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New HotS Units/Abilities in Blizzcon - Page 195

Forum Index > SC2 General
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legaton
Profile Joined December 2010
France1763 Posts
October 21 2011 22:39 GMT
#3881
Terran units look so rushed and unpolished. Their design is simply dreadful, specially those wanabee-goliaths.

The viper "pull" ability looks awful visually and it's just another spell you can't do shit about. Boring.
No GG, No Skill - Jaedong <3
hugman
Profile Joined June 2009
Sweden4644 Posts
October 21 2011 22:39 GMT
#3882
I don't like abilities that focus on single units like abduct, neural parasite, the new cloning thing from protoss etc. It makes SC2 too much of a hero unit game
casualman
Profile Joined April 2010
United States1198 Posts
October 21 2011 22:39 GMT
#3883
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.
GuMiho <3
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
October 21 2011 22:39 GMT
#3884
Oh my god, the shredder. How will lings and chargelots EVER get past those?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 21 2011 22:39 GMT
#3885
I like the shredder
terran0330
Profile Joined November 2010
New Zealand106 Posts
October 21 2011 22:39 GMT
#3886
http://twitter.com/#!/Leahbjackson live coverage for those who dont have a virtual ticket like me
Brotoss FTW
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:39 GMT
#3887
On October 22 2011 07:37 XRaDiiX wrote:
Show nested quote +
On October 22 2011 07:35 tuho12345 wrote:
On October 22 2011 07:31 XRaDiiX wrote:
On October 22 2011 07:28 tuho12345 wrote:
On October 22 2011 07:21 XRaDiiX wrote:
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy

Prevent attacking = prevent scouting and see the cloak units? Cool story bro.


We don't know the Specific Details yet.... Buddy

And yet you were already make theory craft about DTs rush, snipe spore crawler and insta win? You think Blizz is that stupid? They take months and years to work on the game and can't see it. But you just need a couple minutes to see the flaws already? lol gg


Because we don't know the details yet i was making suppositions of what could possibly happen it isn't even BETA yet.

The Nerf to Zergs Detection Mobility is kinda HUGE


didn't it improved detection mobility?
''Special Tactics since 1998'' - WhiteRa
theBOOCH
Profile Joined November 2010
United States832 Posts
October 21 2011 22:40 GMT
#3888
On October 22 2011 07:36 NeonFox wrote:
Okay the shredder needs to be reworked.


I actually like it, pretty decent concept kinda like spidermines....but the damage probably needs to be toned down (was probs just for demo purposes) - those roaches got dropped way fast.


Obviously, you can just attack it. I doubt it has a ton of health.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
October 21 2011 22:40 GMT
#3889
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.


It's to make mech viable dude. Look at all the units. It's all to make mech as viable as bio
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eugalp
Profile Joined August 2011
United States203 Posts
October 21 2011 22:40 GMT
#3890
On October 22 2011 07:35 Noocta wrote:
Show nested quote +
On October 22 2011 07:27 eugalp wrote:
The more I think about it, the less I like protoss changes =(.
The Tempest is basically a very expensive BW Corsair with a mediocre ground attack.
The Replicator is more expensive than almost all of units it can actually replicate. Seems very gimmicky to say the least.
The Oracle is also weird. The scouting it gives you is not much more than what you would get from an observer. Entombing minerals sounds weak. The only useful ability is Phase Shift on Missile Turrets / Spores in combination with Phoenixes that can actually kill workers.

I'm more excited about the new Nexus abilities than the units. :/


Do a timing attack against zerg
Use Oracles to phase out Pool and Roach Warren
Zerg can't remake units.
GG

