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Active: 1642 users

New HotS Units/Abilities in Blizzcon - Page 204

Forum Index > SC2 General
Post a Reply
Prev 1 202 203 204 205 206 378 Next
Phaded
Profile Joined August 2010
Australia579 Posts
Last Edited: 2011-10-21 23:10:30
October 21 2011 23:08 GMT
#4061
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units in team games. Deactivates with friendly workers. Destroyed bronze leaguers mineral line
I am down but I am far from over
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:08 GMT
#4062
On October 22 2011 08:05 Shikyo wrote:
Show nested quote +
On October 22 2011 08:04 TroubL wrote:
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.

reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already

Huh? I meant brood war as in the best expansion in history, not brood war as in exact same changes...

got it but still don't be so judgy till it's beta
''Special Tactics since 1998'' - WhiteRa
hiro protagonist
Profile Joined January 2009
1294 Posts
October 21 2011 23:08 GMT
#4063
On October 22 2011 07:57 TERRANLOL wrote:
-Terran player here VERY excited about all of the new positional control units being added to HOTS.


Its sad that this wasn't said until page 200.

IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here

to everyone else thats whining, chill. its gonna be fine
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Vortigan
Profile Blog Joined November 2010
Denmark306 Posts
October 21 2011 23:08 GMT
#4064
Damn i'm so freaking hyped about this!
Orkfaeller
Profile Joined May 2011
14 Posts
October 21 2011 23:09 GMT
#4065
I dont know If somebody allready noticed but

the WARHOUND from the Trailer and the one from the pcgamer site, they look different.

http://media.pcgamer.com/files/2011/10/WarHound-B.jpg



At least the Cockpit and the Misslelauncher on its shoulder.

TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:09 GMT
#4066
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?
''Special Tactics since 1998'' - WhiteRa
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-21 23:09:39
October 21 2011 23:09 GMT
#4067
On October 22 2011 08:06 ruhrohraggy wrote:
Show nested quote +
On October 22 2011 07:21 XRaDiiX wrote:
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy


So against Zerg/Protoss it can essentially contaminate ALL production facilities? If I'm going Roach-Hydra and use it on those two tech buildings then I'm basically fucked. At least Contaminate only affects one Warpgate (unless you have multiple Overseers of course). This definitely won't make through the beta in that state.



If you've managed to build enough oracles to have the energy to do that, I'd be amazed if the zerg hadn't just thrown down a few spores. Sure, you can do it to the spores to stop them from attacking, but then you aren't doing it to the production facilities. Oracles are also EXPENSIVE. Plus, the queen can kill them.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 21 2011 23:09 GMT
#4068
I'm getting a bit worried now that there are soooo many units and abilities getting thrown into the game, it's getting kind of overwhelming.
We make signature, then defense it.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 23:12:44
October 21 2011 23:09 GMT
#4069
On October 22 2011 08:03 Whitewing wrote:
Show nested quote +
On October 22 2011 07:59 Bibdy wrote:
On October 22 2011 07:56 Whitewing wrote:
On October 22 2011 07:47 Doc Daneeka wrote:
the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good?

rhetorical questions of course, we won't know till beta.


I think the tempest is going to be very interesting, and extremely useful to mix in with a late game colossus ball. It has an aoe attack vs. air, which means it's good vs. mutas, and it has a lot of hp I'm sure, which means it'd be great to fight vikings and tank for the colossus during a big engagement. It also has a big damage single target attack vs. ground, which might make it great for taking out things like the new thor, siege tanks, or for hitting undefended bases and then mass recalling them.


Thing is, with that unit in the game, what's the point of the Void Ray or Phoenix except as a stepping-stone to that unit? It seems like it merges the best parts of both, with the exception of the Phoenix's speed. Seems like the effects should be the other way around. Big laser for things like Cattlebruisers, and anti-Light AOE for Marine/Hydra balls.


Voidray is a bad unit in general and I wish it were replaced with something better, but it's purpose is to beat enemy massive units like battlecruisers that the tempest and phoenix suck against. Phoenix are good as an early harass unit and early scouting before you get oracles out (since oracles are a good deal more expensive and 100% useless in a fight). Late game I agree, an air fleet from protoss doesn't need phoenix. I would prefer it that way (AoE vs. ground and big for air) like you suggest, but that would mesh with phoenix and VR worse, and I think they wanted to give toss a way to deal with big muta balls that give them so much trouble.


