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New HotS Units/Abilities in Blizzcon - Page 202

Forum Index > SC2 General
Post a Reply
Prev 1 200 201 202 203 204 378 Next
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 21 2011 23:02 GMT
#4021
So, it seems a Protoss early game can warp / cancel pylons for 25 forcing workers off the line. Cannon rush without the cannons and forge. Welcome to the Terran bunker rush .
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 23:03 GMT
#4022
On October 22 2011 08:02 Noocta wrote:
The Viper Dark swarm thingy sound way worse than people are imaging it.
It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily )
But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo.


Yeah but Dark swarm and then fungal and then anything = zerg autowins
tsuxiit
Profile Joined July 2010
1305 Posts
October 21 2011 23:03 GMT
#4023
On October 22 2011 08:00 SnowK wrote:
Show nested quote +
-Hydra speed upgrade is also on hive


:|


...Wow. This.
rivurivurivurivu
Profile Joined May 2011
Sweden140 Posts
October 21 2011 23:03 GMT
#4024
Are those units for multiplayer ?
Qikz
Profile Blog Joined November 2009
United Kingdom12057 Posts
October 21 2011 23:03 GMT
#4025
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.


Wow, I think you're seriously over reacting. The Terran units look fine.

The GtG/GtA unit looks like it does because it's made of the parts of reclaimed units. Look at it! It's like it, because Raynor can't afford new tech, he needs new units in his arsenel so to save money and production he's recycling old units and it looks awesome.

You don't know what the lurker thing is like yet and it's not even in Beta, it'll be changed so much so stop over-reacting. Everyone please. Please just stop over-reacting and think about this for a while.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:03 GMT
#4026
On October 22 2011 08:00 Amlitzer wrote:
Show nested quote +
On October 22 2011 07:49 XRaDiiX wrote:
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...



Two Words Buddy Mass Recall

So what if you can mass recall? If your army is straight up better than the Toss's, which it should be with these changes, then mass recall does nothing but delay the game a bit longer as the Toss tries to hang on for a few more min.


Delay and Build more Units (Before the engagement)

Did you think that one through?
Never GG MKP | IdrA
hooktits
Profile Blog Joined February 2008
United States972 Posts
October 21 2011 23:03 GMT
#4027
omg im soo high i have no idea whats going on... not really but seriously this is overwhelming to see all these different changes, im just gunna ignore the speculation and try to have faith in blizzard to make a game that i love to play, they did it with sc2 and i was terrified about all the stuff i was hearing about, As a zerg player i must say the thing that makes me happiest are that hydras are faster ^_^
Hooktits of Tits gaming @hooktits twit
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:03 GMT
#4028
On October 22 2011 07:59 Bibdy wrote:
Show nested quote +
On October 22 2011 07:56 Whitewing wrote:
On October 22 2011 07:47 Doc Daneeka wrote:
the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good?

rhetorical questions of course, we won't know till beta.


I think the tempest is going to be very interesting, and extremely useful to mix in with a late game colossus ball. It has an aoe attack vs. air, which means it's good vs. mutas, and it has a lot of hp I'm sure, which means it'd be great to fight vikings and tank for the colossus during a big engagement. It also has a big damage single target attack vs. ground, which might make it great for taking out things like the new thor, siege tanks, or for hitting undefended bases and then mass recalling them.


Thing is, with that unit in the game, what's the point of the Void Ray or Phoenix except as a stepping-stone to that unit? It seems like it merges the best parts of both, with the exception of the Phoenix's speed. Seems like the effects should be the other way around. Big laser for things like Cattlebruisers, and anti-Light AOE for Marine/Hydra balls.


Voidray is a bad unit in general and I wish it were replaced with something better, but it's purpose is to beat enemy massive units like battlecruisers that the tempest and phoenix suck against. Phoenix are good as an early harass unit and early scouting before you get oracles out (since oracles are a good deal more expensive and 100% useless in a fight). Late game I agree, an air fleet from protoss doesn't need phoenix. I would prefer it that way (AoE vs. ground and big for air) like you suggest, but that would mesh with phoenix and VR worse, and I think they wanted to give toss a way to deal with big muta balls that give them so much trouble.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
RA
Profile Joined October 2008
Latvia791 Posts
October 21 2011 23:04 GMT
#4029
From what I saw in the trailer I didn't like anything. It just feels like they fill the blanks and for some reason it feels forced. Like - we need it, we have to do it this way, not - wow this would be cool and stick with the race. At least I get this vibe right now, it all could change. So I didn't like any of them.
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:04 GMT
#4030
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.

reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already
''Special Tactics since 1998'' - WhiteRa
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 21 2011 23:04 GMT
#4031
On October 22 2011 07:56 Antares777 wrote:
Oh, I understand the Arc Shield upgrade now. It's to help PvP and give them a defender's advantage against 4 gate.




4gate is 1 zealot 6 stalkers.



Dustin stated it was to help vs terran, and im thinking of defense before or just after warpgate, ie marine scv all in
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
dae
Profile Joined June 2010
Canada1600 Posts
October 21 2011 23:04 GMT
#4032
On October 22 2011 07:55 0neder wrote:
Show nested quote +
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 23:04 GMT
#4033
On October 22 2011 08:03 SolidMoose wrote:
Show nested quote +
On October 22 2011 08:02 Noocta wrote:
The Viper Dark swarm thingy sound way worse than people are imaging it.
It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily )
But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo.


Yeah but Dark swarm and then fungal and then anything = zerg autowins


Having Viper AND Infestor AND an army will be quite hard to pull off.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
October 21 2011 23:04 GMT
#4034
Mules on Gold. Scary eyes: WTF BLIZZ?

-- current question
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
rezoacken
Profile Joined April 2010
Canada2719 Posts
October 21 2011 23:04 GMT
#4035
Well we'll see in beta. It certainly is too early to complain and things will change more or less.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
October 21 2011 23:04 GMT
#4036
Hmm, I like the rest of the units but I do hope they ditch or rework the Replicant since the unit cloning idea is pretty lame.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 21 2011 23:04 GMT
#4037
I think i'm gonna have to play Terran now.
FOOTBALL
Ozell
Profile Joined March 2011
Canada105 Posts
October 21 2011 23:04 GMT
#4038
On October 22 2011 07:52 hayata2.0 wrote:
Show nested quote +
On October 22 2011 07:51 Xayoz wrote:
Arc Shield
Cost: 25 Energy
Effect: Place an anti-light cannon on top of any structure for a brief period of time.

I do wonder what will be the main use of this spell....


Fighting off 6pools.


you sir are a genius
dill-
Profile Joined September 2011
France18 Posts
October 21 2011 23:05 GMT
#4039
Not a big fan of the thor change, hero unit shouldn't be in starcraft.
Also people talking about stargate detection, do we know for a fact that the oracle detects or is it just speculations? Red a few pages but couldn't find an official quote.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 21 2011 23:05 GMT
#4040
On October 22 2011 08:04 Noocta wrote:
Show nested quote +
On October 22 2011 08:03 SolidMoose wrote:
On October 22 2011 08:02 Noocta wrote:
The Viper Dark swarm thingy sound way worse than people are imaging it.
It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily )
But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo.


Yeah but Dark swarm and then fungal and then anything = zerg autowins


Having Viper AND Infestor AND an army will be quite hard to pull off.



Zerg can take free 3 base vs any not-all-in protoss opening right now, easily taking 4-6 base if protoss moves to 3 base and turtles to 200/200.


I think it will be possible to max on whatever the hell you please, same as infestor/blord now.


If you leave a zerg alone, he will build 20-30 infestors and just cap on brood lords, it just doesnt work out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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