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New HotS Units/Abilities in Blizzcon - Page 118

Forum Index > SC2 General
Post a Reply
Prev 1 116 117 118 119 120 378 Next
jonyjon
Profile Joined October 2011
France17 Posts
October 21 2011 18:53 GMT
#2341
All these changes are for the multiplayer part of Sc2 right?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 21 2011 18:53 GMT
#2342
Why does people use this as a LR thread for Blizzcon instead of the real thread? :o
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2011-10-21 18:53:51
October 21 2011 18:53 GMT
#2343
On October 22 2011 03:52 InsidiA wrote:
Show nested quote +
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

Looks a tad op.




Its an individual spell for each mineral field i think... I think it will be great vs 1base terran, 10-15 minutes before moveout 1-1-1 etc, a couple of these things can really impact their income and force them to push far earlier vs 1gate fe
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 21 2011 18:53 GMT
#2344
On October 22 2011 03:43 TheKefka wrote:
Show nested quote +
On October 22 2011 03:42 SniXSniPe wrote:
On October 22 2011 03:41 InvalidID wrote:
On October 22 2011 03:38 SniXSniPe wrote:
I hope you guys can stop QQing about the replicator now, it worked from afar.

IB4 you realize you can get ghost and emp ghosts yourselves.


We don't want to get ghosts though. The point is we want to have a pro-toss army, not some stupid replicating army.


So don't build them and continue with standard methods of play then. It's not like Terran's army is that much different and requires much change at all. Colossus + Templars will still work wonders.

The point is we don't want anymore Colossus shenanigans.
I have yet to meet a protoss that is happy with the colossus and doesn't want a new robo unit that will replace it.


Sadly the Colossus seems here to stay. But I think the Tempest will help, if it's a viable unit then Protoss gains another option for the late-game. There's a ton of information about the expansion we don't have yet though, who knows what's being done to the current units. Zerg has faster hydras, wouldn't shock me to see some kind of buff to WG units.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 18:53 GMT
#2345
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

OH NO...

Xel'Naga Caverns is still in the map pool...
:)
Arcanne
Profile Joined August 2010
United States1519 Posts
October 21 2011 18:53 GMT
#2346
On October 22 2011 03:52 InsidiA wrote:
Show nested quote +
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

Looks a tad op.


Ugh Xel Naga Caverns still not removed
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Medrea
Profile Joined May 2011
10003 Posts
October 21 2011 18:53 GMT
#2347
On October 22 2011 03:52 SpiZe wrote:
Show nested quote +
On October 22 2011 03:50 oogieogie wrote:
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

that looks gamebreaking..i don't like the idea of it.


Can be destroyed.


Also only lasts a limited time.
twitch.tv/medrea
Tomken
Profile Joined January 2010
Norway1144 Posts
October 21 2011 18:53 GMT
#2348
On October 22 2011 03:52 InsidiA wrote:
Show nested quote +
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

Looks a tad op.

bubble bubble pop pop
MBCGame HERO FIGHTING!!!~
CmdrDashy
Profile Joined February 2011
Australia62 Posts
October 21 2011 18:54 GMT
#2349
the replicant doesn't seem as useful for stealing units but for changin your own unit composition to react extremely quickly to the opponents compostion. Like when facing the 1/1/1 you don't know how many banshees the terran will make so if you only create a few stalkers to combat the marine tank you lose. With replicants you could see the composition and then change accordingly.

this stealing other units seems far to hard to do in large enough numbers to make it worth while and even then the replicated units would be rigght next to the oppoenents units and therefore dead.
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 18:54 GMT
#2350
On October 22 2011 03:51 SnowK wrote:
Show nested quote +
On October 22 2011 03:50 oogieogie wrote:
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

that looks gamebreaking..i don't like the idea of it.


You can shoot the bubble.

I know, but still seems hard to balance.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
October 21 2011 18:54 GMT
#2351
On October 22 2011 03:48 DwmC_Foefen wrote:
Where are you seeing all these things?????


They´re all crazy man, dont listen to them.
"I am smiling" - Marauder Dynamite
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 18:54 GMT
#2352
I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%.
Cackle™
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 21 2011 18:54 GMT
#2353
So... it seems colossus is still here, did anyone see a marauder? -_-
Warpish
Profile Joined June 2011
834 Posts
October 21 2011 18:54 GMT
#2354
Recall on the Nexus.??? That takes a lot of strategic value. I'm so sad if the Mothership is really gone!!!
YourMom
Profile Joined April 2010
Romania565 Posts
October 21 2011 18:54 GMT
#2355
When a Banshee is near a mineral line, the effect is the same as that toss Oracle.
I'm very good at making carriers.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 21 2011 18:54 GMT
#2356
On October 22 2011 03:54 pPingu wrote:
So... it seems colossus is still here, did anyone see a marauder? -_-


yup when the ultralisk charges in the video it kills a marauder.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:55 GMT
#2357
On October 22 2011 03:53 Cyro wrote:
Show nested quote +
On October 22 2011 03:52 InsidiA wrote:
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

Looks a tad op.




Its an individual spell for each mineral field i think... I think it will be great vs 1base terran, 10-15 minutes before moveout 1-1-1 etc, a couple of these things can really impact their income and force them to push far earlier vs 1gate fe

It looks like they drop an emitter that disables the minerals, rather than the oracles themselves casting on them.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 21 2011 18:55 GMT
#2358
The more I think about it, the more I realize this is a titanic sea change in the game.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
October 21 2011 18:55 GMT
#2359
Not like there won't be a beta for this game at all, some really cool abilities and units being added that will change dynamics alot. Love some of the stuff I am seeing, could care less about the balance aspect at the moment.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 21 2011 18:55 GMT
#2360
On October 22 2011 03:54 TheKefka wrote:
I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%.

its called custom games.
When they see MC Probe, all the ladies disrobe.
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