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Active: 1207 users

New HotS Units/Abilities in Blizzcon - Page 212

Forum Index > SC2 General
Post a Reply
Prev 1 210 211 212 213 214 378 Next
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
October 21 2011 23:27 GMT
#4221
On October 22 2011 08:25 Fission wrote:
Show nested quote +
On October 22 2011 08:24 Cyro wrote:
On October 22 2011 08:12 Fission wrote:
On October 22 2011 08:11 Phaded wrote:
On October 22 2011 08:09 TroubL wrote:
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?

Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp


Oh god it can't stay like that



Hydras will outrange it.


As it stands, infinite zerglings will die to shredders covering a choke in 0.72 to 1.44 seconds depending on the exact pulse timing and when the lings enter, and roaches will take heavy damage trying to kill a decent number of them


I don't want the game to become that mindless I like the fact that I have to watch out for ling runbys. Come on blizzard...




Yea i first thought it was kinda bad too, but they are very alike to spider mines and have a good place in this game, they are a whole 150 gas and can be picked off by hydras or mutas from out of range, he cant move any units through without disabling them, etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:28 GMT
#4222
On October 22 2011 08:26 TERRANLOL wrote:
Show nested quote +
On October 22 2011 08:25 Whitewing wrote:
On October 22 2011 08:23 XRaDiiX wrote:
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.


Can't be any worse than high templar in a warp prism lol


You can run from storm drops, it takes 4 storms to kill a whole mineral line with no reaction at all, since the workers don't sit in it automatically, and if they pull their workers they can get away with no losses or just a few if they're careful. This would be devastating though, NO RUNNING AWAY.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:28 GMT
#4223
On October 22 2011 08:26 TERRANLOL wrote:
Show nested quote +
On October 22 2011 08:25 Whitewing wrote:
On October 22 2011 08:23 XRaDiiX wrote:
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.


Can't be any worse than high templar in a warp prism lol

it can :D ht and sentry in a warp prism
''Special Tactics since 1998'' - WhiteRa
iDrone
Profile Joined December 2010
United States176 Posts
October 21 2011 23:28 GMT
#4224
Zerg has the least amount of units right now - Lets just increase that gap!
GJ blizzard -
this is why i'm switching to dota 2.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 23:28 GMT
#4225
On October 22 2011 08:27 lariat wrote:
Show nested quote +
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


If it's anything like the broodlord though, and detrements mobility, it will be a very powerful unit indeed.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:28 GMT
#4226
On October 22 2011 08:25 Cyro wrote:
Show nested quote +
On October 22 2011 08:24 SnowK wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect



So Terran get a Cloaked Psi-Storm Defense Against Harass?
Never GG MKP | IdrA
Veldril
Profile Joined August 2010
Thailand1817 Posts
October 21 2011 23:28 GMT
#4227
On October 22 2011 08:27 Shikyo wrote:
Show nested quote +
On October 22 2011 08:25 Cyro wrote:
On October 22 2011 08:24 SnowK wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect

so wait I miss it for 1.5s and my entire base is dead?


8s siege time. So you should be able to prevent it before it activates.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 23:29 GMT
#4228
--- Nuked ---
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:29 GMT
#4229
On October 22 2011 08:27 lariat wrote:
Show nested quote +
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


pop them out in half the time. reduce damage by 45%. more swarmy. would be possible...
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 21 2011 23:29 GMT
#4230
On October 22 2011 08:00 SnowK wrote:
Show nested quote +
-Hydra speed upgrade is also on hive


:|


lol god damniiit
When I think of something else, something will go here
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 21 2011 23:29 GMT
#4231
Usually things look good on paper... these don't sound too appealing to me at all. All these gimmicky spells and casters gives it a wc3 kinda feel... (I. Hate. Gimmicky. No-skill. Spells.)
Life's good :D
springtree
Profile Joined August 2010
74 Posts
October 21 2011 23:29 GMT
#4232
On October 22 2011 08:27 Toadvine wrote:
Show nested quote +
On October 22 2011 08:24 springtree wrote:
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD


Or just choose Terran before the game starts if you want to use Terran units.


*patient voice* No, because I couldn't build all the protoss units then....
斗 シ ツ ♪ ♡
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:29 GMT
#4233
On October 22 2011 08:27 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:24 VillageBC wrote:
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.



You're actually Kinda Right

Surprised this Expansion wasn't named Legacy of the Void


Are you joking? It feels like this expansion is way more zerg friendly than toss friendly, although those stinking terrans are still too good.

Look on the bright side though zerggy buddies! No more Thor anti-air splash, so muta harass just got better :D.

The warhounds don't do splash and are anti-armored units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
October 21 2011 23:30 GMT
#4234
Pretty mediocre units I would say. Based on the descriptions there, zerg Unitsseem way to strong by comparison, protoss units underwhelming, terran units seem like garbage filler units. Although I do like actually having something to deal with muta harass.
"losers always whine about their best, Winners go home and fuck the prom queen"
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 21 2011 23:30 GMT
#4235
On October 22 2011 08:28 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:25 Cyro wrote:
On October 22 2011 08:24 SnowK wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect



So Terran get a Cloaked Psi-Storm Defense Against Harass?


It's not cloaked, and it can't fire when your own units are present. Seems like it may work for keeping an expo safe from a ling run by, but thats about it.
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-10-21 23:31:15
October 21 2011 23:30 GMT
#4236
On October 22 2011 08:27 lariat wrote:
Show nested quote +
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


And they had 90hp if I recal, but that doesn't feel like zerg at alln the locusts move very slowly, have higher hp then zerglings and higher damage as well. Would prefer spawning more of them at once but with much less dps and hp.

Edit : or what the smart people above me said^^
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2011 23:30 GMT
#4237
On October 22 2011 08:28 Veldril wrote:
Show nested quote +
On October 22 2011 08:27 Shikyo wrote:
On October 22 2011 08:25 Cyro wrote:
On October 22 2011 08:24 SnowK wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect

so wait I miss it for 1.5s and my entire base is dead?


8s siege time. So you should be able to prevent it before it activates.

oh 8s siege time, yeah that sounds better. Then I guess they should mainly be used to defend a counterattack route while you push another location
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 23:30 GMT
#4238
I don't think the viper requires a spire.

And the shredder isn't invisible...
midoriiro
Profile Joined February 2011
United States20 Posts
October 21 2011 23:30 GMT
#4239
hmm I wonder if the Oracle was named as such because it looks very much like a differently colored Guilty Spark lol
Why do you 7?
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 23:30 GMT
#4240
On October 22 2011 08:28 Whitewing wrote:
Show nested quote +
On October 22 2011 08:26 TERRANLOL wrote:
On October 22 2011 08:25 Whitewing wrote:
On October 22 2011 08:23 XRaDiiX wrote:
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.


Can't be any worse than high templar in a warp prism lol


You can run from storm drops, it takes 4 storms to kill a whole mineral line with no reaction at all, since the workers don't sit in it automatically, and if they pull their workers they can get away with no losses or just a few if they're careful. This would be devastating though, NO RUNNING AWAY.


Well it's my impression though that this is a late game scenario anyway. Several bases for each player. In this situation you don't even notice the high templar until the storms have already gone off.
lol. And keep in mind when you say 4 storms to kill a mineral line... you're talking about a whole mineral line.
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