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On October 22 2011 08:12 nt-rAven wrote: Alot of people are bashing on the new protoss unit... If you look at the hots preview closely at 1:42 you will notice 4-5 balls, the range is quite far away and they replicate 4 seiges tanks almost instantly, looked pretty sick and kind of looks op from the range they replicated from~ To replicate 4 siege tanks, you need to spend 800/800...
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United States23455 Posts
I love the shredder.
It's going to create so many "OP" strategies with hellion combos that people are gonna be pissed by the end of the beta.
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On October 22 2011 08:16 TroubL wrote:Show nested quote +On October 22 2011 08:15 ayaz2810 wrote:On October 22 2011 08:13 nitdkim wrote: AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place. I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down. marines with aoe would be dream come true
Yes, the next expansion needs a Marine upgrade that allows them to fire heat-seeking explosive mortar shells while stimmed. That'll fix the game.
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On October 22 2011 08:17 Nokarot wrote:Show nested quote +On October 22 2011 08:14 Liquid`Jinro wrote:On October 22 2011 08:08 Shikyo wrote:On October 22 2011 08:06 Jayjay54 wrote:On October 22 2011 08:04 dae wrote:On October 22 2011 07:55 0neder wrote:On October 22 2011 07:37 Phaded wrote: From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game  And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still. EDIT: Oh does NOT require spire? INteresting. Maybe overlords will get to see invisible at lair tech or something, similar to how they gain the creep poop ability. They didn't say that the Viper will be zerg mobile detection, they just said that the overseer is cut.
Hopefully they add cloak Detect to Overlords at Lair.
But for Some Reason i don't see DustinBrowder/DavidKim
Yep that not happening. Basically a Zero % Change of that Happening
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The new Terran looks completely ridiculous and cartoony. Just bring back goliaths and vultures ffs.
Protoss is an unmitigated disaster. And really, no more carriers?
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On October 22 2011 08:13 lowercase wrote:Show nested quote +On October 22 2011 08:10 XRaDiiX wrote:On October 22 2011 08:08 Shikyo wrote:On October 22 2011 08:06 Jayjay54 wrote:On October 22 2011 08:04 dae wrote:On October 22 2011 07:55 0neder wrote:On October 22 2011 07:37 Phaded wrote: From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game  And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it
Its 100% true if you don't see your $U&@ing blind. I know you DT Cloak Banshee Cheesers are foaming at the Mouths. You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer. The only real problem I see is the cost: 50/150 more than an overseer.
We don't know that. It might have it's own "Viper Den" or require Infestation Pit, Hydra nest (my vote goes here) or Evo Chamber (my vote also goes here).
I'm sure when designing detectors the first thing that comes to mind is will it be in time to actually be useful. Thats the whole point of detectors.
You can get obs before DTs You can get Overseer before DT Raven may not usually come before DTs and costs the most of all detectors but terran has Scans.
stop freaking out guys.
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I request a quote that you don't require a spire for Viper, I find it difficult to believe they'd add a flying Queen.
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well that panel didnt instill any real confidence actually, I'm sort of less hyped up about hots now. Hoping for the best though!
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On October 22 2011 08:13 lowercase wrote:Show nested quote +On October 22 2011 08:10 XRaDiiX wrote:On October 22 2011 08:08 Shikyo wrote:On October 22 2011 08:06 Jayjay54 wrote:On October 22 2011 08:04 dae wrote:On October 22 2011 07:55 0neder wrote:On October 22 2011 07:37 Phaded wrote: From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game  And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it
Its 100% true if you don't see your $U&@ing blind. I know you DT Cloak Banshee Cheesers are foaming at the Mouths. You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.
What's the source on this?
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Wait Replicants are 200/200? Is there even a non-massive unit that costs close to that much??
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On October 22 2011 08:16 TroubL wrote:Show nested quote +On October 22 2011 08:15 ayaz2810 wrote:On October 22 2011 08:13 nitdkim wrote: AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place. I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down. marines with aoe would be dream come true In "proposal of the void " mariens will throw granades. Im calling it ^^.
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What was he talking about regarding changing EMP? I heard them say they had been looking at it, but I didn't see anything anywhere saying it was actually nerfed in either WoL or HotS. Did I miss something?
