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On October 22 2011 06:45 Chairman Ray wrote: Does anyone else think the shredder is conceptually unsound? It does high AoE damage to everything around it provided there's no friendly units. You drop it and there goes the entire mineral line. If it's instant deploy, then it's too strong. If it takes time to deploy, then it's up to the enemy to respond. This makes it so that it does nothing, or wins you the game. The whole point of terran AoE is than you can do FF so you have to be careful. Why remote that?
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I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG
From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection
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On October 22 2011 07:09 Andytaker wrote:Show nested quote +On October 22 2011 07:06 Cyro wrote:On October 22 2011 07:04 Andytaker wrote:On October 22 2011 07:01 Cyro wrote:On October 22 2011 06:57 hocash wrote:On October 22 2011 06:50 Andytaker wrote:On October 22 2011 06:46 hocash wrote:On October 22 2011 06:31 XRaDiiX wrote:On October 22 2011 06:30 GGTesomas wrote:On October 22 2011 06:21 XRaDiiX wrote: [quote]
That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.
And Spire takes so long...
Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again That's Very True this is an issue we should discuss in the Thread right now .... "That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.
And Spire takes so long...
Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG" Spore Crawler by the Spire. No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan Fastest DTs come out is 7:30 - if you're scouting correctly you'll see it coming as he has almost no gas units. Attack at 6:30 and it's auto gg if he opens dt. If he warps in sentries...well that just means he won't have dts for a while longer. You can finish a dark shrine before 7:00 if you go zealot-sentry at ramp... and notably earlier if you delay warpgate research and skip the sentry Forge Expand into DT Rush-> Deny 3rd until 11 Minutes -> Huge Lead 2 base zerg being inferior to 2 base protoss is not really THAT BAD, really its not that big of a deal, im starting to see more and more zergs comfortably take a fourth base while denying the protoss third. With your new siege units and larvae mechanics, a macro hatch, even if you couldnt take a third til 11 minutes you wouldnt be out of the game by any means You are right, but this makes the game one-sided. You would start to see 90% of Zergs going 2 Base tactics They managed to stop Protoss using 90% 4-gate tactics, so they'll be able to fix it. I'm more worried that the new P/T units will suck. Really not liking them bringing the 1-only thing back for thor, after getting rid of mothership
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On October 22 2011 07:08 malaan wrote: So lets see here... few scenarios:
Zealot / sentry expand early game vs zerg, then start producing replicants, wait for zerg to attack then have roach support for your zealots?
I heard Replicants are 200/200. 200/200 Roaches are pretttty expensive, right?
I have a hard time visualizing a good use for the Replicant with that much gas cost. Damn, I hoped Protoss would get some cheap mineral heavy units to rely on to help early game, not uber high tech units that only gets used in bronze level 4v4 games
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Does anyone else think the 3rd new map looks a lot like Xel'Naga Caverns in the Layout?
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On October 22 2011 07:10 anmolsinghmzn2009 wrote: OMG so excited for the new zerg units and abilities. HOTS can't come soon enough.
The ability that pulls units to your army is kind gay I think. Collosi will be neutralized pretty badly I would think. Then again, I haven't played. What the hell do I know?
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On October 22 2011 07:07 ayaz2810 wrote:Show nested quote +On October 22 2011 07:06 Eppa! wrote:On October 22 2011 07:05 ayaz2810 wrote:On October 22 2011 07:04 Lazerlike42 wrote: Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely. Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen. You need gateway to do it. Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?
why should it? you need chrono for the zealots and the spell doesnt make that much dmg.
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On October 22 2011 07:01 sereniity wrote:Show nested quote +On October 22 2011 06:58 XRaDiiX wrote:On October 22 2011 06:56 Za7oX wrote:On October 22 2011 06:52 SolidMoose wrote:On October 22 2011 06:51 NeonFox wrote: The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just... Welcome to Terran Scans? How are we supposed to scout? Imo there must be some other way they will let zerg scout. Hopefully base overlord speed is increased . You're a Genius i never thought of that until now. Zerg just lost their Early/Mid Game Scout (The Overseer) (Until Overlord Speed) Don't say sack slow overlord Cause most of the time its too slow to even scout anything; before getting picked off Overlord speed is extremely fast to research, I hardly ever see overseers being made in pro games at the early stages of the game tbh. Not like it's gonna be the end of the world.
There is quite a lot of difference in the time it takes to make an oversear for 50/50 compared to 100/100 for speed and longer research time.
