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New HotS Units/Abilities in Blizzcon - Page 207

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SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-21 23:15:37
October 21 2011 23:15 GMT
#4121
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


On hive tech. And it's an upgrade.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
Last Edited: 2011-10-21 23:15:46
October 21 2011 23:15 GMT
#4122
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


Yeah with a Hive Tech upgrade. >.>

Edit: Ninja'd.
LiquidSnute // Zai //
genius_man16
Profile Joined February 2011
United States749 Posts
October 21 2011 23:15 GMT
#4123
My initial reaction was that a lot of this stuff seems really OP (although the terran stuff is kinda stupid, but time will tell) but then I remembered that a lot of the stuff in BW was OP too, but since every race had it's "OP" stuff it balanced out in a weird, yet epic way.

Perhaps we are on our way to something similar? I have huge doubts, but who knows.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:15 GMT
#4124
On October 22 2011 08:14 ZeromuS wrote:
Show nested quote +
On October 22 2011 08:13 SnowK wrote:
On October 22 2011 08:11 Phaded wrote:
On October 22 2011 08:09 TroubL wrote:
On October 22 2011 08:08 Phaded wrote:
Shredder damage like psi storm, doesn't stack. Can be repaired. Deactivates with allies units. Deactivates with friendly workers

what is range of Shredder? i mean spread?

Looked like 4 range radius. Bigger than psi storm. 2 of them covered a large wide ramp


Was there a setup time (like Lurkers) for them?


Oh are you serious, 4 range RADIUS? -.- whats the damage output?


20 damage per tick, like double that of a storm. They're easy to outrange, they're mostly for base defense vs. melee units like lings while the rest of your army is abroad. It'll make ZvT harder no doubt, but they won't be all that useful in TvT or PvT.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2011-10-21 23:16:12
October 21 2011 23:15 GMT
#4125
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


You only need Lair. Not spire
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 21 2011 23:16 GMT
#4126
On October 22 2011 08:14 TroubL wrote:
Show nested quote +
On October 22 2011 08:13 lowercase wrote:
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


50/150 ? i heard something like 200 gas


200gas - 50 gas (overseer) = how much the cost more than the overseer = 150

?
Twitter: @zhurai | Site: http://zhurai.com
midoriiro
Profile Joined February 2011
United States20 Posts
October 21 2011 23:16 GMT
#4127
On October 22 2011 08:04 dae wrote:
Show nested quote +
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


Overseer is gone brah
Why do you 7?
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 23:16 GMT
#4128
On October 22 2011 08:11 Qikz wrote:
Show nested quote +
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?


I think it works like the spidermine. It forces the enemy to kill it or take damage, which gives your mech chance to move to get into a better position.


Yeah but.. Spidermine were free from a 75 mineral unit..
Shredder seems expensive :/

I don't think i would make the trade of using a lot of ressource to put a shredder somewhere just because " hey i can redeploy during the time protoss kill it ! "
" I'm not gonna fight you. I'm gonna kick your ass ! "
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:17:45
October 21 2011 23:16 GMT
#4129
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


So Zerg is Forced to get Evo Chambers/Spores/Spires Every Game now Vs all races too

In Case they have Dt's /Cloaked banshees/New Zerg Cloaked Unit

Everyone need to talk about this Problem Issue right now

The DT Banshee Cheesers are Foaming at the Mouths.

Never GG MKP | IdrA
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 21 2011 23:16 GMT
#4130
On October 22 2011 08:09 Shikyo wrote:
Show nested quote +
On October 22 2011 08:08 TroubL wrote:
On October 22 2011 08:05 Shikyo wrote:
On October 22 2011 08:04 TroubL wrote:
On October 22 2011 08:00 Shikyo wrote:
Okay honestly, after reading through everything....


This is a complete flop. What the hell, Protoss units are useless and the mass recall is so broken they'll need to remove it anyway, Terran units are really boring and uninteresting, WTF reaper is a medic now? Okay I guess they have minithors now... wtf, Terran was already too mecha transformers and now it's even worse!

The Zerg units seem decent but this also means that Zergs now need to SPAM spores just to defend from banshees and is that "lurker" a joke, it attacks every 15 seconds???


