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1v1 Season 4 map pool did change ! - Page 42

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 40 41 42 43 44 50 Next All
Champi
Profile Joined March 2010
1422 Posts
October 26 2011 00:37 GMT
#821
this is a great decision by blizzard, but i hope they make the changes for the SEA server aswell, those changed were not in effect when the season unlocked in SEA
theMiNUS
Profile Joined January 2011
United States333 Posts
October 26 2011 00:40 GMT
#822
ty blizzard! (or whoever convinced them that this is what the community wanted)
not idly do the leaves of lorien fall...
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 26 2011 00:41 GMT
#823
huge step for blizzard actually listening to the outcry for tournament ladder maps
Supdude
Profile Joined August 2011
244 Posts
October 26 2011 00:58 GMT
#824
I guess they watched that Sen vs MVP second match at Blizzcon... took them long enough
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 26 2011 00:58 GMT
#825
finally!! :D
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 26 2011 00:59 GMT
#826
Yup its applied for SEA as well, just checked.
Atrain1982
Profile Joined March 2011
United States23 Posts
October 26 2011 00:59 GMT
#827
I was just looking through my Sc2gears data on my map win percentage...top two maps: Typhon Peaks (76%) and Blakwater Gulch (72%)...fml..lol
QueueQueue
Profile Joined July 2009
Canada1000 Posts
October 26 2011 01:01 GMT
#828
Awesome news! :D
Teim
Profile Joined October 2010
Australia373 Posts
October 26 2011 01:01 GMT
#829
Great change. I missed Meta.
A duck is a duck!
GettinMyFill
Profile Joined December 2010
Australia37 Posts
October 26 2011 01:03 GMT
#830
Holy shit, I can finally veto Xel Naga Caverns!
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 26 2011 01:03 GMT
#831
Good decision Blizzard. I'm very glad close spawns are disabled in Metalopolis and Shattered Temple.
The spice must flow
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 26 2011 01:05 GMT
#832
On October 25 2011 22:22 ArhK wrote:
Please can someone tell us if Meta has still stupid close position ?


Judging from the OP saying there are no close spawns on meta. No
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
TheUnderking
Profile Joined October 2010
Canada202 Posts
October 26 2011 01:10 GMT
#833
I wish they kept Backwater Gulch. I rather enjoyed that map. Otherwise this gets two thumbs up from me.
THE PACT IS SEALED!
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
October 26 2011 01:13 GMT
#834
This only make sense. If they want pro players to use the ladder, they have to make it similar to what the pro players play on. It is about time. I am not against them adding in special maps and new maps at all, but they have to be tournament level maps.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
luuk
Profile Joined May 2010
Austria386 Posts
October 26 2011 01:13 GMT
#835
On October 26 2011 10:03 GettinMyFill wrote:
Holy shit, I can finally veto Xel Naga Caverns!

so true
Unnamed Player
Profile Joined March 2011
Australia89 Posts
October 26 2011 01:32 GMT
#836
Certainly wasn't up on SEA last night as i played my placement match for season 4 on Typhon and a couple of other games there as well but having a look now it's updated and now i can veto Nera, Abysmal and Xelnaga, although Xel isn't that bad but would prefer others.

Really glad to see Blizz listen to the community and who knows season 5 might have some of the GSL maps as well.

Can't wait to get back on Metalopolis.
critique
Profile Blog Joined March 2011
United States135 Posts
October 26 2011 01:33 GMT
#837
Awesome. The poll should basically read "are you a troll?" (Vote) Yes, I am a troll (Vote) Nope, not a troll.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
October 26 2011 01:54 GMT
#838
On October 26 2011 08:08 Chewbacca. wrote:
Show nested quote +
On October 26 2011 08:02 Misanthrope wrote:
I actually enjoyed Typhon Peaks, then again I'm Zerg...

Yay Metal is back w/ no close spawn! <3


I think zerg enjoyed Typhon the least given all the small chokes and that path between vertical positions.

I love Blizzard so much for this. I was extremely excited before I even knew that close positions were disabled as they removed my previous 3 vetos, but now that I know close spawns was removed. <3 Blizzard!!!!!!!


I enjoyed the fast and easy third. Once you get past the open nat it's fine. Terrans going mech pushing through the rock-protected hallway was difficult to deal with, but that was the only playstyle I had much trouble against on that map. Muta counters vs Protoss made me squeal with joy.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 26 2011 02:03 GMT
#839
On October 26 2011 09:23 darkness wrote:
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Nerazim Crypt (non-tournament)

Don't those need close position disabled as well?


Well, the rush distance on those are still relatively close, but I think it's fine since the rush distances are actually much longer than Metal/Shattered, especially Antiga. Abyssal has that low ground to help defender vs a rush attack on close positions (stand on top of the ramp, instead of at your natural, he will have to break the rocks instead). Nerazim is a bit close but the natural entrance is a bit closed off (though the nat area isn't that open as a zerg might like it). But one benefit Zergs have on this map regarding rushes/all-ins is that the mains are very small/narrow, making it very easy to scout what buildings he has. So you might still die to an scv all-in, but at least you should know what he's doing at the 7-9 minute mark (or whenever you scout/sacrifice an ovie or make a overseer or whatever). Antiga's close spawn rush distance is much farther than on any other 4 player blizzard map.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 26 2011 02:16 GMT
#840
Blizzard, you are like an abusive husband that beats us up, but then you buy us a diamond necklace and make everything alright
Change a vote, and change the world
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