On October 22 2011 03:54 Zaros wrote:
yup when the ultralisk charges in the video it kills a marauder.
yup when the ultralisk charges in the video it kills a marauder.
Fuck me.....
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TheKefka
Croatia11752 Posts
On October 22 2011 03:54 Zaros wrote: Show nested quote + On October 22 2011 03:54 pPingu wrote: So... it seems colossus is still here, did anyone see a marauder? -_- yup when the ultralisk charges in the video it kills a marauder. Fuck me..... | ||
chocopaw
2072 Posts
sorry, but im so overstimulated right now, that cracked me totally up. :D | ||
BeeNu
615 Posts
On October 22 2011 03:54 Warpish wrote: Recall on the Nexus.??? That takes a lot of strategic value. I'm so sad if the Mothership is really gone!!! Recall on the nexus sounds fucking amazing, basically Protoss can now use just about any unit to harass without it being a 1 way trip to hell for them. | ||
Sueco
Sweden283 Posts
Ultralisk EXPLOSIONS asdasdasdadasdgsddfs *nerdgasms* On a side note, its hilarious that cinematics keep portraying hydra-zergling as the baseline Zerg units. Even the cinematics team agrees that roaches are ugly and boring things. | ||
ovion
United Kingdom74 Posts
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generalyao
United States262 Posts
User was warned for this post | ||
eugalp
United States203 Posts
On October 22 2011 03:50 Conti wrote: So, how does Protoss ever defend against Zerg pulling every Colossus into uselessness in every match? Not that I mind, being a Zerg, but I'm still curious. ![]() They will change it so that you can only pull non-massive units. Or reduce the range of the spell. | ||
InvalidID
United States1050 Posts
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JustPassingBy
10776 Posts
that caster unit is like a defiler, that new factory unit is like the thor (good vs ground, aoe against air unit) and that oracle is basically a mixture between overseer (disrupt production) and sentries (disrupting mining) overall, I am a little bit disappointed, after the massive additions to the races that occurred from bw to sc2 (inject larva mechanics, dreep tumors making creep substantial to gameplay, warp-in technology for protoss, terran command center upgrades), that no "new" (or more like "unseen") features have been added to the game. Well, I hope the new units makes the game more diverse, at least. | ||
TheKefka
Croatia11752 Posts
On October 22 2011 03:55 da_head wrote: Show nested quote + On October 22 2011 03:54 TheKefka wrote: I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%. its called custom games. Its not,you just have to add a play a game button near the ladder button and boom.There you go. It's hardly practical the way it is now. | ||
Kurr
Canada2338 Posts
The mutating unit for protoss adds new depth IMO. You can probably get higher tech units for cheaper that way and adapt to situations. | ||
3DGlaDOS
Germany607 Posts
On October 22 2011 03:55 da_head wrote: Show nested quote + On October 22 2011 03:54 TheKefka wrote: I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%. its called custom games. forever alone? :D | ||
NicolBolas
United States1388 Posts
On October 22 2011 03:49 Haemonculus wrote: The carrier is seriously out? That was like the most iconic Protoss unit in BW... Sad panda The most iconic Protoss unit was the High Templar. It saw far more use in SC1 than Carriers, and it was far more integral to the overall ideal of the Protoss than Carriers. | ||
synapse
China13814 Posts
On October 22 2011 03:55 da_head wrote: Show nested quote + On October 22 2011 03:54 TheKefka wrote: I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%. its called custom games. The idea behind it is to use your ladder MMR to play unranked games... | ||
lowercase
Canada1047 Posts
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Zaros
United Kingdom3692 Posts
On October 22 2011 03:55 Daralii wrote: Show nested quote + On October 22 2011 03:53 Cyro wrote: On October 22 2011 03:52 InsidiA wrote: On October 22 2011 03:50 Zaros wrote: looks like the special effect of the oracle disables a whole mineral field. ![]() Looks a tad op. Its an individual spell for each mineral field i think... I think it will be great vs 1base terran, 10-15 minutes before moveout 1-1-1 etc, a couple of these things can really impact their income and force them to push far earlier vs 1gate fe It looks like they drop an emitter that disables the minerals, rather than the oracles themselves casting on them. i showed what it is in my screenshot you fire a small building which creates the bubbles and disables every mineral field. ![]() | ||
Daralii
United States16991 Posts
On October 22 2011 03:55 eugalp wrote: Show nested quote + On October 22 2011 03:50 Conti wrote: So, how does Protoss ever defend against Zerg pulling every Colossus into uselessness in every match? Not that I mind, being a Zerg, but I'm still curious. ![]() They will change it so that you can only pull non-massive units. Or reduce the range of the spell. Nah, just need to nexus recall them. :D | ||
blade55555
United States17423 Posts
On October 22 2011 03:55 generalyao wrote: So where are all the Zergs now claiming that Terran is OP??? lol haven't even been able to play HOTS yet and already complaining bout balance rofl. | ||
tuoli9
Finland211 Posts
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Mereel
Germany895 Posts
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