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New HotS Units/Abilities in Blizzcon - Page 197

Forum Index > SC2 General
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Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 21 2011 22:47 GMT
#3921
As a Zerg player all I can say is that I'm already filled with dissapointment at the incoming nerf hammer....but in the mean time I'm going to feel pretty damn happy and hope Protoss expansion shows them the same kind of love without forcing Protoss to wait a year to compete and over nerfing everything else in the mean time.

These changes sound like they'll make the game hella more dynamic.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
scaban84
Profile Joined August 2010
United States1080 Posts
October 21 2011 22:47 GMT
#3922
On October 22 2011 07:42 Kaitlin wrote:
So, how does the Supply Usage of Replicants work ? Does it assume the supply of whatever it takes shape of or does it have a static supply, opening up the possibility for >200/200 armies ?

Im assuming the clone has a limited lifespan. Even if it doesn't, you wouldn't run the risk of overdoing it with the replicants, if they die and you can't get your clone spells off in time, etc. It seems big risk big reward. But it does sound pretty damn cool. Should make for some crowd roaring plays!
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Amlitzer
Profile Joined August 2010
United States471 Posts
October 21 2011 22:47 GMT
#3923
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...
"Not even justice, I want to get truth!"
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 21 2011 22:47 GMT
#3924
the one thing i'm really confused about is the oracle. all it's abilities except phase shift seem... lame. makes me think of the old frenzy spell the infestor had in beta. just uninteresting and not very helpful. tempest looks like it could be good, dunno till we see games with it, but isn't kind of like a beefier phoenix? what's the point in getting it if you have a decent phoenix count? or what's the point in getting phoenix if this thing turns out to be good?

rhetorical questions of course, we won't know till beta.
payed off security
Phaded
Profile Joined August 2010
Australia579 Posts
October 21 2011 22:48 GMT
#3925
Tempest, the flying Thor with more aa dmg
I am down but I am far from over
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
October 21 2011 22:48 GMT
#3926
On October 22 2011 07:46 Kanuck wrote:
so basically:
we asked for goliaths, we got war hounds
we asked for firebats, we got battle hellions
we asked for lukers, we got swarm hosts
we asked for defilers, we got vipers
we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters.

...lame.


so we got what we asked for and you bitch and complain?
jeese man, enjoy what you get!

I for one am extremely happy as a zerg player with these changes/additions.
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:48 GMT
#3927
On October 22 2011 07:47 ZeromuS wrote:
I love carrier but it doesnt work with the ai and how the interceptors die too fast

Carrier is a legend witch will live in our faithful protoss hearts. Hope for mighty return in legacy of the void remains.
''Special Tactics since 1998'' - WhiteRa
tsuxiit
Profile Joined July 2010
1305 Posts
October 21 2011 22:49 GMT
#3928
If Zerg's mobile detection comes after Spire, the game is going to be completely broken. Think burrowed roach timings. I still haven't seen a source for that information.
Paper117
Profile Joined June 2010
United States210 Posts
October 21 2011 22:49 GMT
#3929
I'm liking everything except the design on that Goliath remake. It's like one of those grumpy ass scv drivers got tired of getting harassed and pimped his ride out with guns and shitty little legs.
For the Swarm!
Pobearo
Profile Joined August 2009
United States351 Posts
October 21 2011 22:49 GMT
#3930
I like what they did with the thor and warhound. The thor seemed stuck between being a beastly war machine and a do-it-all mass produced unit. Now you've got your crazy strong huge thor and a smaller more mass able robot type unit. Me likey.
ZergrayNVoid
Profile Joined October 2011
United States17 Posts
October 21 2011 22:49 GMT
#3931
Recall for 75 Nexus energy is disgustingly game-breaking, and will probably not even make it to closed Beta. It's probably game-breaking for 200 energy too.


I think some people are exaggerating the usefulness of a recall as opposed to 3 chrono boosts.

