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New HotS Units/Abilities in Blizzcon - Page 190

Forum Index > SC2 General
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babylon
Profile Blog Joined April 2011
8765 Posts
October 21 2011 22:17 GMT
#3781
I told myself I'd switch races to Zerg if they ever buffed hydra speed.

Time to make good on my word now, I guess.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 22:17 GMT
#3782
On October 22 2011 07:14 Bashion wrote:
Show nested quote +
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

Replicator: "we ran out of good ideas, here's a ball that copies other units, lets make it 200 gas so that its literally more expensive than any unit it can copy"

Mass Recall: "Toss can't put pressure on Zerg, here, now you don't have to suicide your army to take down a third a hatch, oh wait, we're totally removing this by release, sorry folks!"

Tempest: Yes, toss players, you can have your corsair back, it will only cost you 300/300 and a fleet beacon, and build at the same speed as Collossi, don't you love us? - signed, Blizzard.

Seriously, if the Oracle has detection, then okay, if not, then I really HAVE to wonder if the developers have some type of subliminal hate for the protoss race. Just take them out of the game, seriously, like Bisu said, SC2 toss is pointless, just axe it from the game if you are going to neuter them like this.




You made me laugh so loud.
Its sad but true all you said.

Bisu said SC2 toss is pointless? Nice.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 22:17 GMT
#3783
On October 22 2011 06:31 Crisco wrote:
Show nested quote +
On October 22 2011 06:26 Paladia wrote:
On October 22 2011 06:12 Whitewing wrote:
On October 22 2011 06:09 On_Slaught wrote:
200/200 is a lot more than I was expecting the Replicator to cost... holy hell that is a lot for a unit which can only steal a single unit and which has very low hp apparently.

150/200 for the Oracle, and having it come from the Stargate instead of the robo, is nice imo. I like the cost, the abilities and the location so far.



It has to be more expensive then other units you can build, or else you can just spam them and copy your own units.

Could just make it so you can't copy your own units with it.

Not much point in having it being able to copy own units, as it creates balance problems if you can just use it to mass tech-switch all at once.

With the 200/200 cost and build time, there is almost nothing that is worth replicating. Even an SCV isn't worth it as you need such an investment, making a CC and a rax just to get mules, plus the replicator cost and time investment. And you lose out on the free nexus abilities you could have had instead.

It's not like the mind control was really used in BW, despite being permanent, removing the unit from your opponent as well as being reusable and usable on all types of units. So yeah, with 200/200, it will likely go down the Dark archon-route of rarely being used except for extreme late game.



It's better than mind control. You can convert it into anything within your vision. That means there's NO risk in attempting to duplicate that unit.

Secondly, I see several units I wouldn't mind stealing.
Terrans: Ghosts, Siege Tanks, Ravens, Medivacs.
Zergs: Infestors, any of the new Z units,


It's not better than mind control. The strength of mind control isn't just in gaining a new unit, it's also in depriving your enemy of a vital unit. The replicator allows you to spend 200/200 to copy an enemy unit on the fly. This does not deprive your enemy of a unit.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 22:18 GMT
#3784
On October 22 2011 07:14 tuho12345 wrote:
Show nested quote +
On October 22 2011 07:07 ayaz2810 wrote:
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?

Same build time like right now. Why would be it matter? Stop whining please.


Wasn't whining. Was making an observation, albeit an incorrect one. So, go fuck yourself.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
TheGlassface
Profile Joined November 2010
United States612 Posts
October 21 2011 22:19 GMT
#3785
On October 22 2011 07:14 syllogism wrote:
Not even going to bother addressing the rest of the points, however this one
Show nested quote +
On October 22 2011 07:11 willyallthewei wrote:
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

There is little difference in whether you kill the drones or prevent them on mining. The only thing that matters is the overall impact on the economy, which will depend on how, for instance, how mobile the oracle is and how much Entomb costs.


You picked that one to make a wrong statement over?
Making someone spend minerals/time to remake workers VS them keeping the workers, busting the bubbles and laughing as they return to mine is an obvious difference. And it's far from little.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
October 21 2011 22:19 GMT
#3786
Ehh, guess I will have to see all this to decide if I like it. They definitely missed something for Protoss though.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 21 2011 22:19 GMT
#3787
On October 22 2011 07:17 Chemzoar wrote:
Show nested quote +
On October 22 2011 07:15 Andytaker wrote:
On October 22 2011 07:13 Kaitlin wrote:
Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.


Sounds pretty Imbalanced in lategame, you just send 10 Voidrays to snipe hatcherys or other buildings while camping at a Nexus in the middle of the map with your whole army^^



Dude, Nexus in the middle of the map purely for recall would be awesome. Some interesting strats to be explored there!

