• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:41
CEST 05:41
KST 12:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2283 users

The Overseer and Zerg Scouting - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Acritter
Profile Joined August 2010
Syria7637 Posts
November 10 2011 08:13 GMT
#61
The usual way I see Zergs scout me (NA Masters Protoss, so kind of midway on the skill spectrum) is by sacrificing Overlords. I very rarely see Overseers. I don't think you'll have a problem, just get used to picking good movement paths for your Ovies. As for why they do that, I couldn't tell you. I think it's a combination of wanting an early scout and late Lair and valuing gas way over minerals.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Tippecanoe
Profile Joined May 2011
United States342 Posts
November 10 2011 08:16 GMT
#62
On November 10 2011 17:10 Golgotha wrote:
Show nested quote +
On November 10 2011 07:13 Emporio wrote:
Maybe you should wait for the game to come out before worrying about how you're going to scout.


uncalled for. he is asking a very legit question. and I do agree that not having the overseer (which i now love due to the low gas cost) is going to suck. I mean i fking love the viper (used it in HOTS custom) but i dont really give a shit about it's detect ability. it doesnt work well as a detector. imo, they should keep both the overseer and the viper.


Show nested quote +
On November 10 2011 16:54 Tippecanoe wrote:
Vipers move at 3.75 speed and you can make them the same time you can make an overseer AND they are useful because they are real spell casters.

Why and where is the issue of scouting?



lolwut? its like people dont even read the unit details. you really think paying 200 gas for a scout is okay?



Implying the 200 gas is only used for scouting right?

One of the fastest units in the game if not 2nd fastest.

Not only is moderately tanky, but also its main use is its spells. The scouting is just an alternative benefit.

Yes i do think 200 gas for a spell caster that has 2 VERY good spells that also moves fast as fuck and can scout a base in 1 second.

Unlike you I tried the unit out personally so don't go around claiming people didn't read what the unit does because they disagree with you.
ALPINA
Profile Joined May 2010
3791 Posts
November 10 2011 08:24 GMT
#63
On November 10 2011 17:16 Tippecanoe wrote:
Show nested quote +
On November 10 2011 17:10 Golgotha wrote:
On November 10 2011 07:13 Emporio wrote:
Maybe you should wait for the game to come out before worrying about how you're going to scout.


uncalled for. he is asking a very legit question. and I do agree that not having the overseer (which i now love due to the low gas cost) is going to suck. I mean i fking love the viper (used it in HOTS custom) but i dont really give a shit about it's detect ability. it doesnt work well as a detector. imo, they should keep both the overseer and the viper.


On November 10 2011 16:54 Tippecanoe wrote:
Vipers move at 3.75 speed and you can make them the same time you can make an overseer AND they are useful because they are real spell casters.

Why and where is the issue of scouting?



lolwut? its like people dont even read the unit details. you really think paying 200 gas for a scout is okay?



Implying the 200 gas is only used for scouting right?

One of the fastest units in the game if not 2nd fastest.

Not only is moderately tanky, but also its main use is its spells. The scouting is just an alternative benefit.

Yes i do think 200 gas for a spell caster that has 2 VERY good spells that also moves fast as fuck and can scout a base in 1 second.

Unlike you I tried the unit out personally so don't go around claiming people didn't read what the unit does because they disagree with you.


Now when i get a lair i immediatly make overseer and check opponents base. In hots i don't see a way to get a fast scout. I guess everyone just gonna research overlord speed because i doubt people going to be sending vipers to scout at least for sure not vs. toss :D

Zerg is the most reactionary race and yet it has worst scouting. I guess they will add another scout for hots then..
You should never underestimate the predictability of stupidity
Cereb
Profile Joined November 2011
Denmark3388 Posts
November 10 2011 12:27 GMT
#64
Great post! Right now I have some very thin timings vs terran where I have to overseer scout as soon as I hit lair and its also extremely important for me in zvz to scout for a spire or infestation pit and the time I'd take to get overlord speed would be a big issue....

