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New HotS Units/Abilities in Blizzcon - Page 64

Forum Index > SC2 General
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Warfie
Profile Joined February 2009
Norway2848 Posts
October 21 2011 17:26 GMT
#1261
On October 22 2011 02:25 RogerChillingworth wrote:
Show nested quote +
On October 22 2011 02:24 Medzo wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff

Hahaha. Now that would be something!
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 21 2011 17:26 GMT
#1262
On October 22 2011 01:52 RyuChus wrote:
Oh god. Oh god Zerg OP now. Noooo Dark Swarm!! WHYYY!!!! But personally I think the viper is an amazingly cool unit. The Swarm Host, meh? Probably only a campaign unit anyways. Replicant and Oracle are pretty much Observer and Hallucinate. The Tempest seems like an awesome overpowered pheonix. Warhound is definitely like a goliath. The Hellion transformation mode thing, seems like it's only campaign. Although I have to admit, it would be an amazing thing for multiplayer. Shredder seems pretty dam useful. I can see shredders being dropped from medivacs and owning a bunch of zerglings or something like that!

Overall seems way too cool!


These are multiplayer units......
"People need to just settle the fuck down!"- Djwheat <3
GDbushido
Profile Joined March 2011
United States926 Posts
October 21 2011 17:26 GMT
#1263
On October 22 2011 02:21 McFeser wrote:
Making a detecter out of the Stargate is actually pretty cool now that I think about it
A 300 gas detector which requires a Fleet Beacon, another 200 gas. This is not going to fix Toss's reliance on Robotics for detection.
remember not to think too much and your trip will be numbingly pleasant
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
October 21 2011 17:26 GMT
#1264
peopel complained about hellions in mineral lines

shredders in mineral lines sounds absolutely devastating. a whirlwind of death huh.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 21 2011 17:26 GMT
#1265
as a protoss player i'm extremely dissapointed.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 21 2011 17:26 GMT
#1266
On October 22 2011 02:23 Plexa wrote:
Very sad that the Mothership is gone


It looks like you're going to be getting a lot more pvt practice in the near future.. =)
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 21 2011 17:26 GMT
#1267
Oh God, flying defiler. Also oh God Command and Conquer style gimickiness. Also oh God, they ripped off Mech Warrior's Thor and named it a mech from 40k.

http://www.mechwarrior3.org/mechwarrior3com/overview/mechs/thor_small.jpg
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
October 21 2011 17:26 GMT
#1268
On October 22 2011 02:23 Conti wrote:
Show nested quote +
On October 22 2011 02:16 Silidons wrote:
Burrow moveable banelings. That is all.

Waaaaait a second.
Blizzard nerfs Hellions to prevent games where the entire mineral line dies in a matter of seconds.. and then introduces burrowed, moveable banelings? wtf? o.O

Will probably move slowly, just get detection.
Exarl25
Profile Joined November 2010
1887 Posts
October 21 2011 17:27 GMT
#1269
On October 22 2011 02:25 Stanlot wrote:
Show nested quote +
On October 22 2011 02:23 Caesarion wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Description:

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health.

Edit: Oh, this proves that the Mothership is dead. RIP.

Well, that makes me sad.


I'm sure there will be plenty of tweaking done before release. It seems like a good possible solution to Protoss early game weakness.
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 17:27 GMT
#1270
so is the swarm host just a burrowed broodlord or does the rate of it increase the longer its summoning?
Jomppa
Profile Joined July 2011
1225 Posts
October 21 2011 17:27 GMT
#1271
On October 22 2011 02:26 Warfie wrote:
Show nested quote +
On October 22 2011 02:25 RogerChillingworth wrote:
On October 22 2011 02:24 Medzo wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff

Hahaha. Now that would be something!

no it's a teleport
malaan
Profile Joined September 2010
365 Posts
October 21 2011 17:27 GMT
#1272
it seems the Arc Shield is a defensive answer to 6 pools / early pool aggression? what else could 'anti-light' mean other than anti-light-units or am i being stupid?
Stanlot
Profile Joined December 2010
United States5742 Posts
October 21 2011 17:27 GMT
#1273
On October 22 2011 02:25 Lunares wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.

Whaat? First they take away maelstrom and give it to zerg in the form of fungal growth and now our disruption web too? :[[[[
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:27 GMT
#1274
On October 22 2011 02:26 GDbushido wrote:
Show nested quote +
On October 22 2011 02:21 McFeser wrote:
Making a detecter out of the Stargate is actually pretty cool now that I think about it
A 300 gas detector which requires a Fleet Beacon, another 200 gas. This is not going to fix Toss's reliance on Robotics for detection.

The tempest requires a fleet beacon, but from the screenshot the oracle doesn't.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Xkalibert
Profile Joined March 2010
United States1404 Posts
Last Edited: 2011-10-21 17:28:22
October 21 2011 17:27 GMT
#1275
On October 22 2011 02:23 Daralii wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]

Any building can become a cannon with a bonus to light.

Fuck. Yes.

not only is protoss can deny zerg 1st expansion by building pylon, it can kill zerglings and drones which is trying to kill pylon that block expo without having to build forge balance. If assuming pylon can use arc shield.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
October 21 2011 17:27 GMT
#1276
On October 22 2011 02:26 VTPerfect wrote:
as a protoss player i'm extremely dissapointed.


ditto. I wanted them to fix my carriers so I could use them. not remove em. Poor HongUn spent all his time trying to figure out how to actually use them and now they are gone lol
LiquidDota Staff
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 21 2011 17:27 GMT
#1277
T http://imgur.com/uAvmT,qZR1c Z http://i.imgur.com/u0T5R.jpg P http://i.imgur.com/qZR1c.jpg

Since I am blind and could only find Z in the OP :p
Nihn'kas Neehn
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 21 2011 17:27 GMT
#1278
Just remembered... not only are they adding/removing units, they'll also edit and mess with existing ones if their roles are questionable... there may be more changes yet O.o
Inno pls...
HolydaKing
Profile Joined February 2010
21254 Posts
October 21 2011 17:27 GMT
#1279
keep the OP updated please, i don't want to have to refresh every 2 sec! thanks :D
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-10-21 17:28:03
October 21 2011 17:27 GMT
#1280
On October 22 2011 02:23 Caesarion wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Description:

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health.

Edit: Oh, this proves that the Mothership is dead. RIP.

Finally
Stork[gm]
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