• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:43
CET 10:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

New HotS Units/Abilities in Blizzcon - Page 207

Forum Index > SC2 General
Post a Reply
Prev 1 205 206 207 208 209 378 Next
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-21 23:15:37
October 21 2011 23:15 GMT
#4121
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


On hive tech. And it's an upgrade.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
Last Edited: 2011-10-21 23:15:46
October 21 2011 23:15 GMT
#4122
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


Yeah with a Hive Tech upgrade. >.>

Edit: Ninja'd.
LiquidSnute // Zai //
genius_man16
Profile Joined February 2011
United States749 Posts
October 21 2011 23:15 GMT
#4123
My initial reaction was that a lot of this stuff seems really OP (although the terran stuff is kinda stupid, but time will tell) but then I remembered that a lot of the stuff in BW was OP too, but since every race had it's "OP" stuff it balanced out in a weird, yet epic way.

Perhaps we are on our way to something similar? I have huge doubts, but who knows.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:15 GMT
#4124
On October 22 2011 08:14 ZeromuS wrote:
Show nested quote +
On October 22 2011 08:13 SnowK wrote:
On October 22 2011 08:11 Phaded wrote:
On October 22 2011 08:09 TroubL wrote:
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?

Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp


Was there a setup time (like Lurkers) for them?


Oh are you serious, 4 range RADIUS? -.- whats the damage output?


20 damage per tick, like double that of a storm. They're easy to outrange, they're mostly for base defense vs. melee units like lings while the rest of your army is abroad. It'll make ZvT harder no doubt, but they won't be all that useful in TvT or PvT.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2011-10-21 23:16:12
October 21 2011 23:15 GMT
#4125
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


You only need Lair. Not spire
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 23:16 GMT
#4126
On October 22 2011 08:14 TroubL wrote:
Show nested quote +
On October 22 2011 08:13 lowercase wrote:
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


50/150 ? i heard something like 200 gas


200gas - 50 gas (overseer) = how much the cost more than the overseer = 150

?
Twitter: @zhurai | Site: http://zhurai.com
midoriiro
Profile Joined February 2011
United States20 Posts
October 21 2011 23:16 GMT
#4127
On October 22 2011 08:04 dae wrote:
Show nested quote +
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


Overseer is gone brah
Why do you 7?
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 23:16 GMT
#4128
On October 22 2011 08:11 Qikz wrote:
Show nested quote +
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?


I think it works like the spidermine. It forces the enemy to kill it or take damage, which gives your mech chance to move to get into a better position.


Yeah but.. Spidermine were free from a 75 mineral unit..
Shredder seems expensive :/

I don't think i would make the trade of using a lot of ressource to put a shredder somewhere just because " hey i can redeploy during the time protoss kill it ! "
" I'm not gonna fight you. I'm gonna kick your ass ! "
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:17:45
October 21 2011 23:16 GMT
#4129
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


So Zerg is Forced to get Evo Chambers/Spores/Spires Every Game now Vs all races too

In Case they have Dt's /Cloaked banshees/New Zerg Cloaked Unit

Everyone need to talk about this Problem Issue right now

The DT Banshee Cheesers are Foaming at the Mouths.

Never GG MKP | IdrA
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 21 2011 23:16 GMT
#4130
On October 22 2011 08:09 Shikyo wrote:
Show nested quote +
On October 22 2011 08:08 TroubL wrote:
On October 22 2011 08:05 Shikyo wrote:
On October 22 2011 08:04 TroubL wrote:
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.

reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already

Huh? I meant brood war as in the best expansion in history, not brood war as in exact same changes...

got it but still don't be so judgy till it's beta

Yeah of course I'm just going by the information provided, I'm absolutely certain they're going to axe quite a bit of this as most of it is just ridiculous.

axe the thor completely and im willing to see how this turns out
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:16 GMT
#4131
On October 22 2011 08:15 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:13 nitdkim wrote:
AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place.



