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New HotS Units/Abilities in Blizzcon - Page 67

Forum Index > SC2 General
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Prev 1 65 66 67 68 69 378 Next
Leeoku
Profile Joined May 2010
1617 Posts
October 21 2011 17:30 GMT
#1321
that viper gona be so op (as in people are gona complain alot). i love the new swarm host. Broodlords+swarm+lings = neverending. but funny how it is the new lurker
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
October 21 2011 17:31 GMT
#1322
Impressive how accurate some of the predictions for those silhouettes were.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 21 2011 17:31 GMT
#1323
On October 22 2011 02:28 InvalidID wrote:
Show nested quote +
On October 22 2011 02:23 GMarshal wrote:
On October 22 2011 02:22 Probe1 wrote:
+ Show Spoiler +
[image loading]

Probe1, I love you, please keep posting these!


Is the observer still in the game, or where does this random replicate unit come from?



That ability is on the nexus, and it looks pretty awesome... may be underpowered, but casting 3 of those instead of chronboosting 3 times (30 sec earlier warpgate) could be viable if they can kill units fast enough... though the most dangerous 4gate will have 6 stalkers in your base at ~5:40, and anti light cannons wont help much
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:31 GMT
#1324
On October 22 2011 02:29 spidercrumbs wrote:
It seems like they really did a number on Mutas, what with the addition of all these AOE anti-air units.

from the testing done the new terran goliath is bad against air, so marines will still be the only anti muta terran has
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:31 GMT
#1325
Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.


Finally, a reliable strategy in PvT:

Steal SCV, build marines.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
MagickMan
Profile Joined March 2011
Australia498 Posts
October 21 2011 17:31 GMT
#1326
Just started to use mother ships to great effect it will be fun whilst it lasts i guess...
Everhate
Profile Joined September 2010
United States640 Posts
October 21 2011 17:31 GMT
#1327
On October 22 2011 02:25 RogerChillingworth wrote:
Show nested quote +
On October 22 2011 02:24 Medzo wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff


Not gonna lie, that made me chuckle a bit...well played
Area51GamingSC2
Profile Joined April 2010
United States110 Posts
October 21 2011 17:31 GMT
#1328
On October 22 2011 02:10 aksfjh wrote:
Show nested quote +
On October 22 2011 02:07 rdj107 wrote:
So the new goliath says it's good against enemy mechanicals, I guess that means stalkers? If so then marauders might actually be fit to be removed.


Probably just means that mech will now be viable in TvP. Although, I don't see how any of these deal with the heart of the problem with TvP in the first place: chargelots.



the new armored hellion transformation.....normal form will be for harass and then the transformed version will be for straight army vs army fights
www.Area51Gaming.com
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
October 21 2011 17:31 GMT
#1329
--- Nuked ---
Makica
Profile Joined February 2010
Canada180 Posts
October 21 2011 17:31 GMT
#1330
Does anyone else realize. You can just grab a collosus with the viper? This will own in ZvP lol
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 21 2011 17:32 GMT
#1331
On October 22 2011 02:29 grobo wrote:
Dark Swarm, finally. That's all i ever wanted.

And for them to remove the piece of shit hydra, but i'm satisfied with Dark Swarm for now.


It isn't Dark Swarm. It's Disruption Web for Zerg.
Todevod
Profile Joined July 2011
United States43 Posts
October 21 2011 17:32 GMT
#1332
On October 22 2011 02:30 Forikorder wrote:
Show nested quote +
On October 22 2011 02:29 Todevod wrote:
Fleet Beacon - 1 Unit
Dark Shrine - 1 Unit (Technically 2)
Templar Archives - 1 Unit (Technically 2)

All gas heavy as fuck

when was mothership axed?


http://twitter.com/#!/djtyrant/status/127434105062305793
DongRaeGu! Mvp! Bomber! Puma! Hero!
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
October 21 2011 17:32 GMT
#1333
On October 22 2011 02:30 Caesarion wrote:
Show nested quote +
On October 22 2011 02:28 TheKefka wrote:
On October 22 2011 02:27 Jomppa wrote:
On October 22 2011 02:26 Warfie wrote:
On October 22 2011 02:25 RogerChillingworth wrote:
On October 22 2011 02:24 Medzo wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff

Hahaha. Now that would be something!

no it's a teleport

I think its recall.


Wow, I think you're right. That's a great addition.


Wait...

Now Protoss can warp in units with Warp Gates and then Recall them back to any Nexus with a Nexus Recall?
Odoakar
Profile Joined May 2010
Croatia1837 Posts
October 21 2011 17:32 GMT
#1334
Collapsible rocks. I did not see that coming. Good work, Dustin.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 21 2011 17:32 GMT
#1335
theres no mothership in that screencap of the nexus
Call me Marge Simpson cuz I love you homie
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 21 2011 17:32 GMT
#1336
On October 22 2011 02:31 Dattish wrote:
Show nested quote +
On October 22 2011 02:25 Seki Santoku wrote:
What kind of unit would a protoss clone that would let a non atking unit get into melee range and clone its self and let it get away?

An SCV, which you then use to get a CC for mules and rax for marines.

Just take the SCV and straight up play Terran. EZ
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
October 21 2011 17:32 GMT
#1337
On October 22 2011 02:25 Lunares wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.


Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks.
This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm.
Bibdy
Profile Joined March 2010
United States3481 Posts
October 21 2011 17:32 GMT
#1338
Are they removing any Zerg units? That would explain why there's only two.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:32 GMT
#1339
On October 22 2011 02:32 MrSexington wrote:
Show nested quote +
On October 22 2011 02:30 Caesarion wrote:
On October 22 2011 02:28 TheKefka wrote:
On October 22 2011 02:27 Jomppa wrote:
On October 22 2011 02:26 Warfie wrote:
On October 22 2011 02:25 RogerChillingworth wrote:
On October 22 2011 02:24 Medzo wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff

Hahaha. Now that would be something!

no it's a teleport

I think its recall.


Wow, I think you're right. That's a great addition.


Wait...

Now Protoss can warp in units with Warp Gates and then Recall them back to any Nexus with a Nexus Recall?

Is it not the stuff of the dreams?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Uranium
Profile Blog Joined May 2010
United States1077 Posts
October 21 2011 17:32 GMT
#1340
On October 22 2011 01:44 Aborash wrote:
Show nested quote +
On October 22 2011 01:34 hunts wrote:
I hope that's not all the units, would make me kinda sad if Z gets less than the other 2 in the Z expansion when Z already has the least ammount of actual units. :/ Still look pretty awesome though and I can't wait to see those units in action.


+1

I'm quite surprise, Blizzard rejects to equal the amount of units in each race, and in fact it makes it worse adding less units to the race with the less amount, its not logical, hope someone can ask it on Blizzcon, I really want to hear the excuse for this.

Zerg gets the least unit options because they can tech switch so fast. It's always been this way.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
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