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New HotS Units/Abilities in Blizzcon - Page 196

Forum Index > SC2 General
Post a Reply
Prev 1 194 195 196 197 198 378 Next
Grummler
Profile Joined May 2010
Germany743 Posts
October 21 2011 22:43 GMT
#3901
On October 22 2011 07:42 Andytaker wrote:
Show nested quote +
On October 22 2011 07:39 lariat wrote:
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.


Planetery Fortress?


Attack the main/natural?
workers, supply, money, workers, supply, money, workers, ...
casualman
Profile Joined April 2010
United States1198 Posts
October 21 2011 22:43 GMT
#3902
On October 22 2011 07:42 Andytaker wrote:
Show nested quote +
On October 22 2011 07:39 lariat wrote:
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.


Planetery Fortress?

If you need to defend by putting PFs in your nat, might as well sack it. Terran will be infinitely far behind if just the threat of counterattacks forces 550/150.
GuMiho <3
Adreme
Profile Joined June 2011
United States5574 Posts
October 21 2011 22:43 GMT
#3903
On October 22 2011 07:42 Andytaker wrote:
Show nested quote +
On October 22 2011 07:39 lariat wrote:
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.


Planetery Fortress?


Your main and natural dont have a Planatary Fortress. If you counterattack an expansion a couple banelings can do the dmg you need though honestly most counterattacks are into the main where PFs dont exist.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 21 2011 22:43 GMT
#3904
Zerg units are SO good compared to the new ones for protoss/terran. Protoss units seem gimmicky and no one is sure how they'll fit into the game. Kind of like ravens. Terran units seem almost like a nerf lol. When I think of transformer helions I think of landed vikings.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 22:44 GMT
#3905
The more I think about the new Protoss units the more awful they seem.

Don't understand why I'd want to build a Tempest ever, save for some kind of super late game mass air transition.

Don't get what the point of Replicants is, at all. I can understand they make tech-switching faster with a good economy, but do Protoss really need a new Robo unit just for this purpose? Besides, the problem with Protoss tech switches was always their cost. Can't see how these help.

And the Oracle, can't justify the cost with what it currently does. Denying a mineral patch for 45 seconds is 60 minerals lost in an optimal situation. Even if it costs 25 energy, isn't it better to just build a Phoenix and kill a worker for 50 energy, which not only denies mining, but also forces the other player to rebuild the worker for an additional 50 minerals? The ability to see what they're making is a bit useless, in a developed game just seeing something researching is enough to know what it is (one exception I can think of is Terran players researching medivac energy to fake Cloak). The building disabling can probably be good in some circumstances, but they're very narrow. You need a 150 gas Stargate, and then 200 more gas to get this thing out. It really need to do way more for anyone to build it in a real game.

Recall for 75 Nexus energy is disgustingly game-breaking, and will probably not even make it to closed Beta. It's probably game-breaking for 200 energy too.

Bleh. If this is what they came up after watching competitive SC2 develop for a year, then I'm just going to look for a different game.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
theBOOCH
Profile Joined November 2010
United States832 Posts
October 21 2011 22:44 GMT
#3906
I like the flying defiler and the swarm host units. I'm worried about the ultralisk change, though...
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
itsNifty
Profile Joined August 2011
Netherlands29 Posts
October 21 2011 22:44 GMT
#3907
On October 22 2011 07:43 Grummler wrote:
Show nested quote +
On October 22 2011 07:42 Andytaker wrote:
On October 22 2011 07:39 lariat wrote:
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.


Planetery Fortress?


Attack the main/natural?


Main natural mined out?
u mad bro?
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:45 GMT
#3908
On October 22 2011 07:41 Jayjay54 wrote:
Show nested quote +
On October 22 2011 07:39 TroubL wrote:
On October 22 2011 07:37 XRaDiiX wrote:
On October 22 2011 07:35 tuho12345 wrote:
On October 22 2011 07:31 XRaDiiX wrote:
On October 22 2011 07:28 tuho12345 wrote:
On October 22 2011 07:21 XRaDiiX wrote:
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy

Prevent attacking = prevent scouting and see the cloak units? Cool story bro.


We don't know the Specific Details yet.... Buddy

And yet you were already make theory craft about DTs rush, snipe spore crawler and insta win? You think Blizz is that stupid? They take months and years to work on the game and can't see it. But you just need a couple minutes to see the flaws already? lol gg


Because we don't know the details yet i was making suppositions of what could possibly happen it isn't even BETA yet.