I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down.

marines with aoe would be dream come true
''Special Tactics since 1998'' - WhiteRa
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:16 GMT
#4132
On October 22 2011 08:13 Shikyo wrote:
Show nested quote +
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?

To me, seems to be: chokepoint / mineral control, expansion blocking, harrass.

So basically it's a hellion


Looks like it's going to be freaking amazing at stopping ling runbys, among other things. Shredder drops are going to be hilarious.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:16 GMT
#4133
On October 22 2011 08:13 lowercase wrote:
Show nested quote +
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


again. and again (but for the last time now). zerg is not gonna get a 100% nice casterunit just by lair tech. that's just not gonna happen. it will require spire. which IS LAIR TECH!!!111oneone
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 23:17 GMT
#4134
--- Nuked ---
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 21 2011 23:17 GMT
#4135
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


Maybe overlords will get to see invisible at lair tech or something, similar to how they gain the creep poop ability. They didn't say that the Viper will be zerg mobile detection, they just said that the overseer is cut.
beep beep boop
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
October 21 2011 23:17 GMT
#4136
On October 22 2011 08:16 TroubL wrote:
Show nested quote +
On October 22 2011 08:15 ayaz2810 wrote:
On October 22 2011 08:13 nitdkim wrote:
AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place.



I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down.

marines with aoe would be dream come true


Nope. Nope. Nope. Nope. Do not want.
LiquidSnute // Zai //
springtree
Profile Joined August 2010
74 Posts
October 21 2011 23:17 GMT
#4137
On October 22 2011 08:13 lowercase wrote:
You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


Was this mentioned in the panel or something? I've heard nothing of where the Viper comes out and half the people say it's out of spire and half say it's out of lair.
斗 シ ツ ♪ ♡
ZeromuS
Profile Blog Joined October 2010
Canada13391 Posts
October 21 2011 23:17 GMT
#4138
On October 22 2011 08:16 Whitewing wrote:
Show nested quote +
On October 22 2011 08:13 Shikyo wrote:
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?

To me, seems to be: chokepoint / mineral control, expansion blocking, harrass.

So basically it's a hellion


Looks like it's going to be freaking amazing at stopping ling runbys, among other things. Shredder drops are going to be hilarious.


So is the shredder a unit trained from the factory is it built by an scv? I missed the first 20 minutes of the panel.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
babylon
Profile Blog Joined April 2011
8765 Posts
October 21 2011 23:17 GMT
#4139
On October 22 2011 08:15 SnowK wrote:
Show nested quote +
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


On hive tech. And it's an upgrade.

Oh fuck, hydra speed is on hive?

Nvm my race-switching then. Sticking with Terran. =/
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:17 GMT
#4140
On October 22 2011 08:16 zhurai wrote:
Show nested quote +
On October 22 2011 08:14 TroubL wrote:
On October 22 2011 08:13 lowercase wrote:
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?

lol totally missed the more :D:D
actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


50/150 ? i heard something like 200 gas


200gas - 50 gas (overseer) = how much the cost more than the overseer = 150

?

''Special Tactics since 1998'' - WhiteRa
Prev 1 205 206 207 208 209 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 86
StarCraft: Brood War
Sea 3247
Rain 480
Jaedong 343
Larva 277
Hyun 231
Rush 228
Mong 201
Mini 178
ToSsGirL 111
Pusan 89
[ Show more ]
Sharp 89
910 69
Dewaltoss 64
Shuttle 63
Shinee 39
NotJumperer 21
GoRush 21
Mind 20
Yoon 19
JulyZerg 17
Bale 16
Free 11
ZerO 5
Dota 2
NeuroSwarm207
Fuzer 112
XcaliburYe43
League of Legends
C9.Mang0384
Counter-Strike
shoxiejesuss531
Heroes of the Storm
Khaldor116
Other Games
Liquid`RaSZi992
JimRising 427
Happy331
Mew2King232
KnowMe156
Sick53
febbydoto8
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick868
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH124
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1004
Upcoming Events
The PondCast
17m
HomeStory Cup
1d 2h
Korean StarCraft League
1d 17h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.