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New HotS Units/Abilities in Blizzcon - Page 215

Forum Index > SC2 General
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jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 21 2011 23:35 GMT
#4281
I love people that complain about units they have never used in a game they never played...
www.superbeerbrothers.com
avengaar
Profile Joined April 2011
12 Posts
October 21 2011 23:35 GMT
#4282
On October 22 2011 08:32 Whitewing wrote:
Show nested quote +
On October 22 2011 08:30 avengaar wrote:
Dude I'm so excited for the oracles ability to tell me what a building is building! DUDE WHAT IS THAT BARRACKS BUILDING?! oh marines.... WHATS THE STARPORT WITH A TECH LAB BUILDING?!! oh a banshee... MAYBE I CAN FINALLY STOP LOSING TO SECRET MEDVAC ENERGY TIMING PUSHES! OH AND I CAN KNOW IF THEY ARE GETTING BUILDING ARMOR AND NOT +1!!!


Yeah, these were my initial thoughts, but I thought about it some more, and it is useful in some cases. If I see a lair researching for example, I'd want to know if he's getting burrow or ovie drops. If I see a roach warren researching, it'd be nice to know if he's getting tunneling claws or speed before it's done. It's also useful on tech labs on barracks to see if it's combat shields first or stim first.


Are you really going to build a unit so you can see if they are getting combat shields or stim first though? Like the burrow/drop is the only thing i could think of that would be slightly useful but still extremely situational. Like I'm not ever going to use that... like what am I honstly doing to prepare for the choice of combat shield over stim.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:35 GMT
#4283
On October 22 2011 08:34 SnowK wrote:
AHgkjhsgdkjhasdg

So much misinformation.

First 1 sec siege time on shredders, then 8 sec. Large AoE on Warhounds, now next to none.


Nvm, I guess maybe I heard wrong.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 23:35 GMT
#4284
Canon rush? LOLOL How about a Pylon rush!!! WOO Arch shield!!
Jaedong.
ZergrayNVoid
Profile Joined October 2011
United States17 Posts
October 21 2011 23:35 GMT
#4285
On October 22 2011 07:52 CeriseCherries wrote:
Show nested quote +
On October 22 2011 07:49 ZergrayNVoid wrote:
Recall for 75 Nexus energy is disgustingly game-breaking, and will probably not even make it to closed Beta. It's probably game-breaking for 200 energy too.


I think some people are exaggerating the usefulness of a recall as opposed to 3 chrono boosts.

Feign a push, force recall, repeat as needed, push with toss army out of position.


Are you kidding... now they will never lose the Collosi that make up the backbone of their army. They can engage whenever they want because the collosi will do massive damage and just run away


First of all, the toss player has to micro his nexi to make sure the ones which would need a recall have the energy available, so that makes things more complicated from a control group perspective. Second, if the player has no reasons to need a recall soon, he'll be boosting probes/units/research instead, and may not have one available when needed.

Additonally, from the enemy's perspective: He just recalled -> I have map control. He screwed up his recall -> free kills. His units are there -> I can attack here. He has recall up? - Force use/ focus units/ Trap units.

Recalls slow unit production, so in many cases it should avoided unless some sort of drop-style harass is in play.
The dreaded jack of trades.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 21 2011 23:36 GMT
#4286
On October 22 2011 08:34 Shikyo wrote:
Show nested quote +
On October 22 2011 08:31 TheDougler wrote:
So how do people think PvP has changed with this?


Poll: New PvP?

Still the same. Blink stalkers and then war of the worlds. (13)
 
68%

Changed, because of oracle or tempest (4)
 
21%

Other (please state!) (2)
 
11%

Arc Shield Changes everything, late game air vs air battle here we come! (0)
 
0%

19 total votes

Your vote: New PvP?

(Vote): Arc Shield Changes everything, late game air vs air battle here we come!
(Vote): Still the same. Blink stalkers and then war of the worlds.
(Vote): Changed, because of oracle or tempest
(Vote): Other (please state!)




Personally, I think it'll be pretty similar to how it is now. Colossus still seems like the best bet late game.

Save up 100 energy, build 4 pylons next to opponent, make all of them cannons that destroy enemy nexus

That's my vision, hopefully it will become true



They only hit light, it is low duration (wont kill a nexus) and if he is any good he will mirror your nexus energy to mirror your cannon count just as 4gate vs 4gate used to be
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:36 GMT
#4287
On October 22 2011 08:33 Percutio wrote:
Show nested quote +
On October 22 2011 08:31 ayaz2810 wrote:
On October 22 2011 08:30 Percutio wrote:
1 gate robo into scv replication into CC expand.

Mules + scv repair for the world's most insane immortal/zealot/marine all in.



I'm going to practice this. You sir, have a deal.

What would terran do? They have no chance if you get the expand up.



