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New HotS Units/Abilities in Blizzcon - Page 120

Forum Index > SC2 General
Post a Reply
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Arcanne
Profile Joined August 2010
United States1519 Posts
October 21 2011 18:56 GMT
#2381
On October 22 2011 03:56 lowercase wrote:
Wait, so are the players playing HoTS in the Blizzcon tourney?



LOL. no.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Warpish
Profile Joined June 2011
834 Posts
October 21 2011 18:56 GMT
#2382
On October 22 2011 03:55 BeeNu wrote:
Show nested quote +
On October 22 2011 03:54 Warpish wrote:
Recall on the Nexus.??? That takes a lot of strategic value. I'm so sad if the Mothership is really gone!!!


Recall on the nexus sounds fucking amazing, basically Protoss can now use just about any unit to harass without it being a 1 way trip to hell for them.


But you can't recall into the enemy base..
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 18:56 GMT
#2383
On October 22 2011 03:55 InvalidID wrote:
DId the grab thing look dodgeable? Maybe it is like Pudges hook in DOTA.

I don't think so. If I'm not mistaken, the colossi were pulled out of a Protoss army. If it was a pudge hook it would've grabbed the units in the front.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 21 2011 18:56 GMT
#2384
On October 22 2011 03:54 pPingu wrote:
So... it seems colossus is still here, did anyone see a marauder? -_-


Not yet, but since terran has no new baracks unit I think there still in the game.

I'm upset collosi are still part of the game, I never really liked them, but who knows, maybe I'll learn to accept them.
To unpathed waters, undreamed shores. - Shakespeare
wolfe
Profile Joined March 2010
United States761 Posts
October 21 2011 18:56 GMT
#2385
On October 22 2011 03:27 Daralii wrote:
Show nested quote +
On October 22 2011 03:26 Sm3agol wrote:
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?


That would make kiting zealots... lulzworthy.
Swift as the wind, felt before noticed.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 21 2011 18:56 GMT
#2386
On October 22 2011 03:51 tnud wrote:
The single most wtf spell is definitely the GET OVER HERE spell. How can you possibly build an army knowing they'll jack your most powerful glasscannons right from you.

first, we'll see if this ends up actually working on massive units (i know it currently does). Second, It takes 1/2 the caster's energy to do so (100 / 200 energy) so it's not going to be a crazy mass use spell.
Cyanocyst
Profile Joined October 2010
2222 Posts
October 21 2011 18:56 GMT
#2387
Sense this stuff is leaked, im assuming people won't really be able to answer this question.

But Are SwarmLords replacing BroodLords?

I know in the Alpha they were called Swarm Guardians, so it seems logical.

|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 18:57 GMT
#2388
On October 22 2011 03:55 ovion wrote:
Interesting, in the HotS trailer the replicants were able to instantly replicate sieged tanks when marines approached, maybe they can store multiple units to replicate or something

maybe they can save data from units when they get into melee range and change form later
(V) (;,,;) (V) Woopwoopwoopwoop
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 21 2011 18:57 GMT
#2389
Actually, I think that corruptor ability sounds interesting, didn't notice it until now.

They'll be played like mutas a bit, move your units away and they'll start sucking the good stuff out of your buildings. But 1dps is too low, 3 or 4 would sound less pointless. Even at 4 it would take 100 seconds to kill a supply depot. Ya, maybe 4 is too low also, lol.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-21 18:57:59
October 21 2011 18:57 GMT
#2390
Man, that Viper grap + neural parasite is going to SUCK for toss.

You built 6 colossi? Well he's got 6 infestors and 6 vipers. Now they're zerg units. It also just makes using high tech units pointless.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 21 2011 18:57 GMT
#2391
On October 22 2011 03:55 generalyao wrote:
So where are all the Zergs now claiming that Terran is OP???


Considering all the information that's continuing to flow in and that not much has come back about terran yet, I wouldn't get too excited yet. There aren't just units, there are new upgrades and possibly add-ons for terran.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 21 2011 18:57 GMT
#2392
I do have a problem with the scorpion pull which has nothing to do with gameplay. It's that a tiny little FLYING unit can pull a massive unit across great distances. I mean does it have powerjets in it's ass? Not just any jets, medivacs couldn't do that, they would have to be high-powered ulta-nuke jets. Also, with an extractable meat tentacle.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
VIPMoon
Profile Joined October 2011
Canada11 Posts
October 21 2011 18:57 GMT
#2393
Ultralisk looked BEAST when it borrowed and rushed and unborrowed. :D !!!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 21 2011 18:57 GMT
#2394
Is the trailer up on Youtube yet?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ketch
Profile Joined October 2010
Netherlands7285 Posts
October 21 2011 18:57 GMT
#2395
Stop making conclusions for balance and just enjoy the new visuals :D, laugh about the grab stuff and such.

Also, some abilities will be singleplayer only, like zergling jump or banelings exploding in more banelings, that they talked about in earlier stages
njtwkr
Profile Blog Joined April 2010
Sweden73 Posts
October 21 2011 18:58 GMT
#2396
The new Zerg units seem awesome. Two units which I could see being useful and add something to the gameplay.

The Terran units are...a little weird and seem to have roles which are already filled. Why would Terran need more AoE anti-air for example?

The protoss..well we don't have a lot of new stuff yet. Not really interested in a new carrier or a new mothership. Will just have to wait. Very cool with some leaks tho, looking forward to more, cheers.
CodeskyE
Profile Joined January 2011
United States777 Posts
October 21 2011 18:58 GMT
#2397
On October 22 2011 03:56 Warpish wrote:
Show nested quote +
On October 22 2011 03:55 BeeNu wrote:
On October 22 2011 03:54 Warpish wrote:
Recall on the Nexus.??? That takes a lot of strategic value. I'm so sad if the Mothership is really gone!!!


Recall on the nexus sounds fucking amazing, basically Protoss can now use just about any unit to harass without it being a 1 way trip to hell for them.


But you can't recall into the enemy base..



that's not what he meant. what he meant was toss units can harass and if toss units get in a bad spot, they can be recalled back home.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2011 18:58 GMT
#2398
On October 22 2011 03:55 generalyao wrote:
So where are all the Zergs now claiming that Terran is OP???


still here .... HotS isnt out yet......
Antithesis
Profile Joined August 2010
Germany1215 Posts
October 21 2011 18:58 GMT
#2399
New zerg units look pretty sexy.
Mutation complete.
KaBoom300
Profile Joined January 2011
United States225 Posts
October 21 2011 18:58 GMT
#2400
On October 22 2011 03:24 TheToast wrote:
Show nested quote +
On October 22 2011 03:22 XerrolAvengerII wrote:
On October 22 2011 02:54 Markwerf wrote:
So apparently protoss has another way to use nexus energy: recall.
Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!



Are you cannon rushing? do you have your pylon up, but your enemy is attacking and your cannons aren't finished? NO WORRIES, you can now turn your PYLON into a cannon so cannons are no longer neccesary to kill yo enemies


Yo dog, I hear you like cannons. so we put a cannon on your cannons so you can cannon while you cannon


fixt.

also, am I the only one who thinks protoss got really shafted? Sure we now have a unit to deal with mass mutas, but the oracle is just like the overseer that can't actually kill when it harasses and the replicant seems kind of gimmicky. I don't think these additions + what we have now will be able to deal with all of the awesome stuff zerg is getting. Also, to those whining about the nexus abilities, arc shield or w/e it is can't kill anything (you would know if you read the OP >.>) and recall will likely be nerfed or be very difficult to access
Liquid Dota Fighting!
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