New HotS Units/Abilities in Blizzcon - Page 192
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Heavenly
2172 Posts
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lowercase
Canada1047 Posts
I think he was quoted as saying "Starcraft 2? More like TerranCraft. I'll consider switching when it's balanced." | ||
Phaded
Australia579 Posts
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TroubL
Lithuania126 Posts
On October 22 2011 07:24 tsuxiit wrote: I haven't seen it specified anywhere, does a Viper require a spire or other tech structure? Or is the only requirement just a lair? Spire | ||
Noocta
France12578 Posts
On October 22 2011 07:25 Heavenly wrote: People might be missing the point on the Oracle. Sure it might not kill workers, but it does make things like zealot drops more effective because the biggest problem with zealot drops is that you can just run your workers away and take little damage. This locks them in place. It don't affect worker, it make bubbles on minerals so they can't be mined. | ||
Ayaz2810
United States2763 Posts
Model looks kinda shitty. I wonder if they were trying to make it look as little like the thor as possible. | ||
XRaDiiX
Canada1730 Posts
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eugalp
United States203 Posts
The Tempest is basically a very expensive BW Corsair with a mediocre ground attack. The Replicator is more expensive than almost all of units it can actually replicate. Seems very gimmicky to say the least. The Oracle is also weird. The scouting it gives you is not much more than what you would get from an observer. Entombing minerals sounds weak. The only useful ability is Phase Shift on Missile Turrets / Spores in combination with Phoenixes that can actually kill workers. I'm more excited about the new Nexus abilities than the units. :/ | ||
TutsiRebel
United States172 Posts
seriously, it's incredible how stupid some of you are | ||
blade55555
United States17423 Posts
Overlord in bw, now it was the overseer which an overlord morphs into now its a viper that can only give 1 unit then you have to make a whole new viper to get detection. DT's i'm having nightmares ![]() | ||
Cyro
United Kingdom20275 Posts
On October 22 2011 07:27 XRaDiiX wrote: The Game has Started Everyone go the Live Stream Tastosis Casting which game? | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 07:27 TutsiRebel wrote: ROFL @ people who think Zerg doesn't need mobile detection until tier 2.5 seriously, it's incredible how stupid some of you are So True... Zerg won't be able to move out until we get Vipers now i don't understand why they got rid of Overseer. | ||
Kaitlin
United States2958 Posts
On October 22 2011 07:17 Chemzoar wrote: Dude, Nexus in the middle of the map purely for recall would be awesome. Some interesting strats to be explored there! Wait. So, not only do we now have a purpose for macro Nexuses, but possibly Protoss could be more the macro race than Zerg, even. Put a Nexus everywhere and can defend as long as it has energy to recall units to defend. Not only does this give you lots of energy, unlimited gas potential, but it prevents your opponent from expanding there, obviously. I think with creative usage, Protoss so much more potential. They certainly made it the tech-y race. Let's see: 6 pool - Shut down with buildings that fight back. Cloaked Banshees - Countered 'en mass' by replicators. Terrans need to think twice about showing a Protoss a cloaked banshee. | ||
SnowK
United States245 Posts
On October 22 2011 07:25 Heavenly wrote: People might be missing the point on the Oracle. Sure it might not kill workers, but it does make things like zealot drops more effective because the biggest problem with zealot drops is that you can just run your workers away and take little damage. This locks them in place. Erm, no. Oracle does nothing to units. | ||
Amlitzer
United States471 Posts
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Cyro
United Kingdom20275 Posts
Yes, it only freezes mineral patches | ||
TroubL
Lithuania126 Posts
On October 22 2011 07:25 Heavenly wrote: People might be missing the point on the Oracle. Sure it might not kill workers, but it does make things like zealot drops more effective because the biggest problem with zealot drops/storm drops is that you can just run your workers away and take little damage. This locks them in place. but there're many other mineral fields you can target them which are not locked | ||
hugman
Sweden4644 Posts
On October 22 2011 07:11 willyallthewei wrote: Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed? Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them" Yeah it's not like being able to remove any Zerg tech structure from the game instantly could be game breakingly good... | ||
tsuxiit
1305 Posts
Source? If this is true it's pretty huge. | ||
tuho12345
4482 Posts
On October 22 2011 07:21 XRaDiiX wrote: Actually your the Bull Shitter. From Reddit Oracle Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades. You might wanna read this Buddy Prevent attacking = prevent scouting and see the cloak units? Cool story bro. | ||
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