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On October 22 2011 03:31 Cyro wrote:Show nested quote +On October 22 2011 03:30 SnowK wrote:On October 22 2011 03:27 Cyro wrote:On October 22 2011 03:27 statikg wrote: Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless? 3 shredders siege at a choke, 10'0000 lings cant ever get past. Doesn't work with friendlies around. So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it. If you put 3 shredders at a choke, ie shakuras natural, he simply cant attack up your ramp with lings or roaches. That is my point, you could stop 200/200 army of low range/melee units with 6 supply of your own stuff.
His point is the shredders are friendly to eachother and won't trigger if you have three in a choke
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Are Thors gone? Please....
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On October 22 2011 03:33 Whitewing wrote:Show nested quote +On October 22 2011 03:31 WhiteDog wrote: Actually, the tempest is just a big corsair, destroying air with aoe effect, and they added some random beam to pwe pwe the ground too. I wonder how fast that shit is. Twice as fast as a phoenix. And it shoots while moving too. You actually hear the sonic boom when it moves. The LotV collector's edition will come with a Rainbow Dash skin for the tempest, you heard it here first.
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I got it.. the reason they are screwing up sc2 is so that when the expansion comes in... people from disappointment switch to play diablo3... After we purchase their game, they will fix it up and we will return to play both.
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On October 22 2011 03:30 SpiZe wrote:Show nested quote +On October 22 2011 03:28 JinDesu wrote: From Psystarcraft at Blizzcon:
"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."
Bolded points I haven't seen in this thread. So corruptors are still in...
And their new ability doesn't look awfully useful. Seriously just remove them all together :<
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LOL they're unveiling Blizzard Dota. lmfao
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United Kingdom20276 Posts
On October 22 2011 03:34 LoLAdriankat wrote: LOL they're unveiling Blizzard Dota. lmfao
Funny unveil :D
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not too excited for toss units. however the new nexus spell is nice. really wanted a reaver type unit, or anything to replace collosus role.
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Replicant would be awesome if it could shift between protoss's own units. You could customise your army on the move to whatever t/z has.
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On October 22 2011 03:34 rolfe wrote: for a long time now i've thought taking the carrier out would be a sensible choice but i'm still kind of sad now its happened :/ well they could have tried to make them work.. not just take them out. not a thing was done about the carriers to make them better
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On October 22 2011 03:33 nooboon wrote:Show nested quote +On October 22 2011 03:28 TheKefka wrote:On October 22 2011 03:27 Daralii wrote:On October 22 2011 03:26 Sm3agol wrote:On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress. nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw Steal an scv, build a bunker, put immortals inside. Don't think it would work with immortals since they're mechanical. We could put zealots in? To do what ROFL?Play poker? Remember, bunkers give +1 range......if the replicant can copy any non-massive unit.....then we could put roaches in bunkers!....or an ultra.
You already can with neural parasite. You just need to chain nueral an scv, and make a command center.
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On October 22 2011 03:32 Roxy wrote:Show nested quote +On October 22 2011 03:31 Exarl25 wrote: The more I think about it the more I really, really don't like the idea of the replicant.
I want to play Protoss, with Protoss units. ya dude, have you ever played a team game when your ally gives you control of his non-protoss units doesnt work out well. they dont act well together (unit speed differences). Dude, you could get marines as protoss. Marines are like bacon, they make EVERYTHING better.
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I'm so sorry, I couldn't help myself.....
+ Show Spoiler +
Please Blizzard make some changes to this....
User was temp banned for this post.
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On October 22 2011 03:33 nooboon wrote:Show nested quote +On October 22 2011 03:28 TheKefka wrote:On October 22 2011 03:27 Daralii wrote:On October 22 2011 03:26 Sm3agol wrote:On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress. nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw Steal an scv, build a bunker, put immortals inside. Don't think it would work with immortals since they're mechanical. We could put zealots in? To do what ROFL?Play poker? Remember, bunkers give +1 range......if the replicant can copy any non-massive unit.....then we could put roaches in bunkers!....or an ultra.
If I could i'd put infestors in. Oh wait I hope protoss can't copy infestors omg
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On October 22 2011 03:22 XerrolAvengerII wrote:Show nested quote +On October 22 2011 02:54 Markwerf wrote: So apparently protoss has another way to use nexus energy: recall. Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!
Are you cannon rushing? do you have your pylon up, but your enemy is attacking and your cannons aren't finished? NO WORRIES, you can now turn your PYLON into a cannon so cannons are no longer neccesary to kill yo enemies 
oh wow i just realized that lol. that could be problematic
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On October 22 2011 03:34 WaSa wrote:Show nested quote +On October 22 2011 03:30 SpiZe wrote:On October 22 2011 03:28 JinDesu wrote: From Psystarcraft at Blizzcon:
"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."
Bolded points I haven't seen in this thread. So corruptors are still in... And their new ability doesn't look awfully useful. Seriously just remove them all together :< I honestly think Blizzard is joking
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On October 22 2011 03:31 Cyro wrote:Show nested quote +On October 22 2011 03:30 SnowK wrote:On October 22 2011 03:27 Cyro wrote:On October 22 2011 03:27 statikg wrote: Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless? 3 shredders siege at a choke, 10'0000 lings cant ever get past. Doesn't work with friendlies around. So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it. If you put 3 shredders at a choke, ie shakuras natural, he simply cant attack up your ramp with lings or roaches. That is my point, you could stop 200/200 army of low range/melee units with 6 supply of your own stuff.
If you put three shredders at a choke the shredders would all do nothing because of safety protocal.
I feel like Terran players need to work on their reading comprehension.
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Holy shit yes, I can make ghosts with protoss now! EMP/snipe battles ftw!
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