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Active: 1966 users

New HotS Units/Abilities in Blizzcon - Page 201

Forum Index > SC2 General
Post a Reply
Prev 1 199 200 201 202 203 378 Next
scaban84
Profile Joined August 2010
United States1080 Posts
October 21 2011 22:59 GMT
#4001
On October 22 2011 07:57 LoneWolf.Alpha- wrote:
Show nested quote +
On October 22 2011 07:30 FeUerFlieGe wrote:
On October 22 2011 07:27 TutsiRebel wrote:
ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5

seriously, it's incredible how stupid some of you are


Technically we have mobile detection at t1 with a evo chamber =)


how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1.

Because you have to burrow them. Which makes them easily dodged. And getting creep all the way up to your opponent if laughable in the early/mid game
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
arsenic
Profile Joined January 2009
United States163 Posts
October 21 2011 22:59 GMT
#4002
On October 22 2011 07:57 LoneWolf.Alpha- wrote:
Show nested quote +
On October 22 2011 07:30 FeUerFlieGe wrote:
On October 22 2011 07:27 TutsiRebel wrote:
ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5

seriously, it's incredible how stupid some of you are


Technically we have mobile detection at t1 with a evo chamber =)


how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1.

Because they don't detect when they unburrow...
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2011-10-21 23:00:11
October 21 2011 22:59 GMT
#4003
+ Show Spoiler +
[image loading]


Crowd jokes at the min when a guy asked if you can steal workers with the replicant. Answer was yes, and you can have them build CC's, then OC's and then have mules. Protoss with mules caused quite the lulz.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:59 GMT
#4004
On October 22 2011 07:55 cannavaro wrote:
Show nested quote +
On October 22 2011 07:50 Jayjay54 wrote:
On October 22 2011 07:46 cannavaro wrote:
Just curious when you're talking about t2,5 mobile zerg detection:
According to this here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868

"- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting."

So, nothing's changed to before? Well, changelings are probably gone.



wow. again. wow.

the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure.


Right, it's totally impossible to make the pseudo dark swarm&pulling stuff an upgrade and Blizzard will leave zergs in their base with their sporecrawlers until spire finishes.


it's HIGHLY unlikely. there is not a single unit morphed from a lava which does not require a certain building other than the main (drone and ov exception obv). so you suggest that it is build within the lair now? where is it upgraded?

I'm really certain it is spire.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 21 2011 22:59 GMT
#4005
On October 22 2011 07:57 LoneWolf.Alpha- wrote:
Show nested quote +
On October 22 2011 07:30 FeUerFlieGe wrote:
On October 22 2011 07:27 TutsiRebel wrote:
ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5

seriously, it's incredible how stupid some of you are


Technically we have mobile detection at t1 with a evo chamber =)


how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1.


You need to burrow them for the detection which takes 6 seconds during which the cloaked units simply leave or kill your Spore. Additionally you can't spread creep anywhere quickly until T2 by which point you currently have Overseer's and will in future have Viper's anywhere so there's no reason to then either.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 23:00:38
October 21 2011 22:59 GMT
#4006
On October 22 2011 07:56 Whitewing wrote:
Show nested quote +
On October 22 2011 07:47 Doc Daneeka wrote:
the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good?

rhetorical questions of course, we won't know till beta.


I think the tempest is going to be very interesting, and extremely useful to mix in with a late game colossus ball. It has an aoe attack vs. air, which means it's good vs. mutas, and it has a lot of hp I'm sure, which means it'd be great to fight vikings and tank for the colossus during a big engagement. It also has a big damage single target attack vs. ground, which might make it great for taking out things like the new thor, siege tanks, or for hitting undefended bases and then mass recalling them.


Thing is, with that unit in the game, what's the point of the Void Ray or Phoenix except as a stepping-stone to that unit? It seems like it merges the best parts of both, with the exception of the Phoenix's speed. Seems like the effects should be the other way around. Big laser for things like Cattlebruisers, and anti-Light AOE for Marine/Hydra balls.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 21 2011 23:00 GMT
#4007
No mothership fml
FOOTBALL
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
October 21 2011 23:00 GMT
#4008
Time to switch to Terran/Zerg.

With Terran's new unit hellhound combined in that stupidly strong 1/1/1 push, it would be impossible for protoss to do anything now. Especially when Terrans does not get a single unit removed.

With Zerg's new spellcaster Viper, Having strong units such as Archons and Colossi would never work. Rely on heavy zealot/stalker you say? Watch out for those MOVING baneling landmines.