I suggest we start the "Oveerseer for HoTs # 2012" campaign right now!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Seala
Profile Joined August 2010
Sweden118 Posts
November 10 2011 12:44 GMT
#65
Get overlord speed and scout with a regular overlord, it is already the better option in alot of circumstances since it's a one time upgrade that allows you to scout easily for the rest of the game without having to pay additional gas if your overseer is lost.
NeonFox
Profile Joined January 2011
2373 Posts
November 10 2011 12:51 GMT
#66
On November 10 2011 21:44 Seala wrote:
Get overlord speed and scout with a regular overlord, it is already the better option in alot of circumstances since it's a one time upgrade that allows you to scout easily for the rest of the game without having to pay additional gas if your overseer is lost.


The problem is mostly in the timings, like a poster above said timings are very thin, overlord speed takes a full minute to research.
FirstGear
Profile Joined June 2011
Australia185 Posts
November 10 2011 13:16 GMT
#67
On November 10 2011 16:44 HystericaLaughter wrote:
Show nested quote +
On November 10 2011 11:58 FirstGear wrote:
Opening 14 gas, 14 pool into expo, the fastest you can get lair is 6.45 and the fastest overlord speed is completed is 7.45. Conversely a dt rush can get dts out at about 6.45. So invisible units are out a full minute before reliable scouting is available. This change opens up a whole range of 1 base all ins that aren't reliably scoutable anymore. I don't know how it will change things, but even if GM stayed the same it has the potential to change other leagues significantly.


That is such a poorly thought out post. How is this timing any different to what it was previously?

1 base dt will be no more difficult to scout without the overseer, because you scout 1 base dt with slow overlords, not overseers. Another point, although irrelevant, is that you can tell a dt/void ray rush by the sentry count of the Protoss player, you often don't need to actually see the tech structure.


My point wasn't that dts will be imba, just that reliable scouting will be delayed a little relative to how it is now. I know you can scout with sacrificing overlords applying pressure or poking the front. I just figured in cluding an example as clearly flawed as it is, highlights the new delay in scouting.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
November 10 2011 13:17 GMT
#68
viper should be optional ... after more testing they will probably keep the overseer too
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 10 2011 13:21 GMT
#69
You don't have to buy vipers for detection. Spore crawlers are still excellent and available before Lair.

Here's a cool idea for an overlord ability: for the cost of 50 gas your overlord will explode upon death and illuminate an area around him for 10 seconds. The area should be big enough you can scout far beyond the overlord's normal sight range, making sacrificing overlords a neat idea for scouting.

I am a little bit worried about zerg scouting still. Even the Overseer itself isn't always good enough, since it comes so late. Zerg is good enough at reacting, especially with the larger rush distances, but it still happens a player gets caught off-guard by an attack-timing, simply because there was no way to scout it. Two-port banshee builds are a good example. You can't scout it, but if you always account for it you might end up way overcompensating for air that will never come. I do wish Blizzard would use Heart of the Swarm to address this issue, especially as they're removing the Overseer already and so need to have a look at replacing its roles.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FLuE
Profile Joined September 2010
United States1012 Posts
November 10 2011 13:34 GMT
#70
It is frustrating when people either don't read the op, or don't play Zerg and then respond in a completely irrelevant way.

The general point is that Zerg scouting right when your lair pops is important. That is moment you need to make several key decisions in regard to tech and upgrades. With the reduced overseer cost and quick build time the unit was a great scouting option. Dropping a changeling or just running it through a base was the way to go. Sacking a slow ol doesnt always work and waiting for ol speed can cost you valuable seconds.

This has nothing to do with detection.

I almost get the feeling blizzard is removing the unit because the overall sentiment was that it wasn't ideally useful or serving the purpouse they wanted. However the point is slowly Zerg players have come to rely on this unit and scouting with Zerg is already hard, easy to deny, and very luck based. The other races all have several viable scouting options for a reasonable price, and they are taking out zergs most useful guaranteed scouting unit for that early game timing.

I am not saying things won't change, but the idea of starting a dialog about Zerg HoTS scouting with what we know they are adding and removing from the game is not an unreasonable one to have.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2011-11-10 15:56:50
November 10 2011 15:55 GMT
#71
On November 10 2011 22:34 FLuE wrote:
The general point is that Zerg scouting right when your lair pops is important. That is moment you need to make several key decisions in regard to tech and upgrades.


