• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6120 users

New HotS Units/Abilities in Blizzcon - Page 188

Forum Index > SC2 General
Post a Reply
Prev 1 186 187 188 189 190 378 Next
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 22:11 GMT
#3741
On October 22 2011 06:45 Chairman Ray wrote:
Does anyone else think the shredder is conceptually unsound? It does high AoE damage to everything around it provided there's no friendly units. You drop it and there goes the entire mineral line. If it's instant deploy, then it's too strong. If it takes time to deploy, then it's up to the enemy to respond. This makes it so that it does nothing, or wins you the game.

The whole point of terran AoE is than you can do FF so you have to be careful. Why remote that?
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 22:12:12
October 21 2011 22:11 GMT
#3742
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection
Never GG MKP | IdrA
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 21 2011 22:11 GMT
#3743
On October 22 2011 07:09 Andytaker wrote:
Show nested quote +
On October 22 2011 07:06 Cyro wrote:
On October 22 2011 07:04 Andytaker wrote:
On October 22 2011 07:01 Cyro wrote:
On October 22 2011 06:57 hocash wrote:
On October 22 2011 06:50 Andytaker wrote:
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
[quote]

That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan


Fastest DTs come out is 7:30 - if you're scouting correctly you'll see it coming as he has almost no gas units. Attack at 6:30 and it's auto gg if he opens dt. If he warps in sentries...well that just means he won't have dts for a while longer.



You can finish a dark shrine before 7:00 if you go zealot-sentry at ramp... and notably earlier if you delay warpgate research and skip the sentry
Forge Expand into DT Rush-> Deny 3rd until 11 Minutes -> Huge Lead




2 base zerg being inferior to 2 base protoss is not really THAT BAD, really its not that big of a deal, im starting to see more and more zergs comfortably take a fourth base while denying the protoss third.


With your new siege units and larvae mechanics, a macro hatch, even if you couldnt take a third til 11 minutes you wouldnt be out of the game by any means


You are right, but this makes the game one-sided. You would start to see 90% of Zergs going 2 Base tactics

They managed to stop Protoss using 90% 4-gate tactics, so they'll be able to fix it.
I'm more worried that the new P/T units will suck.
Really not liking them bringing the 1-only thing back for thor, after getting rid of mothership
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Whalecore
Profile Joined March 2009
Norway1111 Posts
October 21 2011 22:11 GMT
#3744
On October 22 2011 07:08 malaan wrote:
So lets see here... few scenarios:

Zealot / sentry expand early game vs zerg, then start producing replicants, wait for zerg to attack then have roach support for your zealots?

I heard Replicants are 200/200. 200/200 Roaches are pretttty expensive, right?

I have a hard time visualizing a good use for the Replicant with that much gas cost. Damn, I hoped Protoss would get some cheap mineral heavy units to rely on to help early game, not uber high tech units that only gets used in bronze level 4v4 games
Playgu
Split.
Profile Joined September 2011
Switzerland234 Posts
October 21 2011 22:12 GMT
#3745
Does anyone else think the 3rd new map looks a lot like Xel'Naga Caverns in the Layout?
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 22:12 GMT
#3746
On October 22 2011 07:10 anmolsinghmzn2009 wrote:
OMG so excited for the new zerg units and abilities. HOTS can't come soon enough.



The ability that pulls units to your army is kind gay I think. Collosi will be neutralized pretty badly I would think. Then again, I haven't played. What the hell do I know?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 21 2011 22:12 GMT
#3747
On October 22 2011 07:07 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?


why should it? you need chrono for the zealots and the spell doesnt make that much dmg.
Progamer
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 22:12 GMT
#3748
On October 22 2011 07:01 sereniity wrote:
Show nested quote +
On October 22 2011 06:58 XRaDiiX wrote:
On October 22 2011 06:56 Za7oX wrote:
On October 22 2011 06:52 SolidMoose wrote:
On October 22 2011 06:51 NeonFox wrote:
The more I think about it the more I think that the "grant detection" spell from the viper is useless, 50/50 overseers are great now, and having to dump 200 gas to have mobile detection is just...


Welcome to Terran


Scans?

How are we supposed to scout?

Imo there must be some other way they will let zerg scout. Hopefully base overlord speed is increased .



You're a Genius i never thought of that until now.

Zerg just lost their Early/Mid Game Scout (The Overseer) (Until Overlord Speed)

Don't say sack slow overlord Cause most of the time its too slow to even scout anything; before getting picked off


Overlord speed is extremely fast to research, I hardly ever see overseers being made in pro games at the early stages of the game tbh. Not like it's gonna be the end of the world.


There is quite a lot of difference in the time it takes to make an oversear for 50/50 compared to 100/100 for speed and longer research time.

Saying its not a big deal is like saying taking away observers or scans isn't a big deal...
Stephano//HerO//TaeJa//Squirtle//Bomber
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 21 2011 22:12 GMT
#3749
On October 22 2011 07:08 lowercase wrote:
From a reddit thread:

Show nested quote +
Viper
Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.


Interesting. So you build a Viper for detection, leave its detection ability with some unit or another. Weird.

does that mean it's a detector ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 21 2011 22:13 GMT
#3750
On October 22 2011 07:09 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Where is all of this information? I have seen lots of claims as to what is hive tech vs. lair tech, what different units have for HP, etc., but I have only seen a small fraction of this info actually available.

