New HotS Units/Abilities in Blizzcon - Page 108
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Zidane
United States1684 Posts
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Ketch
Netherlands7285 Posts
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caradoc
Canada3022 Posts
On October 22 2011 03:38 Lunares wrote: OMG THAT COLOSSI GRAB IS HILARIOUS mah deathball! | ||
Catchafire2000
United States227 Posts
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TheOneAboveU
Germany3367 Posts
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SniXSniPe
United States1938 Posts
IB4 you realize you can get ghost and emp ghosts yourselves. | ||
Sm3agol
United States2055 Posts
On October 22 2011 03:36 IGotPlayguuu wrote: you don't insta die with banshee , dts or ghosts. You're right. You just insta-die when 2 retardedly fast 100 mineral units cruise into your mineral line for 5 seconds. | ||
GypsyBeast
Canada630 Posts
those 2 toss units just look like different kinds of sentries (floating orb army is going to be the new meta game lol) and the terrain units look goofy as hell | ||
Odoakar
Croatia1835 Posts
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Cyro
United Kingdom20276 Posts
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aneruok
Canada122 Posts
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Michaels
419 Posts
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Jacko11
China146 Posts
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Leviance
Germany4079 Posts
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Roynalf
Finland886 Posts
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Avan
Brazil121 Posts
On October 22 2011 03:27 zeehar wrote: tempests are just boring compared to carriers. i wish they fixed carriers instead noticed tempest only as a 75 sec build time. why couldn't they have reduced carrier build time? or increased movement speed? Because it's Blizzard we're talking about. Their way to "fix" things is to break them >.> You know what? That reminds me of when I was little... I used to get a hammer and destroy everything just "to see how it worked". It's kinda like what Blizzard does, but they say they're fixing it. Sad but true >.> | ||
Blahbleh
United States76 Posts
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Roe
Canada6002 Posts
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Markwerf
Netherlands3728 Posts
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nekuodah
England2409 Posts
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