• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:19
CEST 18:19
KST 01:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20266Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BW General Discussion GG Lan Fest Sofia, Bulgaria [this November] Fantasy returning? Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Biografia
Playlenda
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10341 users

New HotS Units/Abilities in Blizzcon - Page 189

Forum Index > SC2 General
Post a Reply
Prev 1 187 188 189 190 191 378 Next
cbueno
Profile Joined November 2008
Ireland76 Posts
Last Edited: 2011-10-21 22:14:32
October 21 2011 22:14 GMT
#3761
OK ladies and gents...I am calling it right now....
The Heart of the Swarm is the patch where Zerg are gonna rule the nest in almost every competitions !
The game of starcraft 2 will no longer be called terrancraft but ZergCraft!
You have been warned, and this is no joke =(
Termit
Profile Joined December 2010
Sweden3466 Posts
October 21 2011 22:14 GMT
#3762
On October 22 2011 07:09 PredY wrote:
i hoped we could of gotten like spider mines on the reaper or raven t_t

I would have been okay with the Hellion driver tossing out spide mines with his hands!
( ̄。 ̄)~zzz ◕ ◡ ◕
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 21 2011 22:14 GMT
#3763
On October 22 2011 07:07 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?

Same build time like right now. Why would be it matter? Stop whining please.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
Last Edited: 2011-10-21 22:17:33
October 21 2011 22:14 GMT
#3764
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

Replicator: "we ran out of good ideas, here's a ball that copies other units, lets make it 200 gas so that its literally more expensive than any unit it can copy"

Mass Recall: "Toss can't put pressure on Zerg, here, now you don't have to suicide your army to take down a third a hatch, oh wait, we're totally removing this by release, sorry folks!"

Tempest: Yes, toss players, you can have your corsair back, it will only cost you 300/300 and a fleet beacon, and build at the same speed as Collossi, don't you love us? - signed, Blizzard.

Seriously, if the Oracle has detection, then okay, if not, then I really HAVE to wonder if the developers have some type of subliminal hate for the protoss race. Just take them out of the game, seriously, like Bisu said, SC2 toss is pointless, just axe it from the game if you are going to neuter them like this.




You made me laugh so loud.
Its sad but it might be true all you said.
I've got moves like Jagger
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 22:14 GMT
#3765
I want to know if the new detection-parasite ability works on units that are burrowed. It'd be pretty amusing to have your own hidden detector for Zerg like Protoss does with Observers.
Smurphy
Profile Blog Joined November 2010
United States374 Posts
October 21 2011 22:15 GMT
#3766
On October 22 2011 07:11 willyallthewei wrote:
Seriously, if the Oracle has detection, then okay, if not, then I really HAVE to wonder if the developers have some type of subliminal hate for the protoss race. Just take them out of the game, seriously, like Bisu said, SC2 toss is pointless, just axe it from the game if you are going to neuter them like this.


If the Oracle has detection doesn't that make it the Protoss Overseer? A scout unit that with strange and possibly weak abilities that got removed because it had such narrow use.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 21 2011 22:15 GMT
#3767
On October 22 2011 07:13 0neder wrote:
Show nested quote +
On October 22 2011 07:09 Ksi wrote:
On October 22 2011 07:05 Stanlot wrote:
On October 22 2011 07:02 sereniity wrote:
I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...

Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"

And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?

It's the principle of it. Carriers should have been fixed to be as glorious as they were in BW but Blizzard took the easy way out and got rid of a long time iconic unit and gave us something else in place of it.


Both Zerg and Terran generally built their armies in such a way as to counter Colossus, and sadly the Carrier was countered by the same things. Also I really wonder how how glorious the image of BW carriers would be if it wasn't for the TvP meta-game being mech heavy.

Exactly, so the Colossus isn't just responsible for it's own slot that it's wasting. It has basically ruined both of the proxy attacking protoss units from BroodWar. Stubborn, Blizzard? Everyone agrees it's the most boring unit in the game.


But man, it LOOKS cool!! I saw an interview where they said they kept it during developement because they thought the design was great and that it was the best way to make units... but still...
TUski
Profile Joined April 2010
United States1258 Posts
October 21 2011 22:15 GMT
#3768
Has it been confirmed that the broodlord is still there?
"There is nothing more cool than being proud of the things that you love." - Day[9]
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 21 2011 22:15 GMT
#3769
On October 22 2011 07:14 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:12 ShoWTimE94 wrote:
On October 22 2011 07:07 ayaz2810 wrote:
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?


why should it? you need chrono for the zealots and the spell doesnt make that much dmg.


Yeah I guess that makes sense. I've had 8 cups of coffee and not much sleep. My brain is fucked.




With proxy gates, the spell would be useless unless you dropped chrono's on your zeals (and floated money because of it) in order to protect your 2 gateways from... enemy zealots?


If that is the case you fucked up
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
October 21 2011 22:15 GMT
#3770
On October 22 2011 07:12 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:10 anmolsinghmzn2009 wrote:
OMG so excited for the new zerg units and abilities. HOTS can't come soon enough.



The ability that pulls units to your army is kind gay I think. Collosi will be neutralized pretty badly I would think. Then again, I haven't played. What the hell do I know?