I saw some SS of a nexus mouse over where it said Gateway requirement.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 22:13 GMT
#3751
--- Nuked ---
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 22:13 GMT
#3752
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection


How are you going to go DT's and Stargate without simply dying?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 21 2011 22:13 GMT
#3753
On October 22 2011 07:10 Vindicare605 wrote:
Just wondering.

Why are there so many no votes on the new Terran units. Something tells me a majority of those votes are from the other races who don't like how good the new units are rather than Terran players not liking them.

They seem awesome. The Thor was a boring clunky unit to begin with and the new Warhound looks like a great replacement. The new Hellion mode is cool!

I think the new Protoss units aside from the Tempest are interesting for sure but a little confusing also.


Judging by the number of Terrans whining in this thread, I'd say it's probably not the other races voting no

I play Zerg and I thought the T changes looked pretty cool/ Only thing that seems silly is the 1 MegaThor idea
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 22:13 GMT
#3754
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection


Huh? Disables spores?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 21 2011 22:13 GMT
#3755
Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
October 21 2011 22:13 GMT
#3756
On October 22 2011 07:10 Vindicare605 wrote:
Just wondering.

Why are there so many no votes on the new Terran units. Something tells me a majority of those votes are from the other races who don't like how good the new units are rather than Terran players not liking them.

They seem awesome. The Thor was a boring clunky unit to begin with and the new Warhound looks like a great replacement. The new Hellion mode is cool!

I think the new Protoss units aside from the Tempest are interesting for sure but a little confusing also.


Lol I play zerg but I voted yes for the terran units. They appear to be pretty awesome, I can't wait to office terran in HOTS :D. And the new zerg units and abilities are super-cool! Yay
Dunk first. Ask questions while dunking.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-21 22:14:44
October 21 2011 22:13 GMT
#3757
On October 22 2011 07:09 Ksi wrote:
Show nested quote +
On October 22 2011 07:05 Stanlot wrote:
On October 22 2011 07:02 sereniity wrote:
I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...

Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"

And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?

It's the principle of it. Carriers should have been fixed to be as glorious as they were in BW but Blizzard took the easy way out and got rid of a long time iconic unit and gave us something else in place of it.


Both Zerg and Terran generally built their armies in such a way as to counter Colossus, and sadly the Carrier was countered by the same things. Also I really wonder how how glorious the image of BW carriers would be if it wasn't for the TvP meta-game being mech heavy.

Exactly, so the Colossus isn't just responsible for it's own slot that it's wasting. It has basically ruined both of the proxy attacking protoss units from BroodWar that were exciting and strong. Stubborn, Blizzard? Everyone agrees it's the most boring unit in the game.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 21 2011 22:13 GMT
#3758
Hum interesting, apparently you can make only one detector per viper. It sounds a bit extreme...
Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.
I guess they want DTs to be usefull lategame against zergs, but it seems a bit weird. We will see how it turns out, but I'm a bit skeptical.. I guess forcing vipers is not that big of a deal since viper appear to be good.
I guess it will all depend on the relative speed of the units, if you can protect them from feedback etc. Beta will be interesting.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 21 2011 22:14 GMT
#3759
Not even going to bother addressing the rest of the points, however this one
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

There is little difference in whether you kill the drones or prevent them on mining. The only thing that matters is the overall impact on the economy, which will depend on how, for instance, how mobile the oracle is and how much Entomb costs.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 22:14 GMT
#3760
On October 22 2011 07:12 ShoWTimE94 wrote:
Show nested quote +
On October 22 2011 07:07 ayaz2810 wrote:
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?


why should it? you need chrono for the zealots and the spell doesnt make that much dmg.


Yeah I guess that makes sense. I've had 8 cups of coffee and not much sleep. My brain is fucked.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Prev 1 186 187 188 189 190 378 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 1
IntoTheiNu 948
herO (SOOP)176
CranKy Ducklings SOOP148
Maru137
SHIN 127
Rogue118
Zoun (SOOP)80
Cure78
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group B
Sharp vs Shinee
Action vs Shine
StarCastTV_EN73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko463
PiGStarcraft340
herO (SOOP) 176
Maru 137
SHIN 127
Rogue 118
Zoun (SOOP) 80
Cure 78
Rex 22
StarCraft: Brood War
Calm 9567
Shuttle 3529
Horang2 1106
EffOrt 633
Shine 610
Soma 526
Light 336
Soulkey 269
Mini 228
Stork 212
[ Show more ]
Rush 170
Larva 167
Snow 144
ZerO 133
Hyun 90
ToSsGirL 81
ggaemo 74
[sc1f]eonzerg 45
hero 38
Hm[arnc] 36
JYJ 34
Bale 30
Killer 30
Free 26
Sacsri 24
soO 23
sSak 22
zelot 18
sorry 18
IntoTheRainbow 15
Noble 14
ajuk12(nOOB) 13
Icarus 8
Shinee 1
Dota 2
Dendi1983
XBOCT1633
BananaSlamJamma410
canceldota147
Super Smash Bros
Mew2King112
Heroes of the Storm
Trikslyr31
Other Games
B2W.Neo804
crisheroes276
DeMusliM158
Liquid`LucifroN150
Hui .148
QueenE44
ZerO(Twitch)2
Organizations
Other Games
BasetradeTV33
StarCraft: Brood War
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1274
League of Legends
• TFBlade414
Upcoming Events
PiGosaur Cup
11h 22m
Replay Cast
20h 22m
Afreeca Starleague
21h 22m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
22h 22m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
6 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.