New HotS Units/Abilities in Blizzcon - Page 67
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Leeoku
1617 Posts
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BigBadBeaver
Canada272 Posts
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Cyro
United Kingdom20275 Posts
On October 22 2011 02:28 InvalidID wrote: Is the observer still in the game, or where does this random replicate unit come from? That ability is on the nexus, and it looks pretty awesome... may be underpowered, but casting 3 of those instead of chronboosting 3 times (30 sec earlier warpgate) could be viable if they can kill units fast enough... though the most dangerous 4gate will have 6 stalkers in your base at ~5:40, and anti light cannons wont help much | ||
Roe
Canada6002 Posts
On October 22 2011 02:29 spidercrumbs wrote: It seems like they really did a number on Mutas, what with the addition of all these AOE anti-air units. from the testing done the new terran goliath is bad against air, so marines will still be the only anti muta terran has | ||
Vega62a
946 Posts
Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it. Finally, a reliable strategy in PvT: Steal SCV, build marines. | ||
MagickMan
Australia498 Posts
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Everhate
United States640 Posts
Not gonna lie, that made me chuckle a bit...well played | ||
Area51GamingSC2
United States110 Posts
On October 22 2011 02:10 aksfjh wrote: Probably just means that mech will now be viable in TvP. Although, I don't see how any of these deal with the heart of the problem with TvP in the first place: chargelots. the new armored hellion transformation.....normal form will be for harass and then the transformed version will be for straight army vs army fights | ||
Dattish
Sweden6297 Posts
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Makica
Canada180 Posts
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SeaSwift
Scotland4486 Posts
On October 22 2011 02:29 grobo wrote: Dark Swarm, finally. That's all i ever wanted. And for them to remove the piece of shit hydra, but i'm satisfied with Dark Swarm for now. It isn't Dark Swarm. It's Disruption Web for Zerg. | ||
Todevod
United States43 Posts
http://twitter.com/#!/djtyrant/status/127434105062305793 | ||
MrSexington
United States1768 Posts
On October 22 2011 02:30 Caesarion wrote: Wow, I think you're right. That's a great addition. Wait... Now Protoss can warp in units with Warp Gates and then Recall them back to any Nexus with a Nexus Recall? | ||
Odoakar
Croatia1835 Posts
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PassiveAce
United States18076 Posts
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ZAiNs
United Kingdom6525 Posts
On October 22 2011 02:31 Dattish wrote: An SCV, which you then use to get a CC for mules and rax for marines. Just take the SCV and straight up play Terran. EZ | ||
GhoSt[shield]
Canada2131 Posts
On October 22 2011 02:25 Lunares wrote: http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/ from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks. Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks. This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm. | ||
Bibdy
United States3481 Posts
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Daralii
United States16991 Posts
On October 22 2011 02:32 MrSexington wrote: Wait... Now Protoss can warp in units with Warp Gates and then Recall them back to any Nexus with a Nexus Recall? Is it not the stuff of the dreams? | ||
Uranium
United States1077 Posts
On October 22 2011 01:44 Aborash wrote: +1 I'm quite surprise, Blizzard rejects to equal the amount of units in each race, and in fact it makes it worse adding less units to the race with the less amount, its not logical, hope someone can ask it on Blizzcon, I really want to hear the excuse for this. Zerg gets the least unit options because they can tech switch so fast. It's always been this way. | ||
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