• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:10
CET 04:10
KST 12:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
[GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Mexico's Drug War US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1559 users

New HotS Units/Abilities in Blizzcon - Page 191

Forum Index > SC2 General
Post a Reply
Prev 1 189 190 191 192 193 378 Next
tsuxiit
Profile Joined July 2010
1305 Posts
October 21 2011 22:22 GMT
#3801
Dark Swarm at lair tech...hydras are going to be viable in ZvT again.

AWWWWWWWWWWW YEAH
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2011-10-21 22:24:18
October 21 2011 22:22 GMT
#3802
On October 22 2011 07:15 anmolsinghmzn2009 wrote:
Show nested quote +
On October 22 2011 07:12 ayaz2810 wrote:
On October 22 2011 07:10 anmolsinghmzn2009 wrote:
OMG so excited for the new zerg units and abilities. HOTS can't come soon enough.



The ability that pulls units to your army is kind gay I think. Collosi will be neutralized pretty badly I would think. Then again, I haven't played. What the hell do I know?

Maybe u can't pull massive units? We shall see. But hell if u can immaterial make 10 vipers yeah!
They showed it working on massive units in the release trailer.

Also, it doesn't matter vs Terran because snipe and emp will still own any caster the other two races can think of.

Personally, I think it looks retarded and they'll remove it/tweak it heavily before release.
And the warhound looks terrible. It looks like goblin tech. Everything else looks good though.

ps. Sad for carriers. Why can't they leave them in the game and fleet beacon unlocks two units? It's still the most expensive tech building in the game.
ACrow
Profile Joined October 2011
Germany6583 Posts
October 21 2011 22:22 GMT
#3803
We can't say anything at all about balance, so I'm just gonna say that:
- I'm sad that the carrier is gone, it was kind of an iconic unit that drew me to to game with its scifi appeal (I'm terran, never played toss btw)
- the replicant seems to have a strange feeling - either it will go completeley unused when to expensive or will be very exploitable if too cheap. Again this is gut feeling, obviously it could be totally wrong, but I think from design perspective it will be very hard to get this unit right, there is not much space for a middle ground with this imo
Get off my lawn, young punks
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2011 22:22 GMT
#3804
during multiplayer panel David KIm just said EMP and 1/1/1 are both too strong
H2OSno
Profile Blog Joined March 2011
United States127 Posts
October 21 2011 22:22 GMT
#3805
I love many of these ideas, but some seem very hard to implement into gameplay, and many of the protoss and terran changes, IMHO, make the game much more complicated. I still dislike the idea of "hero" units, but I think the new zerg units are awesome.
When in doubt, scout.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:23 GMT
#3806
to all the guys screaming how useless the orcale is:
Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

a) grants vision of the buidling, u can track what opponent is doing.
b) disables AA, so entomb cannot be easliy shut down by missle turrets. with the right timing u can delay zerg units too.

sounds like actual good unit design to me
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
whoso
Profile Joined October 2010
Germany523 Posts
October 21 2011 22:23 GMT
#3807
1/1/1 is too strong for sure. emp? lol what a joke
delayed reflex
Profile Joined July 2010
Canada358 Posts
October 21 2011 22:23 GMT
#3808
Hmmm not sure what I think yet, most of the units leave an unpleasant taste in my mouth (except for the Viper "disruption swarm", the swarm host and to some extent the hellion transformer). I like the nexus changes, but I think it's rather sad that Blizzard decided to remove the mothership and carrier instead of fixing them (which wouldn't have been that hard). How will the tempest be useful at all? Air splash is good, but anti-light air doesn't make much sense - phoenixes already have a bonus to light, and the only light air unit that usually gets massed are mutas.

The single thor thing seems pretty dumb as well - the mothership wasn't the greatest but it at least had game-changing spells and could lead to some exciting events (Kiwikaki!!!) - bombardment just isn't a very interesting spell.

Given that they are adding only 2 units for zerg, why are they even removing the overseer? Just because it isn't that interesting doesn't mean that they should remove it - it fills a rather important niche in detection, particularly at the timing that it is at.

I guess time will tell whether these things work out but at this point I am hoping that there will be some major changes between now and release of HotS.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 22:23 GMT
#3809
On October 22 2011 07:21 XRaDiiX wrote:
Show nested quote +
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You're not going to have oracles out and DT's out before the zerg gets vipers out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
matiK23
Profile Joined May 2011
United States963 Posts
October 21 2011 22:23 GMT
#3810
Lol people are complaining about mass recalls while Terran can float buildings?

I am so so mad right now at this blizzcon. HoTS will be the biggest piece of watery steamy crap ever.
Without a paddle up shit creek.
iNotZerg
Profile Joined August 2011
United States16 Posts
October 21 2011 22:23 GMT
#3811
On October 22 2011 07:07 XRaDiiX wrote:
Show nested quote +
On October 22 2011 07:04 iNotZerg wrote:
Viper is not a spire unit. It's lair tech. Probably expensive too.
Viper does not provide detection, but instead plants a parasite on a friendly unit so it provides protection. As of right now, you can just give a friendly overlord the detection ability and be done with it, or a drone, or queen.
The whole dark swarm thing, Its more of a reverse disruption web. Would probably make Hydras with their buff somewhat useful now.
Viper's tongue ability cost 100 mana as of right now. I guess you Protoss players will have to work on that using recall, or protective forcefields, or hallucinations to bait zerg players into grabbing the wrong colossi. Im expecting more Ghost with emp/snipe against zerg now.

Burrowed movable banelings probably move very slow. Enough time to just walk away...Granted you have a raven/obs. By zerg tier 3, you should have at least 1 raven.