I would imagine they would find some way to win. Seeing as how they're OP and all.

In all seriousness though, if a player let me get a terran replica base up, he deserves to lose. It should not be able to work all that well.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 21 2011 23:36 GMT
#4288
Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

I'm thinking CORRUPTER HARRASS!
Moderatorshe/her
TL+ Member
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
Last Edited: 2011-10-21 23:44:28
October 21 2011 23:36 GMT
#4289
On October 22 2011 08:33 willoc wrote:
Show nested quote +
On October 22 2011 08:30 ayaz2810 wrote:
On October 22 2011 08:27 Toadvine wrote:
On October 22 2011 08:24 springtree wrote:
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD


Or just choose Terran before the game starts if you want to use Terran units.



I dunno. On the ladder, in lower leagues, this kind of madness might have some merit. Mules... repairing stalkers and such, being able to clone AND create terran units for harassment or EMPs. It's not going to have a place in serious play I don't think, but for people who want to try some neat shit, the opportunity should be there.


Indeed. I love all of this out-of-hand theory-crafting. It's very similair to "Protoss is so OP in SC:BW because DARK ARCHONS can take any unit they like". We all know Dark Archons mind-control was always used in serious competition and the Dark Archon had to be in melee range as well!

Well the mule comment that Dustin Browder made was pretty good: its not unreasonable to, on 3 bases or so transition to orbitals/PFs over Nexus'. The expense would be far worth it, with how crappy more chrono because at that point. I mean the expense would be the cost of the replicant, a command center(that you would have made a nexus anyways so basically 0), a supply depot(100, but you would have made a pylon anyways) and a barracks(150, you can fly it around and scout I guess)+150 for the orbital itself. PFs are about the same. The time doesn't matter because in the mean time the command center would actually be better then an extra nexus because at least you can lift. So for 250 minerals+the cost of a replicant you have access to orbital tech on all future command centers.
PPTouch
Profile Joined January 2011
99 Posts
October 21 2011 23:36 GMT
#4290
On October 22 2011 08:34 Shikyo wrote:
Show nested quote +
On October 22 2011 08:31 TheDougler wrote:
So how do people think PvP has changed with this?


Poll: New PvP?

Still the same. Blink stalkers and then war of the worlds. (13)
 
68%

Changed, because of oracle or tempest (4)
 
21%

Other (please state!) (2)
 
11%

Arc Shield Changes everything, late game air vs air battle here we come! (0)
 
0%

19 total votes

Your vote: New PvP?

(Vote): Arc Shield Changes everything, late game air vs air battle here we come!
(Vote): Still the same. Blink stalkers and then war of the worlds.
(Vote): Changed, because of oracle or tempest
(Vote): Other (please state!)




Personally, I think it'll be pretty similar to how it is now. Colossus still seems like the best bet late game.

Save up 100 energy, build 4 pylons next to opponent, make all of them cannons that destroy enemy nexus

That's my vision, hopefully it will become true



the problem with the arc shields in pvp is that think about a 3 pylon block off...

but you dont need a cannon and just make the pylons :/
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:36 GMT
#4291
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


I was sooooo excited about finally forcing detection with zerg. oooh hive tech. thanks blizzard. seems like literally everything stays the same in early and midgame except detection is later.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
daSilvaz
Profile Joined June 2011
809 Posts
October 21 2011 23:36 GMT
#4292
On October 22 2011 07:57 tsuxiit wrote:
Show nested quote +
On October 22 2011 07:52 daSilvaz wrote:
On October 22 2011 07:51 tsuxiit wrote:
On October 22 2011 07:50 Jayjay54 wrote:
On October 22 2011 07:46 cannavaro wrote:
Just curious when you're talking about t2,5 mobile zerg detection:
According to this here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868

"- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting."

So, nothing's changed to before? Well, changelings are probably gone.



wow. again. wow.

the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure.


Then how could you possibly in a ZvZ hold off burrowed roaches.


Maybe...just maybe, get a spore?


If you don't know what you're talking about, please don't post like you do.


Please enlighten us with your wisdom then obywan. Isn't a spore (or couple) enough to hold burrow roaches? really need an overseer for that? gtfo with the all knowing...if you wanna expand or move out is a diff story, but thats not what i responded to so please....
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:36 GMT
#4293
On October 22 2011 08:35 avengaar wrote:
Show nested quote +
On October 22 2011 08:32 Whitewing wrote:
On October 22 2011 08:30 avengaar wrote:
Dude I'm so excited for the oracles ability to tell me what a building is building! DUDE WHAT IS THAT BARRACKS BUILDING?! oh marines.... WHATS THE STARPORT WITH A TECH LAB BUILDING?!! oh a banshee... MAYBE I CAN FINALLY STOP LOSING TO SECRET MEDVAC ENERGY TIMING PUSHES! OH AND I CAN KNOW IF THEY ARE GETTING BUILDING ARMOR AND NOT +1!!!


