On December 04 2011 22:20 FeyFey wrote:
since toss have less good early game scouting abilities then zerg, i think zerg will be fine ;o. They should make workers be able to outmicro lings again with turning, only off creep though. And its nice how people just ignore the fact that map control is a given right for zerg in the early game, where the other races have to stick to their main island. (hellions just can take the map control if you let them do it).
So zerg can't scout the terran or toss main, is it needed ? not really, you want the evo chamber anyway. If you want to cut corners you use a normal overlord, because if you cut corners lair is far far away. And remember you have map control, you will see if they move out and have tons of time prepare.
Scouting is different for each race but no race really is behind the other when it comes to scouting. Well except if you let the terran drop a proxy racks near your bases to scout you (cheaper then scan, will see more and can build units when home hehe)
I guess their point to remove it was because the overseer is a bit imba for one point. They cost no supply, can drop units that make a more annoying wall then workers on hold position, and can deny production forever. (hehe i used to do that before the overseer change). The other point is if there are cloaked units, they are so easily sniped that you just need way more, even with a range of 10 they die quiet fast. (though i love to bait people into sniping them just to find out i have more in my back, so they lose around 600 resources vs 100).
As for scan, not using the first 100 energy on mules is like cutting worker production early game to scout. And if you want to scout with scan, you need alteast 2 scans against a good zerg. But nowadays zergs are really nice to terrans and let them stand in front of their base so they could scout any ground based attack hehe.
Well there is lots of more to say about why how it is now is so good. But that would make the post to long. So i just say mind games make the game fun and having to judge by what you see is a skill that divides good and bad players.
since toss have less good early game scouting abilities then zerg, i think zerg will be fine ;o. They should make workers be able to outmicro lings again with turning, only off creep though. And its nice how people just ignore the fact that map control is a given right for zerg in the early game, where the other races have to stick to their main island. (hellions just can take the map control if you let them do it).
So zerg can't scout the terran or toss main, is it needed ? not really, you want the evo chamber anyway. If you want to cut corners you use a normal overlord, because if you cut corners lair is far far away. And remember you have map control, you will see if they move out and have tons of time prepare.
Scouting is different for each race but no race really is behind the other when it comes to scouting. Well except if you let the terran drop a proxy racks near your bases to scout you (cheaper then scan, will see more and can build units when home hehe)
I guess their point to remove it was because the overseer is a bit imba for one point. They cost no supply, can drop units that make a more annoying wall then workers on hold position, and can deny production forever. (hehe i used to do that before the overseer change). The other point is if there are cloaked units, they are so easily sniped that you just need way more, even with a range of 10 they die quiet fast. (though i love to bait people into sniping them just to find out i have more in my back, so they lose around 600 resources vs 100).
As for scan, not using the first 100 energy on mules is like cutting worker production early game to scout. And if you want to scout with scan, you need alteast 2 scans against a good zerg. But nowadays zergs are really nice to terrans and let them stand in front of their base so they could scout any ground based attack hehe.
Well there is lots of more to say about why how it is now is so good. But that would make the post to long. So i just say mind games make the game fun and having to judge by what you see is a skill that divides good and bad players.
you can't compare toss scouting with zerg scouting. That's 2 different races and both have different weaknesses.
Zerg has map control vs. terran but only after the mutas are out. If terran get hellions then zerg is completelly in the dark. You don't know what's comming, maybe it's tank push, maybe 20 hellion allin, maybe 2 port banshee allin, maybe huge medivac drop or maybe triple expand. All of those things have different responses, and if you say that scouting information is not needed for zerg then you don't know what you are talking about. As protoss you don't need need to worry about certain things like 20 hellion allin and your available anti-air is much better vs. banshees than zerg's queens and useless spores. What i want to say is that races are different so scouting must be different as well.
And vs. toss it's not that harsh, but still when toss hides their stuff you can't be ready for everything. Suddenly 4 voids + 2 phoenix flying into your main usually costs you a game. To defend this 1 spore at each base is not even enough, you need to have 2 spores one near another and 2 queens at each base, and who is going to have all that stuff without knowing what is comming?