Are you serious or just batshit crazy?
Knowing is half the battle... the other half is lasers.
JamesJohansen
Profile Joined September 2010
United States213 Posts
Last Edited: 2011-10-21 22:19:38
October 21 2011 22:19 GMT
#3788
http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/ Very thorough article on changes, consider adding it to OP. Clears up a lot of questions

Edit: Oops, someone beat me to it
Fandango
Profile Joined October 2011
291 Posts
October 21 2011 22:19 GMT
#3789
Any word on whether overlord base speed has been increased or if the OL speed upgrade has been moved to hatchery tech to make up for one of the biggest complaints about the game?
Veldril
Profile Joined August 2010
Thailand1817 Posts
October 21 2011 22:20 GMT
#3790
Why the heck everyone starts complaining when the expansion in not EVEN in the beta yet. They are bound to undergo a lot of change before they go live. Come on guys, be reasonable.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
ZenithM
Profile Joined February 2011
France15952 Posts
October 21 2011 22:21 GMT
#3791
Mass recall on Nexus is the only thing that looks cool to fix Protoss. It's doomed to be nerfed to oblivion anyway :/
If Oracle got detection, then that would be cool too.
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 22:21 GMT
#3792
I'm pretty sure everyone is exited the most about zerg unit or what you can do with the new shiny protoss casters, but in the end i just feel Mech terran is gonna dominate everything lol.
" I'm not gonna fight you. I'm gonna kick your ass ! "
tuho12345
Profile Blog Joined July 2011
4482 Posts
Last Edited: 2011-10-21 22:21:33
October 21 2011 22:21 GMT
#3793
On October 22 2011 07:18 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:14 tuho12345 wrote:
On October 22 2011 07:07 ayaz2810 wrote:
On October 22 2011 07:06 Eppa! wrote:
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Gotcha. Starting to sound pretty okay to me. Although proxy gates would become more popular wouldn't they?

Same build time like right now. Why would be it matter? Stop whining please.


Wasn't whining. Was making an observation, albeit an incorrect one. So, go fuck yourself.

Just take a second and a small part of your brain to figure that out instantly. But you couldn't do that and had to post some shit like that already? I could see you was whining no matter what. BM too. You play Zerg right?
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 22:21 GMT
#3794
On October 22 2011 07:19 tehemperorer wrote:
Show nested quote +
On October 22 2011 07:17 Chemzoar wrote:
On October 22 2011 07:15 Andytaker wrote:
On October 22 2011 07:13 Kaitlin wrote:
Has iNcontroL posted in this thread yet ? I'm guessing he is going to be THRILLED with the Nexus Mass Recall ability. Great drop defense.


Sounds pretty Imbalanced in lategame, you just send 10 Voidrays to snipe hatcherys or other buildings while camping at a Nexus in the middle of the map with your whole army^^



Dude, Nexus in the middle of the map purely for recall would be awesome. Some interesting strats to be explored there!

Are you serious or just batshit crazy?


I guess he didn't stop to think about how long it takes to build a nexus for 400 minerals somewhere, and let it accumulate 75 energy, and not have it die.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 22:21 GMT
#3795
oh frick that video is nuts!
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 22:22:00
October 21 2011 22:21 GMT
#3796
On October 22 2011 07:13 0neder wrote:
Show nested quote +
On October 22 2011 07:09 Ksi wrote:
On October 22 2011 07:05 Stanlot wrote:
On October 22 2011 07:02 sereniity wrote:
I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...

Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"

And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?

It's the principle of it. Carriers should have been fixed to be as glorious as they were in BW but Blizzard took the easy way out and got rid of a long time iconic unit and gave us something else in place of it.


Both Zerg and Terran generally built their armies in such a way as to counter Colossus, and sadly the Carrier was countered by the same things. Also I really wonder how how glorious the image of BW carriers would be if it wasn't for the TvP meta-game being mech heavy.

Exactly, so the Colossus isn't just responsible for it's own slot that it's wasting. It has basically ruined both of the proxy attacking protoss units from BroodWar that were exciting and strong. Stubborn, Blizzard? Everyone agrees it's the most boring unit in the game.


Heh, if you ask a Protoss, they'll tell you they built Collossi because it was the only damn thing (that has a renewable attack, unlike Psi Storm) that can take on a bio-ball, or a Hydra ball in a straight-up fight.

Really need those Reavers back.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 22:23:40
October 21 2011 22:21 GMT
#3797
On October 22 2011 07:15 tuho12345 wrote:
Show nested quote +
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy
Never GG MKP | IdrA
smitty5569
Profile Joined August 2010
Canada41 Posts
Last Edited: 2011-10-21 22:22:10
October 21 2011 22:21 GMT
#3798
replicant = mind control that can't target massive units and has to be in melee range... sounds kinda fail ...
Oracle = Good scouting unit that can temp stop mining. I'd prefer a unit that can actually kill workers and temp prevent mining by forcing the workers to run away, a unit like a hellion or a mutalisk.
Tempest = It requires the fleet beacon so I'm betting it's going to be expensive like the carrier and never get used.

And the Viper sounds OP. Protoss relies on power like colossi, archons and so on because gateway units are trash. And now the viper can pull those power units to the front to instantly be killed.

Kinda disappointed as a Protoss unit.
Place quote here.
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 22:21 GMT
#3799
On October 22 2011 07:20 Veldril wrote:
Why the heck everyone starts complaining when the expansion in not EVEN in the beta yet. They are bound to undergo a lot of change before they go live. Come on guys, be reasonable.


But are they going to change the things people actually WANT? Seriously, if the bitching about dumb units (marauder, roach, colossus) didn't convince them to remove those units during alpha what makes you think they will be removed during beta?
Stanlot
Profile Joined December 2010
United States5742 Posts
October 21 2011 22:21 GMT
#3800
I can't see replicants as anything but a gimmicky unit. It's an awfully huge amount of resources to dip your toe into the tech of other races. I can't even think of anything usful it might turn into besides an infestor or a tank but you have to be in range of it first? Seems like we'll be paying a lot to potentially lose a unit that never actually got to do anything.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
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