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New HotS Units/Abilities in Blizzcon - Page 211

Forum Index > SC2 General
Post a Reply
Prev 1 209 210 211 212 213 378 Next
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 21 2011 23:24 GMT
#4201
My suggestion: keep overseers, get rid of corrupters, re intro scourge
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 23:25:52
October 21 2011 23:24 GMT
#4202
On October 22 2011 08:22 snarl wrote:
I don't understand why the Protoss "raider" merely freezes minerals whereas BFH and Bling drops completely rape mineral lines. Just give us the reaver already..


My thoughts exactly.

I want to be able to make other players suffer from fucking up the way I suffer from fucking up.

Which is to say a nice, big exploded mineral line, followed by an all-in attack to their inevitable death.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 21 2011 23:25 GMT
#4203
On October 22 2011 07:56 Orkfaeller wrote:
I dont know If somebody allready noticed but

the WARHOUND from the Trailer and the one from the pcgamer site, they look different.

http://media.pcgamer.com/files/2011/10/WarHound-B.jpg



At least the Cockpit and the Misslelauncher on its shoulder.



well thank god Kerrigan's personality hasn't changed and she's still the murderous woman I've come to love since BW
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 21 2011 23:25 GMT
#4204
On October 22 2011 08:24 SnowK wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:25 GMT
#4205
On October 22 2011 08:23 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 21 2011 23:25 GMT
#4206
On October 22 2011 08:24 Cyro wrote:
Show nested quote +
On October 22 2011 08:12 Fission wrote:
On October 22 2011 08:11 Phaded wrote:
On October 22 2011 08:09 TroubL wrote:
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?

Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp


Oh god it can't stay like that



Hydras will outrange it.


As it stands, infinite zerglings will die to shredders covering a choke in 0.72 to 1.44 seconds depending on the exact pulse timing and when the lings enter, and roaches will take heavy damage trying to kill a decent number of them


I don't want the game to become that mindless I like the fact that I have to watch out for ling runbys. Come on blizzard...
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 23:26 GMT
#4207
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


I heard somewhere it was an 8 second deploy time.
Don't bother asking for proof lol I won't even see your post and I don't care.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 21 2011 23:26 GMT
#4208
On October 22 2011 08:24 ZeromuS wrote:
Show nested quote +
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


They don't stack damage at the very least. But they have to be low health or mineral lines will be decimated way way too quickly.




They have an 8 second siege time during which they do 0 damage.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
casualman
Profile Joined April 2010
United States1198 Posts
October 21 2011 23:26 GMT
#4209
Instead of freezing mineral patches, the oracle should just get statis and use its freeze beam on the workers instead. Would be much more effective, I could see something like a medium aoe 10-15 second freeze be pretty good.
GuMiho <3
NeonFox
Profile Joined January 2011
2373 Posts
October 21 2011 23:26 GMT
#4210
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.
diLLa
Profile Joined November 2010
Netherlands247 Posts
October 21 2011 23:26 GMT
#4211
just move some burrow moving banelings into the shredders, done deal. xD
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 23:26 GMT
#4212
On October 22 2011 08:25 Whitewing wrote:
Show nested quote +
On October 22 2011 08:23 XRaDiiX wrote:
On October 22 2011 08:22 Toadvine wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


And this actually kills workers when deployed in a mineral line? Jesus Christ. And I thought baneling drops were bad.


Wow This thing kinda Looks Way overpowered.


You'll have time to run your workers away, but I'm picturing someone dropping a couple out of view, and having one go to each mineral line entrance and stop them from running away, like sentry drops.

Come to think of it, that'd be AWESOME for the replicator! Replicate a shredder, and drop it with some sentries :D.


Can't be any worse than high templar in a warp prism lol
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 21 2011 23:26 GMT
#4213
We are gonna s ee a lot of changes from now till then.
FOOTBALL
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:26 GMT
#4214
On October 22 2011 08:24 Bibdy wrote:
Show nested quote +
On October 22 2011 08:22 snarl wrote:
I don't understand why the Protoss "raider" merely freezes minerals whereas BFH and Bling drops completely rape mineral lines. Just give us the reaver already..


My thoughts exactly.

I want to be able to make other players suffer from fucking up the way I suffer from fucking up.

Which is to say a nice, big exploded mineral line, followed by an all-in attack to their inevitable death.


The strength of the harass unit is in warping buildings out I think, not so much in the mineral harass. Shutting down tech entirely is going to be awesome.

If I warp out a barracks out of existance temporarily while an attached tech lab is researching, does that cancel the research like lifting the barracks would? O.o
Strategy"You know I fucking hate the way you play, right?" ~SC2John
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:27:11
October 21 2011 23:27 GMT
#4215
On October 22 2011 08:24 VillageBC wrote:
Heart of the Swarm apparently means ripping out the Zerg heart and giving it to Protoss.

Perma NP was good, but Clone is even better!
You thought canon rushing was bad, now just need to do a normal build with and just warp in a pylon.
Phoenix's, blink stalker and storm wasn't good enough to counter mutas, have some tempest.
Mining, bah! You don't need that 2 oracles can disable 4 spores and 4 mineral patches.

But hey, at least I can pull a colossus off a cliff.



You're actually Kinda Right

Surprised this Expansion wasn't named Legacy of the Void
Never GG MKP | IdrA
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 23:27 GMT
#4216
On October 22 2011 08:24 springtree wrote:
Show nested quote +
On October 22 2011 08:21 Silver777 wrote:
I'm really surprised no one has mentioned the best use for the replicator, only possible in TvP. By getting an SCV you can then repair all your blink stalkers/immortals/voidrays/colossus.. To me this seems BY FAR the best use as its the only way to get back the health on these expensive units so EMP doesn't make your 10 hp Colossus die from 1 marauder shell.


:O

Or build CC's instead of nexi, get mules, and scvs to repair your army.

Hi, exploit, nice to meet you XD


Or just choose Terran before the game starts if you want to use Terran units.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Fluttershy
Profile Joined August 2011
47 Posts
October 21 2011 23:27 GMT
#4217
I love the warhound, simply because it might be a powered up goliath, hoping it does like 35 damage a shot to mechanical and has 12 range anti air.

Also great design like mechwarrior.
ACrow
Profile Joined October 2011
Germany6583 Posts
October 21 2011 23:27 GMT
#4218
On October 22 2011 08:21 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
[image loading]


Are 2 of these in close proximity going to mean instant death for light units that try to enter the no fly zone?

No, it was said that their dmg doesn't stack. They also said they are working on this, and have especially radius and deploy time in mind, so don't panic guys. I actually think this fits the terran style quite well (zoning, methodical pushing... I only wish they'd remove hellions/marauders).
Get off my lawn, young punks
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2011 23:27 GMT
#4219
On October 22 2011 08:25 Cyro wrote:
Show nested quote +
On October 22 2011 08:24 SnowK wrote:
On October 22 2011 08:20 Phaded wrote:
Shredder radius.
Looked like a 1 second deploy time, faster than seige tank/viking deployment
http://i.imgur.com/uQDyj.jpg


Dear god, that sounds silly.

Any idea on the delay between pulses?



1 game second, 0.72 seconds real time.

20 damage per pulse, no idea of upgrade effect

so wait I miss it for 1.5s and my entire base is dead?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
casualman
Profile Joined April 2010
United States1198 Posts
October 21 2011 23:27 GMT
#4220
On October 22 2011 08:26 NeonFox wrote:
Show nested quote +
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.
GuMiho <3
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