This is going to be the most horrible expansion I've ever seen, anyone who was expecting another Brood War is surely going to be disappointed.

reaper a medic? it just regens too mecha transformers? like one unti more plus one viking? its not a lurker and deosn't need to be one. Why would you wanted new BW you had one already

Huh? I meant brood war as in the best expansion in history, not brood war as in exact same changes...

got it but still don't be so judgy till it's beta

Yeah of course I'm just going by the information provided, I'm absolutely certain they're going to axe quite a bit of this as most of it is just ridiculous.

axe the thor completely and im willing to see how this turns out
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:16 GMT
#4131
On October 22 2011 08:15 ayaz2810 wrote:
Show nested quote +
On October 22 2011 08:13 nitdkim wrote:
AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place.



I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down.

marines with aoe would be dream come true
''Special Tactics since 1998'' - WhiteRa
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:16 GMT
#4132
On October 22 2011 08:13 Shikyo wrote:
Show nested quote +
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?

To me, seems to be: chokepoint / mineral control, expansion blocking, harrass.

So basically it's a hellion


Looks like it's going to be freaking amazing at stopping ling runbys, among other things. Shredder drops are going to be hilarious.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:16 GMT
#4133
On October 22 2011 08:13 lowercase wrote:
Show nested quote +
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


again. and again (but for the last time now). zerg is not gonna get a 100% nice casterunit just by lair tech. that's just not gonna happen. it will require spire. which IS LAIR TECH!!!111oneone
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 23:17 GMT
#4134
--- Nuked ---
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 21 2011 23:17 GMT
#4135
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


Maybe overlords will get to see invisible at lair tech or something, similar to how they gain the creep poop ability. They didn't say that the Viper will be zerg mobile detection, they just said that the overseer is cut.
beep beep boop
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
October 21 2011 23:17 GMT
#4136
On October 22 2011 08:16 TroubL wrote:
Show nested quote +
On October 22 2011 08:15 ayaz2810 wrote:
On October 22 2011 08:13 nitdkim wrote:
AOE this, AOE that... dude wtf. AOE is such a pain in the ass in this game due to the game engine in the first place.



I kind of agree to a point. Seems like every fuckin unit in the game is getting AOE at this point. Tone that shit down.

marines with aoe would be dream come true


Nope. Nope. Nope. Nope. Do not want.
LiquidSnute // Zai //
springtree
Profile Joined August 2010
74 Posts
October 21 2011 23:17 GMT
#4137
On October 22 2011 08:13 lowercase wrote:
You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


Was this mentioned in the panel or something? I've heard nothing of where the Viper comes out and half the people say it's out of spire and half say it's out of lair.
斗 シ ツ ♪ ♡
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
October 21 2011 23:17 GMT
#4138
On October 22 2011 08:16 Whitewing wrote:
Show nested quote +
On October 22 2011 08:13 Shikyo wrote:
On October 22 2011 08:10 Noocta wrote:
Can someone explain me what is the use of the Shredder ?
You put it alone at a point you don't want the ennemy to go ? Won't the ennemy just kill it lol ?

To me, seems to be: chokepoint / mineral control, expansion blocking, harrass.

So basically it's a hellion


Looks like it's going to be freaking amazing at stopping ling runbys, among other things. Shredder drops are going to be hilarious.


So is the shredder a unit trained from the factory is it built by an scv? I missed the first 20 minutes of the panel.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
babylon
Profile Blog Joined April 2011
8765 Posts
October 21 2011 23:17 GMT
#4139
On October 22 2011 08:15 SnowK wrote:
Show nested quote +
On October 22 2011 08:14 SkimGuy wrote:
I think we're all forgetting something...

Hydra speed increased.


On hive tech. And it's an upgrade.

Oh fuck, hydra speed is on hive?

Nvm my race-switching then. Sticking with Terran. =/
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 23:17 GMT
#4140
On October 22 2011 08:16 zhurai wrote:
Show nested quote +
On October 22 2011 08:14 TroubL wrote:
On October 22 2011 08:13 lowercase wrote:
On October 22 2011 08:10 XRaDiiX wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?

lol totally missed the more :D:D
actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game


And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.


This is a huge issue that everyone need to discuss right now ALL Zerg Forced to go SPIRE every Game now because you can't move out of your base without it

Its 100% true if you don't see your $U&@ing blind.

I know you DT Cloak Banshee Cheesers are foaming at the Mouths.


You guys are totally missing the point. The Viper is lair tech but does not require a spire. This is the same requirements as the overseer.

The only real problem I see is the cost: 50/150 more than an overseer.


50/150 ? i heard something like 200 gas


200gas - 50 gas (overseer) = how much the cost more than the overseer = 150

?

''Special Tactics since 1998'' - WhiteRa
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