...No moving out with Zerg until Spire tech finishes?
Gotcha.
>_<
Forum Index > SC2 General |
MrSexington
United States1768 Posts
...No moving out with Zerg until Spire tech finishes? Gotcha. >_< | ||
Enki
United States2548 Posts
Just heard that reapers will regen health out of battle, now that sounds awesome. Makes it easier to continue harassing throughout the game. Maybe this is what the reaper needs to get revived a bit in play. I dislike most of the other stuff I have heard though, seems dumb/uninventive/imbalanced. | ||
scaban84
United States1080 Posts
On October 22 2011 07:53 aderum wrote: Show nested quote + On October 22 2011 07:51 Xayoz wrote: Arc Shield Cost: 25 Energy Effect: Place an anti-light cannon on top of any structure for a brief period of time. I do wonder what will be the main use of this spell.... holding of 6 pools i guess? ![]() and early zealots marines to i guess LOL I imagine the spell will nullify zergs/zealots in the mineral line auto targeting drones. You'll have to hold position now | ||
Orkfaeller
14 Posts
the WARHOUND from the Trailer and the one from the pcgamer site, they look different. http://media.pcgamer.com/files/2011/10/WarHound-B.jpg At least the Cockpit and the Misslelauncher on its shoulder. | ||
Bibdy
United States3481 Posts
On October 22 2011 07:55 Jayjay54 wrote: Show nested quote + On October 22 2011 07:54 ShatterZer0 wrote: Stargate has detection and Protoss has base defense that comes with gateway tech. All is good in the world. :D cannon rush is buffed too. You need a Gateway before you can use it, so no it hasn't. | ||
Antares777
United States1971 Posts
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Whitewing
United States7483 Posts
On October 22 2011 07:47 Doc Daneeka wrote: the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good? rhetorical questions of course, we won't know till beta. I think the tempest is going to be very interesting, and extremely useful to mix in with a late game colossus ball. It has an aoe attack vs. air, which means it's good vs. mutas, and it has a lot of hp I'm sure, which means it'd be great to fight vikings and tank for the colossus during a big engagement. It also has a big damage single target attack vs. ground, which might make it great for taking out things like the new thor, siege tanks, or for hitting undefended bases and then mass recalling them. | ||
tsuxiit
1305 Posts
On October 22 2011 07:52 daSilvaz wrote: Show nested quote + On October 22 2011 07:51 tsuxiit wrote: On October 22 2011 07:50 Jayjay54 wrote: On October 22 2011 07:46 cannavaro wrote: Just curious when you're talking about t2,5 mobile zerg detection: According to this here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868 "- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting." So, nothing's changed to before? Well, changelings are probably gone. wow. again. wow. the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure. Then how could you possibly in a ZvZ hold off burrowed roaches. Maybe...just maybe, get a spore? If you don't know what you're talking about, please don't post like you do. | ||
TERRANLOL
United States626 Posts
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TrickyGilligan
United States641 Posts
On October 22 2011 07:55 Jayjay54 wrote: Show nested quote + On October 22 2011 07:54 ShatterZer0 wrote: Stargate has detection and Protoss has base defense that comes with gateway tech. All is good in the world. :D cannon rush is buffed too. Not really, the new Nexus ability requires Gateway tech. So, Cannon/Zealot rushes buffed, and proxy gates, but normal cannon rushes are unchanged. | ||
LoneWolf.Alpha-
123 Posts
On October 22 2011 07:30 FeUerFlieGe wrote: Show nested quote + On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5 seriously, it's incredible how stupid some of you are Technically we have mobile detection at t1 with a evo chamber =) how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1. | ||
CeriseCherries
6170 Posts
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Qikz
United Kingdom12022 Posts
but the terran units are the ugliest units ive ever seen. Also battle hellions? really youd rather have transformer then just putting firebats in the barracks? Yes, to make mech viable. I don't want to be forced into biomech. :/ | ||
Shiladie
Canada1631 Posts
On October 22 2011 07:56 Bibdy wrote: Show nested quote + On October 22 2011 07:55 Jayjay54 wrote: On October 22 2011 07:54 ShatterZer0 wrote: Stargate has detection and Protoss has base defense that comes with gateway tech. All is good in the world. :D cannon rush is buffed too. You need a Gateway before you can use it, so no it hasn't. the first phase of the cannon rush maybe, but a pylon contain + 1 cannon gets a gateway up before you get to killing it off, making it even harder to clear. I agree it isn't going to hugely buff cannon rushes, but it will be an additional tool available during them. | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 07:55 MrSexington wrote: So... ...No moving out with Zerg until Spire tech finishes? Gotcha. >_< ![]() Wowwwwww Overseers only 50/50 Vipers gonna cost 200 gas and Spire .... So Zerg basically can't move out until 10-12 minutes | ||
Bobble
Australia1493 Posts
On October 22 2011 07:58 XRaDiiX wrote: Show nested quote + On October 22 2011 07:55 MrSexington wrote: So... ...No moving out with Zerg until Spire tech finishes? Gotcha. >_< ![]() Wowwwwww There's no Carriers either... | ||
GogoKodo
Canada1785 Posts
This reminds me so much of when they patched the Phoenix to have moving shot and everyone got their panties in a bunch. Mutalisk 100% useless! Phoenix will never get hit! Phoenix obviously OP! People need to calm down and wait to play the game. | ||
midoriiro
United States20 Posts
On October 22 2011 07:06 ayaz2810 wrote: Show nested quote + On October 22 2011 07:05 midoriiro wrote: hmm... 1. use bio and kite enemy army to nearby Shredder 2. hop in medivac 3. ??? 4 profit! But if the medivac is near the shredder, will it operate? You might have to load up and move away. That would make the whole strat hard to pull off. ahh...I thought it was only talking about ground units =/ *adds shredder to the avoid pile* I don't see why they needed a new unit to help hold ground, they have siege tanks lol. They define that role. And Bunkers! Its not like terran get screwed all the time being harassed, they have medivacs; they are either the ones doing the dropping or the ones easiest to hold it off. Maybe the shredder was a way to "monitor/prevent harassment when going this new mech route with warhounds and battle-hellions. Even then it shouldn't be a static defense... I dunno I just can't the use of it =/ | ||
willyallthewei
United States265 Posts
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Whitewing
United States7483 Posts
On October 22 2011 07:57 CeriseCherries wrote: Ok... seriously battle hellion... just call it a firebat and done... sigh... I STILL cant get over the Tempest instead of Carrier... >: It's very intentional that it's a mech unit, it's going to make mech vs. protoss much more viable, as they'll annihilate chargelots. | ||
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