New HotS Units/Abilities in Blizzcon - Page 211
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TheRealPaciFist
United States1049 Posts
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Bibdy
United States3481 Posts
On October 22 2011 08:22 snarl wrote: I don't understand why the Protoss "raider" merely freezes minerals whereas BFH and Bling drops completely rape mineral lines. Just give us the reaver already.. My thoughts exactly. I want to be able to make other players suffer from fucking up the way I suffer from fucking up. Which is to say a nice, big exploded mineral line, followed by an all-in attack to their inevitable death. | ||
Ysellian
Netherlands9029 Posts
On October 22 2011 07:56 Orkfaeller wrote: I dont know If somebody allready noticed but the WARHOUND from the Trailer and the one from the pcgamer site, they look different. http://media.pcgamer.com/files/2011/10/WarHound-B.jpg At least the Cockpit and the Misslelauncher on its shoulder. well thank god Kerrigan's personality hasn't changed and she's still the murderous woman I've come to love since BW ![]() | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 08:24 SnowK wrote: Dear god, that sounds silly. Any idea on the delay between pulses? 1 game second, 0.72 seconds real time. 20 damage per pulse, no idea of upgrade effect | ||
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Whitewing
United States7483 Posts
On October 22 2011 08:23 XRaDiiX wrote: Wow This thing kinda Looks Way overpowered. You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops. Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D. | ||
Fission
Canada1184 Posts
On October 22 2011 08:24 Cyro wrote: Hydras will outrange it. As it stands, infinite zerglings will die to shredders covering a choke in 0.72 to 1.44 seconds depending on the exact pulse timing and when the lings enter, and roaches will take heavy damage trying to kill a decent number of them I don't want the game to become that mindless ![]() | ||
TERRANLOL
United States626 Posts
On October 22 2011 08:20 Phaded wrote: Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![]() I heard somewhere it was an 8 second deploy time. Don't bother asking for proof lol I won't even see your post and I don't care. | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 08:24 ZeromuS wrote: They don't stack damage at the very least. But they have to be low health or mineral lines will be decimated way way too quickly. They have an 8 second siege time during which they do 0 damage. | ||
casualman
United States1198 Posts
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NeonFox
2373 Posts
On October 22 2011 08:23 Rafael wrote: Giving a second though I didn't like the Swam Host even one bit. Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it. | ||
diLLa
Netherlands247 Posts
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TERRANLOL
United States626 Posts
On October 22 2011 08:25 Whitewing wrote: You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops. Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D. Can't be any worse than high templar in a warp prism lol | ||
John Madden
American Samoa894 Posts
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Whitewing
United States7483 Posts
On October 22 2011 08:24 Bibdy wrote: My thoughts exactly. I want to be able to make other players suffer from fucking up the way I suffer from fucking up. Which is to say a nice, big exploded mineral line, followed by an all-in attack to their inevitable death. The strength of the harass unit is in warping buildings out I think, not so much in the mineral harass. Shutting down tech entirely is going to be awesome. If I warp out a barracks out of existance temporarily while an attached tech lab is researching, does that cancel the research like lifting the barracks would? O.o | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 08:24 VillageBC wrote: Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss. Perma NP was good, but Clone is even better! You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon. Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest. Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches. But hey, at least I can pull a colossus off a cliff. You're actually Kinda Right Surprised this Expansion wasn't named Legacy of the Void | ||
Toadvine
Poland2234 Posts
On October 22 2011 08:24 springtree wrote: :O Or build CC's instead of nexi, get mules, and scvs to repair your army. Hi, exploit, nice to meet you XD Or just choose Terran before the game starts if you want to use Terran units. | ||
Fluttershy
47 Posts
Also great design like mechwarrior. | ||
ACrow
Germany6583 Posts
On October 22 2011 08:21 ayaz2810 wrote: Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone? No, it was said that their dmg doesn't stack. They also said they are working on this, and have especially radius and deploy time in mind, so don't panic guys. I actually think this fits the terran style quite well (zoning, methodical pushing... I only wish they'd remove hellions/marauders). | ||
Shikyo
Finland33997 Posts
On October 22 2011 08:25 Cyro wrote: 1 game second, 0.72 seconds real time. 20 damage per pulse, no idea of upgrade effect so wait I miss it for 1.5s and my entire base is dead? | ||
casualman
United States1198 Posts
On October 22 2011 08:26 NeonFox wrote: Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it. Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad. | ||
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