These changes sound like they'll make the game hella more dynamic.
New HotS Units/Abilities in Blizzcon - Page 197
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Iyerbeth
England2410 Posts
These changes sound like they'll make the game hella more dynamic. | ||
scaban84
United States1080 Posts
On October 22 2011 07:42 Kaitlin wrote: So, how does the Supply Usage of Replicants work ? Does it assume the supply of whatever it takes shape of or does it have a static supply, opening up the possibility for >200/200 armies ? Im assuming the clone has a limited lifespan. Even if it doesn't, you wouldn't run the risk of overdoing it with the replicants, if they die and you can't get your clone spells off in time, etc. It seems big risk big reward. But it does sound pretty damn cool. Should make for some crowd roaring plays! | ||
Amlitzer
United States471 Posts
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Doc Daneeka
United States577 Posts
rhetorical questions of course, we won't know till beta. | ||
Phaded
Australia579 Posts
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Shiladie
Canada1631 Posts
On October 22 2011 07:46 Kanuck wrote: so basically: we asked for goliaths, we got war hounds we asked for firebats, we got battle hellions we asked for lukers, we got swarm hosts we asked for defilers, we got vipers we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters. ...lame. so we got what we asked for and you bitch and complain? jeese man, enjoy what you get! I for one am extremely happy as a zerg player with these changes/additions. | ||
TroubL
Lithuania126 Posts
On October 22 2011 07:47 ZeromuS wrote: I love carrier but it doesnt work with the ai and how the interceptors die too fast ![]() Carrier is a legend witch will live in our faithful protoss hearts. Hope for mighty return in legacy of the void remains. | ||
tsuxiit
1305 Posts
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Paper117
United States210 Posts
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Pobearo
United States351 Posts
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ZergrayNVoid
United States17 Posts
Recall for 75 Nexus energy is disgustingly game-breaking, and will probably not even make it to closed Beta. It's probably game-breaking for 200 energy too. I think some people are exaggerating the usefulness of a recall as opposed to 3 chrono boosts. Feign a push, force recall, repeat as needed, push with toss army out of position. | ||
TrickyGilligan
United States641 Posts
If I wanted units from a different race, I'd just play a different race... | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 07:47 Amlitzer wrote: I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays... Two Words Buddy Mass Recall | ||
KDot2
United States1213 Posts
On October 22 2011 07:47 Amlitzer wrote: I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays... personally I don't know if these will be problems or not ... but why the hell would they make balance decisions have anything to do with WoW | ||
Jayjay54
Germany2296 Posts
On October 22 2011 07:46 cannavaro wrote: Just curious when you're talking about t2,5 mobile zerg detection: According to this here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868 "- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting." So, nothing's changed to before? Well, changelings are probably gone. wow. again. wow. the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure. | ||
Gheed
United States972 Posts
On October 22 2011 07:47 Amlitzer wrote: I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. No, it isn't. | ||
Noocta
France12578 Posts
On October 22 2011 07:46 Kanuck wrote: so basically: we asked for goliaths, we got war hounds we asked for firebats, we got battle hellions we asked for lukers, we got swarm hosts we asked for defilers, we got vipers we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters. ...lame. So Terran and Zerg got what they wanted but you're whining because they ain't the same name / model ? What the fuck ? | ||
hayata2.0
Canada655 Posts
Cloaked units worked fine against Zerg with overlords having detection. Oh well, it will be seen how many people die to DT rushes. And cloaked banshees. Horribly. Protoss should honestly get to keep the Mothership, and have that keep Mass Recall. Because Kiwikaki does it, and it works. No need to stick it onto every nexus, which is probably broken. XD Terran units look lulzy. No comment. | ||
Vei
United States2845 Posts
On October 22 2011 07:48 Shiladie wrote: so we got what we asked for and you bitch and complain? jeese man, enjoy what you get! I for one am extremely happy as a zerg player with these changes/additions. seriously as a zerg, i am extremely happy, but still worried about detection. however, the other changes look awesome. | ||
TroubL
Lithuania126 Posts
On October 22 2011 07:47 Amlitzer wrote: I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays... it'll get patched ... i hope | ||
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