• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:59
CET 08:59
KST 16:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge0[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2134 users

How to Earn a League Promotion - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
fallore
Profile Joined December 2009
United States143 Posts
November 15 2011 20:13 GMT
#81
On November 16 2011 05:02 Piledriver wrote:
Show nested quote +
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

This is the main thing i was wondering, thanks for clearing that up. So, can anyone confirm, the sudden influx of players/games played will not affect the target point goals to promote?
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:14 GMT
#82
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


The promotion boundaries are generally fixed, unless Blizzard tweaks them by hand. This is because MMRs generally bear a stable relationship to percentile in the population.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:16 GMT
#83
On November 16 2011 05:13 fallore wrote:
This is the main thing i was wondering, thanks for clearing that up. So, can anyone confirm, the sudden influx of players/games played will not affect the target point goals to promote?


Shouldn't have anything to do with it. An influx of people may make an individual's MMR move up or down depending on how those players stand within the population, but it won't change the promotion boundaries because the relationship of MMR to percentile, like I say, is pretty stable.
http://en.wikipedia.org/wiki/Lysenkoism
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
November 15 2011 20:17 GMT
#84
Okay I'm still analyzing here, but let's think this out.

Season 4 began on Oct 25 and will lock on Dec 13. This means 630 bonus pool for Master, 630*0.58=365 bonus pool for lower leagues over that period. If you deduct the max bonus pool for a particular league, you're left with roughly the amount of adjusted points that will equate to a promotion. This presumably factors in the confidence buffer as well, and constitutes (mostly) the max adjusted points required to go from the bottom of one league to the bottom of the next league. That is, this chart is not counting division tiers.

I wonder if it's possible, given that we know how many division tiers are in each league, to determine rough estimates of what the point offsets per division tier are? For example, we know Diamond has 7 tiers since we've proven it before, and the point requirement they've provided is 900. 900 - 365 = 535 adjusted points, 535 / 7 = ~76 per tier, correct for the confidence barrier, and the 76 reported value appears to be pretty close to the previously-established 63 value. This could mean that the confidence barrier is around 76 / 63 = 1.20x, which would mean that your MMR's moving average has to be 20% higher than the breakpoint in order to get promoted. We still need to look into this more to be sure.

Also worth noting in this chart is what we've been saying for a while: Blizzard has the ability to adjust the MMR breakpoints per league and per region independently until they get closer to the expected distribution. That's why the requirements aren't uniform per game type and per region.
Moderator
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:18 GMT
#85
On November 16 2011 05:07 stokes17 wrote:
I guess so, But I believe the difference between tier one and tier 7 diamond is like a few hundred points... seems like it makes the 900 point value for masters promotion very vague


If the numbers are worst-case numbers, then you may be able to do a lot worse than 900 and still get promoted.

It's also possible that the number of division tiers per league has varied from season to season. I'm not sure we'd have any way to know this.
http://en.wikipedia.org/wiki/Lysenkoism
SpaceYeti
Profile Joined June 2010
United States723 Posts
November 15 2011 20:18 GMT
#86
On November 16 2011 05:02 Piledriver wrote:
Show nested quote +
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

I feel like that is a big assumption tho. :/ I'm guessing the the number of people who care seriously about the league and rankings differs greatly with MMR.
Behavior is a function of its consequences.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:21 GMT
#87
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?
http://en.wikipedia.org/wiki/Lysenkoism
SpaceYeti
Profile Joined June 2010
United States723 Posts
November 15 2011 20:22 GMT
#88
On November 16 2011 05:21 Lysenko wrote:
Show nested quote +
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?
This is a good point. We know they've changed a lot of things about leagues since Season 1, but what things have they changed behind the scenes that we don't know about?
Behavior is a function of its consequences.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:22 GMT
#89
On November 16 2011 05:18 SpaceYeti wrote:
Show nested quote +
On November 16 2011 05:02 Piledriver wrote:
Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

I feel like that is a big assumption tho. :/ I'm guessing the the number of people who care seriously about the league and rankings differs greatly with MMR.


If there were a huge influx of people in a certain MMR range, that influx would compress the MMRs of certain ranges of the population and spread out the MMR range among the people who came in. You'd still end up with a similar (probably not perfectly identical) relationship between MMR and percentile.
http://en.wikipedia.org/wiki/Lysenkoism
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 15 2011 20:25 GMT
#90
wow this is amazing haha xD

Does this have any effect on the comprehensive guide to the ladder? These are just rough numbers right? Basically like they said, the points you need to promote in the table just shows how well you have to be doing (winning more than losing, playing against better players, etc.) so they're just telling us that rough magic number?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ripps
Profile Joined April 2011
Canada97 Posts
November 15 2011 20:28 GMT
#91
So I need around 800 points to get into Diamond.
This is a great way to quantify my goal. It makes it that much more real.
I think I'll probably get in before reaching 800 points, however.

