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Active: 1566 users

New HotS Units/Abilities in Blizzcon - Page 105

Forum Index > SC2 General
Post a Reply
Prev 1 103 104 105 106 107 378 Next
Cirn9
Profile Blog Joined May 2009
1117 Posts
October 21 2011 18:34 GMT
#2081
On October 22 2011 03:31 Cyro wrote:
Show nested quote +
On October 22 2011 03:30 SnowK wrote:
On October 22 2011 03:27 Cyro wrote:
On October 22 2011 03:27 statikg wrote:
Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless?



3 shredders siege at a choke, 10'0000 lings cant ever get past.


Doesn't work with friendlies around.

So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it.



If you put 3 shredders at a choke, ie shakuras natural, he simply cant attack up your ramp with lings or roaches.


That is my point, you could stop 200/200 army of low range/melee units with 6 supply of your own stuff.


His point is the shredders are friendly to eachother and won't trigger if you have three in a choke
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 18:34 GMT
#2082
Are Thors gone? Please....
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:34 GMT
#2083
On October 22 2011 03:33 Whitewing wrote:
Show nested quote +
On October 22 2011 03:31 WhiteDog wrote:
Actually, the tempest is just a big corsair, destroying air with aoe effect, and they added some random beam to pwe pwe the ground too.
I wonder how fast that shit is.


Twice as fast as a phoenix. And it shoots while moving too. You actually hear the sonic boom when it moves.

The LotV collector's edition will come with a Rainbow Dash skin for the tempest, you heard it here first.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
CoFran
Profile Joined August 2010
Canada342 Posts
October 21 2011 18:34 GMT
#2084
dota
?
Am0n3r
Profile Joined April 2010
United States254 Posts
October 21 2011 18:34 GMT
#2085
I got it.. the reason they are screwing up sc2 is so that when the expansion comes in... people from disappointment switch to play diablo3... After we purchase their game, they will fix it up and we will return to play both.
Get comfortable being uncomfortable
WaSa
Profile Joined October 2011
Sweden749 Posts
October 21 2011 18:34 GMT
#2086
On October 22 2011 03:30 SpiZe wrote:
Show nested quote +
On October 22 2011 03:28 JinDesu wrote:
From Psystarcraft at Blizzcon:

"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."

Bolded points I haven't seen in this thread.


So corruptors are still in...


And their new ability doesn't look awfully useful. Seriously just remove them all together :<
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 18:34 GMT
#2087
LOL they're unveiling Blizzard Dota. lmfao
hasuterrans
Profile Joined April 2009
United States614 Posts
October 21 2011 18:34 GMT
#2088
Switching to zerg..
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
October 21 2011 18:35 GMT
#2089
On October 22 2011 03:34 LoLAdriankat wrote:
LOL they're unveiling Blizzard Dota. lmfao



Funny unveil :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
kvn4444
Profile Joined September 2010
1510 Posts
October 21 2011 18:35 GMT
#2090
not too excited for toss units. however the new nexus spell is nice. really wanted a reaver type unit, or anything to replace collosus role.
samuraibael
Profile Joined February 2008
Australia294 Posts
October 21 2011 18:35 GMT
#2091
Replicant would be awesome if it could shift between protoss's own units. You could customise your army on the move to whatever t/z has.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 21 2011 18:35 GMT
#2092
On October 22 2011 03:34 rolfe wrote:
for a long time now i've thought taking the carrier out would be a sensible choice but i'm still kind of sad now its happened :/

well they could have tried to make them work.. not just take them out. not a thing was done about the carriers to make them better
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 21 2011 18:35 GMT
#2093
On October 22 2011 03:33 nooboon wrote:
Show nested quote +
On October 22 2011 03:28 TheKefka wrote:
On October 22 2011 03:27 Daralii wrote:
On October 22 2011 03:26 Sm3agol wrote:
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?

To do what ROFL?Play poker?


Remember, bunkers give +1 range......if the replicant can copy any non-massive unit.....then we could put roaches in bunkers!....or an ultra.


You already can with neural parasite. You just need to chain nueral an scv, and make a command center.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 21 2011 18:35 GMT
#2094
On October 22 2011 03:32 Roxy wrote:
Show nested quote +
On October 22 2011 03:31 Exarl25 wrote:
The more I think about it the more I really, really don't like the idea of the replicant.

I want to play Protoss, with Protoss units.


ya dude,

have you ever played a team game when your ally gives you control of his non-protoss units

doesnt work out well. they dont act well together (unit speed differences).

Dude, you could get marines as protoss. Marines are like bacon, they make EVERYTHING better.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-21 18:36:55
October 21 2011 18:35 GMT
#2095
I'm so sorry, I couldn't help myself.....

+ Show Spoiler +
[image loading]


Please Blizzard make some changes to this....

User was temp banned for this post.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
NeonFox
Profile Joined January 2011
2373 Posts
October 21 2011 18:35 GMT
#2096
On October 22 2011 03:33 nooboon wrote:
Show nested quote +
On October 22 2011 03:28 TheKefka wrote:
On October 22 2011 03:27 Daralii wrote:
On October 22 2011 03:26 Sm3agol wrote:
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?

To do what ROFL?Play poker?


Remember, bunkers give +1 range......if the replicant can copy any non-massive unit.....then we could put roaches in bunkers!....or an ultra.


If I could i'd put infestors in. Oh wait I hope protoss can't copy infestors omg
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
October 21 2011 18:35 GMT
#2097
On October 22 2011 03:22 XerrolAvengerII wrote:
Show nested quote +
On October 22 2011 02:54 Markwerf wrote:
So apparently protoss has another way to use nexus energy: recall.
Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!



Are you cannon rushing? do you have your pylon up, but your enemy is attacking and your cannons aren't finished? NO WORRIES, you can now turn your PYLON into a cannon so cannons are no longer neccesary to kill yo enemies


oh wow i just realized that lol. that could be problematic
Disciple....Top 3 control in Clarion County
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 18:35 GMT
#2098
On October 22 2011 03:34 WaSa wrote:
Show nested quote +
On October 22 2011 03:30 SpiZe wrote:
On October 22 2011 03:28 JinDesu wrote:
From Psystarcraft at Blizzcon:

"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."

Bolded points I haven't seen in this thread.


So corruptors are still in...


And their new ability doesn't look awfully useful. Seriously just remove them all together :<

I honestly think Blizzard is joking
Promethelax still hasn't changed his quote
iCanada
Profile Joined August 2010
Canada10660 Posts
October 21 2011 18:35 GMT
#2099
On October 22 2011 03:31 Cyro wrote:
Show nested quote +
On October 22 2011 03:30 SnowK wrote:
On October 22 2011 03:27 Cyro wrote:
On October 22 2011 03:27 statikg wrote:
Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless?



3 shredders siege at a choke, 10'0000 lings cant ever get past.


Doesn't work with friendlies around.

So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it.



If you put 3 shredders at a choke, ie shakuras natural, he simply cant attack up your ramp with lings or roaches.


That is my point, you could stop 200/200 army of low range/melee units with 6 supply of your own stuff.


If you put three shredders at a choke the shredders would all do nothing because of safety protocal.

I feel like Terran players need to work on their reading comprehension.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 21 2011 18:36 GMT
#2100
Holy shit yes, I can make ghosts with protoss now! EMP/snipe battles ftw!
Revolutionist fan
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