Yeah, these were my initial thoughts, but I thought about it some more, and it is useful in some cases. If I see a lair researching for example, I'd want to know if he's getting burrow or ovie drops. If I see a roach warren researching, it'd be nice to know if he's getting tunneling claws or speed before it's done. It's also useful on tech labs on barracks to see if it's combat shields first or stim first.


Are you really going to build a unit so you can see if they are getting combat shields or stim first though? Like the burrow/drop is the only thing i could think of that would be slightly useful but still extremely situational. Like I'm not ever going to use that... like what am I honstly doing to prepare for the choice of combat shield over stim.


I'm not going to build it for that specific purpose no, but if I build it for any other reason like harassing, I won't hesitate to use that spell on it to find out.

And the difference between combat shields and stim is the difference between a terran who wants to turtle and a terran who is about to get aggressive.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:37:24
October 21 2011 23:37 GMT
#4294
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba


____
Uhm OUTRAGE WTF

This is supposed to be the Zerg Expansion !!!!!!!!
Never GG MKP | IdrA
diLLa
Profile Joined November 2010
Netherlands247 Posts
October 21 2011 23:37 GMT
#4295
What does the replicate cost? 200/200?

otherwise i would just mass them, and all transform into workers if possible to get a massive econ lead :D
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-21 23:37:48
October 21 2011 23:37 GMT
#4296
On October 22 2011 08:35 avengaar wrote:
Show nested quote +
On October 22 2011 08:32 Whitewing wrote:
On October 22 2011 08:30 avengaar wrote:
Dude I'm so excited for the oracles ability to tell me what a building is building! DUDE WHAT IS THAT BARRACKS BUILDING?! oh marines.... WHATS THE STARPORT WITH A TECH LAB BUILDING?!! oh a banshee... MAYBE I CAN FINALLY STOP LOSING TO SECRET MEDVAC ENERGY TIMING PUSHES! OH AND I CAN KNOW IF THEY ARE GETTING BUILDING ARMOR AND NOT +1!!!


Yeah, these were my initial thoughts, but I thought about it some more, and it is useful in some cases. If I see a lair researching for example, I'd want to know if he's getting burrow or ovie drops. If I see a roach warren researching, it'd be nice to know if he's getting tunneling claws or speed before it's done. It's also useful on tech labs on barracks to see if it's combat shields first or stim first.


Are you really going to build a unit so you can see if they are getting combat shields or stim first though? Like the burrow/drop is the only thing i could think of that would be slightly useful but still extremely situational. Like I'm not ever going to use that... like what am I honstly doing to prepare for the choice of combat shield over stim.


Yes. Think about it, it's like an observer that can harass and provide better scouting. Why not? It's also another detector that ensures protoss can go another tech route besides robo if they do not want to play super passive with cannons in fear of cloaked units. I think it's great, though the mineral statis ability needs to be reworked, because it's weak.
GuMiho <3
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 21 2011 23:37 GMT
#4297
I'm kinda shocked they actually *removed* units, that didn't happen with the wc3 expansion. If that was on the table they should have finally gotten rid of Banshees : ).
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 23:37 GMT
#4298
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


...

SC2 is doomed.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
October 21 2011 23:37 GMT
#4299
On October 22 2011 08:36 PPTouch wrote:
Show nested quote +
On October 22 2011 08:34 Shikyo wrote:
On October 22 2011 08:31 TheDougler wrote:
So how do people think PvP has changed with this?


Poll: New PvP?

Still the same. Blink stalkers and then war of the worlds. (13)
 
68%

Changed, because of oracle or tempest (4)
 
21%

Other (please state!) (2)
 
11%

Arc Shield Changes everything, late game air vs air battle here we come! (0)
 
0%

19 total votes

Your vote: New PvP?

(Vote): Arc Shield Changes everything, late game air vs air battle here we come!
(Vote): Still the same. Blink stalkers and then war of the worlds.
(Vote): Changed, because of oracle or tempest
(Vote): Other (please state!)




Personally, I think it'll be pretty similar to how it is now. Colossus still seems like the best bet late game.

Save up 100 energy, build 4 pylons next to opponent, make all of them cannons that destroy enemy nexus

That's my vision, hopefully it will become true



the problem with the arc shields in pvp is that think about a 3 pylon block off...

but you dont need a cannon and just make the pylons :/


Also, Joshy said that it only brought a single SCV to like 5 hp. I mean, I am sure this will get buffed but by how much? And you are wasting energy you could be using on chronoboost =P
LiquidSnute // Zai //
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:37 GMT
#4300
On October 22 2011 08:36 TehTemplar wrote:
Show nested quote +
Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

I'm thinking CORRUPTER HARRASS!


it just takes 25 mins to take down a hatch
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
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