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New HotS Units/Abilities in Blizzcon - Page 213

Forum Index > SC2 General
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XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:30 GMT
#4241
On October 22 2011 08:24 VillageBC wrote:
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.



User was warned for this post
Never GG MKP | IdrA
Warpish
Profile Joined June 2011
834 Posts
October 21 2011 23:30 GMT
#4242
On October 22 2011 08:27 Fluttershy wrote:
I love the warhound, simply because it might be a powered up goliath, hoping it does like 35 damage a shot to mechanical and has 12 range anti air.

Also great design like mechwarrior.


I hope you're trolling because in my opinion it is an horrible design. It's really ugly even surpassing the transformed hellion.

I hope that Blizzard can come up with better concepts before the HoTS Beta otherwise they are only going to ruin WoL.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:30 GMT
#4243
On October 22 2011 08:27 Toadvine wrote:
Show nested quote +
On October 22 2011 08:24 springtree wrote:
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD


Or just choose Terran before the game starts if you want to use Terran units.



I dunno. On the ladder, in lower leagues, this kind of madness might have some merit. Mules... repairing stalkers and such, being able to clone AND create terran units for harassment or EMPs. It's not going to have a place in serious play I don't think, but for people who want to try some neat shit, the opportunity should be there.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
avengaar
Profile Joined April 2011
12 Posts
Last Edited: 2011-10-21 23:31:10
October 21 2011 23:30 GMT
#4244
Dude I'm so excited for the oracles ability to tell me what a building is building! DUDE WHAT IS THAT BARRACKS BUILDING?! oh marines.... WHATS THE STARPORT WITH A TECH LAB BUILDING?!! oh a banshee... MAYBE I CAN FINALLY STOP LOSING TO SECRET MEDVAC ENERGY TIMING PUSHES! oh and i can finally know if terrans are getting building armor to fake getting +1!!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 21 2011 23:30 GMT
#4245
On October 22 2011 08:29 Jayjay54 wrote:
Show nested quote +
On October 22 2011 08:27 lariat wrote:
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


pop them out in half the time. reduce damage by 45%. more swarmy. would be possible...

I like swarmy ideas, but that also gives the potential to be just ridiculously cost effective if these things are tanking for you.
Dungaurd
Profile Joined October 2011
United States17 Posts
October 21 2011 23:30 GMT
#4246
Well looks like I'm leaving toss to go back to terran. Taking away our mama ships and carriers to give us an anti-muta capital ship? I got 99 problems but mutas ain't one of them. I mean I have storm, archons, blink stalkers and phoenix, do I need a tempest?

When I said I wanted a harassment unit I meant something that actually killed workers, like a banshee or mutas, not something that locked the mineral line down for a few seconds.

And still no fix on the fact that ghosts outrange templars and any competent terran can emp a protoss army before they do anything, and all they had to do to make carriers viable is lower the build time a little, they were already very good just took way to long to make.

Oh and great, they are buffing mech play, so now spectators can enjoy watching the most dull and boring build in the game utilized in all three match ups, wonderful.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-10-21 23:32:03
October 21 2011 23:30 GMT
#4247
1 gate robo into scv replication into CC expand.

Mules + scv repair for the world's most insane 2 base immortal/zealot/marine all in.
What does it matter how I loose it?
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:30 GMT
#4248
On October 22 2011 08:29 Andytaker wrote:
Show nested quote +
On October 22 2011 08:27 lariat wrote:
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


Yeah they are very strong, but it doesnt look nice, would be better if the swarm turtle could spawn more but lees stronger units


Supposedly (and I don't know that this is true, just what I heard), they spawn at an ever increasing rate the longer they are burrowed, until they are spawning like 5 at a time.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 23:30 GMT
#4249
--- Nuked ---
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-10-21 23:31:10
October 21 2011 23:30 GMT
#4250
On October 22 2011 08:29 Whitewing wrote:
Show nested quote +
On October 22 2011 08:27 XRaDiiX wrote:
On October 22 2011 08:24 VillageBC wrote:
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.



You're actually Kinda Right

Surprised this Expansion wasn't named Legacy of the Void


Are you joking? It feels like this expansion is way more zerg friendly than toss friendly, although those stinking terrans are still too good.

Look on the bright side though zerggy buddies! No more Thor anti-air splash, so muta harass just got better :D.

The warhounds don't do splash and are anti-armored units.
The warhound's anti-air was designed specifically to be anti-mass muta.

Shredders also will hit mutas.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:31 GMT
#4251
On October 22 2011 08:30 Warpish wrote:
Show nested quote +
On October 22 2011 08:27 Fluttershy wrote:
I love the warhound, simply because it might be a powered up goliath, hoping it does like 35 damage a shot to mechanical and has 12 range anti air.

Also great design like mechwarrior.


I hope you're trolling because in my opinion it is an horrible design. It's really ugly even surpassing the transformed hellion.

I hope that Blizzard can come up with better concepts before the HoTS Beta otherwise they are only going to ruin WoL.


