New HotS Units/Abilities in Blizzcon - Page 204
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Phaded
Australia579 Posts
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TroubL
Lithuania126 Posts
On October 22 2011 08:05 Shikyo wrote: Huh? I meant brood war as in the best expansion in history, not brood war as in exact same changes... got it but still don't be so judgy till it's beta | ||
hiro protagonist
1294 Posts
On October 22 2011 07:57 TERRANLOL wrote: -Terran player here VERY excited about all of the new positional control units being added to HOTS. Its sad that this wasn't said until page 200. IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here ![]() to everyone else thats whining, chill. its gonna be fine | ||
Vortigan
Denmark306 Posts
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Orkfaeller
14 Posts
the WARHOUND from the Trailer and the one from the pcgamer site, they look different. http://media.pcgamer.com/files/2011/10/WarHound-B.jpg At least the Cockpit and the Misslelauncher on its shoulder. | ||
TroubL
Lithuania126 Posts
On October 22 2011 08:08 Phaded wrote: Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers what is range of Shredder? i mean spread? | ||
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Whitewing
United States7483 Posts
On October 22 2011 08:06 ruhrohraggy wrote: So against Zerg/Protoss it can essentially contaminate ALL production facilities? If I'm going Roach-Hydra and use it on those two tech buildings then I'm basically fucked. At least Contaminate only affects one Warpgate (unless you have multiple Overseers of course). This definitely won't make through the beta in that state. If you've managed to build enough oracles to have the energy to do that, I'd be amazed if the zerg hadn't just thrown down a few spores. Sure, you can do it to the spores to stop them from attacking, but then you aren't doing it to the production facilities. Oracles are also EXPENSIVE. Plus, the queen can kill them. | ||
grobo
Japan6199 Posts
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Bibdy
United States3481 Posts
On October 22 2011 08:03 Whitewing wrote: Voidray is a bad unit in general and I wish it were replaced with something better, but it's purpose is to beat enemy massive units like battlecruisers that the tempest and phoenix suck against. Phoenix are good as an early harass unit and early scouting before you get oracles out (since oracles are a good deal more expensive and 100% useless in a fight). Late game I agree, an air fleet from protoss doesn't need phoenix. I would prefer it that way (AoE vs. ground and big for air) like you suggest, but that would mesh with phoenix and VR worse, and I think they wanted to give toss a way to deal with big muta balls that give them so much trouble. Well that's what I mean. The Void Ray sucks in any straight-up conflict because of the charge time, particularly late-game when they get shredded to pieces either by Yamato, or their Viking/Marine backup. It's only good as a surgical strike/harassment unit (and for air domination if your opponent doesn't make any anti-air, like any air-to-ground unit). Swap the two weapons on the Tempest and it's something that's actually useful in the current game. Big laser for ripping apart capital ships, and anti-Light AOE for ripping up Marine/Hydra balls. I just don't see why Protoss need help against Mutas all that bad (and it's not like you can get a Tempest out before they show up, either). Ever since Phoenixes had the ability to kite the things, Mutas have never been anything close to overpowered in PvP. But, I guess, having ANOTHER unit that is meant to kill Marine/Hydra balls, that gets stomped by Vikings/Corruptors isn't going to help the game any. But, hey, it'd beat Collossi themselves and maybe make PvP better. | ||
Shikyo
Finland33997 Posts
On October 22 2011 08:08 TroubL wrote: got it but still don't be so judgy till it's beta Yeah of course I'm just going by the information provided, I'm absolutely certain they're going to axe quite a bit of this as most of it is just ridiculous. | ||
lowercase
Canada1047 Posts
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iKarus
Canada3 Posts
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Ozell
Canada105 Posts
That said, even as a protoss player, I kinda get it that they only incorporated utility units to Protosses since protoss kinda have some of the most versatile ground force. | ||
Kaitlin
United States2958 Posts
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Sanguinarius
United States3427 Posts
On October 22 2011 08:08 hiro protagonist wrote: Its sad that this wasn't said until page 200. IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here ![]() to everyone else thats whining, chill. its gonna be fine I agree, I like the positional based units alot because they allow you to extend the game by surviving timing attacks. It slows pushes and produces long, epic games. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 08:08 hiro protagonist wrote: Its sad that this wasn't said until page 200. IMO, the very thing missing from SC2 was positional based play. And now with some of the new units (lurker thingy, defiler thingy, spider mine wanna be thingy, recall thingy) its here ![]() to everyone else thats whining, chill. its gonna be fine This! Thank goodness someone with some sense in the thread. So much positional based stuff for Terran which not only makes mech viable it makes it more exciting too. :D | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 08:08 Shikyo wrote: And it STILL won't be in time vs cloaked banshees. Back to 1base spire rush I guess, that always worked oh so well. This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it Its 100% true if you don't see your $U&@ing blind. I know you DT Cloak Banshee Cheesers are foaming at the Mouths. | ||
benefluence
United States158 Posts
Give it a cooldown if you have to, but don't do this. | ||
Noocta
France12578 Posts
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ? | ||
SpoR
United States1542 Posts
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