Thanks very much for the post.
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
November 15 2011 20:30 GMT
#92
On November 16 2011 05:21 Lysenko wrote:
Show nested quote +
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?


According to SC2Ranks, there are still 7 open divisions per game mode in Diamond, so I don't think the number of tiers has changed or will change. However, it might be possible that the offsets will change depending on how far they adjust the breakpoints, considering the offsets have a direct connection with MMR.
Moderator
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:35 GMT
#93
On November 16 2011 05:30 Excalibur_Z wrote:
According to SC2Ranks, there are still 7 open divisions per game mode in Diamond


That there is a damn clever inference, my friend.
http://en.wikipedia.org/wiki/Lysenkoism
Moosy
Profile Joined October 2010
Canada396 Posts
November 15 2011 20:42 GMT
#94
I'm a rank 1 Diamond player constantly beating masters so I better get promoted this season or next.
enigamI
Profile Joined May 2010
Canada385 Posts
November 15 2011 20:47 GMT
#95
On November 16 2011 03:08 DoomsVille wrote:
You guys don't get it. You can't just get enough points by playing enough.

The point "requirements" are more than your bonus pool will accrue all season. This means that you absolutely must have a winrate > 50% in order to be promoted. What that means is your MMR is climbing.

They still use MMR as an indicator of promotions (which is why they say these are approximates and not exact numbers). They are just estimating what number of points will get your MMR high enough.

On the other hand, if you win 30 games in a row you'll probably be promoted regardless of your point total (because your MMR will have climbed enough).

Basically they are just using ladder points to approximate when your MMR will have reached high enough.



This is my interpretation of this as well.
Coopa826
Profile Joined August 2011
Germany161 Posts
November 15 2011 20:52 GMT
#96
Finally we get some specific information about that topic.
in the beginning it was: Win and you get promoted
Now it is: Reach XXX Points and the chances of promotion are really big. huurayy! =)
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 15 2011 21:00 GMT
#97
Wait I'm confused... ;\ I'm playing masters in 2v2 about 50% of the time and Im over 500 points short of the promo to masters. And I just got promoted to masters 4v4 and had like 600 points short.
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 15 2011 21:02 GMT
#98
Funny part of all this is: if the players start playing more to strive for these numbers they just posted, then there's likely going to be some influence in said numbers (as in, average MMR threshold for promotion changes), and by releasing their estimates they'll influence results in an unforeseeable way, thus making the estimates fall short.

Maybe...
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 15 2011 21:06 GMT
#99
On November 16 2011 06:00 SupLilSon wrote:
Wait I'm confused... ;\ I'm playing masters in 2v2 about 50% of the time and Im over 500 points short of the promo to masters. And I just got promoted to masters 4v4 and had like 600 points short.


Don't be, the numbers they point are not a definitive measure, and more importantly, those are the points they estimate you would need by the end of the season to get promoted. But promotions can occur mid-season if you have good results.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-11-15 21:15:24
November 15 2011 21:13 GMT
#100
Man i see i need to play way more games then i do if i ever want to get to masters xD

Won over 50% of my matches against master players, but then again i only played around 20 games the whole season .

Good that the numbers are released, although this doesn't cover everything i guess.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 753
Zeus 451
Larva 282
Leta 204
Killer 193
yabsab 78
Sharp 41
Hm[arnc] 12
ivOry 4
Dota 2
XaKoH 377
febbydoto12
League of Legends
JimRising 673
C9.Mang0189
Reynor55
Other Games
summit1g19798
WinterStarcraft373
Fuzer 239
ceh9215
ViBE114
Dewaltoss13
Organizations
Dota 2
PGL Dota 2 - Main Stream1562
PGL Dota 2 - Secondary Stream292
StarCraft: Brood War
UltimateBattle 92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH176
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1607
• Rush1400
• Lourlo777
• Stunt454
• HappyZerGling157
Upcoming Events
Wardi Open
4h 1m
Monday Night Weeklies
9h 1m
Replay Cast
15h 1m
WardiTV Korean Royale
1d 4h
BSL: GosuLeague
1d 13h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.