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Active: 31529 users

Larva Inject Timer (Software) - Page 11

Forum Index > SC2 General
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paschl
Profile Joined February 2011
Germany666 Posts
Last Edited: 2011-11-17 12:00:50
November 17 2011 11:59 GMT
#201
this is cheating.
maybe im biased because im coming from an fps background where you had to do all those timings in your head and this was frowned upon.

if youre strictly using it in practise game where your enemy knows AND approves what youre doing or using it against a cpu to get inject timings into your head ok, i can see a point.
but this tends to people getting lazy (ie. the timer does it for me, why should i bother?)

a way more effective training method is just actively focusing on the task at hand.

f.e. ive played so much unreal ive got a 54sec timer built into my brain, seriously ive played a little lately and i still instinctively almost always get the timings right without paying any attention to it.
thats how training works, if you use this tool dont get complacent.

oh and there should be no way for sc2 to detect this unless it checks what other tools are running on your computer and recognises this as a hack.
btw, just because something its undetectable doesnt make it not cheating.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
November 17 2011 12:08 GMT
#202
Total Biscuit was using something like this on his stream last night since he was trying out Zerg (and loving it!)

He somehow still managed to miss so many injects it hurt watching him play

I think it can be helpful but for alot of Zergs the problem with injects is that they are doing other things and don't have the APM to do it on time. Having said that i think some sort of timer which just beeps every 30seconds would be very helpful for me, because it would remind me to do things, not just inject (inject, creep, overlords, money, make stuff)
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-11-17 12:10:33
November 17 2011 12:09 GMT
#203
On November 17 2011 21:08 FlaminGinjaNinja wrote:
I think it can be helpful but for alot of Zergs the problem with injects is that they are doing other things and don't have the APM to do it on time. Having said that i think some sort of timer which just beeps every 30seconds would be very helpful for me, because it would remind me to do things, not just inject (inject, creep, overlords, money, make stuff)

You don't understand, the problem in the first place is not that you don't have the APM, it's just your general approach of mechanics. The fact that you have to remind yourself of doing stuff like this is your problem, not that you don't have "any time".

The APM will come with the right approach and training time, but finding the right approach is the real issue here.
harobi
Profile Joined April 2011
Germany56 Posts
November 17 2011 12:10 GMT
#204
i think blizzard wouldn't care about this too much. high level players dont need this, maybe diamond or below????
Heimatloser
Profile Joined March 2009
Germany1494 Posts
November 17 2011 12:15 GMT
#205
i can record a mp3 file which lasts 30 seconds and beeps and the end of the timespan.
put it into media player, press repeat.

so listening to music is also cheating?
All what KT currently needs is a Zerg and a second Terran
Honga
Profile Joined October 2011
Australia64 Posts
November 17 2011 12:16 GMT
#206
I already use a training app on my phone to do the same think. I don't think it's cheating, just the same as you wouldn't consider using a keyboard with a custom layout cheating.
Mstring
Profile Joined September 2011
Australia510 Posts
November 17 2011 12:20 GMT
#207
Chronoboost version is silly since you don't have to use it ASAP like you do with injects.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-11-17 12:25:18
November 17 2011 12:24 GMT
#208
Lol people arguing this is cheating. It doesn't even really have much value once you have multiple hatches and queens anyways.

And secondly, this is the same shit that has been argued about since bw. In game timers and now sc2 comes with it from blizzards implementation.
A man is what he thinks about all day long.
Sohryu7
Profile Joined January 2011
Austria27 Posts
November 17 2011 12:25 GMT
#209
would setting a stopwatch to 30seconds (or however long a queen takes to regen the energy) also be cheating in your opinion?
UnholyRai
Profile Joined September 2010
720 Posts
November 17 2011 12:27 GMT
#210
Guys its just a stopwatch going off at set intervals this is not cheating lol, it would be cheating if it was coded into the client so it took your literal injections and told you when to do the next one.

looolll at extreme over reacting on every tl thread
Gogo Grubby.
zul
Profile Blog Joined February 2010
Germany5427 Posts
November 17 2011 12:28 GMT
#211
I`m sure you just meant good, but I feel it is important to get a feeling for all the timings (includings macro abilitys like inject, chrono and mule) and therefore I recommend not to use it.
keep it deep! @zulison
paschl
Profile Joined February 2011
Germany666 Posts
November 17 2011 12:31 GMT
#212
so the guys who dont consider this cheating, where do you draw the line?
how about a timer that goes off at important attack timings, or to remind you to get detection/turrets etc?
or something that centers the screen on your hatches when the larva is finished and then takes you back to where you were before.
and when were that far it might aswell do it automatically amirite?
we could also implement something that tells you what units to get or to send out scouts at various intervals.
maybe a little help splitting your army?
or a tool that beeps as soon as an enemy unit is visible on the minimap.

seriously, if you use this on ladder dont fool yourselves. youre cheating.
regardless if youre using this tool, a stopwatch, an old brit with a pocket watch or a trained orangutan.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2011-11-17 12:38:23
November 17 2011 12:36 GMT
#213
Theres tonnes of worse stuff than this you can do within the bounds of the ToS.

