• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:29
CET 03:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview1herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2230 users

How to Earn a League Promotion - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
fallore
Profile Joined December 2009
United States143 Posts
November 15 2011 20:13 GMT
#81
On November 16 2011 05:02 Piledriver wrote:
Show nested quote +
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

This is the main thing i was wondering, thanks for clearing that up. So, can anyone confirm, the sudden influx of players/games played will not affect the target point goals to promote?
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:14 GMT
#82
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


The promotion boundaries are generally fixed, unless Blizzard tweaks them by hand. This is because MMRs generally bear a stable relationship to percentile in the population.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:16 GMT
#83
On November 16 2011 05:13 fallore wrote:
This is the main thing i was wondering, thanks for clearing that up. So, can anyone confirm, the sudden influx of players/games played will not affect the target point goals to promote?


Shouldn't have anything to do with it. An influx of people may make an individual's MMR move up or down depending on how those players stand within the population, but it won't change the promotion boundaries because the relationship of MMR to percentile, like I say, is pretty stable.
http://en.wikipedia.org/wiki/Lysenkoism
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 15 2011 20:17 GMT
#84
Okay I'm still analyzing here, but let's think this out.

Season 4 began on Oct 25 and will lock on Dec 13. This means 630 bonus pool for Master, 630*0.58=365 bonus pool for lower leagues over that period. If you deduct the max bonus pool for a particular league, you're left with roughly the amount of adjusted points that will equate to a promotion. This presumably factors in the confidence buffer as well, and constitutes (mostly) the max adjusted points required to go from the bottom of one league to the bottom of the next league. That is, this chart is not counting division tiers.

I wonder if it's possible, given that we know how many division tiers are in each league, to determine rough estimates of what the point offsets per division tier are? For example, we know Diamond has 7 tiers since we've proven it before, and the point requirement they've provided is 900. 900 - 365 = 535 adjusted points, 535 / 7 = ~76 per tier, correct for the confidence barrier, and the 76 reported value appears to be pretty close to the previously-established 63 value. This could mean that the confidence barrier is around 76 / 63 = 1.20x, which would mean that your MMR's moving average has to be 20% higher than the breakpoint in order to get promoted. We still need to look into this more to be sure.

Also worth noting in this chart is what we've been saying for a while: Blizzard has the ability to adjust the MMR breakpoints per league and per region independently until they get closer to the expected distribution. That's why the requirements aren't uniform per game type and per region.
Moderator
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:18 GMT
#85
On November 16 2011 05:07 stokes17 wrote:
I guess so, But I believe the difference between tier one and tier 7 diamond is like a few hundred points... seems like it makes the 900 point value for masters promotion very vague


If the numbers are worst-case numbers, then you may be able to do a lot worse than 900 and still get promoted.

It's also possible that the number of division tiers per league has varied from season to season. I'm not sure we'd have any way to know this.
http://en.wikipedia.org/wiki/Lysenkoism
SpaceYeti
Profile Joined June 2010
United States723 Posts
November 15 2011 20:18 GMT
#86
On November 16 2011 05:02 Piledriver wrote:
Show nested quote +
On November 16 2011 04:56 SpaceYeti wrote:
The problem with this announcement is that a lot of people are going to suddenly get active and these figures will not be accurate come Dec. 13th because more people are playing more games.

Unless I'm really misunderstanding something.


Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

I feel like that is a big assumption tho. :/ I'm guessing the the number of people who care seriously about the league and rankings differs greatly with MMR.
Behavior is a function of its consequences.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:21 GMT
#87
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?
http://en.wikipedia.org/wiki/Lysenkoism
SpaceYeti
Profile Joined June 2010
United States723 Posts
November 15 2011 20:22 GMT
#88
On November 16 2011 05:21 Lysenko wrote:
Show nested quote +
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?
This is a good point. We know they've changed a lot of things about leagues since Season 1, but what things have they changed behind the scenes that we don't know about?
Behavior is a function of its consequences.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:22 GMT
#89
On November 16 2011 05:18 SpaceYeti wrote:
Show nested quote +
On November 16 2011 05:02 Piledriver wrote:
Assuming that the number of people who suddenly become active are normally distributed in terms of MMR, then the figures will still be accurate come December.

I feel like that is a big assumption tho. :/ I'm guessing the the number of people who care seriously about the league and rankings differs greatly with MMR.