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On October 22 2011 08:18 Bibdy wrote:Show nested quote +On October 22 2011 08:16 TroubL wrote:On October 22 2011 08:15 ayaz2810 wrote:On October 22 2011 08:13 nitdkim wrote: AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place. I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down. marines with aoe would be dream come true Yes, the next expansion needs a Marine upgrade that allows them to fire heat-seeking explosive mortar shells while stimmed. That'll fix the game. they i will use replicators to copy marines :D
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On October 22 2011 08:09 Whitewing wrote:Show nested quote +On October 22 2011 08:06 ruhrohraggy wrote:On October 22 2011 07:21 XRaDiiX wrote:On October 22 2011 07:15 tuho12345 wrote:On October 22 2011 07:11 XRaDiiX wrote: I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG
From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection Oracle can only stop the econ and production. Stop spreading bullshit Actually your the Bull Shitter. From Reddit Oracle Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.You might wanna read this Buddy So against Zerg/Protoss it can essentially contaminate ALL production facilities? If I'm going Roach-Hydra and use it on those two tech buildings then I'm basically fucked. At least Contaminate only affects one Warpgate (unless you have multiple Overseers of course). This definitely won't make through the beta in that state. If you've managed to build enough oracles to have the energy to do that, I'd be amazed if the zerg hadn't just thrown down a few spores. Sure, you can do it to the spores to stop them from attacking, but then you aren't doing it to the production facilities. Oracles are also EXPENSIVE. Plus, the queen can kill them.
According to information we've been given it looks like an Oracle's ability affects the production of all Hatcheries when used. For example, if they use it on a Spire, you cannot make any Spire-tech units. This means it would only require one, maybe two, Oracles to severely cripple production.
My concern is for Protoss and Zerg. Zerg's tech is all tied to one individual building each and Protoss has a lot of tech tied into the Cyber Core as well. This is different from Contaminate because even if someone Contaminates your Cyber Core you can still build Stalkers and Sentries.
Yes, it is a lot more expensive, but in PvP and PvZ this one unit could completely decide the way the game goes. And God already knows PvP is volatile as is lol. I'm just expecting there to be some tweaks to it because it sounds a little too good regardless of it's cost.
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On October 22 2011 08:19 Lazerlike42 wrote: What was he talking about regarding changing EMP? I heard them say they had been looking at it, but I didn't see anything anywhere saying it was actually nerfed in either WoL or HotS. Did I miss something? radius nerf or something among those lines
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On October 22 2011 08:16 Jayjay54 wrote:Show nested quote +On October 22 2011 08:13 lowercase wrote:On October 22 2011 08:10 XRaDiiX wrote:On October 22 2011 08:08 Shikyo wrote:On October 22 2011 08:06 Jayjay54 wrote:On October 22 2011 08:04 dae wrote:On October 22 2011 07:55 0neder wrote:On October 22 2011 07:37 Phaded wrote: From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game  And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it
Its 100% true if you don't see your $U&@ing blind. I know you DT Cloak Banshee Cheesers are foaming at the Mouths. You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer. The only real problem I see is the cost: 50/150 more than an overseer. again. and again (but for the last time now). zerg is not gonna get a 100% nice casterunit just by lair tech. that's just not gonna happen. it will require spire. which IS LAIR TECH!!!111oneone
Its a 200/200 unit with pretty average spellcasting abilities except for the one that gives the ability for any unit to get detection. That seems like something you could get on lair for free since you wont exactly be massing them up.
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On October 22 2011 08:18 eugalp wrote:Show nested quote +On October 22 2011 08:12 nt-rAven wrote: Alot of people are bashing on the new protoss unit... If you look at the hots preview closely at 1:42 you will notice 4-5 balls, the range is quite far away and they replicate 4 seiges tanks almost instantly, looked pretty sick and kind of looks op from the range they replicated from~ To replicate 4 siege tanks, you need to spend 800/800...
Right. Would seem like they really want you to pick and choose what you replicate. For example, in the video, having 4 replicated siege tanks to hold the terran in his base (assuming no medivacs to complicate the situation), would be pretty amazing. I'm sure there will be literally dozens of situational uses for these bad boys. Will take a very good player to use them to their maximum potential though.
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United States7483 Posts
On October 22 2011 08:17 ZeromuS wrote:Show nested quote +On October 22 2011 08:16 Whitewing wrote:On October 22 2011 08:13 Shikyo wrote:On October 22 2011 08:10 Noocta wrote: Can someone explain me what is the use of the Shredder ? You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ? To me, seems to be: chokepoint / mineral control, expansion blocking, harrass. So basically it's a hellion Looks like it's going to be freaking amazing at stopping ling runbys, among other things. Shredder drops are going to be hilarious. So is the shredder a unit trained from the factory is it built by an scv? I missed the first 20 minutes of the panel.
I'm pretty sure it's trained by the factory.
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On October 22 2011 08:18 Shikyo wrote: I request a quote that you don't require a spire for Viper, I find it difficult to believe they'd add a flying Queen.
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On October 22 2011 08:08 Shikyo wrote:Show nested quote +On October 22 2011 08:06 Jayjay54 wrote:On October 22 2011 08:04 dae wrote:On October 22 2011 07:55 0neder wrote:On October 22 2011 07:37 Phaded wrote: From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game  And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well.
DTs aren't that fast. A second hatch with a late spore crawler will delay long enough to get that spire. If protoss goes 1 base DTs, they'll be far behind imho.
I'm pleasantly surprised by all the changes
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