
New HotS Units/Abilities in Blizzcon - Page 202
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Kaitlin
United States2958 Posts
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SolidMoose
United States1240 Posts
On October 22 2011 08:02 Noocta wrote: The Viper Dark swarm thingy sound way worse than people are imaging it. It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily ) But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo. Yeah but Dark swarm and then fungal and then anything = zerg autowins | ||
tsuxiit
1305 Posts
...Wow. This. | ||
rivurivurivurivu
Sweden140 Posts
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Qikz
United Kingdom12022 Posts
On October 22 2011 08:00 Shikyo wrote: Okay honestly, after reading through everything.... This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse! The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds??? This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed. Wow, I think you're seriously over reacting. The Terran units look fine. The GtG/GtA unit looks like it does because it's made of the parts of reclaimed units. Look at it! It's like it, because Raynor can't afford new tech, he needs new units in his arsenel so to save money and production he's recycling old units and it looks awesome. You don't know what the lurker thing is like yet and it's not even in Beta, it'll be changed so much so stop over-reacting. Everyone please. Please just stop over-reacting and think about this for a while. | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 08:00 Amlitzer wrote: So what if you can mass recall? If your army is straight up better than the Toss's, which it should be with these changes, then mass recall does nothing but delay the game a bit longer as the Toss tries to hang on for a few more min. Delay and Build more Units (Before the engagement) Did you think that one through? | ||
hooktits
United States972 Posts
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Whitewing
United States7483 Posts
On October 22 2011 07:59 Bibdy wrote: Thing is, with that unit in the game, what's the point of the Void Ray or Phoenix except as a stepping-stone to that unit? It seems like it merges the best parts of both, with the exception of the Phoenix's speed. Seems like the effects should be the other way around. Big laser for things like Cattlebruisers, and anti-Light AOE for Marine/Hydra balls. Voidray is a bad unit in general and I wish it were replaced with something better, but it's purpose is to beat enemy massive units like battlecruisers that the tempest and phoenix suck against. Phoenix are good as an early harass unit and early scouting before you get oracles out (since oracles are a good deal more expensive and 100% useless in a fight). Late game I agree, an air fleet from protoss doesn't need phoenix. I would prefer it that way (AoE vs. ground and big for air) like you suggest, but that would mesh with phoenix and VR worse, and I think they wanted to give toss a way to deal with big muta balls that give them so much trouble. | ||
RA
Latvia791 Posts
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TroubL
Lithuania126 Posts
On October 22 2011 08:00 Shikyo wrote: Okay honestly, after reading through everything.... This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse! The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds??? This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed. reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 07:56 Antares777 wrote: Oh, I understand the Arc Shield upgrade now. It's to help PvP and give them a defender's advantage against 4 gate. 4gate is 1 zealot 6 stalkers. Dustin stated it was to help vs terran, and im thinking of defense before or just after warpgate, ie marine scv all in | ||
dae
Canada1600 Posts
On October 22 2011 07:55 0neder wrote: WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!! And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting? Why should protoss be forced into robo every game? Terran has scans that can be used in a pinch. Zerg has overseers, and the new caster. How is it exiting when protoss loses to 1 cloakshee? | ||
Noocta
France12578 Posts
On October 22 2011 08:03 SolidMoose wrote: Yeah but Dark swarm and then fungal and then anything = zerg autowins Having Viper AND Infestor AND an army will be quite hard to pull off. | ||
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ZeromuS
Canada13379 Posts
-- current question | ||
rezoacken
Canada2719 Posts
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Bane_
United Kingdom494 Posts
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John Madden
American Samoa894 Posts
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Ozell
Canada105 Posts
you sir are a genius | ||
dill-
France18 Posts
Also people talking about stargate detection, do we know for a fact that the oracle detects or is it just speculations? Red a few pages but couldn't find an official quote. | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 08:04 Noocta wrote: Having Viper AND Infestor AND an army will be quite hard to pull off. Zerg can take free 3 base vs any not-all-in protoss opening right now, easily taking 4-6 base if protoss moves to 3 base and turtles to 200/200. I think it will be possible to max on whatever the hell you please, same as infestor/blord now. If you leave a zerg alone, he will build 20-30 infestors and just cap on brood lords, it just doesnt work out | ||
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