EZ. Make 2 Roach Warrens.
"More GG more skill" - White-Ra
papaz
Profile Joined December 2009
Sweden4149 Posts
October 21 2011 22:40 GMT
#3891
love the terran units! hated the chargelots so the battle hellions are welcome!
hYdrA-MeNo
Profile Joined January 2010
Mexico344 Posts
October 21 2011 22:41 GMT
#3892
!!!! WOW ULTAR!!! TIME!!!!
Cant Tell you Whats good....But i can tell you what's what
tsango
Profile Joined July 2011
Australia214 Posts
October 21 2011 22:41 GMT
#3893
interesting they'd get rid of motherships but put in an oden
If you dont like something, then that should be reason enough to try and change it
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:41 GMT
#3894
On October 22 2011 07:39 TroubL wrote:
Show nested quote +
On October 22 2011 07:37 XRaDiiX wrote:
On October 22 2011 07:35 tuho12345 wrote:
On October 22 2011 07:31 XRaDiiX wrote:
On October 22 2011 07:28 tuho12345 wrote:
On October 22 2011 07:21 XRaDiiX wrote:
On October 22 2011 07:15 tuho12345 wrote:
On October 22 2011 07:11 XRaDiiX wrote:
I can See it Now Oracle comes into Zerg's Main/Natural Shuts Down Spores DT's Come in and Snipe Spores..___>>> Then Proceed to kill Zerg Spire GG

From what i've seen Oracle disables Spores Lets hope it doesn't Disable their Detection

Oracle can only stop the econ and production. Stop spreading bullshit



Actually your the Bull Shitter.

From Reddit

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


You might wanna read this Buddy

Prevent attacking = prevent scouting and see the cloak units? Cool story bro.


We don't know the Specific Details yet.... Buddy

And yet you were already make theory craft about DTs rush, snipe spore crawler and insta win? You think Blizz is that stupid? They take months and years to work on the game and can't see it. But you just need a couple minutes to see the flaws already? lol gg


Because we don't know the details yet i was making suppositions of what could possibly happen it isn't even BETA yet.

The Nerf to Zergs Detection Mobility is kinda HUGE


didn't it improved detection mobility?

zerg needs a spire now
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 22:41 GMT
#3895
On October 22 2011 07:40 eugalp wrote:
Show nested quote +
On October 22 2011 07:35 Noocta wrote:
On October 22 2011 07:27 eugalp wrote:
The more I think about it, the less I like protoss changes =(.
The Tempest is basically a very expensive BW Corsair with a mediocre ground attack.
The Replicator is more expensive than almost all of units it can actually replicate. Seems very gimmicky to say the least.
The Oracle is also weird. The scouting it gives you is not much more than what you would get from an observer. Entombing minerals sounds weak. The only useful ability is Phase Shift on Missile Turrets / Spores in combination with Phoenixes that can actually kill workers.

I'm more excited about the new Nexus abilities than the units. :/


Do a timing attack against zerg
Use Oracles to phase out Pool and Roach Warren
Zerg can't remake units.
GG

EZ. Make 2 Roach Warrens.


Because you think people will do that as a standart quick enough before people abuse this kind of thing ? I don't think so :d
" I'm not gonna fight you. I'm gonna kick your ass ! "
Krossfire
Profile Joined July 2010
Australia1071 Posts
October 21 2011 22:42 GMT
#3896
Viper is SICK....gimme mooooarrrr
For the Swarm * DRG *
Andytaker
Profile Joined April 2011
88 Posts
October 21 2011 22:42 GMT
#3897
--- Nuked ---
Phaded
Profile Joined August 2010
Australia579 Posts
October 21 2011 22:42 GMT
#3898
From the panel

Ultralisk gets stuck a lot. They want to buff the aoe splash on ultra. New burrow charge ability
Viper, replace overseer. Puts out a cloud, units underneath get range reduced to 1
Video demo of 1 viper clouding clump of marines to blow them up with banelings
I am down but I am far from over
TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 21 2011 22:42 GMT
#3899
On October 22 2011 07:39 lariat wrote:
Show nested quote +
On October 22 2011 07:39 Hollis wrote:
Yeah let's make terran even more immune to counterattacks than it already is.

Terran is the race that's weakest to counterattacks.


Yeah totally, walls, bunkers, flying buildings, and planetary fortresses all make you really vulnerable to counterattacks and base trades.

Wait...
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-10-21 22:45:41
October 21 2011 22:42 GMT
#3900
So, how does the Supply Usage of Replicants work ? Does it assume the supply of whatever it takes shape of or does it have a static supply, opening up the possibility for >200/200 armies ?

edit:

and LOL at anybody who bought the Collector's Edition for the Thor skin. Oh, damn, Thorskin ...
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