For example you can screen scrape the notification to get perfect warnings
Can also make a "ingame" overlay with notes to yourself on it, like BO

or something that centers the screen on your hatches when the larva is finished and then takes you back to where you were before.

That ISNT allowed as youd have to inject commands into sc2
werynais
Profile Joined October 2010
Germany1780 Posts
November 17 2011 12:36 GMT
#214
This is clearly cheating ... TL should not support these kind of threads.

And yes, setting a stopwatch to 30 seconds is also cheating.
n0ise
Profile Joined April 2010
3452 Posts
November 17 2011 12:39 GMT
#215
On November 17 2011 21:31 paschl wrote:
so the guys who dont consider this cheating, where do you draw the line?
how about a timer that goes off at important attack timings, or to remind you to get detection/turrets etc?
or something that centers the screen on your hatches when the larva is finished and then takes you back to where you were before.
and when were that far it might aswell do it automatically amirite?
we could also implement something that tells you what units to get or to send out scouts at various intervals.
maybe a little help splitting your army?
or a tool that beeps as soon as an enemy unit is visible on the minimap.

seriously, if you use this on ladder dont fool yourselves. youre cheating.
regardless if youre using this tool, a stopwatch, an old brit with a pocket watch or a trained orangutan.


Do you really not understand the obvious difference between something that interacts with the game and something that DOES NOT interact with the game?

How do some people manage to register an account Oo
epij
Profile Joined October 2010
Germany42 Posts
November 17 2011 12:40 GMT
#216
On November 17 2011 21:31 paschl wrote:
so the guys who dont consider this cheating, where do you draw the line?
how about a timer that goes off at important attack timings, or to remind you to get detection/turrets etc?
or something that centers the screen on your hatches when the larva is finished and then takes you back to where you were before.
and when were that far it might aswell do it automatically amirite?
we could also implement something that tells you what units to get or to send out scouts at various intervals.
maybe a little help splitting your army?
or a tool that beeps as soon as an enemy unit is visible on the minimap.

seriously, if you use this on ladder dont fool yourselves. youre cheating.
regardless if youre using this tool, a stopwatch, an old brit with a pocket watch or a trained orangutan.


this program does neither read nor analyze any ingame information, that's were you draw the line.
Ahh Playguu!!1
Kokosaft
Profile Joined April 2010
Germany172 Posts
November 17 2011 12:42 GMT
#217
using a program to help you play is always some kind of cheating

And I doubt this will actually help playing better at all:
I don't have problems knowing when to inject, but I sometimes just don't have the time to do it - which means i have to improve my handspeed/apm, having some program telling me my injects need to be done won't improve this anyway

For Terran and Toss it sounds completely useless, as already stated.
Neeh
Profile Joined August 2010
Norway458 Posts
November 17 2011 12:42 GMT
#218
Sigh at so many people comparing it to other stuff as an argument for not beeing cheating..

Anyone outside help, be it a BO list on your other monitor, timed beeps for w/e it is. Another guy sitting next to you obsing the minimap, they're all advantages that makes it unfair for your opponent. If it's not a leveled playingfield, there's cheating involed.

However, used in practice this tool can be rather useless, aslong as you don't get lazy and rely on the beep instead of trying to get used to it and predict it.
paschl
Profile Joined February 2011
Germany666 Posts
November 17 2011 12:43 GMT
#219
On November 17 2011 21:39 n0ise wrote:
Show nested quote +
On November 17 2011 21:31 paschl wrote:
so the guys who dont consider this cheating, where do you draw the line?
how about a timer that goes off at important attack timings, or to remind you to get detection/turrets etc?
or something that centers the screen on your hatches when the larva is finished and then takes you back to where you were before.
and when were that far it might aswell do it automatically amirite?
we could also implement something that tells you what units to get or to send out scouts at various intervals.
maybe a little help splitting your army?
or a tool that beeps as soon as an enemy unit is visible on the minimap.

seriously, if you use this on ladder dont fool yourselves. youre cheating.
regardless if youre using this tool, a stopwatch, an old brit with a pocket watch or a trained orangutan.


Do you really not understand the obvious difference between something that interacts with the game and something that DOES NOT interact with the game?

How do some people manage to register an account Oo


oh but i do.
im just wondering where people draw the line and tried to pull the argument out of proportion.
also please dont release your worked up anger on a forum, it doesnt really help to make your points.
and i <3 you. seriously.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 17 2011 12:46 GMT
#220
good to see so many think of such stuff as cheating :3, makes you think you are actually in a fair environment on ladder, where no one uses any sort of tool to increase their play.
Also interesting that this should help your training ... guess you would get the timing faster in your head by just concentrating on it. While the timer would just throw you off if its not there at first.

But anyway most games show that people that are using tools don't progress in their abilities and once tempted they normally never go back and stagnate. So i don't mind if people use tools, at some point you will leave them in the dust behind you ^.^ .
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