333 Posts
June 25 2012 18:10 GMT
#394
Simple software like this, yes it would help to zerg to inject properly.
However, this sort of thing can be easily made with any sort of timer.
In my opinion, this doesn't promote cheating or any of the sorts since it doesn't automatically do it for you.
Not to mention, if the zerg player is paying attention, and can see when the inject larva popped from the notification. That is pretty much the same concept as this.
If you call these timers cheating and what not, in bw; I see people stream with in game clock and apm chart on.
Is that really considered cheating? It's a "third" party program right?
Cool
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 25 2012 18:12 GMT
#395
On June 26 2012 03:04 Inquisitor1323 wrote:
Show nested quote +
On June 26 2012 02:43 Inquisitor1323 wrote:
The hardest part of playing zerg is keeping on top of your injects, this just makes zerg easy. It's cheap.


Don't talk if you're just going to make shit up. You have absolutely no idea what makes zerg hard if you think you lost to a silver player only because he had a stop watch next to him. -.-


He was streaming bro. Zerg is a macro race, learn how to macro...


Are you seriously telling me "learn to macro" after you claim the hardest part about zerg is simply injecting? Laugh out fucking loud.

Man, drg is the best with injects right? Since hes like the best zerg? Oh wait! I saw him with almost 75 energy on all his queens yesterday when he was streaming. That must mean hes a horrible zerg and shoudl have been losing all his matches right?

If you're going to insult me, at least make it long, your short posts are just useless banter.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 25 2012 18:16 GMT
#396
I certainly don't support this.
Refer to my post.
FailCow
Profile Joined March 2012
United States49 Posts
June 25 2012 18:17 GMT
#397
I think everyone who is calling this cheating is WAY overreacting. It has no direct interaction with SC2. You have to manually set the clock timer every time you inject. This program does not automatically inject for you either--you still have to use the APM and multitasking in order to inject.

High tier players won't use this because its not worth the APM or time to set the clock; and they constantly have inject awareness anyways (so clock is pretty much useless). This is just a cool trick for new players to help them learn how to macro properly.

There is "fail" in my name for a reason.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 25 2012 18:20 GMT
#398
On June 26 2012 03:17 FailCow wrote:
I think everyone who is calling this cheating is WAY overreacting. It has no direct interaction with SC2. You have to manually set the clock timer every time you inject. This program does not automatically inject for you either--you still have to use the APM and multitasking in order to inject.

High tier players won't use this because its not worth the APM or time to set the clock; and they constantly have inject awareness anyways (so clock is pretty much useless). This is just a cool trick for new players to help them learn how to macro properly.



IMO, it's better to learn by failing. Fail to inject larva will leave u without larva and might lose you the game. This will make a player remeber to inject larva. A clock is just a cheap way of "remembering".
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
InfCereal
Profile Joined December 2011
Canada1759 Posts
June 25 2012 18:21 GMT
#399
On June 26 2012 03:17 FailCow wrote:
I think everyone who is calling this cheating is WAY overreacting. It has no direct interaction with SC2. You have to manually set the clock timer every time you inject. This program does not automatically inject for you either--you still have to use the APM and multitasking in order to inject.

High tier players won't use this because its not worth the APM or time to set the clock; and they constantly have inject awareness anyways (so clock is pretty much useless). This is just a cool trick for new players to help them learn how to macro properly.



You don't understand. This is essentially map hacking.
Cereal
FailCow
Profile Joined March 2012
United States49 Posts
Last Edited: 2012-06-25 18:23:59
June 25 2012 18:22 GMT
#400
On June 26 2012 03:20 TOCHMY wrote:
Show nested quote +
On June 26 2012 03:17 FailCow wrote:
I think everyone who is calling this cheating is WAY overreacting. It has no direct interaction with SC2. You have to manually set the clock timer every time you inject. This program does not automatically inject for you either--you still have to use the APM and multitasking in order to inject.

High tier players won't use this because its not worth the APM or time to set the clock; and they constantly have inject awareness anyways (so clock is pretty much useless). This is just a cool trick for new players to help them learn how to macro properly.



IMO, it's better to learn by failing. Fail to inject larva will leave u without larva and might lose you the game. This will make a player remeber to inject larva. A clock is just a cheap way of "remembering".



People learn differently. I personally would never use it but other people might. And losing a game isn't going to help you remember to inject every 32 seconds. It might reinforce injecting is important--but that doesn't help new players with small multitasking abilities able to remember to inject.

On June 26 2012 03:21 InfCereal wrote:
You don't understand. This is essentially map hacking.


Hahahaha
There is "fail" in my name for a reason.
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