Saying its not a big deal is like saying taking away observers or scans isn't a big deal...
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On October 22 2011 07:08 lowercase wrote:From a reddit thread: Show nested quote +Viper Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector. Interesting. So you build a Viper for detection, leave its detection ability with some unit or another. Weird. does that mean it's a detector ?
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On October 22 2011 07:09 Lazerlike42 wrote:Show nested quote +On October 22 2011 07:06 Eppa! wrote:On October 22 2011 07:05 ayaz2810 wrote:On October 22 2011 07:04 Lazerlike42 wrote: Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely. Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen. You need gateway to do it. Where is all of this information? I have seen lots of claims as to what is hive tech vs. lair tech, what different units have for HP, etc., but I have only seen a small fraction of this info actually available. I saw some SS of a nexus mouse over where it said Gateway requirement.
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On October 22 2011 07:11 XRaDiiX wrote: I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG
From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection
How are you going to go DT's and Stargate without simply dying?
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On October 22 2011 07:10 Vindicare605 wrote: Just wondering.
Why are there so many no votes on the new Terran units. Something tells me a majority of those votes are from the other races who don't like how good the new units are rather than Terran players not liking them.
They seem awesome. The Thor was a boring clunky unit to begin with and the new Warhound looks like a great replacement. The new Hellion mode is cool!
I think the new Protoss units aside from the Tempest are interesting for sure but a little confusing also.
Judging by the number of Terrans whining in this thread, I'd say it's probably not the other races voting no
I play Zerg and I thought the T changes looked pretty cool/ Only thing that seems silly is the 1 MegaThor idea
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On October 22 2011 07:11 XRaDiiX wrote: I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG
From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection
Huh? Disables spores?
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Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.
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On October 22 2011 07:10 Vindicare605 wrote: Just wondering.
Why are there so many no votes on the new Terran units. Something tells me a majority of those votes are from the other races who don't like how good the new units are rather than Terran players not liking them.
They seem awesome. The Thor was a boring clunky unit to begin with and the new Warhound looks like a great replacement. The new Hellion mode is cool!
I think the new Protoss units aside from the Tempest are interesting for sure but a little confusing also.
Lol I play zerg but I voted yes for the terran units. They appear to be pretty awesome, I can't wait to office terran in HOTS :D. And the new zerg units and abilities are super-cool! Yay
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On October 22 2011 07:09 Ksi wrote:Show nested quote +On October 22 2011 07:05 Stanlot wrote:On October 22 2011 07:02 sereniity wrote: I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...
Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"
And then you got a new cool unit which actually seems useful. How can you possibly be whining about that? It's the principle of it. Carriers should have been fixed to be as glorious as they were in BW but Blizzard took the easy way out and got rid of a long time iconic unit and gave us something else in place of it. Both Zerg and Terran generally built their armies in such a way as to counter Colossus, and sadly the Carrier was countered by the same things. Also I really wonder how how glorious the image of BW carriers would be if it wasn't for the TvP meta-game being mech heavy. Exactly, so the Colossus isn't just responsible for it's own slot that it's wasting. It has basically ruined both of the proxy attacking protoss units from BroodWar that were exciting and strong. Stubborn, Blizzard? Everyone agrees it's the most boring unit in the game.
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Hum interesting, apparently you can make only one detector per viper. It sounds a bit extreme...
Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector. I guess they want DTs to be usefull lategame against zergs, but it seems a bit weird. We will see how it turns out, but I'm a bit skeptical.. I guess forcing vipers is not that big of a deal since viper appear to be good. I guess it will all depend on the relative speed of the units, if you can protect them from feedback etc. Beta will be interesting.
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Not even going to bother addressing the rest of the points, however this one
On October 22 2011 07:11 willyallthewei wrote: Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?
Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"
There is little difference in whether you kill the drones or prevent them on mining. The only thing that matters is the overall impact on the economy, which will depend on how, for instance, how mobile the oracle is and how much Entomb costs.
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On October 22 2011 07:12 ShoWTimE94 wrote:Show nested quote +On October 22 2011 07:07 ayaz2810 wrote:On October 22 2011 07:06 Eppa! wrote:On October 22 2011 07:05 ayaz2810 wrote:On October 22 2011 07:04 Lazerlike42 wrote: Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely. Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen. You need gateway to do it. Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they? why should it? you need chrono for the zealots and the spell doesnt make that much dmg.
Yeah I guess that makes sense. I've had 8 cups of coffee and not much sleep. My brain is fucked.
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