Well that's what I mean. The Void Ray sucks in any straight-up conflict because of the charge time, particularly late-game when they get shredded to pieces either by Yamato, or their Viking/Marine backup. It's only good as a surgical strike/harassment unit (and for air domination if your opponent doesn't make any anti-air, like any air-to-ground unit). Swap the two weapons on the Tempest and it's something that's actually useful in the current game. Big laser for ripping apart capital ships, and anti-Light AOE for ripping up Marine/Hydra balls. I just don't see why Protoss need help against Mutas all that bad (and it's not like you can get a Tempest out before they show up, either). Ever since Phoenixes had the ability to kite the things, Mutas have never been anything close to overpowered in PvP.

But, I guess, having ANOTHER unit that is meant to kill Marine/Hydra balls, that gets stomped by Vikings/Corruptors isn't going to help the game any. But, hey, it'd beat Collossi themselves and maybe make PvP better.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2011 23:09 GMT
#4070
On October 22 2011 08:08 TroubL wrote:
Show nested quote +
On October 22 2011 08:05 Shikyo wrote:
On October 22 2011 08:04 TroubL wrote:
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.

reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already

Huh? I meant brood war as in the best expansion in history, not brood war as in exact same changes...

got it but still don't be so judgy till it's beta

Yeah of course I'm just going by the information provided, I'm absolutely certain they're going to axe quite a bit of this as most of it is just ridiculous.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 21 2011 23:09 GMT
#4071
I hope to god that hydras will outrange shredders.
That is not dead which can eternal lie...
iKarus
Profile Joined January 2011
Canada3 Posts
October 21 2011 23:09 GMT
#4072
oh god, terrible terrible changes..
Ozell
Profile Joined March 2011
Canada105 Posts
October 21 2011 23:09 GMT
#4073
Guys, dont jump to conclusions too fast. With new units, comes new metagame. So yea, something might seem pointless in the current metagame but it's normal since the current metagame doesn't have any of those units.

That said, even as a protoss player, I kinda get it that they only incorporated utility units to Protosses since protoss kinda have some of the most versatile ground force.
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 21 2011 23:10 GMT
#4074
Oh, wait. Protoss can now repair !!! And Protoss units are pretty much all mechanical !!!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 21 2011 23:10 GMT
#4075
On October 22 2011 08:08 hiro protagonist wrote:
Show nested quote +
On October 22 2011 07:57 TERRANLOL wrote:
-Terran player here VERY excited about all of the new positional control units being added to HOTS.


Its sad that this wasn't said until page 200.

IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here

to everyone else thats whining, chill. its gonna be fine



I agree, I like the positional based units alot because they allow you to extend the game by surviving timing attacks. It slows pushes and produces long, epic games.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 21 2011 23:10 GMT
#4076
On October 22 2011 08:08 hiro protagonist wrote:
Show nested quote +
On October 22 2011 07:57 TERRANLOL wrote:
-Terran player here VERY excited about all of the new positional control units being added to HOTS.


Its sad that this wasn't said until page 200.

IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here

to everyone else thats whining, chill. its gonna be fine


This! Thank goodness someone with some sense in the thread.

So much positional based stuff for Terran which not only makes mech viable it makes it more exciting too. :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:10:29
October 21 2011 23:10 GMT
#4077
On October 22 2011 08:08 Shikyo wrote:
Show nested quote +
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.
Never GG MKP | IdrA
benefluence
Profile Joined January 2010
United States158 Posts
October 21 2011 23:10 GMT
#4078
If the 'make detector' on the viper is really one use only, then zerg detection is boned. 200 gas for every mobile detector you make, and no scan to make up for it = abusable as hell. It'll be corsair/dt on steroids

Give it a cooldown if you have to, but don't do this.
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 23:10 GMT
#4079
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 21 2011 23:10 GMT
#4080
Collapsible rocks was my idea
A man is what he thinks about all day long.
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