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New HotS Units/Abilities in Blizzcon - Page 119

Forum Index > SC2 General
Post a Reply
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TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 18:55 GMT
#2361
On October 22 2011 03:54 Zaros wrote:
Show nested quote +
On October 22 2011 03:54 pPingu wrote:
So... it seems colossus is still here, did anyone see a marauder? -_-


yup when the ultralisk charges in the video it kills a marauder.

Fuck me.....
Cackle™
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 21 2011 18:55 GMT
#2362
HAHAHAHAHAHA A NEW KIND OF ROCKS HAHAHAHAHAHAHAHA

sorry, but im so overstimulated right now, that cracked me totally up. :D
http://twitter.com/lechocopaw
BeeNu
Profile Joined June 2011
615 Posts
October 21 2011 18:55 GMT
#2363
On October 22 2011 03:54 Warpish wrote:
Recall on the Nexus.??? That takes a lot of strategic value. I'm so sad if the Mothership is really gone!!!


Recall on the nexus sounds fucking amazing, basically Protoss can now use just about any unit to harass without it being a 1 way trip to hell for them.
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-10-21 18:56:03
October 21 2011 18:55 GMT
#2364
... I am the swarm. Vengeance shall be mine!

Ultralisk EXPLOSIONS asdasdasdadasdgsddfs *nerdgasms*



On a side note, its hilarious that cinematics keep portraying hydra-zergling as the baseline Zerg units. Even the cinematics team agrees that roaches are ugly and boring things.
ovion
Profile Joined September 2010
United Kingdom74 Posts
Last Edited: 2011-10-21 18:58:29
October 21 2011 18:55 GMT
#2365
Interesting, in the HotS trailer the replicants were able to instantly replicate sieged tanks when marines approached with their tanks behind them. They seem to have quite long range.

generalyao
Profile Joined July 2011
United States262 Posts
October 21 2011 18:55 GMT
#2366
So where are all the Zergs now claiming that Terran is OP???

User was warned for this post
eugalp
Profile Joined August 2011
United States203 Posts
October 21 2011 18:55 GMT
#2367
On October 22 2011 03:50 Conti wrote:
So, how does Protoss ever defend against Zerg pulling every Colossus into uselessness in every match? Not that I mind, being a Zerg, but I'm still curious.

They will change it so that you can only pull non-massive units. Or reduce the range of the spell.
"More GG more skill" - White-Ra
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 21 2011 18:55 GMT
#2368
DId the grab thing look dodgeable? Maybe it is like Pudges hook in DOTA.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 21 2011 18:55 GMT
#2369
that swarm thing from zerg is like a broodlord,
that caster unit is like a defiler,
that new factory unit is like the thor (good vs ground, aoe against air unit)
and that oracle is basically a mixture between overseer (disrupt production)
and sentries (disrupting mining)

overall, I am a little bit disappointed, after the massive additions to the races that occurred from bw to sc2 (inject larva mechanics, dreep tumors making creep substantial to gameplay, warp-in technology for protoss, terran command center upgrades), that no "new" (or more like "unseen") features have been added to the game.
Well, I hope the new units makes the game more diverse, at least.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-10-21 18:56:34
October 21 2011 18:55 GMT
#2370
On October 22 2011 03:55 da_head wrote:
Show nested quote +
On October 22 2011 03:54 TheKefka wrote:
I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%.

its called custom games.

Its not,you just have to add a play a game button near the ladder button and boom.There you go.
It's hardly practical the way it is now.
Cackle™
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 21 2011 18:55 GMT
#2371
Can't wait to see all of these in action. I like all of them to be honest.

The mutating unit for protoss adds new depth IMO. You can probably get higher tech units for cheaper that way and adapt to situations.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
October 21 2011 18:55 GMT
#2372
On October 22 2011 03:55 da_head wrote:
Show nested quote +
On October 22 2011 03:54 TheKefka wrote:
I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%.

its called custom games.

forever alone? :D
Hello Sir, do you have a minute for atheism?
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 21 2011 18:56 GMT
#2373
On October 22 2011 03:49 Haemonculus wrote:
The carrier is seriously out? That was like the most iconic Protoss unit in BW...

Sad panda


The most iconic Protoss unit was the High Templar. It saw far more use in SC1 than Carriers, and it was far more integral to the overall ideal of the Protoss than Carriers.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 18:56 GMT
#2374
On October 22 2011 03:55 da_head wrote:
Show nested quote +
On October 22 2011 03:54 TheKefka wrote:
I swear,if they would add non-ranked 1v1 games,I think the amount of active players would go up by 40-50%.

its called custom games.

The idea behind it is to use your ladder MMR to play unranked games...
:)
lowercase
Profile Joined September 2010
Canada1047 Posts
October 21 2011 18:56 GMT
#2375
Wait, so are the players playing HoTS in the Blizzcon tourney?
That is not dead which can eternal lie...
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 21 2011 18:56 GMT
#2376
On October 22 2011 03:55 Daralii wrote:
Show nested quote +
On October 22 2011 03:53 Cyro wrote:
On October 22 2011 03:52 InsidiA wrote:
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]

Looks a tad op.




Its an individual spell for each mineral field i think... I think it will be great vs 1base terran, 10-15 minutes before moveout 1-1-1 etc, a couple of these things can really impact their income and force them to push far earlier vs 1gate fe

It looks like they drop an emitter that disables the minerals, rather than the oracles themselves casting on them.


i showed what it is in my screenshot you fire a small building which creates the bubbles and disables every mineral field.

[image loading]

Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:56 GMT
#2377
On October 22 2011 03:55 eugalp wrote:
Show nested quote +
On October 22 2011 03:50 Conti wrote:
So, how does Protoss ever defend against Zerg pulling every Colossus into uselessness in every match? Not that I mind, being a Zerg, but I'm still curious.

They will change it so that you can only pull non-massive units. Or reduce the range of the spell.

Nah, just need to nexus recall them. :D
Fear is freedom! Subjugation is liberation! Contradiction is truth!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 21 2011 18:56 GMT
#2378
On October 22 2011 03:55 generalyao wrote:
So where are all the Zergs now claiming that Terran is OP???


lol haven't even been able to play HOTS yet and already complaining bout balance rofl.
When I think of something else, something will go here
tuoli9
Profile Joined October 2011
Finland211 Posts
October 21 2011 18:56 GMT
#2379
Hmm... ultras have blink in HotS. Hopefully they changed colossus somehow too extra ability or something
Mereel
Profile Joined February 2010
Germany895 Posts
October 21 2011 18:56 GMT
#2380
that last scene with the ultralisk gets bombed on one side......HOLY SHIT
TPW Mapmaking Team
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