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Active: 2016 users

1v1 Season 4 map pool did change ! - Page 28

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 26 27 28 29 30 50 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 25 2011 18:29 GMT
#541
Would have greatly preferred leaving either typhon or backwater over re-adding zergopolis to the pool, and getting rid of XNC in favour of something like daybreak. Oh well, overall I'm happy, especially with no close position on Shattered Temple. n_n
Twitter: @iamcaustic
Lord_J
Profile Joined April 2011
Kenya1085 Posts
October 25 2011 18:29 GMT
#542
Hell, it's about time.

I would like to see XNC and Metal replaced in the near future with other tournament maps such as Daybreak, but this is a massive step in the right direction. Thanks, Blizzard!
No relation to Monsieur J.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-10-25 18:32:40
October 25 2011 18:30 GMT
#543
No close spawns on Metalopolis or Shattered Temple?

Does that only include close-by-land spawns or also close-by-air spawns too?

If this is true then OMFG MY BIRTHDAY HAS COME EARLY.

Now all they have to do is remove Abyssal Caverns, Searing Crater and add in Crevasse, Terminus SE and one of the great MOTM maps.
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 25 2011 18:30 GMT
#544
Blizzard regained some of my faith in them through this move.

'Tis a good day indeed.
Friday_ger
Profile Joined January 2011
67 Posts
October 25 2011 18:31 GMT
#545
<3
Didnt expect that to happen <3
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 25 2011 18:31 GMT
#546
hot damn bizz is finally listening!!
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
m3rciless
Profile Joined August 2009
United States1476 Posts
October 25 2011 18:32 GMT
#547
BLIZZARD coming up big.

I'm so sick of hearing about how they dont listen to community. They do, but they're not some nimble little startup like riot, theyre a huge ponderous corporation and it takes them a while to act on what they hear.
White-Ra fighting!
Hierarch
Profile Joined February 2011
United States2197 Posts
October 25 2011 18:32 GMT
#548
YES!!! Blizzard coming through!
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 25 2011 18:33 GMT
#549
On October 26 2011 03:30 Clbull wrote:
No close spawns on Metalopolis or Shattered Temple?

Does that only include close-by-land spawns or also close-by-air spawns too?

If this is true then OMFG MY BIRTHDAY HAS COME EARLY.

Now all they have to do is remove Abyssal Caverns, Searing Crater and add in Crevasse, Terminus SE and one of the great MOTM maps.


Air still exists, just like every tournament version of Metal and TST.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-10-25 18:34:26
October 25 2011 18:34 GMT
#550
My sweet metalopolis!!!!!!! how I missed you!!!!
"Life is what happens to you while you’re busy making other plans" - John Lennon
Math.random();
Profile Joined July 2011
433 Posts
October 25 2011 18:34 GMT
#551
Best ladder pool in my opinion. Due to removal of close positions on metalopolis and shattered temple. Hopefully it will force less rush games. I also like they removed typhons peaks, because playing against zerg on cross positions can get very difficult -> relatively easy to defend 4bases.
kethers
Profile Blog Joined October 2010
United States719 Posts
October 25 2011 18:34 GMT
#552
Now if only we saw this at the Blizzcon tourney... that Sen vs MVP game on close spawn Shattered Temple still stings in my mind
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
October 25 2011 18:35 GMT
#553
Yay for metal =D
Clarityxo
Profile Joined April 2011
Scotland174 Posts
October 25 2011 18:35 GMT
#554
Thankyou blizzard, I love you.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2011 18:35 GMT
#555
WHAT NO CLOSE SPAWNS? This just made me jump like none other. Blizzard Thank fucking god and to add metolopolis back is nice and with no close positions to worry about anymore thank you :D
When I think of something else, something will go here
Elite__
Profile Joined February 2011
Canada976 Posts
October 25 2011 18:36 GMT
#556
i am SO happy with this, now i can play on a full set of maps that i like instead of having a couple i have to deal with because i don't have enough vetoes
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 25 2011 18:39 GMT
#557
Really fantastic news =)
You may delay, but time will not. Current Music obsession: Opeth
Sanitarium14
Profile Joined April 2010
United States141 Posts
October 25 2011 18:41 GMT
#558
I swear it was kenngits interview! Woooooo, Non close positions Temple reminds me of python so much, I love playing on that. There must be an option to vote yes again
eh?
TimeRunnerS
Profile Blog Joined August 2011
Denmark164 Posts
October 25 2011 18:41 GMT
#559
YES YES YES YES YES YES
''OWN THOS SCRABNUBS!'' Athene - best gamer in the world
RogerChillingworth
Profile Joined March 2010
Chad3109 Posts
October 25 2011 18:41 GMT
#560
On October 26 2011 03:29 stormfoxSC wrote:
Would have greatly preferred leaving either typhon or backwater over re-adding zergopolis to the pool, and getting rid of XNC in favour of something like daybreak. Oh well, overall I'm happy, especially with no close position on Shattered Temple. n_n


Oh please. Any balanced map becomes a zerg map because there isn't copious amounts of retarded, abusable terrain or an urgency to employ tactics that don't include a ridiculous all-in or turtling to 200 pop. Meta isn't perfect, and it's certainly old as fuck, but it's greater than or equal to any map we have in there right now.

Daybreak or any of the other maps would be awesome, but at least there's a straight forward, mid-sized map in the pool again, instead of all these bad destructible rocks and silly golds.
Prev 1 26 27 28 29 30 50 Next All
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