This seems a little bit scary.
New HotS Units/Abilities in Blizzcon - Page 216
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Oboeman
Canada3980 Posts
This seems a little bit scary. | ||
Juvant
United States723 Posts
On October 22 2011 08:35 lariat wrote: You get hydra speed, burrow-move banelings, lurkers (how do you know it's gimped? It shoots 2 16 damage 0.875 attack speed broodlings, that seems pretty decent), defilers, ultras that no longer block unit pathing with burrow charge, and a new corruptor ability. Do you want an auto-win button? Hi friend. Haven't seen anything about it elsewhere?\.. Would you be so kind to describe what burrow charge does exactly? Thanks ![]() | ||
Andytaker
88 Posts
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Jayjay54
Germany2296 Posts
On October 22 2011 08:37 ifonlyiwereawsum wrote: Also, Joshy said that it only brought a single SCV to like 5 hp. I mean, I am sure this will get buffed but by how much? And you are wasting energy you could be using on chronoboost =P damage is like photon cannon vs light according to pc gamer. | ||
lowercase
Canada1047 Posts
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Bibdy
United States3481 Posts
On October 22 2011 08:34 Shikyo wrote: Save up 100 energy, build 4 pylons next to opponent, make all of them cannons that destroy enemy nexus That's my vision, hopefully it will become true Sorry to burst that bubble, but it's like a 20-second long Photon Cannon that only damages Light units. It's for helping against early game rushes (Lings, Marines, Zealots, Reapers) and mid-game harassment (hellions, banshees, etc.), and you need a Gateway to use it, so it won't help a Cannon rush much, if at all. | ||
Kal_rA
United States2925 Posts
On October 22 2011 08:35 avengaar wrote: Are you really going to build a unit so you can see if they are getting combat shields or stim first though? Like the burrow/drop is the only thing i could think of that would be slightly useful but still extremely situational. Like I'm not ever going to use that... like what am I honstly doing to prepare for the choice of combat shield over stim. Yea, but a little aggression can tell you if they have burrow, and speed is a HUGE give away for drops.. I really don't see any point of this. The unit itself is pretty pointless imo.. just get rid of it. | ||
BlindSC2
United Kingdom435 Posts
Replicant sounds........ interesting. Either stupidly OP or stupidly useless. Mules obviously come to mind but toss need more gas than minerals.. stalkers in bunkers? SENTRIES?!?!?!?!? Replicate a raven, put down 2 pdds to protect colossus from vikings? Imagine probes mining from a PF build ghosts, EMP THEIR GHOSTS?!?! ?BWAHAAHAHAHA Replicate an overlord, drop creep to deny their expos ! .... wait..... | ||
Shikyo
Finland33997 Posts
On October 22 2011 08:37 XRaDiiX wrote: ~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused. ~Apparently, they do read the forums. ~They said they were going to watch the mules in case they ever get imba ____ Uhm OUTRAGE WTF This is supposed to be the Zerg Expansion !!!!!!!! So they make the detection come so late that the pull can't be abused but do they remember that even with overseers Zerg usually STILL struggles to get detection in time for banshees... | ||
hugman
Sweden4644 Posts
Just throw them out | ||
NeonFox
2373 Posts
Rofl, agreed, now i'll make 20 corrupters and send them into your base to poop on your buildings for a few minutes. Please don't attack them, it's not fair. | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 08:38 Oboeman wrote: viper is zerg's only detector, replacing the overseer? This seems a little bit scary. Oh that's the Least of your Worries Look what David Kim has to say about it. ~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused. ~Apparently, they do read the forums. ~They said they were going to watch the mules in case they ever get imba | ||
TheKefka
Croatia11752 Posts
On October 22 2011 08:35 jmbthirteen wrote: I love people that complain about units they have never used in a game they never played... Why is it wrong to complain about units with abilities that are clearly broken or totally wrong for the nature of the game? I can guarantee you that that Viper pull-in ability will never go live,not in a million years. Why wouldn't you complain about a obviously stupid unit or ability so they stop wasting time on it or re work asap. | ||
SnowK
United States245 Posts
On October 22 2011 08:36 PPTouch wrote: the problem with the arc shields in pvp is that think about a 3 pylon block off... but you dont need a cannon and just make the pylons :/ Arc Shield has a duration. If you put 3 up on those 3 pylons, the other guy just moves away for the duration. p.s., currently lasts 20 seconds | ||
Shikyo
Finland33997 Posts
On October 22 2011 08:38 Andytaker wrote: yeah and it doesnt require Energy and you dont need to micro it that much-> Pretty sure there will be a nerf, this is just the ultimate defensive and siege unit -> Expo into Shredder my new strat holy shit you just put that in front of your natural choke and mass orbitals O_O | ||
Fishgle
United States2174 Posts
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bRiz
United States113 Posts
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blade55555
United States17423 Posts
On October 22 2011 08:38 Shikyo wrote: So they make the detection come so late that the pull can't be abused but do they remember that even with overseers Zerg usually STILL struggles to get detection in time for banshees... Yeah i'm wondering if they thought about 1 base cloaked banshee then 2 base DT or something. It almost forces rushed lair because you can't just morph an overlord anymore as soon as you hit lair. not happy with zergs continued de-evolution with detection. | ||
Eeevil
Netherlands359 Posts
Too many people talking about the problems caused by the new enemy units and too few talking about the possibilities of their own race´s units. I'm just sad we did not get Zealots on Hooverboards. | ||
casualman
United States1198 Posts
On October 22 2011 08:38 Juvant wrote: Hi friend. Haven't seen anything about it elsewhere?\.. Would you be so kind to describe what burrow charge does exactly? Thanks ![]() Ultralisks get this ability like zealot charge, except it's probably manual cast. They burrow, rush forward, and pop up and start attacking. You can see it in the new trailer. The new corruptor ability siphons health away from enemy buildings and gives you money. Not terribly great, but you can always use more money. | ||
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