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On October 22 2011 07:57 LoneWolf.Alpha- wrote:Show nested quote +On October 22 2011 07:30 FeUerFlieGe wrote:On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5
seriously, it's incredible how stupid some of you are Technically we have mobile detection at t1 with a evo chamber =) how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1. Because you have to burrow them. Which makes them easily dodged. And getting creep all the way up to your opponent if laughable in the early/mid game
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On October 22 2011 07:57 LoneWolf.Alpha- wrote:Show nested quote +On October 22 2011 07:30 FeUerFlieGe wrote:On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5
seriously, it's incredible how stupid some of you are Technically we have mobile detection at t1 with a evo chamber =) how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1. Because they don't detect when they unburrow...
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+ Show Spoiler +
Crowd jokes at the min when a guy asked if you can steal workers with the replicant. Answer was yes, and you can have them build CC's, then OC's and then have mules. Protoss with mules caused quite the lulz.
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On October 22 2011 07:55 cannavaro wrote:Show nested quote +On October 22 2011 07:50 Jayjay54 wrote:On October 22 2011 07:46 cannavaro wrote:Just curious when you're talking about t2,5 mobile zerg detection: According to this here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868"- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting." So, nothing's changed to before? Well, changelings are probably gone. wow. again. wow. the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure. Right, it's totally impossible to make the pseudo dark swarm&pulling stuff an upgrade and Blizzard will leave zergs in their base with their sporecrawlers until spire finishes.
it's HIGHLY unlikely. there is not a single unit morphed from a lava which does not require a certain building other than the main (drone and ov exception obv). so you suggest that it is build within the lair now? where is it upgraded?
I'm really certain it is spire.
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On October 22 2011 07:57 LoneWolf.Alpha- wrote:Show nested quote +On October 22 2011 07:30 FeUerFlieGe wrote:On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5
seriously, it's incredible how stupid some of you are Technically we have mobile detection at t1 with a evo chamber =) how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1.
You need to burrow them for the detection which takes 6 seconds during which the cloaked units simply leave or kill your Spore. Additionally you can't spread creep anywhere quickly until T2 by which point you currently have Overseer's and will in future have Viper's anywhere so there's no reason to then either.
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On October 22 2011 07:56 Whitewing wrote:Show nested quote +On October 22 2011 07:47 Doc Daneeka wrote: the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good?
rhetorical questions of course, we won't know till beta. I think the tempest is going to be very interesting, and extremely useful to mix in with a late game colossus ball. It has an aoe attack vs. air, which means it's good vs. mutas, and it has a lot of hp I'm sure, which means it'd be great to fight vikings and tank for the colossus during a big engagement. It also has a big damage single target attack vs. ground, which might make it great for taking out things like the new thor, siege tanks, or for hitting undefended bases and then mass recalling them.
Thing is, with that unit in the game, what's the point of the Void Ray or Phoenix except as a stepping-stone to that unit? It seems like it merges the best parts of both, with the exception of the Phoenix's speed. Seems like the effects should be the other way around. Big laser for things like Cattlebruisers, and anti-Light AOE for Marine/Hydra balls.
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Time to switch to Terran/Zerg.
With Terran's new unit hellhound combined in that stupidly strong 1/1/1 push, it would be impossible for protoss to do anything now. Especially when Terrans does not get a single unit removed.
With Zerg's new spellcaster Viper, Having strong units such as Archons and Colossi would never work. Rely on heavy zealot/stalker you say? Watch out for those MOVING baneling landmines.
What does protoss really get? A way to deal with mutas is very welcome, but that is not the primary concern for Protoss users fighting against timing pushes. Even if Blizzard thinks 1/1/1 is OP, they outright can't do anything about it. Worse still, the are giving Terran new units to mass and peel us Protoss alive. Why so much anti-air for Terran? This new massable unit is what a Marine is. Extremely powerful against all air. Giving us 300/300 anti-air capital ships to drive them into hellhound/marine packs? Man. These units.
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On October 22 2011 07:57 LoneWolf.Alpha- wrote:Show nested quote +On October 22 2011 07:30 FeUerFlieGe wrote:On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5
seriously, it's incredible how stupid some of you are Technically we have mobile detection at t1 with a evo chamber =) how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1. because unburrowed don't detect bro
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United States7483 Posts
On October 22 2011 07:58 willyallthewei wrote: If that arc shield or whatever the heck it is works as intended, I wonder if toss can now 15 nexus --> 17 gateway without ever getting the forge? you can just use the arc to hold off early zergling timings. This might even work vs. terran.
Arc shield is weak, and requires gateway tech to cast. It's just a little bit of extra defense to help defend early game timings, but it hits about as hard as an unstimmed, unupgraded marine. You're not going to defend lings with just this spell, but might hold off attacks with a few of them cast at the same time in a close fight when you otherwise might have lost.
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On October 22 2011 07:49 XRaDiiX wrote:Show nested quote +On October 22 2011 07:47 Amlitzer wrote: I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays... Two Words Buddy Mass Recall So what if you can mass recall? If your army is straight up better than the Toss's, which it should be with these changes, then mass recall does nothing but delay the game a bit longer as the Toss tries to hang on for a few more min.
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-Hydra speed upgrade is also on hive
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Okay honestly, after reading through everything....
This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!
The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???
This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.
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I do kinda look forward to how TvP will be like in HotS. With Blizzard talking about nerfing emp and with the new units, seems like mech will become stronger in TvP.
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David Kim saying copying SCV and making orbital with oracle is scary because of mule. #hilarious #blizzcon
Lol, that is quite hilarious.
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I hope that pull spell will be balanced a bit more..the example shown in that trailer looks absolutely retarded.
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On October 22 2011 08:00 HaruRH wrote: Time to switch to Terran/Zerg.
With Terran's new unit hellhound combined in that stupidly strong 1/1/1 push, it would be impossible for protoss to do anything now. Especially when Terrans does not get a single unit removed.
With Zerg's new spellcaster Viper, Having strong units such as Archons and Colossi would never work. Rely on heavy zealot/stalker you say? Watch out for those MOVING baneling landmines.
What does protoss really get? A way to deal with mutas is very welcome, but that is not the primary concern for Protoss users fighting against timing pushes. Even if Blizzard thinks 1/1/1 is OP, they outright can't do anything about it. Worse still, the are giving Terran new units to mass and peel us Protoss alive. Why so much anti-air for Terran? This new massable unit is what a Marine is. Extremely powerful against all air. Giving us 300/300 anti-air capital ships to drive them into hellhound/marine packs? Man. These units. All this is going to change when the game's released, don't worry.
Remember when photon cannons could move? Remember when motherships were actually ridiculously OP? Same deal, things will get nerfed and replaced. No point worrying about it until the game's actually released.
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The Viper Dark swarm thingy sound way worse than people are imaging it. It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily ) But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo.
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What the fuck is going on, this shit is crazy BUT THAT TRAILER LOOKS AMAZING!
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This is fucking depressing.
The questions being asked....... ultimate facepalm.
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