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New HotS Units/Abilities in Blizzcon - Page 187

Forum Index > SC2 General
Post a Reply
Prev 1 185 186 187 188 189 378 Next
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 22:08 GMT
#3721
On October 22 2011 07:06 KimJongChill wrote:
My years of zerg pain have finally been compensated!

Fixed
Jaedong.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 21 2011 22:08 GMT
#3722
On October 22 2011 07:06 Erik.TheRed wrote:
According to http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/
occular parasite "allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector."
Basically the spell is a one-time use and once the detecting unit dies, you have to build another viper to get mobile detection up again.

I think zerg might have a big problem with detection if they don't make a bunch of preemptive vipers, losing your detectors in battle and not having the ability to morph overseers quickly could really fuck someone over.

Oh sweet, so there IS a visual change to units with detection granted. That makes me feel better about that ability :D
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 21 2011 22:08 GMT
#3723
On October 22 2011 07:06 Whitewing wrote:
Show nested quote +
On October 22 2011 07:03 Teoita wrote:
On October 22 2011 07:00 ruhrohraggy wrote:
On October 22 2011 06:47 Glacial wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


lol, maybe learn the timings and make a couple spores? i.e. the old fashioned way?

Also, Hellions are used to by Terran to gain early map control and limit Zerg movement for a short while, why shouldn't DTs be able to be used in the same way? ^^


Because 4 Hellions don't suddenly make it impossible to take a 3rd. Because Spore Crawlers can't be placed in places where there is no creep. Because, unlike Terran Orbital Commands, Zerg does not have any form of mobile detection until Lair. And in HotS it will come with Vipers, which will be waaaay too late for DTs. It simply won't be possible to take a 3rd against a FFE build going for early DTs because you won't have Lair to poop creep at the 3rd to make a Spore Crawler or to make an Overseer.

I can't see why people are not grasping this, it's not that complicated. If the game was released tomorrow this would be a HUGE problem. I'm not QQing, but I am suggesting things will be changed (for all races, and) to allow Zerg to get detection at a reasonable time whether it means Lair takes less time to morph, Overseers are back in, etc. Hell, WoL changed a lot in beta.

I'm just amazed that people are confused about this :/


Dt's off forge expand come at about 9 minutes. If you can't get a third done by 9 minutes, you just suck.


I doubt rushing DT's will suddenly become a viable option for a protoss. If he rushes DT's ASAP to stop you from taking a fast third (which you'd only do anyway if he went FFE for example, which really slows DT's down), he's not exactly even with you if all he manages to accomplish is to delay your third. DT's are bloody expensive man.


Also that, yeah. Honestly, if zergs are concerned about their third expo vs forge fe, they should be only if the oracle can shut down spores. 1 oracle, 1-2 voids and 1-2 phoenixes sound a bit more scary than a random dt.

Plus, beta isn't started yet, so yeah, this all is kind of pointless.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 22:09 GMT
#3724
--- Nuked ---
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 22:09 GMT
#3725
On October 22 2011 07:05 Stanlot wrote:
Show nested quote +
On October 22 2011 07:02 sereniity wrote:
I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...

Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"

And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?

It's the principle of it. Carriers should have been fixed to be as glorious as they were in BW but Blizzard took the easy way out and got rid of a long time iconic unit and gave us something else in place of it.


Both Zerg and Terran generally built their armies in such a way as to counter Colossus, and sadly the Carrier was countered by the same things. Also I really wonder how how glorious the image of BW carriers would be if it wasn't for the TvP meta-game being mech heavy.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 21 2011 22:09 GMT
#3726
On October 22 2011 07:06 Eppa! wrote:
Show nested quote +
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.




This will make cannon rush weaker - Cannon rush is only really good in pvp (or vs 15hatch, which is just kinda not done in the matchup as hatch first is really high unsafe economy)


Probes will no longer be able to wall themselves in behind mineral lines etc, as you can now arc whatever on your nexus and kill the probe that walled himself in before the pylons are done
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
1Eris1
Profile Joined September 2010
United States5797 Posts
October 21 2011 22:09 GMT
#3727
Christ people. Stop declaring OP/UP unril we actually play the game. You didn't design the units, you don't know what they bloody do.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 21 2011 22:09 GMT
#3728
On October 22 2011 07:06 Eppa! wrote:
Show nested quote +
On October 22 2011 07:05 ayaz2810 wrote:
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.

You need gateway to do it.


Where is all of this information? I have seen lots of claims as to what is hive tech vs. lair tech, what different units have for HP, etc., but I have only seen a small fraction of this info actually available.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 21 2011 22:09 GMT
#3729
i hoped we could of gotten like spider mines on the reaper or raven t_t
http://www.twitch.tv/czelpredy
tarodotoxin
Profile Joined July 2011
United States110 Posts
October 21 2011 22:10 GMT
#3730
o itll be impossible to know which zerg unit is the detector?.... thats pretty badass
Xenocryst
Profile Joined December 2010
United States521 Posts
October 21 2011 22:10 GMT
#3731
this looks so imbalanced.....
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:10 GMT
#3732
On October 22 2011 07:02 sereniity wrote:
I find it funny how every protoss is going OMG CARRIERS REMOVED WTF THEY WERE SO COOL AND FROM BTW ETC...

