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Active: 1747 users

1v1 Season 4 map pool did change ! - Page 41

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 39 40 41 42 43 50 Next All
FinalForm
Profile Joined August 2010
United States450 Posts
October 26 2011 00:06 GMT
#801
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical
RogerChillingworth
Profile Joined March 2010
Chad3107 Posts
Last Edited: 2011-10-26 00:08:08
October 26 2011 00:07 GMT
#802
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.
FinalForm
Profile Joined August 2010
United States450 Posts
October 26 2011 00:09 GMT
#803
On October 26 2011 09:07 RogerChillingworth wrote:
Show nested quote +
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.


yeah I guess you're right , glad they removed that crap from GSL long time ago
Vexas
Profile Joined November 2010
United States98 Posts
October 26 2011 00:10 GMT
#804
On October 26 2011 09:07 RogerChillingworth wrote:
Show nested quote +
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.


I would say that's untrue. It was picked up by tournaments at the inception of SC2 and has been kept since because it is agreed that it is one of the more "balanced" maps. At least to me this is seemingly true.

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
Krayze
Profile Joined May 2009
United States213 Posts
October 26 2011 00:13 GMT
#805
How hard was that Blizzard? lol

Really happy
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 26 2011 00:13 GMT
#806
On October 26 2011 09:04 Erasme wrote:
NO WAY
why did they keep xelnaga cavern ? such an horrible map
they need to remove the fucking gold minerals -_-


Don't know why you think that, but according to all professional Korean mapmakers, Xelnaga Caverns is the most balance Blizzard made map.
A good loser is still a loser.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 26 2011 00:14 GMT
#807
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Metalopolis (close spawns disabled)
(Wiki2)Nerazim Crypt (non-tournament)
(Wiki2)Shakuras Plateau
(Wiki2)Shattered Temple (close spawns disabled)
(Wiki2)Tal’darim Altar LE
(Wiki2)Xel’naga Caverns


Close spawns disabled! BLIZZARD! <33333333333333333333
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 26 2011 00:15 GMT
#808
LOL

I take it back about this map pool

only 2base allin from every race every game...

its like they said "man we could macro now! ... well, back to a+moving my army in a ball at the 8minute mark"
DroneAllDay
Profile Joined April 2011
United States140 Posts
October 26 2011 00:15 GMT
#809
I feel like this was something that should have been done long ago, but I'd be lying if I said I wasn't incredibly happy, THANKS BLIZZ!!!
Don't pressure me please, I like my drones too much
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2011-10-26 00:20:12
October 26 2011 00:18 GMT
#810
I don't understand why they put metalopolis back in the map pool when it was proven by blizzard itself to be GROSSLY favored towards zerg AND they removed close spawns which I'm sure was the reason for the majority of zerg losses there.

Easy veto for me, I'm a bit confused by blizzard's decision

edit: Old maps definitly had to go, and I'm glad blizzard is thinking of adding more tourney maps... good approach
SooYoung-Noona!
PackAttack
Profile Joined May 2010
United States80 Posts
October 26 2011 00:20 GMT
#811
I wonder if this was at all influenced by Kennigit's interview with Dustin Browder. He did seem legitimately concerned about the map pool situation in their discussion. Anyway, thank you for finally getting your shit together Blizzard.
Incanus
Profile Joined October 2009
Canada695 Posts
October 26 2011 00:22 GMT
#812
At first I thought this was a troll topic. I kinda liked Typhon, but this is awesomeness. Hopefully even better maps to come!
Flash: "Why am I so good?" *sob sob*
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 26 2011 00:23 GMT
#813
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Nerazim Crypt (non-tournament)

Don't those need close position disabled as well?
andeh
Profile Blog Joined August 2009
United States904 Posts
October 26 2011 00:25 GMT
#814
I wish they would have added gsl/iccup maps personally, but I guess this is good enough
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 26 2011 00:29 GMT
#815
super sick, makes me so happy
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
envisioN .
Profile Joined February 2011
United States552 Posts
October 26 2011 00:30 GMT
#816
On October 25 2011 22:07 ToguRo wrote:
Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled.

Does this mean that there'll be neutral lowered supply depots at the bottom of the ramp like in MLG? That would be a cool feature to have.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2011-10-26 00:30:31
October 26 2011 00:30 GMT
#817
Should've taken Nerazim Crypt out and kept Backwater gulch with only cross positions enabled.
It's a decent map in my experience and i've had quite a few good games on there.
I suppose that's my only real complaint. Abyssal Caverns should be renamed Abysmal Caverns and Nerazim Crypt is awful but I can veto those.
The rest of the pool is sweet.

Hopefully the lack of close spawns will somewhat deter the disgusting amount of all ins I have to endure on ladder, (though, close spawns or not, some people are just devoted to their cheese).

All in all a welcome change.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
October 26 2011 00:30 GMT
#818
wow so glad metal is back : )
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
zerglingrodeo
Profile Joined September 2010
United States910 Posts
October 26 2011 00:34 GMT
#819
This makes me want to send Blizzard a thank-you bouquet. To show that I care that they care.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
ZerO_0
Profile Joined October 2011
United States137 Posts
October 26 2011 00:36 GMT
#820
That's awesome so many good maps!!
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
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