I said that in an earlier post. It looks like someone tried to make a mechwarrior in his garage out of car parts. Shit is awful looking.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 23:31 GMT
#4252
On October 22 2011 08:29 springtree wrote:
Show nested quote +
On October 22 2011 08:27 Toadvine wrote:
On October 22 2011 08:24 springtree wrote:
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD


Or just choose Terran before the game starts if you want to use Terran units.


*patient voice* No, because I couldn't build all the protoss units then....


I'm curious, do you people really think stealing an SCV to make CCs will be viable in a real 1v1 game?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
TheDougler
Profile Joined April 2010
Canada8304 Posts
October 21 2011 23:31 GMT
#4253
So how do people think PvP has changed with this?


Poll: New PvP?

Still the same. Blink stalkers and then war of the worlds. (13)
 
68%

Changed, because of oracle or tempest (4)
 
21%

Other (please state!) (2)
 
11%

Arc Shield Changes everything, late game air vs air battle here we come! (0)
 
0%

19 total votes

Your vote: New PvP?

(Vote): Arc Shield Changes everything, late game air vs air battle here we come!
(Vote): Still the same. Blink stalkers and then war of the worlds.
(Vote): Changed, because of oracle or tempest
(Vote): Other (please state!)




Personally, I think it'll be pretty similar to how it is now. Colossus still seems like the best bet late game.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 21 2011 23:31 GMT
#4254
On October 22 2011 08:28 Whitewing wrote:
Show nested quote +
On October 22 2011 08:26 TERRANLOL wrote:
On October 22 2011 08:25 Whitewing wrote:
On October 22 2011 08:23 XRaDiiX wrote:
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.


Can't be any worse than high templar in a warp prism lol


You can run from storm drops, it takes 4 storms to kill a whole mineral line with no reaction at all, since the workers don't sit in it automatically, and if they pull their workers they can get away with no losses or just a few if they're careful. This would be devastating though, NO RUNNING AWAY.

I'm pretty sure they said the shredder takes like 8 seconds to burrow
www.superbeerbrothers.com
Bibdy
Profile Joined March 2010
United States3481 Posts
October 21 2011 23:31 GMT
#4255
On October 22 2011 08:30 avengaar wrote:
Dude I'm so excited for the oracles ability to tell me what a building is building! DUDE WHAT IS THAT BARRACKS BUILDING?! oh marines.... WHATS THE STARPORT WITH A TECH LAB BUILDING?!! oh a banshee... MAYBE I CAN FINALLY STOP LOSING TO SECRET MEDVAC ENERGY TIMING PUSHES! oh and i can finally know if terrans are getting building armor to fake getting +1!!


You'll be able to figure out if he's doing a weapon upgrade or an armour upgrade.

SPECIAL TACTICS!
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 21 2011 23:31 GMT
#4256
On October 22 2011 08:29 Jayjay54 wrote:
Show nested quote +
On October 22 2011 08:27 lariat wrote:
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


pop them out in half the time. reduce damage by 45%. more swarmy. would be possible...


Problem is that it would lag out all the 4v4 players, and I bet as a demographic the casuals who just play 4v4 outnumber, or at least rival in numbers, those who enjoy competitive sc2.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:31 GMT
#4257
On October 22 2011 08:30 Percutio wrote:
1 gate robo into scv replication into CC expand.

Mules + scv repair for the world's most insane immortal/zealot/marine all in.



I'm going to practice this. You sir, have a deal.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 21 2011 23:31 GMT
#4258
On October 22 2011 08:30 Andytaker wrote:
Show nested quote +
On October 22 2011 08:29 Whitewing wrote:
On October 22 2011 08:27 XRaDiiX wrote:
On October 22 2011 08:24 VillageBC wrote:
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.



You're actually Kinda Right

Surprised this Expansion wasn't named Legacy of the Void


Are you joking? It feels like this expansion is way more zerg friendly than toss friendly, although those stinking terrans are still too good.

Look on the bright side though zerggy buddies! No more Thor anti-air splash, so muta harass just got better :D.

The warhounds don't do splash and are anti-armored units.

I heard the warhounds do more splash than Thors, am I wrong?

No, they're single target I believe, and they don't do much anti air dps.
JinnAxel
Profile Joined September 2011
Canada50 Posts
October 21 2011 23:31 GMT
#4259
Does anyone know if the replicant can copy a mule (and not explode after the timer runs out?) Otherwise, copying an SCV may be cost efficient in the long run as you can stack up on energy for mules. Also, if you were to do it that way, would the mules bring back the minerals to the CC or the Nexus?
Fluttershy
Profile Joined August 2011
47 Posts
October 21 2011 23:31 GMT
#4260
On October 22 2011 08:29 Jayjay54 wrote:
Show nested quote +
On October 22 2011 08:27 lariat wrote:
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


pop them out in half the time. reduce damage by 45%. more swarmy. would be possible...


Zerg already has a unit that causes permaforcefield that attacks.
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