Before I've seen EVERY SINGLE PROTOSS go "OMG CARRIERS ARE SO FREAKING USELESS THE UNIT BARELY EXISTS, WHY DOES IT EVEN EXIST ANYWAY?!? HUK GOT DECIMATED VS STEPHANO WHEN HE USED 3-3-3 CARRIERS, I WILL NEVER MAKE THEM AGAIN"

And then you got a new cool unit which actually seems useful. How can you possibly be whining about that?


simply by wanting them to keep the carrier, but adjust it.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 22:10 GMT
#3733
On October 22 2011 07:08 lowercase wrote:
From a reddit thread:

Show nested quote +
Viper
Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.


Interesting. So you build a Viper for detection, leave its detection ability with some unit or another. Weird.


Oh sweet, TvZ officially broken
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 21 2011 22:10 GMT
#3734
Just wondering.

Why are there so many no votes on the new Terran units. Something tells me a majority of those votes are from the other races who don't like how good the new units are rather than Terran players not liking them.

They seem awesome. The Thor was a boring clunky unit to begin with and the new Warhound looks like a great replacement. The new Hellion mode is cool!

I think the new Protoss units aside from the Tempest are interesting for sure but a little confusing also.
aka: KTVindicare the Geeky Bartender
hocash
Profile Joined December 2010
United States82 Posts
October 21 2011 22:10 GMT
#3735
On October 22 2011 07:02 Bayyne wrote:
Show nested quote +
On October 22 2011 06:51 yoigen wrote:
On October 22 2011 06:50 Andytaker wrote:
On October 22 2011 06:46 hocash wrote:
On October 22 2011 06:31 XRaDiiX wrote:
On October 22 2011 06:30 GGTesomas wrote:
On October 22 2011 06:21 XRaDiiX wrote:
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG

This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again


That's Very True this is an issue we should discuss in the Thread right now ....

"That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG"


Spore Crawler by the Spire.
No 3rd untill spire finishes? Protoss will rush to dt and expand like crazy due to the mapcontrol or just make suicide dts to kill all spores :/ this just doesnt seem right. You Get Spire Around 10 mins ready, But Toss gets Obsever so much faster ad Terran Has Scan


You do not need a fucking spire for the Viper. You can make them at lair-tech.



First of all, calm down. Second, you're saying that once a Zerg techs to lair, he can begin making vipers without constructing any additional building? That is problematic in itself don't you think?

FYI, Spire is lair tech. That means you can build a spire once you have a lair; it doesn't mean you can build mutalisks as soon as lair is done.

Finally, to the people saying "lol just build spore". This is not a defensive issue: it's being able engage in the middle of the map/counter attack, instead of waiting till your opponent gains a favorable position near your base.




Lack of mobile detection is not going to affect a speedling attack in the middle of the map nor a counter attack against a relatively undefended protoss expo. DTs are not really viable against speedlings on the move.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
October 21 2011 22:10 GMT
#3736
OMG so excited for the new zerg units and abilities. HOTS can't come soon enough.
Dunk first. Ask questions while dunking.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 21 2011 22:11 GMT
#3737
On October 22 2011 07:08 Kaitlin wrote:
Show nested quote +
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.


Who needs cannons ? As long as you have Nexus energy, all you need is pylons. No forge -> cannons necessary.

I read stories from people playing at Blizzcon that it does really poor damage. Pylon couldn't kill 1 SCV while being attacked by 5 SCVs. Not really a great cannon replacement.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 21 2011 22:11 GMT
#3738
On October 22 2011 07:10 Xenocryst wrote:
this looks so imbalanced.....



Hard to say until we get our hands on it really. I think it will change the game a lot though. Strats will look nothing like they did in WoL.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 21 2011 22:11 GMT
#3739
On October 22 2011 07:05 ayaz2810 wrote:
Show nested quote +
On October 22 2011 07:04 Lazerlike42 wrote:
Thinking about it, the Arc Shield is effectively a gigantic cannon rush buff. If it does 20 damage to light, you basically have to kill any warping pylons before they finish. You can't just dedicate your workers to killing the probe anymore, because if the pylon finishes, even if you kill the first one a second probe can set up a cannon safely.



Incoming cannon rushes all day long brah. Seriously though, I would imagine that Blizz will get the balance right to prevent the kind of madness that COULD happen.


Arc requires gateway tech... it says it on the screenshot. Though... BOSS gateway Forge inbase plays will be fucking BOSS!
A time to live.
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
October 21 2011 22:11 GMT
#3740
Do they hate protoss? Why do we get the least "Net" units with the Mothership and carrier removed?

Oracle: 'oh they want a harassment unit huh? lets give them something that does exactly that, it just annoys ur enemy to death, it will kill absolutely nothing, but it will absolutely "harass" them and annoy the shit out of them"

Replicator: "we ran out of good ideas, here's a ball that copies other units, lets make it 200 gas so that its literally more expensive than any unit it can copy"

Mass Recall: "Toss can't put pressure on Zerg, here, now you don't have to suicide your army to take down a third a hatch, oh wait, we're totally removing this by release, sorry folks!"

Tempest: Yes, toss players, you can have your corsair back, it will only cost you 300/300 and a fleet beacon, and build at the same speed as Collossi, don't you love us? - signed, Blizzard.

Seriously, if the Oracle has detection, then okay, if not, then I really HAVE to wonder if the developers have some type of subliminal hate for the protoss race. Just take them out of the game, seriously, like Bisu said, SC2 toss is pointless, just axe it from the game if you are going to neuter them like this.


"never give up, never surrender"
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