Now the ultra charge is op.



Well said except for the Last Part. How do you know Viper doesn't Require Spire?



Well...part, was more of me having wishful thinking. Spire comes out wayyyyy too late for banshee/dts. I would be fine with say...hydra den or infestation pit, but not spire. Either way, its def not going to be cheap. I can almost guarantee that you wont see a ton of vipers on the field, granted our high gas cost. Banelings, hydras, infestors, mutas, ultras.

I don't see much of a problem with the vipers yet. The protoss oracle can just phase the tech out, for however long to prevent the zergs from building it. If the viper comes out of spire tech, the solution to that will be the oracle. If it comes out of say hydra den, or pit, sentries with hallucinations will be the counter.

Ultra charge ability...is def op. Imagine if you will, having a meat shield charge into your tank/marine formation, doing dmg to tanks and splash dmg on marines, while the rest of your army comes in. It draws marine fire. Against toss, it can def help break defensive force fields or charge into photon cannons, again drawing fire away from the rest of your army.
koppik
Profile Joined April 2010
United States676 Posts
October 21 2011 22:23 GMT
#3812
— but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.
Well, that makes the shredder sound a lot better. I assume it was just ground.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
October 21 2011 22:23 GMT
#3813
1 corruptor + neural parasite on a probe... I'M A GENIUS
gulden
Profile Joined July 2010
Germany205 Posts
October 21 2011 22:23 GMT
#3814
On October 22 2011 07:19 JamesJohansen wrote:
http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/ Very thorough article on changes, consider adding it to OP. Clears up a lot of questions

Edit: Oops, someone beat me to it

thanks, thats really good!
terran0330
Profile Joined November 2010
New Zealand106 Posts
October 21 2011 22:24 GMT
#3815
I like the changes so far, from my point of view

Protoss: WIll be expensive but very cost effective with its units
Zerg: Will definitely get the swarming feeling back, the OH SHIT kinda feeling when you fight a zerg
and terran: They will just be in the middle somewhere.

Good changes, I cant wait to see how it turns out.
Brotoss FTW
Chemzoar
Profile Joined March 2011
United States14 Posts
October 21 2011 22:24 GMT
#3816
On October 22 2011 07:21 Whitewing wrote:
Show nested quote +
On October 22 2011 07:19 tehemperorer wrote:
On October 22 2011 07:17 Chemzoar wrote:
On October 22 2011 07:15 Andytaker wrote:
On October 22 2011 07:13 Kaitlin wrote:
Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.


Sounds pretty Imbalanced in lategame, you just send 10 Voidrays to snipe hatcherys or other buildings while camping at a Nexus in the middle of the map with your whole army^^



Dude, Nexus in the middle of the map purely for recall would be awesome. Some interesting strats to be explored there!

Are you serious or just batshit crazy?


I guess he didn't stop to think about how long it takes to build a nexus for 400 minerals somewhere, and let it accumulate 75 energy, and not have it die.


Well, I am pretty crazy. ;D But why not for super late game? Lots of times toss has tons of extra money. Why not dump some of that into extra nexii for added mobility? Sort of like terran makes defensive PF late game, you could have an extra nexus or two in key locations.
TheDraken
Profile Joined July 2011
United States640 Posts
October 21 2011 22:24 GMT
#3817
Really blizz?
Mechwarrior 4:
[image loading]
HOTS:
[image loading]
fast food. y u no make me fast? <( ಠ益ಠ <)
tsuxiit
Profile Joined July 2010
1305 Posts
October 21 2011 22:24 GMT
#3818
I haven't seen it specified anywhere, does a Viper require a spire or other tech structure? Or is the only requirement just a lair?
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:25 GMT
#3819
On October 22 2011 07:21 smitty5569 wrote:
replicant = mind control that can't target massive units and has to be in melee range... sounds kinda fail ...
Oracle = Good scouting unit that can temp stop mining. I'd prefer a unit that can actually kill workers and temp prevent mining by forcing the workers to run away, a unit like a hellion or a mutalisk.
Tempest = It requires the fleet beacon so I'm betting it's going to be expensive like the carrier and never get used.

And the Viper sounds OP. Protoss relies on power like colossi, archons and so on because gateway units are trash. And now the viper can pull those power units to the front to instantly be killed.

Kinda disappointed as a Protoss unit.


replicant is wrong, it can turn into anything it sees (non-massive)
''Special Tactics since 1998'' - WhiteRa
syllogism
Profile Joined September 2010
Finland5948 Posts
October 21 2011 22:25 GMT
#3820
On October 22 2011 07:24 TheDraken wrote:
Really blizz?
Mechwarrior 4:
[image loading]
HOTS:
[image loading]

Looks like every mech walker ever
Prev 1 189 190 191 192 193 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 100
NeuroSwarm 87
ProTech29
PiLiPiLi 21
StarCraft: Brood War
NaDa 58
Icarus 4
Dota 2
monkeys_forever452
LuMiX1
League of Legends
JimRising 543
Counter-Strike
taco 1065
Super Smash Bros
hungrybox345
C9.Mang0282
Other Games
summit1g11428
ViBE60
WinterStarcraft50
RuFF_SC233
Organizations
Other Games
gamesdonequick2157
ComeBackTV 89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 185
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 51
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5309
• Lourlo705
Other Games
• Scarra1803
Upcoming Events
CranKy Ducklings
6h 50m
RSL Revival
6h 50m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
8h 50m
uThermal 2v2 Circuit
13h 50m
BSL
16h 50m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 8h
Patches Events
1d 13h
BSL
1d 16h
[ Show More ]
Replay Cast
1d 20h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.