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New HotS Units/Abilities in Blizzcon - Page 107

Forum Index > SC2 General
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Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 18:37 GMT
#2121
On October 22 2011 03:37 hasuterrans wrote:
Depending on the range, the replicant could be really annoying TvP especially if the protoss copies a siege tank. However most terran players will probably still be making marauders in HoTS..


How on earth would a protoss player get a replicant in MELEE range of a tank? Unless HotS sees terrans start leaving individual tanks scattered around the map?
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 21 2011 18:38 GMT
#2122
It's really early....but Zerg looks like the big winner here. Faster hydras, moveable burrowed banelings, defiler and lurker-type units added....good times! I think losing the OS detection will be a bigger deal than people realize, given the Viper likely needs an additional structure after Lair to make, but the power to give ANY unit detection is pretty sweet and hopefully worth the extra time. The viper is going to be awesome, a dark swarm type ability makes every Zerg composition a little better. Swarm hosts ability doesn't sound like it'll pack the same punch as lurkers, but any space-controlling spells are going to help Zerg massively. Seriously though, I want to know more about the faster hydras O.O I can feel the broken all-ins versus Protoss already.

Protoss is a huge ???? but hopefully the new capital ship is far more useable than the Carrier. I think we'll all miss the classic unit, it's been part of SC since the beginning, but it's viability has been crippled by how easily Marines/Hydras wreck interceptors. The other two units are strange to say the least, Oracles seem useful but not game-breaking and who knows where Replicants will fit into the big picture for Protoss. Scrapping the MS makes me sad, but giving the Nexus more spells will be way better for Protoss competitively, lots of Protoss slack off on spending all their Nexus energy once the game hits a certain point so more spells are a solid addition.

Is the Warhound officially replacing the Thor, or are they both going to be included? Seems they both fill the same role. I like the idea of switching out the expensive, 6-supply baddy for something a bit cheaper and less supply intensive, if it isnt ungodly slow it'll work as a better marine-substitute than Thors/Vikings did for Terran Mech play. The Hellion transformation can't hurt Terran either, once harassment time is over and the true confrontation is upon you the added durability>movement speed by far. No opinion on the "Shredder" except that "whirlwind of death" sounds quite intimidating.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
October 21 2011 18:38 GMT
#2123
On October 22 2011 03:37 eatmybunnies wrote:
Show nested quote +
On October 22 2011 03:35 FrankWalls wrote:
On October 22 2011 03:22 XerrolAvengerII wrote:
On October 22 2011 02:54 Markwerf wrote:
So apparently protoss has another way to use nexus energy: recall.
Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!



Are you cannon rushing? do you have your pylon up, but your enemy is attacking and your cannons aren't finished? NO WORRIES, you can now turn your PYLON into a cannon so cannons are no longer neccesary to kill yo enemies


oh wow i just realized that lol. that could be problematic



you do realize thatn pylon buff does 3 dmg per second o.o

newp didnt know that =o
Disciple....Top 3 control in Clarion County
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 18:38 GMT
#2124
Man I have a feeling I will be screaming SPARTA all weekend the way this started.
Cackle™
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
October 21 2011 18:38 GMT
#2125
wtf ultralisk burrowed charge!!!?!?
Administrator
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 18:38 GMT
#2126
OMG THAT COLOSSI GRAB IS HILARIOUS
Bibdy
Profile Joined March 2010
United States3481 Posts
October 21 2011 18:38 GMT
#2127
Totally agree about the Replicant. Now that the initial surprise is over, I don't think that unit belongs in the game. I want a new combat unit, even if it is gimmicky, not just stealing existing units.
Termit
Profile Joined December 2010
Sweden3466 Posts
October 21 2011 18:38 GMT
#2128
HAHAH the Warhound was so ugly in action. Holy shit.
( ̄。 ̄)~zzz ◕ ◡ ◕
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 21 2011 18:38 GMT
#2129
Okay, I'm sold.
https://steamcommunity.com/id/*tlusernamehere*/
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 18:38 GMT
#2130
omfg blue flame battle hellions sitting on a ramp

OMG PUDGE HOOKS
StateAlchemist
Profile Joined January 2011
France1946 Posts
October 21 2011 18:38 GMT
#2131
On October 22 2011 03:36 IGotPlayguuu wrote:
Show nested quote +
On October 22 2011 03:18 eNyoron wrote:
>Moving burrowed banes OP
--
>Pay no attention to my cloaked ghosts

>Or banshees
--
>Or DTs

Or maybe every race should be able to punish a complete lack of mobile detection.

you don't insta die with banshee , dts or ghosts.


Moving banes or not, you insta die if you dont scan when you move your army as T.
At least people will maybe incorporate ravens more in their army for mobile detection
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 21 2011 18:38 GMT
#2132
dear god...did anyone catch the viper scorpion the shit out of that colossi? lmao
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
exarchrum
Profile Joined August 2010
United States491 Posts
October 21 2011 18:38 GMT
#2133
Did i just see an ultralisk charge?
justin.tv/exarch watch me play!
latan
Profile Joined July 2010
740 Posts
October 21 2011 18:38 GMT
#2134
well the video made them all seem pretty cool. still they kinda feel "unstarcraft-like".
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 18:38 GMT
#2135
Man, protoss deathball is doomed.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Makica
Profile Joined February 2010
Canada180 Posts
October 21 2011 18:38 GMT
#2136
On October 22 2011 02:34 StoLiVe wrote:
Show nested quote +
On October 22 2011 02:31 Makica wrote:
Does anyone else realize. You can just grab a collosus with the viper? This will own in ZvP lol

Do you realize it wont probably work on massive unit ?


lol you fail man. Even the blizzcon video shows a viper grabbing a collosus lol
Eyore
Profile Joined August 2010
Canada27 Posts
October 21 2011 18:38 GMT
#2137
omg so hyped
Gescom
Profile Joined February 2010
Canada3513 Posts
October 21 2011 18:38 GMT
#2138
Looks damn good. =)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
danson
Profile Joined April 2010
United States689 Posts
October 21 2011 18:38 GMT
#2139
Kerrigan looks like she'd be one nasty freak.
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
October 21 2011 18:38 GMT
#2140
O sick! I just watched the new HotS teaser trailer on BlizzCon's stream! They showed some new units in game! Pretty awesome!
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
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