Maybe u can't pull massive units? We shall see. But hell if u can immaterial make 10 vipers yeah!
Dunk first. Ask questions while dunking.
malaan
Profile Joined September 2010
365 Posts
October 21 2011 22:15 GMT
#3771
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

Replicator: "we ran out of good ideas, here's a ball that copies other units, lets make it 200 gas so that its literally more expensive than any unit it can copy"

Mass Recall: "Toss can't put pressure on Zerg, here, now you don't have to suicide your army to take down a third a hatch, oh wait, we're totally removing this by release, sorry folks!"

Tempest: Yes, toss players, you can have your corsair back, it will only cost you 300/300 and a fleet beacon, and build at the same speed as Collossi, don't you love us? - signed, Blizzard.

Seriously, if the Oracle has detection, then okay, if not, then I really HAVE to wonder if the developers have some type of subliminal hate for the protoss race. Just take them out of the game, seriously, like Bisu said, SC2 toss is pointless, just axe it from the game if you are going to neuter them like this.




Please. stop talking. We havent seen them yet,
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 22:15 GMT
#3772
On October 22 2011 07:10 Xenocryst wrote:
this looks so imbalanced.....


Terran used to say colossus was imbalanced....
Stephano//HerO//TaeJa//Squirtle//Bomber
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 22:15 GMT
#3773
--- Nuked ---
Chemzoar
Profile Joined March 2011
United States14 Posts
October 21 2011 22:15 GMT
#3774
Don't understand all the complaints about no overseer. Zerg has to play slightly less greedy and get a lair up sooner? Toss is forced into robo builds if they want detection. Fast robos slow down expand timings. Plus, how will other races know which unit is the detector? Is it marked, sort of like parasited units in BW? It's easy to snipe obs/ravens, but mystery detectors for zerg seem pretty awesome.
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 21 2011 22:15 GMT
#3775
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:15 GMT
#3776
btw do I get the replica right? you melee a random non massive unit and all your replicas can turn into it for the rest of the game? rly?
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
KristianJS
Profile Joined October 2009
2107 Posts
October 21 2011 22:16 GMT
#3777
On October 22 2011 07:14 syllogism wrote:
Not even going to bother addressing the rest of the points, however this one
Show nested quote +
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

There is little difference in whether you kill the drones or prevent them on mining. The only thing that matters is the overall impact on the economy, which will depend on how, for instance, how mobile the oracle is and how much Entomb costs.



What? There's a huge difference between killing 10 drones and preventing 10 drones from mining for a short period of time. In one of the above the zerg actually has to spend money to remake drones in addition to lost mining time.
You need to be 100% behind someone before you can stab them in the back
ishkabibble
Profile Joined December 2010
Canada161 Posts
October 21 2011 22:16 GMT
#3778
On October 22 2011 07:11 ShatterZer0 wrote:
Show nested quote +
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.


Arc requires gateway tech... it says it on the screenshot. Though... BOSS gateway Forge inbase plays will be fucking BOSS!


You wall yourself in, they arc their nexus, your probe dies. Hardly seems boss to me.
Chemzoar
Profile Joined March 2011
United States14 Posts
October 21 2011 22:17 GMT
#3779
On October 22 2011 07:15 Andytaker wrote:
Show nested quote +
On October 22 2011 07:13 Kaitlin wrote:
Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.


Sounds pretty Imbalanced in lategame, you just send 10 Voidrays to snipe hatcherys or other buildings while camping at a Nexus in the middle of the map with your whole army^^



Dude, Nexus in the middle of the map purely for recall would be awesome. Some interesting strats to be explored there!
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 21 2011 22:17 GMT
#3780
Some of the abilities of these units are just totally amazing. I can't wait for the beta to start so we can see some of the new strategies in action.
Prev 1 187 188 189 190 191 378 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:00
King of the Hill #264
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 250
UpATreeSC 70
Codebar 64
StarCraft: Brood War
Britney 39714
Calm 3798
Bisu 2273
Shuttle 1372
FanTaSy 1266
Mini 546
Hyuk 395
actioN 338
Stork 307
EffOrt 287
[ Show more ]
firebathero 194
Barracks 183
Rush 181
Snow 141
Dewaltoss 109
Zeus 68
Shinee 48
Sharp 37
Killer 33
Sea.KH 32
Hyun 31
soO 30
Pusan 29
Liquid`Ret 29
Bale 27
Free 22
Shine 21
Aegong 19
Yoon 19
PianO 17
HiyA 14
Sacsri 7
Dota 2
Gorgc8731
Dendi1117
XaKoH 254
League of Legends
KnowMe51
Counter-Strike
x6flipin729
Heroes of the Storm
crisheroes575
Other Games
singsing2442
hiko1490
FrodaN807
Beastyqt545
mouzStarbuck289
Livibee202
byalli193
Hui .159
Liquid`VortiX147
C9.Mang0101
RotterdaM96
Mew2King63
Trikslyr57
Organizations
Other Games
BasetradeTV225
StarCraft: Brood War
lovetv 6
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV334
League of Legends
• Nemesis3447
Other Games
• Shiphtur934
Upcoming Events
OSC
5h 56m
Replay Cast
6h 41m
OSC
1d 6h
Big Brain Bouts
1d 17h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
[ Show More ]
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.