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Active: 1529 users

New HotS Units/Abilities in Blizzcon - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 378 Next
BoomNasty
Profile Joined June 2011
United States265 Posts
October 21 2011 17:01 GMT
#901
On October 22 2011 01:57 -Archangel- wrote:
Show nested quote +
On October 22 2011 01:06 Onox wrote:
Viper looks interesting, although I don't like the idea of an ability that pulls units.

Then you must hate Phoenixes :D


phoenixes are immobilized when they lift units... im guessing the viper is still free to move after the pull... your comparison is inaccurate.
I like..
aksfjh
Profile Joined November 2010
United States4853 Posts
October 21 2011 17:01 GMT
#902
I think their trying to address the concerns with controlling space with these units. Dark swarm and burrowed broodlord, shredder and giving the hellion another role, and Protoss already has forcefields and storms. Looks like we'll be able to hold chokes and base defenses better as a whole in HotS.
Headnoob
Profile Joined September 2010
Australia2108 Posts
October 21 2011 17:01 GMT
#903
I'm very curious to see which of these units end up making the multiplayer, i'd be very surprised if they all did.

also very very curious how they'll work in game.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
October 21 2011 17:01 GMT
#904
On Oct 21 2011 18:57<span style='color:#d20000'> (4 min)</span> Drey wrote:
Why is everyone talking about Blizzard removing units ? They never did it in BW or W3 and I doubt they will now.

Did they say something in an interview ? because it seems pretty stupid to lose some units to gain others; some people are bound to get angry if they do remove.


They said it was possible they'd remove units.
Maginor
Profile Joined May 2010
Norway505 Posts
October 21 2011 17:01 GMT
#905
On October 22 2011 01:57 Drey wrote:
Why is everyone talking about Blizzard removing units ? They never did it in BW or W3 and I doubt they will now.

Did they say something in an interview ? because it seems pretty stupid to lose some units to gain others; some people are bound to get angry if they do remove.


They said they were considering it. And they want all units to have clear roles that don't overlap too much with other units, so to achieve that they may have to remove some.
tsutter
Profile Joined March 2009
United States52 Posts
October 21 2011 17:01 GMT
#906
i guess i'm the only one who isn't a fan of these

they feel really uninspired and almost pointless, why so many overlapping roles? is it for sure that they're going to replace/remove some units?

the protoss units don't seem to address what people complain about protoss AT ALL. what am i going to do, make mass replicants and steal your ghosts and marauders? why give me another fucking anti-light amored air unit, i don't get it. the oracle description is vague as shit so hopefully that's okay
whatup
djfoxmccloud
Profile Joined July 2011
France185 Posts
October 21 2011 17:01 GMT
#907
if they remove the thor. The people who bought the CE with the exclusive thor model are going to be ripped of.
Freak705
Profile Joined July 2010
Canada231 Posts
October 21 2011 17:01 GMT
#908
As a Protoss player, I was really hoping for something that would allow me to function more like a Terran, ie not dying if I ever split my army into more than just a deathball.

Not sure if these units will allow that....?

Fuck it, I'll switch to Zerg.
spritzz
Profile Joined November 2009
Canada331 Posts
October 21 2011 17:01 GMT
#909
If thor is removed, then the minority who bought WoL CE will find their cool-looking thor worthless since it'll be single player only? I wonder how Blizzard will take care of that since they're essentially taking away something they sold as an incentive to buy.
zugzug
Rokevo
Profile Joined September 2009
Finland1033 Posts
October 21 2011 17:01 GMT
#910
Love the Z units.
P&T ones seem meh, but ill save my judgement until I see some gameplay.
But fuck yeah Dark Swarm baby!!!
Bagi
Profile Joined August 2010
Germany6799 Posts
October 21 2011 17:02 GMT
#911
On October 22 2011 02:00 Probe1 wrote:
After further reflection:

Are you fucking joking?


Please show us the real HotS units and not the ones for Red Alert 9.

What the fuck is your problem, the units are more BWesque than anything.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-10-21 17:02:46
October 21 2011 17:02 GMT
#912
Meh,I don't know but the more and more I look at these protoss units,it just doesn't feel like starcraft...I hope I'm wrong.
Cackle™
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
October 21 2011 17:02 GMT
#913
On October 22 2011 01:59 ePBuckets wrote:

Oracle: this one confuses the fuck out of me. its flying so from stargate, but its a spellcaster? we'll see how it goes when launch hits.


Observers fly, and come from the Robo, so that doesn't mean it has to be Stargate.
MintBerryCrunch
Profile Joined February 2011
United States73 Posts
October 21 2011 17:02 GMT
#914
Looks like I'll still be playing random in hots, since I won't be able to make up my mind on which race I like more q:
Gorlin
Profile Joined November 2010
United States2753 Posts
October 21 2011 17:02 GMT
#915
Glad dark swarm is back, but was hoping for a good positional/siege unit like the lurker, although perhaps the swarm host will be able to serve that purpose.
CoB-Vince
Profile Joined July 2010
143 Posts
October 21 2011 17:02 GMT
#916
i feel sorry for artosis. with all this new flying protoss units he once again has to switch races
And the first Protoss units seems stupid ("Oh look, i just mass this unit and they will become what you already have, thats how my counter system works, eff yeah")


but as a terran im looking forward to the terran units. they seem simple, thats why i like them.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 21 2011 17:02 GMT
#917
Honestly, ALL of these are going to be awful imo. -_-

I'm hoping most of these are only campaign units, otherwise... horrible things will happen.

All of the new units are too versatile and have complex special abilities and they've added way too many of them. Nobody can even begin to imagine all the possible abusive strategies people will come up with a month or two after release.

It's pretty much a reset of the game, and we're again going to have to go through a long period of balance whining, patching, and games decided by clever strategies and BO wins instead of skill as everyone now has to re-learn everything instead of improving. -_-

And the game was just getting stabilized with things starting to get figured out in detail. This is like a new game, one that I personally might not even play if it stays like this. If this is how they're going to do it, playing SC2 until a year after Legacy of the Void will make zero sense.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 17:02 GMT
#918
I like the new T units if the old units stay!?

If they remove them i will be sad =/.

Although i admit i would prefer a Goliath like unit over a Thor
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Vantasist
Profile Joined February 2011
18 Posts
October 21 2011 17:02 GMT
#919
tempest? mutaling is dead is pvz yayayay.

I'm a little worried about the shredder in tvz. imagine a few of those spinning in front of siege tanks for marine/tank/shredder timings.
Trealador
Profile Joined August 2011
United States207 Posts
October 21 2011 17:02 GMT
#920
Viper = Dragonhawk rider from WCIII?
Like a man.
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