How do you think Protoss copes? For Protoss the key decision comes earlier, after the cyber core completes, and we can't really scout effectively at that point. The options we're left with are to get hallucination (delays warpgate tech which can be deadly and takes a full minute like overlord speed) or to bite the bullet and build a robo fac/stargate for observer/phoenix (which means that you've already made the decision) or a suicided unit (generally more expensive and/or less reliable than zerg options).

Its not impossible but its very awkward and annoying, especially when you consider Terran can just scan.

I'm not saying that I disagree with the premise here; I don't see any good reason to remove the Overseer because I think its quite an interesting little tool for Zerg to use. It should be kept. But please don't act like removing the overseer would make you the only ones who have it awkward to scout at key points. Protoss has had to deal with that exact issue for a long time now, which is why Protoss has been crying out for some kind of early harrass/scout unit (along the same principle as the Reaper).
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Charon1979
Profile Joined October 2010
Austria317 Posts
November 10 2011 16:31 GMT
#72
You cant just compare early game scouting to midgame scouting.
And you cant compare Zerg to Protoss.

I agree that you have this kind of problems in PvT, but Z would have it in PvZ and TvZ.

In the early game i have my drone scout (location, gas, proxy, maybe it lives long enough to see techstructures)
then I poke with lings (unitcount, techstructures, proxy)
then I sacc an Overlord (better unitcount, buildings, 1 base cheese/all-ins)
when I finally get my lair I morph 1 oder 2 (post-patch) Overseers.
at a later time I will get Speed for Overlords, but not as soon as my lair finishes.

Why?

I need the overseers for the next bundle of key timings or in the case that my Emolord got killed too early by a non telling group of units (2 marines for example).
So if I have to wait for Ovispeed, thats 43 seconds more i have to wait till i can scout.
Thats another 60 seconds in which my hatch is blocked.

So after that I have spend 200 Gas on scouting (Speed + 2 Overseers).
After having spend 100 gas on scouting in HOTS, i still lack mobile detection (in case of banshees/DTs denying my 3rd and contesting map control). I have to spend additional 200 gas (100 more than in WOL) for a unit which grants detection to another unit.
So which unit will I choose?
A groundcombat unit like a roach and hope it doesnt die? Dont think so.
Am air unit? Better... which one? A mutalisk? While it is fast, it comes to a time where i rarely have need for Detection anymore. So whats left? The viper itself? No... an overlord. Which is erm.... a worse overseer for 100 more gas.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-11-10 16:51:30
November 10 2011 16:49 GMT
#73
On November 10 2011 17:16 Tippecanoe wrote:
Show nested quote +
On November 10 2011 17:10 Golgotha wrote:
On November 10 2011 07:13 Emporio wrote:
Maybe you should wait for the game to come out before worrying about how you're going to scout.


uncalled for. he is asking a very legit question. and I do agree that not having the overseer (which i now love due to the low gas cost) is going to suck. I mean i fking love the viper (used it in HOTS custom) but i dont really give a shit about it's detect ability. it doesnt work well as a detector. imo, they should keep both the overseer and the viper.


On November 10 2011 16:54 Tippecanoe wrote:
Vipers move at 3.75 speed and you can make them the same time you can make an overseer AND they are useful because they are real spell casters.

Why and where is the issue of scouting?



lolwut? its like people dont even read the unit details. you really think paying 200 gas for a scout is okay?



Implying the 200 gas is only used for scouting right?

One of the fastest units in the game if not 2nd fastest.

Not only is moderately tanky, but also its main use is its spells. The scouting is just an alternative benefit.

Yes i do think 200 gas for a spell caster that has 2 VERY good spells that also moves fast as fuck and can scout a base in 1 second.

Unlike you I tried the unit out personally so don't go around claiming people didn't read what the unit does because they disagree with you.


why should we *have* to get it for scouting if we need it

Costs 200 gas that can't be used for scouting (even if it's the "fastest")

why would you scout with a unit like this

why would you scout with a unit like this

why would you scout with a unit like this

On November 10 2011 22:21 Grumbels wrote:
You don't have to buy vipers for detection. Spore crawlers are still excellent and available before Lair.