If there were a huge influx of people in a certain MMR range, that influx would compress the MMRs of certain ranges of the population and spread out the MMR range among the people who came in. You'd still end up with a similar (probably not perfectly identical) relationship between MMR and percentile.
http://en.wikipedia.org/wiki/Lysenkoism
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 15 2011 20:25 GMT
#90
wow this is amazing haha xD

Does this have any effect on the comprehensive guide to the ladder? These are just rough numbers right? Basically like they said, the points you need to promote in the table just shows how well you have to be doing (winning more than losing, playing against better players, etc.) so they're just telling us that rough magic number?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ripps
Profile Joined April 2011
Canada97 Posts
November 15 2011 20:28 GMT
#91
So I need around 800 points to get into Diamond.
This is a great way to quantify my goal. It makes it that much more real.
I think I'll probably get in before reaching 800 points, however.

Thanks very much for the post.
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 15 2011 20:30 GMT
#92
On November 16 2011 05:21 Lysenko wrote:
Show nested quote +
On November 16 2011 05:17 Excalibur_Z wrote:
For example, we know Diamond has 7 tiers since we've proven it before


Is there any particular reason to believe that this hasn't changed since it was deduced first season? I mean, if they were to have added or subtracted tiers since then, or even gotten rid of division tiers entirely, would we have noticed?


According to SC2Ranks, there are still 7 open divisions per game mode in Diamond, so I don't think the number of tiers has changed or will change. However, it might be possible that the offsets will change depending on how far they adjust the breakpoints, considering the offsets have a direct connection with MMR.
Moderator
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 20:35 GMT
#93
On November 16 2011 05:30 Excalibur_Z wrote:
According to SC2Ranks, there are still 7 open divisions per game mode in Diamond


That there is a damn clever inference, my friend.
http://en.wikipedia.org/wiki/Lysenkoism
Moosy
Profile Joined October 2010
Canada396 Posts
November 15 2011 20:42 GMT
#94
I'm a rank 1 Diamond player constantly beating masters so I better get promoted this season or next.
enigamI
Profile Joined May 2010
Canada385 Posts
November 15 2011 20:47 GMT
#95
On November 16 2011 03:08 DoomsVille wrote:
You guys don't get it. You can't just get enough points by playing enough.

The point "requirements" are more than your bonus pool will accrue all season. This means that you absolutely must have a winrate > 50% in order to be promoted. What that means is your MMR is climbing.

They still use MMR as an indicator of promotions (which is why they say these are approximates and not exact numbers). They are just estimating what number of points will get your MMR high enough.

On the other hand, if you win 30 games in a row you'll probably be promoted regardless of your point total (because your MMR will have climbed enough).

Basically they are just using ladder points to approximate when your MMR will have reached high enough.



This is my interpretation of this as well.
Coopa826
Profile Joined August 2011
Germany161 Posts
November 15 2011 20:52 GMT
#96
Finally we get some specific information about that topic.
in the beginning it was: Win and you get promoted
Now it is: Reach XXX Points and the chances of promotion are really big. huurayy! =)
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 15 2011 21:00 GMT
#97
Wait I'm confused... ;\ I'm playing masters in 2v2 about 50% of the time and Im over 500 points short of the promo to masters. And I just got promoted to masters 4v4 and had like 600 points short.
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 15 2011 21:02 GMT
#98
Funny part of all this is: if the players start playing more to strive for these numbers they just posted, then there's likely going to be some influence in said numbers (as in, average MMR threshold for promotion changes), and by releasing their estimates they'll influence results in an unforeseeable way, thus making the estimates fall short.

Maybe...
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Gaspa
Profile Joined February 2011
Brazil109 Posts
November 15 2011 21:06 GMT
#99
On November 16 2011 06:00 SupLilSon wrote:
Wait I'm confused... ;\ I'm playing masters in 2v2 about 50% of the time and Im over 500 points short of the promo to masters. And I just got promoted to masters 4v4 and had like 600 points short.


Don't be, the numbers they point are not a definitive measure, and more importantly, those are the points they estimate you would need by the end of the season to get promoted. But promotions can occur mid-season if you have good results.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-11-15 21:15:24
November 15 2011 21:13 GMT
#100
Man i see i need to play way more games then i do if i ever want to get to masters xD

Won over 50% of my matches against master players, but then again i only played around 20 games the whole season .

Good that the numbers are released, although this doesn't cover everything i guess.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft405
Nathanias 100
StarCraft: Brood War
Artosis 625
Bale 63
Shuttle 62
Noble 16
Dota 2
NeuroSwarm37
League of Legends
C9.Mang0430
Counter-Strike
taco 310
minikerr15
Super Smash Bros
hungrybox1099
Other Games
summit1g7028
tarik_tv5649
KnowMe1210
JimRising 440
Maynarde115
ToD105
ViBE31
ZombieGrub12
Organizations
Other Games
gamesdonequick1056
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 108
• Berry_CruncH48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21240
League of Legends
• Doublelift4524
Upcoming Events
RongYI Cup
8h 32m
ByuN vs TriGGeR
herO vs Rogue
OSC
8h 32m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 8h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 14h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.