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1v1 Season 4 map pool did change ! - Page 31

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 29 30 31 32 33 50 Next All
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 25 2011 19:07 GMT
#601
Awesome!

Pity Xel'naga is still in (I hate that map). But great changes!
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
sickoota
Profile Blog Joined April 2010
Canada918 Posts
October 25 2011 19:07 GMT
#602
just veto metal if you don't like it, I have so many free vetoes now im not even using one, which is itself a bit of a sign that Blizzard is doing something right.
I could spend a while with that smile
Bayyne
Profile Joined January 2011
United States1967 Posts
October 25 2011 19:08 GMT
#603
I'm glad they this, but this should be standard for Blizz if they want to support the competitive community. There should be no close spawn positions similar to shattered/metal on any 4 player map. And just because they got rid of the crap maps, doesn't make this map-pool the greatest.

Yeah it's nice, but would love to see more variety in here as well. (day break, terminus, crevasse, testbug, etc)
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2011 19:08 GMT
#604
On October 26 2011 04:06 Zarahtra wrote:
I don't really understand the logic behind adding metal back in while also removing close pos. 60% imbalance wasn't enough?

In general, I like removing the close positions, but putting a heavily imbalanced map back in the pool(which was horribly boring to boot, with the xel naga towers in the middle + limited ground) is just stupid.


Metal isn't insanely imbalanced rofl.
When I think of something else, something will go here
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 25 2011 19:08 GMT
#605
on the one hand we shouldn't be that happy.. this has taken long enough, but fu** it, hell it's about time! really looking forward for 1.4 now!
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 19:09 GMT
#606
On October 26 2011 04:06 Zarahtra wrote:
I don't really understand the logic behind adding metal back in while also removing close pos. 60% imbalance wasn't enough?




60% was before the infestor nerf.

just saying.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 25 2011 19:09 GMT
#607
wow! Those were my 3 vetoes. You've breathed your last xnc!
Stork HerO and Protoss everywhere - redfive on bnet
crms
Profile Joined February 2010
United States11933 Posts
October 25 2011 19:10 GMT
#608
wait wait wait, so i don't have to roach/ling allin everytime i get shattered close because shattered close doesn't exist anymore??? awwwwwwwwwwww yeahhh.


thank fucking finally they removed close spawns. they still have a long way to go but this is the best first step!!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
herberckl
Profile Joined January 2011
Germany117 Posts
October 25 2011 19:11 GMT
#609
i know im very much in the minority but i dont like this map pool. why is everybody so anal about perfect balance? i always like it when they put in new maps with new tile sets to keep it fresh.
i just dont see myself having fun playing on metalopolis and xelnaga for the 6 millionth time. im only diamond but most of the time i lose because i played bad not because the map was imbalanced.
so new season- new maps, i would like that. but i guess everybody on this forum is in grandmaster league and an aspiring professional gamer, so everybody "WOLLT IHR DIE TOTALE BALANCE?" :p
Bluerain
Profile Joined April 2010
United States348 Posts
October 25 2011 19:14 GMT
#610
i bet nestea is pissed he didnt have THIS for blizzcon
Fishriot
Profile Joined May 2010
United States621 Posts
October 25 2011 19:15 GMT
#611
Wow, all of my vetos were removed! Great changes in my opinion. I would however like to see some of the more popular GSL and ICCup maps added to the pool.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 25 2011 19:15 GMT
#612
On October 26 2011 04:11 herberckl wrote:
i know im very much in the minority but i dont like this map pool. why is everybody so anal about perfect balance? i always like it when they put in new maps with new tile sets to keep it fresh.
i just dont see myself having fun playing on metalopolis and xelnaga for the 6 millionth time. im only diamond but most of the time i lose because i played bad not because the map was imbalanced.
so new season- new maps, i would like that. but i guess everybody on this forum is in grandmaster league and an aspiring professional gamer, so everybody "WOLLT IHR DIE TOTALE BALANCE?" :p


catastrophic quote...

@your point: I want to play balanced maps, yes - does it effect me 100% of the times, ofc not, I'm way to bad at sc2, but it's nice they finally see the problem and maybe in the future we will see new AND balanced maps. For now I'm more than happy with the mappool
herberckl
Profile Joined January 2011
Germany117 Posts
Last Edited: 2011-10-25 19:20:34
October 25 2011 19:17 GMT
#613
i was trying to highlight that there is quite a bit of peer pressure and that everybody has to obey to the fashist reign of balance lol. sorry about the quote though.
Saraf
Profile Joined April 2011
United States160 Posts
October 25 2011 19:17 GMT
#614
Well this makes me feel like the map pool will just keep getting better. Definitely good news.
"Alas, poor MKP. I knew him, Zenio."
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 25 2011 19:20 GMT
#615
Is sea really left out coz that's just stupid...
An apple a day keeps the Protoss away | TLHF
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 19:21 GMT
#616
On October 26 2011 04:07 LAN-f34r wrote:
Awesome!

Pity Xel'naga is still in (I hate that map). But great changes!

Thats what your veto is for!
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 25 2011 19:22 GMT
#617
We don't need old maps back we need new ones entirely. If BW taught is anything its that we need new maps very often.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Krogan
Profile Joined January 2011
Sweden375 Posts
October 25 2011 19:23 GMT
#618
What is more important then the map poll is that blizzard is doing what is best for esports in this case. Something is telling me Dustin Browder has woken up to just how big sc2 esports is and that they got to do all they can to support it. Since this was a last minute change it really feels like this was the first thing he told the guys to do as they returned to their office after blizzcon.

I got a strong feeling blizzard will start supporting esports in a much more active roll from now on, tournament lan support, watching replays with friends etc just got put into focus over at blizz hq (yes I know I am being a little bit to optimistic
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-10-25 19:26:39
October 25 2011 19:24 GMT
#619
I really wonder if this is somehow related to the TL interview with Dustin Browder. He seemed very thoughtful after the map question... or he just didn't want to announce those changes too early :p

Liking the changes, disabling close spawns is so great.

Who says Blizzard can't do anything right?

+ Show Spoiler [Part of the Interview] +


Imbattable
Profile Joined October 2011
Germany85 Posts
October 25 2011 19:24 GMT
#620
Thank you Kennigit for mentioning the map situation in the Dustin Bowder interview at Blizzcon - seems it had quite the effect xD
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