1v1 Season 4 map pool did change ! - Page 41
Forum Index > SC2 General |
FinalForm
United States450 Posts
| ||
RogerChillingworth
2781 Posts
On October 26 2011 09:06 HotSoup470 wrote: OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid. | ||
FinalForm
United States450 Posts
On October 26 2011 09:07 RogerChillingworth wrote: It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid. yeah I guess you're right ![]() | ||
Vexas
United States98 Posts
On October 26 2011 09:07 RogerChillingworth wrote: It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid. I would say that's untrue. It was picked up by tournaments at the inception of SC2 and has been kept since because it is agreed that it is one of the more "balanced" maps. At least to me this is seemingly true. Gl and Hf! | ||
Krayze
United States213 Posts
Really happy ![]() | ||
InvXXVII
Canada242 Posts
On October 26 2011 09:04 Erasme wrote: NO WAY why did they keep xelnaga cavern ? such an horrible map they need to remove the fucking gold minerals -_- Don't know why you think that, but according to all professional Korean mapmakers, Xelnaga Caverns is the most balance Blizzard made map. | ||
Qikz
United Kingdom12022 Posts
(Wiki2)Abyssal Caverns (non-tournament) (Wiki2)Antiga Shipyard (Wiki2)Metalopolis (close spawns disabled) (Wiki2)Nerazim Crypt (non-tournament) (Wiki2)Shakuras Plateau (Wiki2)Shattered Temple (close spawns disabled) (Wiki2)Tal’darim Altar LE (Wiki2)Xel’naga Caverns Close spawns disabled! BLIZZARD! <33333333333333333333 | ||
darkscream
Canada2310 Posts
I take it back about this map pool only 2base allin from every race every game... its like they said "man we could macro now! ... well, back to a+moving my army in a ball at the 8minute mark" | ||
DroneAllDay
United States140 Posts
| ||
ffadicted
United States3545 Posts
Easy veto for me, I'm a bit confused by blizzard's decision edit: Old maps definitly had to go, and I'm glad blizzard is thinking of adding more tourney maps... good approach | ||
PackAttack
United States80 Posts
| ||
Incanus
Canada695 Posts
| ||
Shield
Bulgaria4824 Posts
(Wiki2)Antiga Shipyard (Wiki2)Nerazim Crypt (non-tournament) Don't those need close position disabled as well? | ||
andeh
United States904 Posts
| ||
Nazeron
Canada1046 Posts
| ||
envisioN .
United States552 Posts
On October 25 2011 22:07 ToguRo wrote: Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Does this mean that there'll be neutral lowered supply depots at the bottom of the ramp like in MLG? That would be a cool feature to have. | ||
Absentia
United Kingdom973 Posts
It's a decent map in my experience and i've had quite a few good games on there. I suppose that's my only real complaint. Abyssal Caverns should be renamed Abysmal Caverns and Nerazim Crypt is awful but I can veto those. The rest of the pool is sweet. Hopefully the lack of close spawns will somewhat deter the disgusting amount of all ins I have to endure on ladder, (though, close spawns or not, some people are just devoted to their cheese). All in all a welcome change. | ||
RyanRushia
United States2748 Posts
| ||
zerglingrodeo
United States910 Posts
| ||
ZerO_0
United States137 Posts
| ||
| ||