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On October 22 2011 07:27 eugalp wrote: The more I think about it, the less I like protoss changes =(. The Tempest is basically a very expensive BW Corsair with a mediocre ground attack. The Replicator is more expensive than almost all of units it can actually replicate. Seems very gimmicky to say the least. The Oracle is also weird. The scouting it gives you is not much more than what you would get from an observer. Entombing minerals sounds weak. The only useful ability is Phase Shift on Missile Turrets / Spores in combination with Phoenixes that can actually kill workers.
I'm more excited about the new Nexus abilities than the units. :/
Do a timing attack against zerg Use Oracles to phase out Pool and Roach Warren Zerg can't remake units. GG
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On October 22 2011 07:35 Xation wrote: Buff the Mothership, remove it next expansion. :/
It's a good sign since the Thor got buffed. Maybe it will be gone in the final version of SC2?
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Okay the shredder needs to be reworked.
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On October 22 2011 07:35 tuho12345 wrote:Show nested quote +On October 22 2011 07:31 XRaDiiX wrote:On October 22 2011 07:28 tuho12345 wrote:On October 22 2011 07:21 XRaDiiX wrote:On October 22 2011 07:15 tuho12345 wrote:On October 22 2011 07:11 XRaDiiX wrote: I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG
From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection Oracle can only stop the econ and production. Stop spreading bullshit Actually your the Bull Shitter. From Reddit Oracle Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.You might wanna read this Buddy Prevent attacking = prevent scouting and see the cloak units? Cool story bro. We don't know the Specific Details yet.... Buddy And yet you were already make theory craft about DTs rush, snipe spore crawler and insta win? You think Blizz is that stupid? They take months and years to work on the game and can't see it. But you just need a couple minutes to see the flaws already? lol gg
Because we don't know the details yet i was making suppositions of what could possibly happen it isn't even BETA yet.
The Nerf to Zergs Detection Mobility is kinda HUGE
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From the panel Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders
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and once again blizzard fails to make good maps -.-
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Lol really? You call terran the most complete race then give them stuff like that? Well, that's why you have beta I guess.
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On October 22 2011 07:36 NeonFox wrote: Okay the shredder needs to be reworked.
Yeah I'm watching what it just did to a mass zergling attack.....wowwwww
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On October 22 2011 07:36 NeonFox wrote: Okay the shredder needs to be reworked.
why exacly?
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Shedder looks op like hell
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On October 22 2011 07:34 Phaded wrote: From the panel Warhound- purpose is antimech, smaller and faster Thor is the new Terran mothership. High hp high dmg, only 1 at a time
Liking this idea. Will Medevacs no longer be able to carry it?
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no zergling counter attacks anymore?
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On October 22 2011 07:35 Noocta wrote:Show nested quote +On October 22 2011 07:27 eugalp wrote: The more I think about it, the less I like protoss changes =(. The Tempest is basically a very expensive BW Corsair with a mediocre ground attack. The Replicator is more expensive than almost all of units it can actually replicate. Seems very gimmicky to say the least. The Oracle is also weird. The scouting it gives you is not much more than what you would get from an observer. Entombing minerals sounds weak. The only useful ability is Phase Shift on Missile Turrets / Spores in combination with Phoenixes that can actually kill workers.
I'm more excited about the new Nexus abilities than the units. :/ Do a timing attack against zerg Use Oracles to phase out Pool and Roach Warren Zerg can't remake units. GG
Im not sure phased out means it doenst exist. It just seems like a complicated way of calling it a contaminate except you can use it on your own sructures to protect them during a drop.
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On October 22 2011 07:37 TroubL wrote:Show nested quote +On October 22 2011 07:36 NeonFox wrote: Okay the shredder needs to be reworked. why exacly?
did u see what it did to the roaches?
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So now terran can go and attack while the scredder defends expos so efficiently. WHAT?
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On October 22 2011 07:34 ZergrayNVoid wrote:Show nested quote +On October 22 2011 06:33 sGs.Kal_rA wrote:On October 22 2011 06:12 Crisco wrote:On October 22 2011 06:11 forsooth wrote:On October 22 2011 05:50 0neder wrote:On October 22 2011 05:49 forsooth wrote: If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game. Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff. Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea. you realize burrowed movement is tier 3 right? Okay. Tier 1 is a bad idea, duh. Tier 3 is still a bad idea. Example: Terran on 4-5 bases spread out across the map, trying to push the zerg. Zerg takes one ling, makes it into a bling, burrows and then just sneaks around to an expansion and blow up the scvs. What I'm trying to say is that the terran will be stretched way to thin in defending all his bases. Waste of money to put up turrets everywhere. 150 for a turret is no joke.. Positioning it will be a bitch to make sure it can cover the entire mineral line. Okay, now lets say youve successful managed to establish detection around your new expo. Now how the fuck are you supposed to kill the bings? Okay, hold back a couple marines to deal with the blings (well, now your main army is weaker......... -_-) or set up a planetary. Planatary = less orbitals = less scans = better for zerg as now pretty much everything can burrow and move around. Fuck. This is a nice, but totally bunk description of how that would work, simply because there are already existing means of accomplishing the same task that are no less threatening to the terran player: burrow roaches and burrow infestors, both of which are tier 2.
How the hell did this guy defend against baneling drops (only tier 2 btw) so far as well?
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HOOOOLYYY SHIIIIT!!! NO ROCKS!!!!! DID THEY FIRE DUSTIN BROWDER OR SOMETHING???!!
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On October 22 2011 07:36 NeonFox wrote: Okay the shredder needs to be reworked.
I actually like it, pretty decent concept kinda like spidermines....but the damage probably needs to be toned down (was probs just for demo purposes) - those roaches got dropped way fast.
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I love these new units. <3<3<3
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Yeah let's make terran even more immune to counterattacks than it already is.
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