New HotS Units/Abilities in Blizzcon - Page 206
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Zorgaz
Sweden2951 Posts
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Shikyo
Finland33997 Posts
On October 22 2011 08:10 Noocta wrote: Can someone explain me what is the use of the Shredder ? You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ? To me, seems to be: chokepoint / mineral control, expansion blocking, harrass. So basically it's a hellion | ||
TroubL
Lithuania126 Posts
On October 22 2011 08:12 nt-rAven wrote: Alot of people are bashing on the new protoss unit... If you look at the hots preview closely at 1:42 you will notice 4-5 balls, the range is quite far away and they replicate 4 seiges tanks almost instantly, looked pretty sick and kind of looks op from the range they replicated from~ from what i heard they replicate to what they can see | ||
KDot2
United States1213 Posts
but the other half of me is thinking it will be 100X better than WoL .... I don't think we will really know anything until we play it | ||
lowercase
Canada1047 Posts
On October 22 2011 08:10 XRaDiiX wrote: This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it Its 100% true if you don't see your $U&@ing blind. I know you DT Cloak Banshee Cheesers are foaming at the Mouths. You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer. The only real problem I see is the cost: 50/150 more than an overseer. | ||
SnowK
United States245 Posts
On October 22 2011 08:11 Phaded wrote: Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp Was there a setup time (like Lurkers) for them? | ||
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ZeromuS
Canada13379 Posts
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nitdkim
1264 Posts
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Paperplane
Netherlands1823 Posts
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Sabu113
United States11035 Posts
The shredder is going to be amazing in drops. Terran now has hellion splash, Stim marine drops, Reapers and Shreddars to kill off all your workers. edit: Muta packs are a problem I can't believe people are seriously denying that. Storm isn't like Fungal. Storm doesn't shut down air play and doesn't do enough damage to really really effectively shut down mutas. Mass muta with its mobility can/does wipe out toss. Phoenix change did some to help moderate small numbers of mutas not massive groups of them. It was teh 6 gate timing that stopped this muta play not phoenixes. | ||
Weson
Iceland1032 Posts
But i have to admit that grip thing made me laugh, it looks so fucking stupid. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 08:13 nitdkim wrote: AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place. Micro! :D | ||
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ZeromuS
Canada13379 Posts
On October 22 2011 08:13 SnowK wrote: Was there a setup time (like Lurkers) for them? Oh are you serious, 4 range RADIUS? -.- whats the damage output? | ||
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Whitewing
United States7483 Posts
On October 22 2011 08:09 Bibdy wrote: Well that's what I mean. The Void Ray sucks in any straight-up conflict because of the charge time, particularly late-game when they get shredded to pieces either by Yamato, or their Viking/Marine backup. It's only good as a surgical strike/harassment unit (and for air domination if your opponent doesn't make any anti-air, like any air-to-ground unit). Swap the two weapons on the Tempest and it's something that's actually useful in the current game. Big laser for ripping apart capital ships, and anti-Light AOE for ripping up Marine/Hydra balls. I just don't see why Protoss need help against Mutas all that bad (and it's not like you can get a Tempest out before they show up, either). Ever since Phoenixes had the ability to kite the things, Mutas have never been anything close to overpowered in PvP. Mass muta is actually really freaking hard to deal with in PvZ, phoenix as a reaction doesn't work, they just force you to fight by attacking a building, and one shot your phoenix when they go in, then back off instead of chasing and force you to go back in. If they mix a few corrupters in your phoenix can't even attack the muta ball at all. The only way to handle it right now effectively (unless you opened stargate and already had a bunch of phoenix, in which case you're fine), is to make a shit ton of stalkers, get blink, turtle really hard, and then get storm and leave high templars in your base to storm the muta ball. It'll take about 8 storms to kill them all because of how fast they dodge it, so it's basically a waiting game with zerg getting a huge economic edge, and protoss hoping his death ball can handle the zerg advantage. Tempest will go a long way towards helping that, because now with the oracle and the tempest existing, opening stargate is a non-gimmick, meaning you can open stargate reliably now without having to catch your opponent off guard, and the Tempest's usefulness vs. ground (it's got to be better than a carrier) means it's not a waste to build, and won't be useless after you kill the mutas. I kind of like the unit. But yeah, void rays need to go man, I'd much rather have a unit like the banshee. | ||
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Liquid`Jinro
Sweden33719 Posts
On October 22 2011 08:08 Shikyo wrote: And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still. EDIT: Oh does NOT require spire? INteresting. | ||
SkimGuy
Canada709 Posts
Hydra speed increased. | ||
TroubL
Lithuania126 Posts
On October 22 2011 08:13 lowercase wrote: You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer. The only real problem I see is the cost: 50/150 more than an overseer. 50/150 ? i heard something like 200 gas | ||
SnowK
United States245 Posts
On October 22 2011 08:14 Sabu113 wrote: Is anyone else amused about the concept of the shredder and the purpose given to the oracle? The shredder is going to be amazing in drops. Terran now has hellion splash, Stim marine drops, Reapers and Shreddars to kill off all your workers. It's cool man, I'm doing Corruptor-Econ builds. | ||
John Madden
American Samoa894 Posts
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Ayaz2810
United States2763 Posts
On October 22 2011 08:13 nitdkim wrote: AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place. I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down. | ||
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