What does protoss really get? A way to deal with mutas is very welcome, but that is not the primary concern for Protoss users fighting against timing pushes. Even if Blizzard thinks 1/1/1 is OP, they outright can't do anything about it. Worse still, the are giving Terran new units to mass and peel us Protoss alive. Why so much anti-air for Terran? This new massable unit is what a Marine is. Extremely powerful against all air. Giving us 300/300 anti-air capital ships to drive them into hellhound/marine packs? Man. These units.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:00 GMT
#4009
On October 22 2011 07:57 LoneWolf.Alpha- wrote:
Show nested quote +
On October 22 2011 07:30 FeUerFlieGe wrote:
On October 22 2011 07:27 TutsiRebel wrote:
ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5

seriously, it's incredible how stupid some of you are


Technically we have mobile detection at t1 with a evo chamber =)


how come zerg don't use unburrowed spore crawlers more often as mobile detection? with creep spread, they walk as fast as queens, and they are cheap tier1.

because unburrowed don't detect bro
''Special Tactics since 1998'' - WhiteRa
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:00 GMT
#4010
On October 22 2011 07:58 willyallthewei wrote:
If that arc shield or whatever the heck it is works as intended, I wonder if toss can now 15 nexus --> 17 gateway without ever getting the forge? you can just use the arc to hold off early zergling timings. This might even work vs. terran.


Arc shield is weak, and requires gateway tech to cast. It's just a little bit of extra defense to help defend early game timings, but it hits about as hard as an unstimmed, unupgraded marine. You're not going to defend lings with just this spell, but might hold off attacks with a few of them cast at the same time in a close fight when you otherwise might have lost.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Amlitzer
Profile Joined August 2010
United States471 Posts
October 21 2011 23:00 GMT
#4011
On October 22 2011 07:49 XRaDiiX wrote:
Show nested quote +
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...



Two Words Buddy Mass Recall

So what if you can mass recall? If your army is straight up better than the Toss's, which it should be with these changes, then mass recall does nothing but delay the game a bit longer as the Toss tries to hang on for a few more min.
"Not even justice, I want to get truth!"
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 23:00 GMT
#4012
-Hydra speed upgrade is also on hive


:|
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2011 23:00 GMT
#4013
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Enki
Profile Blog Joined January 2007
United States2548 Posts
October 21 2011 23:01 GMT
#4014
I do kinda look forward to how TvP will be like in HotS. With Blizzard talking about nerfing emp and with the new units, seems like mech will become stronger in TvP.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 21 2011 23:01 GMT
#4015
David Kim saying copying SCV and making orbital with oracle is scary because of mule. #hilarious #blizzcon


Lol, that is quite hilarious.
Developer for http://mtgfiddle.com
JLew
Profile Joined February 2011
Canada353 Posts
October 21 2011 23:01 GMT
#4016
I hope that pull spell will be balanced a bit more..the example shown in that trailer looks absolutely retarded.
@Triumph_eSports . www.Triumph-eSports.com
babylon
Profile Blog Joined April 2011
8765 Posts
Last Edited: 2011-10-21 23:02:10
October 21 2011 23:02 GMT
#4017
On October 22 2011 08:00 HaruRH wrote:
Time to switch to Terran/Zerg.

With Terran's new unit hellhound combined in that stupidly strong 1/1/1 push, it would be impossible for protoss to do anything now. Especially when Terrans does not get a single unit removed.

With Zerg's new spellcaster Viper, Having strong units such as Archons and Colossi would never work. Rely on heavy zealot/stalker you say? Watch out for those MOVING baneling landmines.

What does protoss really get? A way to deal with mutas is very welcome, but that is not the primary concern for Protoss users fighting against timing pushes. Even if Blizzard thinks 1/1/1 is OP, they outright can't do anything about it. Worse still, the are giving Terran new units to mass and peel us Protoss alive. Why so much anti-air for Terran? This new massable unit is what a Marine is. Extremely powerful against all air. Giving us 300/300 anti-air capital ships to drive them into hellhound/marine packs? Man. These units.

All this is going to change when the game's released, don't worry.

Remember when photon cannons could move? Remember when motherships were actually ridiculously OP? Same deal, things will get nerfed and replaced. No point worrying about it until the game's actually released.
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 23:02 GMT
#4018
The Viper Dark swarm thingy sound way worse than people are imaging it.
It's basicly a very small ( size of fungal ) aoe , unit inside get their range reduce to 1 ( so usefull against tank who can't move out easily )
But if you spread your tank a bit, it won't be a problem, i don't see his spell at less than 75 energy and Viper won't be massed so it will be fine imo.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 21 2011 23:02 GMT
#4019
What the fuck is going on, this shit is crazy BUT THAT TRAILER LOOKS AMAZING!
Trusty
Profile Joined July 2010
New Zealand520 Posts
October 21 2011 23:02 GMT
#4020
This is fucking depressing.

The questions being asked....... ultimate facepalm.
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