The Nerf to Zergs Detection Mobility is kinda HUGE


didn't it improved detection mobility?

zerg needs a spire now


ohh that mobility :D
''Special Tactics since 1998'' - WhiteRa
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 22:45 GMT
#3909
--- Nuked ---
TWThoth
Profile Joined October 2011
New Zealand48 Posts
October 21 2011 22:45 GMT
#3910
On October 22 2011 07:38 Aocowns wrote:
HOOOOLYYY SHIIIIT!!! NO ROCKS!!!!! DID THEY FIRE DUSTIN BROWDER OR SOMETHING???!!


There are actually new types of rocks :D, collapsable rocks, that block paths if you attack them instead :D
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." - Confucius
aiuradun
Profile Joined February 2011
Denmark115 Posts
October 21 2011 22:45 GMT
#3911
wow those are some huge changes! there will most likely be quite a few changes in the beta especially in regards to ballanceing it all out, but wow i'm not really sure its certainly interesting and exiting and it is absolutely gonna have a huge impact on the game for sure.
terran0330
Profile Joined November 2010
New Zealand106 Posts
October 21 2011 22:45 GMT
#3912
Ok time for protoss talk on the panel...
Brotoss FTW
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 22:45 GMT
#3913
On October 22 2011 07:39 TroubL wrote:
Show nested quote +
On October 22 2011 07:37 XRaDiiX wrote:
On October 22 2011 07:35 tuho12345 wrote:
On October 22 2011 07:31 XRaDiiX wrote:
On October 22 2011 07:28 tuho12345 wrote:
On October 22 2011 07:21 XRaDiiX wrote:
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy

Prevent attacking = prevent scouting and see the cloak units? Cool story bro.


We don't know the Specific Details yet.... Buddy

And yet you were already make theory craft about DTs rush, snipe spore crawler and insta win? You think Blizz is that stupid? They take months and years to work on the game and can't see it. But you just need a couple minutes to see the flaws already? lol gg


Because we don't know the details yet i was making suppositions of what could possibly happen it isn't even BETA yet.

The Nerf to Zergs Detection Mobility is kinda HUGE


didn't it improved detection mobility?



No Overseer 50gas /50 minerals is gone. Viper is 200 gas i think and comes out Later
Never GG MKP | IdrA
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:45 GMT
#3914
On October 22 2011 07:44 theBOOCH wrote:
I like the flying defiler and the swarm host units. I'm worried about the ultralisk change, though...

looks very powerful and scary
''Special Tactics since 1998'' - WhiteRa
Kanuck
Profile Joined March 2011
Canada50 Posts
October 21 2011 22:46 GMT
#3915
so basically:
we asked for goliaths, we got war hounds
we asked for firebats, we got battle hellions
we asked for lukers, we got swarm hosts
we asked for defilers, we got vipers
we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters.

...lame.
There is no failure. Only feedback.
Adreme
Profile Joined June 2011
United States5574 Posts
October 21 2011 22:46 GMT
#3916
On October 22 2011 07:43 Itsmedudeman wrote:
Zerg units are SO good compared to the new ones for protoss/terran. Protoss units seem gimmicky and no one is sure how they'll fit into the game. Kind of like ravens. Terran units seem almost like a nerf lol. When I think of transformer helions I think of landed vikings.


They essentially decided to make helions into firebats when transformed which I think is kind cool since I liked firebats.
cannavaro
Profile Joined November 2010
Italy86 Posts
October 21 2011 22:46 GMT
#3917
Just curious when you're talking about t2,5 mobile zerg detection:
According to this here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868

"- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting."

So, nothing's changed to before? Well, changelings are probably gone.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 21 2011 22:46 GMT
#3918
i think the replicator could be the solution to 1/1/1 allin. you can build replicator instead of immortal and make siege tanks and then you have aoe dmg for the marines. also in pvt it could be quite awesome. emping the ghosts of your opponent could be funny ^^
Progamer
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 21 2011 22:46 GMT
#3919
On October 22 2011 07:45 TWThoth wrote:
Show nested quote +
On October 22 2011 07:38 Aocowns wrote:
HOOOOLYYY SHIIIIT!!! NO ROCKS!!!!! DID THEY FIRE DUSTIN BROWDER OR SOMETHING???!!


There are actually new types of rocks :D, collapsable rocks, that block paths if you attack them instead :D

i lol'd so hard when i found out about them, blizzard is full of trolls
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 21 2011 22:47 GMT
#3920
I love carrier but it doesnt work with the ai and how the interceptors die too fast
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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