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On October 22 2011 08:21 ayaz2810 wrote:Show nested quote +On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?
No, works the same way as storm.
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so im seeing a bunch of shredder / tank / marine contain all ins in my head right now... Pushing forward with shredders while the siege tanks defend them as they burrow.
David Kim must be having a huge headache. The guy on the right barely spoke two words the whole time the QandA was on, and what he did say he was clearly the most intelligent of the three. Probably just sat there thinking "fuck, this is just not going to work, I hope no one asks me anything"...
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United States7483 Posts
On October 22 2011 08:21 Silver777 wrote: I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.
That's very cost inefficient.
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On October 22 2011 08:21 ayaz2810 wrote:Show nested quote +On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone? Damage doesn't stack. Works like psi storm
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On October 22 2011 08:21 ayaz2810 wrote:Show nested quote +On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone? It does NOT stack
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On October 22 2011 08:22 Toadvine wrote:Show nested quote +On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.
Wow This thing kinda Looks Way overpowered.
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On October 22 2011 08:21 Lazerlike42 wrote:Show nested quote +On October 22 2011 08:20 ayaz2810 wrote:On October 22 2011 08:19 TroubL wrote:On October 22 2011 08:19 Lazerlike42 wrote: What was he talking about regarding changing EMP? I heard them say they had been looking at it, but I didn't see anything anywhere saying it was actually nerfed in either WoL or HotS. Did I miss something? radius nerf or something among those lines If that's true, I'm going to do a dance. Sure, that was called a "possibility for down the road." Then later, someone said something as though the change had actually happened. This is what is confusing me.
Yeah. It's hard to say. There is so much going on within this expansion, they might put it off until a patch at some point.
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Giving a second though I didn't like the Swam Host even one bit.
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On October 22 2011 07:53 Egyptian_Head wrote:Show nested quote +On October 22 2011 07:51 Xayoz wrote:Arc Shield Cost: 25 Energy Effect: Place an anti-light cannon on top of any structure for a brief period of time.
I do wonder what will be the main use of this spell.... I imagine stopping 6 pools My first thought was building stuff in your opponents base.
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United States7483 Posts
On October 22 2011 08:22 Andytaker wrote:Show nested quote +On October 22 2011 08:21 ayaz2810 wrote:On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone? yes
Yes, but the real question is, it says it won't attack if there are friendly units in the radius. Will they attack with other shredders in the area?
Can you use the Viper to pull an enemy unit into the area and then run your lings in? I can see these defending bases from ling runbys, and you just nap an scv then run the lings in anyway or pick them off while the scv is in the radius.
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Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.
Perma NP was good, but Clone is even better! You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon. Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest. Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.
But hey, at least I can pull a colossus off a cliff.
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On October 22 2011 08:23 tnud wrote:Show nested quote +On October 22 2011 08:21 ayaz2810 wrote:On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone? It does NOT stack
Fantastic. I was quite worried.
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United Kingdom20275 Posts
On October 22 2011 08:12 Fission wrote:Show nested quote +On October 22 2011 08:11 Phaded wrote:On October 22 2011 08:09 TroubL wrote:On October 22 2011 08:08 Phaded wrote: Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers what is range of Shredder? i mean spread? Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp Oh god it can't stay like that
Hydras will outrange it.
As it stands, infinite zerglings will die to shredders covering a choke in 0.72 to 1.44 seconds depending on the exact pulse timing and when the lings enter, and roaches will take heavy damage trying to kill a decent number of them
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On October 22 2011 08:21 Silver777 wrote: I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.
:O
Or build CC's instead of nexi, get mules, and scvs to repair your army.
Hi, exploit, nice to meet you XD
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On October 22 2011 08:21 Silver777 wrote: I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.
Stop rallying your collossi directly into the production facilities
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That sounded scary, drop a few of those terran aoe bots in an enemy's mineral line and deploy them. instant worker kills.
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On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment http://i.imgur.com/uQDyj.jpg
Dear god, that sounds silly. No stacking is a good thing. I'm okay with that.
Any idea on the delay between pulses?
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On October 22 2011 08:22 malaan wrote: so im seeing a bunch of shredder / tank / marine contain all ins in my head right now... Pushing forward with shredders while the siege tanks defend them as they burrow.
David Kim must be having a huge headache. The guy on the right barely spoke two words the whole time the QandA was on, and what he did say he was clearly the most intelligent of the three. Probably just sat there thinking "fuck, this is just not going to work, I hope no one asks me anything"...
Woah if you think about that it seems like it would be an unstoppable Strategy. The tanks Protecting the Shredders from Being killed Zergs Fukd
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Canada13379 Posts
On October 22 2011 08:22 Toadvine wrote:Show nested quote +On October 22 2011 08:20 Phaded wrote:Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![[image loading]](http://i.imgur.com/uQDyj.jpg) And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.
They don't stack damage at the very least. But they have to be low health or mineral lines will be decimated way way too quickly.
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