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New HotS Units/Abilities in Blizzcon - Page 63

Forum Index > SC2 General
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eNyoron
Profile Joined September 2009
United States170 Posts
October 21 2011 17:24 GMT
#1241
Why does blizzard have such a hardon for making good splash damage mobile... There's a reason the only [semi]mobile [semi]splash unit in BW was the firebat.
0sm9sm8sm... the beginning of the end.
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 17:24 GMT
#1242
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Wait, what is the Icon to the right?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 21 2011 17:24 GMT
#1243
According to joshsuth, dark swarm isn't really dark swarm. It's disruption web from the corsair.
Seki Santoku
Profile Joined July 2010
United States105 Posts
October 21 2011 17:25 GMT
#1244
What kind of unit would a protoss clone that would let a non atking unit get into melee range and clone its self and let it get away?
"LiquidNony fighting"
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 17:25 GMT
#1245
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.
RHMVNovus
Profile Joined October 2010
United States738 Posts
October 21 2011 17:25 GMT
#1246
On October 22 2011 02:22 Probe1 wrote:
[image loading]

The days of FFEar are over!

Strong may Protoss stand in the face of nom-nom-nom-lings! While teching!
Droning his sorrows in massive amounts of macro
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 21 2011 17:25 GMT
#1247
On October 22 2011 02:22 Probe1 wrote:
[image loading]


goodbye muta and ling harass? =/
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
October 21 2011 17:25 GMT
#1248
On October 22 2011 02:24 Medzo wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?


liftoff
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:25 GMT
#1249
On October 22 2011 02:24 BreakfastTea wrote:
Show nested quote +
On October 22 2011 02:19 TheKefka wrote:
On October 22 2011 02:18 Jetaap wrote:
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??

You have to be shitting me......



wut....wut..

They should give us a Gandalf unit then that blasts "You shall not pass!", a sound which has priority over all other sounds, freezes the game for a cutscene, and autowins for the casting player.

am i really the only one that likes this addition? lol
Korlinni
Profile Joined April 2011
125 Posts
October 21 2011 17:25 GMT
#1250
I will edit the sound files to make the tempest say "Carrier has arrived!" cause that is all I will miss from carriers.
Impossible is a word to be found only in the dictionary of fools!
Stanlot
Profile Joined December 2010
United States5742 Posts
October 21 2011 17:25 GMT
#1251
On October 22 2011 02:23 Caesarion wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Description:

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health.

Edit: Oh, this proves that the Mothership is dead. RIP.

Well, that makes me sad.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Gatored
Profile Joined September 2010
United States679 Posts
October 21 2011 17:25 GMT
#1252
So as protoss we can now clone an SCV and build a CC? Finally... we have MULES on our side.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
October 21 2011 17:25 GMT
#1253
On October 22 2011 02:18 WhiteraCares wrote:
Show nested quote +
On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.


Are you serious?...

You've seen fucking pictures so far, nothing else. Stop jumping to conclusions.

Zerg QQ is neverending.


Just to balance things out! I'm a zerg, don't agree with his whining at all, from what I see so far I'm very happy with the new units :D
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Noro
Profile Joined March 2011
Canada991 Posts
October 21 2011 17:25 GMT
#1254
On October 22 2011 02:24 Medzo wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]


Whats the 3rd spell?



RIP mothership, gonna use it as much as possible now until HotS comes out.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 21 2011 17:25 GMT
#1255
It is sad that such an iconic unit like the carrier got the axe instead of being fixed. However, this tempest unit sounds good for toss so far. Need to see that panel badly D; don't want to pay $40 just for one thing though -,-
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 17:25 GMT
#1256
They will bring Carriers back in the 3rd game. I am SURE!
Mess with the best, die like the rest.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 21 2011 17:26 GMT
#1257
On October 22 2011 02:25 foxmeep wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]


goodbye muta and ling harass? =/

dont be absurd, its not like we're getting planet fortress....
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:26 GMT
#1258
On October 22 2011 02:25 Roe wrote:
Show nested quote +
On October 22 2011 02:24 BreakfastTea wrote:
On October 22 2011 02:19 TheKefka wrote:
On October 22 2011 02:18 Jetaap wrote:
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

OMFG i just read it, is dustin trolling us hardcore??

You have to be shitting me......



wut....wut..

They should give us a Gandalf unit then that blasts "You shall not pass!", a sound which has priority over all other sounds, freezes the game for a cutscene, and autowins for the casting player.

am i really the only one that likes this addition? lol

It sounds neat, but I'm not going to pass judgement until I see it in action.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 21 2011 17:26 GMT
#1259
I hope collosi are gone... but from the looks of things they aren't...
To unpathed waters, undreamed shores. - Shakespeare
Bonjo
Profile Joined April 2011
Germany22 Posts
October 21 2011 17:26 GMT
#1260
On October 22 2011 02:22 Roe wrote:
does anyone else love the new destructible rocks they put in? :D


Yes. Always liked the idea of terrain that affects the gameplay.

I hope they will show some videos of the new units and possibly some new maps in the next few days.
Prev 1 61 62 63 64 65 378 Next
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