Feign a push, force recall, repeat as needed, push with toss army out of position.
The dreaded jack of trades.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 21 2011 22:49 GMT
#3932
Not really happy with the Replicant.

If I wanted units from a different race, I'd just play a different race...
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 22:50:03
October 21 2011 22:49 GMT
#3933
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...



Two Words Buddy Mass Recall
Never GG MKP | IdrA
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2011 22:49 GMT
#3934
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...


personally I don't know if these will be problems or not ... but why the hell would they make balance decisions have anything to do with WoW
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 22:50 GMT
#3935
On October 22 2011 07:46 cannavaro wrote:
Just curious when you're talking about t2,5 mobile zerg detection:
According to this here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868

"- Ocular Parasite...I need to investigate more to determine if your opponent knows which unit you have cast it on (you cast it on a friendly unit causing it to detect cloaked units). You get viper at lair tech right now - my initial impression is that it would nullify cloaked banshees but that's just theory crafting."

So, nothing's changed to before? Well, changelings are probably gone.



wow. again. wow.

the viper will NOT come with the lair. it will come with the spire. which is lair tech. zerg will NEVER get a caster unit just by going to T2. think about that for a tiny second and you'll figure.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Gheed
Profile Blog Joined September 2010
United States972 Posts
October 21 2011 22:50 GMT
#3936
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell.


No, it isn't.
Noocta
Profile Joined June 2010
France12578 Posts
October 21 2011 22:50 GMT
#3937

On October 22 2011 07:46 Kanuck wrote:
so basically:
we asked for goliaths, we got war hounds
we asked for firebats, we got battle hellions
we asked for lukers, we got swarm hosts
we asked for defilers, we got vipers
we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters.

...lame.


So Terran and Zerg got what they wanted but you're whining because they ain't the same name / model ?
What the fuck ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2011-10-21 22:51:25
October 21 2011 22:50 GMT
#3938
Zerg new units are cool, but dammit, blizzard, why do you hate zerg detection?
Cloaked units worked fine against Zerg with overlords having detection. Oh well, it will be seen how many people die to DT rushes. And cloaked banshees. Horribly.

Protoss should honestly get to keep the Mothership, and have that keep Mass Recall. Because Kiwikaki does it, and it works. No need to stick it onto every nexus, which is probably broken. XD

Terran units look lulzy. No comment.
Vei
Profile Joined March 2010
United States2845 Posts
October 21 2011 22:50 GMT
#3939
On October 22 2011 07:48 Shiladie wrote:
Show nested quote +
On October 22 2011 07:46 Kanuck wrote:
so basically:
we asked for goliaths, we got war hounds
we asked for firebats, we got battle hellions
we asked for lukers, we got swarm hosts
we asked for defilers, we got vipers
we asked for more viable carriers and motehrships, and they were removed and replaced with gimmicky air casters.

...lame.


so we got what we asked for and you bitch and complain?
jeese man, enjoy what you get!

I for one am extremely happy as a zerg player with these changes/additions.

seriously

as a zerg, i am extremely happy, but still worried about detection. however, the other changes look awesome.
www.justin.tv/veisc2 ~ 720p + commentary
TroubL
Profile Joined February 2011
Lithuania126 Posts
October 21 2011 22:50 GMT
#3940
On October 22 2011 07:47 Amlitzer wrote:
I swear those blizzard never learn? The viper ability is the same as death grip spell in WoW, which is widely considered an imba spell. Zerg already have THREE ways to prevent the enemy from escaping (fungal, neural, and creep speed), did they really need ANOTHER? Hell, I was brainstorming with a couple friends about what we would like to see in HotS. We all play WoW and used to play WC3 so we were trying to thing of ideas from those games that could be used in SC2. Someone brought up death grip, and we all immediately agreed that it would be really imba, with it only being balanced if massive units were immune. However, the devs at blizzard and their infinite wisdom (sarcasm), clearly think otherwise. Blizzard used to be good at making expansion packs, but nowadays...

it'll get patched ... i hope
''Special Tactics since 1998'' - WhiteRa
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