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On October 22 2011 03:37 hasuterrans wrote: Depending on the range, the replicant could be really annoying TvP especially if the protoss copies a siege tank. However most terran players will probably still be making marauders in HoTS..
How on earth would a protoss player get a replicant in MELEE range of a tank? Unless HotS sees terrans start leaving individual tanks scattered around the map?
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It's really early....but Zerg looks like the big winner here. Faster hydras, moveable burrowed banelings, defiler and lurker-type units added....good times! I think losing the OS detection will be a bigger deal than people realize, given the Viper likely needs an additional structure after Lair to make, but the power to give ANY unit detection is pretty sweet and hopefully worth the extra time. The viper is going to be awesome, a dark swarm type ability makes every Zerg composition a little better. Swarm hosts ability doesn't sound like it'll pack the same punch as lurkers, but any space-controlling spells are going to help Zerg massively. Seriously though, I want to know more about the faster hydras O.O I can feel the broken all-ins versus Protoss already.
Protoss is a huge ???? but hopefully the new capital ship is far more useable than the Carrier. I think we'll all miss the classic unit, it's been part of SC since the beginning, but it's viability has been crippled by how easily Marines/Hydras wreck interceptors. The other two units are strange to say the least, Oracles seem useful but not game-breaking and who knows where Replicants will fit into the big picture for Protoss. Scrapping the MS makes me sad, but giving the Nexus more spells will be way better for Protoss competitively, lots of Protoss slack off on spending all their Nexus energy once the game hits a certain point so more spells are a solid addition.
Is the Warhound officially replacing the Thor, or are they both going to be included? Seems they both fill the same role. I like the idea of switching out the expensive, 6-supply baddy for something a bit cheaper and less supply intensive, if it isnt ungodly slow it'll work as a better marine-substitute than Thors/Vikings did for Terran Mech play. The Hellion transformation can't hurt Terran either, once harassment time is over and the true confrontation is upon you the added durability>movement speed by far. No opinion on the "Shredder" except that "whirlwind of death" sounds quite intimidating.
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On October 22 2011 03:37 eatmybunnies wrote:Show nested quote +On October 22 2011 03:35 FrankWalls wrote:On October 22 2011 03:22 XerrolAvengerII wrote:On October 22 2011 02:54 Markwerf wrote: So apparently protoss has another way to use nexus energy: recall. Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!
Are you cannon rushing? do you have your pylon up, but your enemy is attacking and your cannons aren't finished? NO WORRIES, you can now turn your PYLON into a cannon so cannons are no longer neccesary to kill yo enemies  oh wow i just realized that lol. that could be problematic you do realize thatn pylon buff does 3 dmg per second o.o newp didnt know that =o
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Man I have a feeling I will be screaming SPARTA all weekend the way this started.
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wtf ultralisk burrowed charge!!!?!?
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OMG THAT COLOSSI GRAB IS HILARIOUS
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Totally agree about the Replicant. Now that the initial surprise is over, I don't think that unit belongs in the game. I want a new combat unit, even if it is gimmicky, not just stealing existing units.
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HAHAH the Warhound was so ugly in action. Holy shit.
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omfg blue flame battle hellions sitting on a ramp
OMG PUDGE HOOKS
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On October 22 2011 03:36 IGotPlayguuu wrote:Show nested quote +On October 22 2011 03:18 eNyoron wrote: >Moving burrowed banes OP -- >Pay no attention to my cloaked ghosts
>Or banshees -- >Or DTs
Or maybe every race should be able to punish a complete lack of mobile detection. you don't insta die with banshee , dts or ghosts.
Moving banes or not, you insta die if you dont scan when you move your army as T. At least people will maybe incorporate ravens more in their army for mobile detection
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dear god...did anyone catch the viper scorpion the shit out of that colossi? lmao
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Did i just see an ultralisk charge?
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well the video made them all seem pretty cool. still they kinda feel "unstarcraft-like".
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United States7483 Posts
Man, protoss deathball is doomed.
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On October 22 2011 02:34 StoLiVe wrote:Show nested quote +On October 22 2011 02:31 Makica wrote: Does anyone else realize. You can just grab a collosus with the viper? This will own in ZvP lol Do you realize it wont probably work on massive unit ?
lol you fail man. Even the blizzcon video shows a viper grabbing a collosus lol
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Kerrigan looks like she'd be one nasty freak.
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O sick! I just watched the new HotS teaser trailer on BlizzCon's stream! They showed some new units in game! Pretty awesome!
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