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Active: 1664 users

New HotS Units/Abilities in Blizzcon - Page 210

Forum Index > SC2 General
Post a Reply
Prev 1 208 209 210 211 212 378 Next
Herper
Profile Joined January 2011
501 Posts
October 21 2011 23:22 GMT
#4181
On October 22 2011 08:21 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?


No, works the same way as storm.
malaan
Profile Joined September 2010
365 Posts
October 21 2011 23:22 GMT
#4182
so im seeing a bunch of shredder / tank / marine contain all ins in my head right now... Pushing forward with shredders while the siege tanks defend them as they burrow.

David Kim must be having a huge headache. The guy on the right barely spoke two words the whole time the QandA was on, and what he did say he was clearly the most intelligent of the three. Probably just sat there thinking "fuck, this is just not going to work, I hope no one asks me anything"...
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 23:22 GMT
#4183
--- Nuked ---
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:23 GMT
#4184
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


That's very cost inefficient.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Phaded
Profile Joined August 2010
Australia579 Posts
October 21 2011 23:23 GMT
#4185
On October 22 2011 08:21 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?

Damage doesn't stack. Works like psi storm
I am down but I am far from over
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 21 2011 23:23 GMT
#4186
On October 22 2011 08:21 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?

It does NOT stack
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:23 GMT
#4187
On October 22 2011 08:22 Toadvine wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.
Never GG MKP | IdrA
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:23 GMT
#4188
On October 22 2011 08:21 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 08:20 ayaz2810 wrote:
On October 22 2011 08:19 TroubL wrote:
On October 22 2011 08:19 Lazerlike42 wrote:
What was he talking about regarding changing EMP? I heard them say they had been looking at it, but I didn't see anything anywhere saying it was actually nerfed in either WoL or HotS. Did I miss something?

radius nerf or something among those lines


If that's true, I'm going to do a dance.


Sure, that was called a "possibility for down the road." Then later, someone said something as though the change had actually happened. This is what is confusing me.


Yeah. It's hard to say. There is so much going on within this expansion, they might put it off until a patch at some point.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Rafael
Profile Joined January 2011
Venezuela182 Posts
October 21 2011 23:23 GMT
#4189
Giving a second though I didn't like the Swam Host even one bit.
Xayoz
Profile Joined December 2010
Estonia373 Posts
October 21 2011 23:23 GMT
#4190
On October 22 2011 07:53 Egyptian_Head wrote:
Show nested quote +
On October 22 2011 07:51 Xayoz wrote:
Arc Shield
Cost: 25 Energy
Effect: Place an anti-light cannon on top of any structure for a brief period of time.

I do wonder what will be the main use of this spell....

I imagine stopping 6 pools

My first thought was building stuff in your opponents base.
Whenever you correct someone's grammar just remember that nobody likes you.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:24 GMT
#4191
On October 22 2011 08:22 Andytaker wrote:
Show nested quote +
On October 22 2011 08:21 ayaz2810 wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?

yes


Yes, but the real question is, it says it won't attack if there are friendly units in the radius. Will they attack with other shredders in the area?

Can you use the Viper to pull an enemy unit into the area and then run your lings in? I can see these defending bases from ling runbys, and you just nap an scv then run the lings in anyway or pick them off while the scv is in the radius.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
VillageBC
Profile Joined January 2011
322 Posts
October 21 2011 23:24 GMT
#4192
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 23:24 GMT
#4193
On October 22 2011 08:23 tnud wrote:
Show nested quote +
On October 22 2011 08:21 ayaz2810 wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?

It does NOT stack



Fantastic. I was quite worried.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
October 21 2011 23:24 GMT
#4194
On October 22 2011 08:12 Fission wrote:
Show nested quote +
On October 22 2011 08:11 Phaded wrote:
On October 22 2011 08:09 TroubL wrote:
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?

Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp


Oh god it can't stay like that



Hydras will outrange it.


As it stands, infinite zerglings will die to shredders covering a choke in 0.72 to 1.44 seconds depending on the exact pulse timing and when the lings enter, and roaches will take heavy damage trying to kill a decent number of them
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
springtree
Profile Joined August 2010
74 Posts
October 21 2011 23:24 GMT
#4195
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD
斗 シ ツ ♪ ♡
OPL3SA2
Profile Joined April 2011
United States378 Posts
October 21 2011 23:24 GMT
#4196
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


Stop rallying your collossi directly into the production facilities
Playoffs? You're talking about playoffs?
psteeleneg
Profile Joined June 2011
48 Posts
October 21 2011 23:24 GMT
#4197
That sounded scary, drop a few of those terran aoe bots in an enemy's mineral line and deploy them. instant worker kills.
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-21 23:25:40
October 21 2011 23:24 GMT
#4198
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly. No stacking is a good thing. I'm okay with that.

Any idea on the delay between pulses?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:24 GMT
#4199
On October 22 2011 08:22 malaan wrote:
so im seeing a bunch of shredder / tank / marine contain all ins in my head right now... Pushing forward with shredders while the siege tanks defend them as they burrow.

David Kim must be having a huge headache. The guy on the right barely spoke two words the whole time the QandA was on, and what he did say he was clearly the most intelligent of the three. Probably just sat there thinking "fuck, this is just not going to work, I hope no one asks me anything"...



Woah if you think about that it seems like it would be an unstoppable Strategy. The tanks Protecting the Shredders from Being killed Zergs Fukd
Never GG MKP | IdrA
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
October 21 2011 23:24 GMT
#4200
On October 22 2011 08:22 Toadvine wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
&#91;image loading&#93;


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


They don't stack damage at the very least. But they have to be low health or mineral lines will be decimated way way too quickly.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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