2 port cloak banshee. 2-3 banshee *click on spore* spore dies sooooooooooooo fast. Next clicks on queen. queen dies.

or lots of dt's click on spore.

not really too excellent.

Twitter: @zhurai | Site: http://zhurai.com
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-11-10 17:02:43
November 10 2011 17:01 GMT
#74
On November 10 2011 07:10 iDONTrush wrote:
Well, after a few months of reading on here I figured it is about time to post:D I searched for this topic and couldn't find anything.

Allow me to begin with a scenario. I am playing Zerg on the bottom position of Xel'Naga Caverns and there is a Protoss on the top postion. I scouted that he is gathing a lot of Stalkers and Zealots so I am outside of his base with Zerglings and Banelings, keeping him in as he tried to expand. I then use the Overlord I had to the right of his base to convert into an Overseer. I then poke in to see that he is teching to Colossus. He shoots at my Overseer but I am easily able to slide out of his base without taking much damage, after Contaminating his Robotics Facility and Robotics bay to delay Colossi and dely Thermal Lance as I throw down a spire. I then poke back in the front of his base and drop a changeling. And get a good count on the Colossi.

Basicly my question is, how will Zerg scout effectivly in Heart of The Swarm without the overseer? Giving up a viper for a detector? Which will be hard to seperate from the rest of your army. I mean Terran can scan and Protoss has observers, we lost our scouting unit. How can we scout like the other races can? I supose we can run lings in or swarm host locousts. But not like Terran and Protoss can just walk in.

I am not asking for someone to magically save the Overseer I just need sugestions on how to scout after it is gone.

Any feedback or suggestions would be greatly appreciated. I just don't want to lose the Overseer and if we do I don't know how I will scout efficiantly. Thanks!

-iDONTrush


Just scout with your overlords ? :|

I don't see any problem with zerg scouting in HOTS.
baba44713
Profile Joined October 2011
83 Posts
November 10 2011 17:20 GMT
#75

Implying the 200 gas is only used for scouting right?

One of the fastest units in the game if not 2nd fastest.


Your logic is as faulty as it can be.

Imagine if I use a car for commute, and suddenly someone switches it with a jetplane. Sure, having a jetplane is cool, I guess I can do all sort of awesome stuff with it, but if what I need for my daily bread and butter is to go to work every day, jetplane is not really convenient now is it?

Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 11 2011 11:41 GMT
#76
Just deal with it, really. Yeah, detection will be a bit weaker, so what? You still have it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nourek
Profile Joined February 2011
Germany188 Posts
November 11 2011 12:12 GMT
#77
On November 11 2011 20:41 Grumbels wrote:
Just deal with it, really. Yeah, detection will be a bit weaker, so what? You still have it.

The HotS detection thread is over there.

This is the one about Overseers being used for scouting, not detection. It's a different issue. And as I said, the main difference is one of timing, you can get overseers 43s earlier than speed overlords.

Also, speed overseers for later in the game are gone as well.
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
November 11 2011 12:15 GMT
#78
1.veto xel'naga caverns
ZenithM
Profile Joined February 2011
France15952 Posts
November 11 2011 12:17 GMT
#79
Another thing to consider: maybe with the new units and mechanics, it won't be that necessary for zerg to scout anymore and they will have some builds that are fairly resilient to whatever the opponent can throw at them.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
November 11 2011 12:30 GMT
#80
On November 10 2011 08:08 iDONTrush wrote:
Zerg whines because they want the lurker. What does Blizzard do? Make it a ton better and give it to Terran. GENIUS!


You refer to the hellion? Or am I missing something?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft432
ViBE248
RuFF_SC2 196
StarCraft: Brood War
GuemChi 6093
NaDa 18
Bale 13
Dota 2
NeuroSwarm122
League of Legends
JimRising 785
Counter-Strike
taco 834
C9.Mang0348
Other Games
summit1g15944
hungrybox377
Maynarde126
Mew2King56
Organizations
Other Games
gamesdonequick1365
BasetradeTV101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH131
• davetesta43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo905
Upcoming Events
The PondCast
6h 19m
CranKy Ducklings
20h 19m
WardiTV Team League
1d 7h
Replay Cast
1d 20h
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
3 days
WardiTV Team League
3 days
[ Show More ]
OSC
3 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.