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New HotS Units/Abilities in Blizzcon - Page 103

Forum Index > SC2 General
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Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 18:29 GMT
#2041
On October 22 2011 03:25 Piledriver wrote:
Show nested quote +
On October 22 2011 03:19 Vega62a wrote:
On October 22 2011 03:18 zeehar wrote:
On October 22 2011 03:17 Vega62a wrote:
On October 22 2011 03:16 youngminii wrote:
wow why are there so many haters of the new protoss units?
our air actually has great utility now plus we have a quirky replicant unit
plus arc shield? fuck yeah


You misspelled "useless"


heh

replicants will be useless unless they have something like 100 hp.


Even then, I can't really see a situation where they would ever be valuable for stealing an enemy unit. MAYBE having them disrupting reinforcement routes if your opponent makes the mistake of rallying instead of sending units in a ball.

They might be an interesting macro tool if they're cheap/fast to build. Zerg have inject larva, protoss have replicant energy. Something like that.



They don't steal, they "copy". So.....

I'll reserve judgment until I see the cost of and mechanics of the replicant.

Tempest looks extremely boring, I don't understand the role it fills, Its still gonna get shredded by mass marines/mass hydras since it does high damage single target dps Air To ground (which is exactly similar to void rays).

I hate the new air caster, I want to be able to do serious damage to mineral lines like BFH drops or banshees, not cast quaint little bubbles which just delay economy without actually doing any tangible damage.

I'm actually really pissed off right now.


I actually completely missed that - the tempest is basically a void ray that does ok vs Mutas.

I agree about the oracle though. And since the "bubbles" can be killed, you just have to leave like, a single marine (or a queen, HMMMM) at your mineral lines and it will basically nullify the ability entirely.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 18:30 GMT
#2042
On October 22 2011 03:20 Dfgj wrote:
Show nested quote +
On October 22 2011 03:19 Yamulo wrote:
On October 22 2011 03:14 Dfgj wrote:
On October 22 2011 03:12 RogerChillingworth wrote:
On October 22 2011 03:10 Dfgj wrote:
So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back?

game over man

game over


you just found your solution! Don't ball up!!

Good point, I'm glad my units don't rely on army integrity or positioning enough that I can spread them out in a glorious, massive arc at any point in the game.

wait

It doesn't matter if you split if you have enough energy lol! Can't wait to get webbed/fungaled vs brood lords...

Broodlords?

Shit, I can't wait to get fungalled/webbed vs my own colossi that were viper-pulled out of my army and neuraled.

This better not be possible. This is sci-fi, not Looney Tunes!
SpiZe
Profile Joined December 2010
Canada3640 Posts
October 21 2011 18:30 GMT
#2043
On October 22 2011 03:28 JinDesu wrote:
From Psystarcraft at Blizzcon:

"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."

Bolded points I haven't seen in this thread.


So corruptors are still in...
Sanitarium14
Profile Joined April 2010
United States141 Posts
October 21 2011 18:30 GMT
#2044
On October 22 2011 03:27 Roe wrote:
Show nested quote +
On October 22 2011 03:25 Daralii wrote:
On October 22 2011 03:24 MagickMan wrote:
How big is the replicant, it says microscopic, does that mean its undetectable or just really small??

My best guess is that it's a swarm of nanobots.

ugh, that feels more terran than protoss to me

No, Protoss does the robot thing. Humans in this world have only been able to create robots that say NOT ENOUGH MINERALS!!!
eh?
Standby
Profile Joined August 2011
United States38 Posts
October 21 2011 18:30 GMT
#2045
On October 22 2011 03:26 kabar wrote:
damn, no new bio units for t?
I don't think terran needs more bio.

"condition was bad", "was unlucky", "was jetlagged", I think these phrases are just excuses. I didn't play well, while MMA did. That's all.-IMMvp
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 21 2011 18:30 GMT
#2046
I don't understand why people keep claiming that Z have their "Lurker unit" back. The description I'm reading is of a unit that's nothing like a Lurker. The only similarity is that it must be burrowed to work.
Teamwork is awesome... As long as your team is doing all the work!
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 18:30 GMT
#2047
On October 22 2011 03:27 Cyro wrote:
Show nested quote +
On October 22 2011 03:27 statikg wrote:
Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless?



3 shredders siege at a choke, 10'0000 lings cant ever get past.


Doesn't work with friendlies around.

So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 21 2011 18:30 GMT
#2048
can some 1 SHOW the new units in the game itself? like gameplay footage
The harder it becomes, the more you should focus on the basics.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 21 2011 18:30 GMT
#2049
On October 22 2011 01:04 cklrkzk wrote:
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

We had to see this one coming...
Sup.
koppik
Profile Joined April 2010
United States676 Posts
October 21 2011 18:30 GMT
#2050
Burrow moving banelings is really dumb. Otherwise, the unit ideas look cool. There is probably going to have to be a lot of balancing before release, like with WoL.
GwSC
Profile Joined December 2010
United States1997 Posts
October 21 2011 18:30 GMT
#2051
On October 22 2011 03:30 Nemireck wrote:
I don't understand why people keep claiming that Z have their "Lurker unit" back. The description I'm reading is of a unit that's nothing like a Lurker. The only similarity is that it must be burrowed to work.


Youre looking at the wrong unit
Catchafire2000
Profile Joined August 2010
United States227 Posts
October 21 2011 18:31 GMT
#2052
Hmmm, being able to replicate a ghost would be awesome... Too bad it doesn't do much shit against Terran though... Still, could be neat. Is it a permanent change thing?
jabooty
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 21 2011 18:31 GMT
#2053
On October 22 2011 03:30 SpiZe wrote:
Show nested quote +
On October 22 2011 03:28 JinDesu wrote:
From Psystarcraft at Blizzcon:

"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."

Bolded points I haven't seen in this thread.


So corruptors are still in...

i wouldn't be surprised if blizzard is be trolling blizzcon, seeing as they've said so much about corruptors being poorly designed
lalala
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 21 2011 18:31 GMT
#2054
On October 22 2011 03:18 eNyoron wrote:
>Moving burrowed banes OP
--
>Pay no attention to my cloaked ghosts

>Or banshees
--
>Or DTs

Or maybe every race should be able to punish a complete lack of mobile detection.



When a few DTs, banshees, or ghosts come up on a mineral line you are in trouble and will suffer losses, but you have time and can react to mitigate that. Burrowed banes rolling up to a mineral line doesn't work that way.
Nihn'kas Neehn
Exarl25
Profile Joined November 2010
1887 Posts
October 21 2011 18:31 GMT
#2055
The more I think about it the more I really, really don't like the idea of the replicant.

I want to play Protoss, with Protoss units.
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 21 2011 18:31 GMT
#2056
So banelings can burrow move now?

Great Blizz, make banelinge mine positioning completely redundant and encourage less micro while placing them. I like how that just makes using banelinge mines more newbie so even bronze idiots can pull it off...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 21 2011 18:31 GMT
#2057
On October 22 2011 03:30 sabas123 wrote:
can some 1 SHOW the new units in the game itself? like gameplay footage

I NEED this!
no dude, the question
Diab
Profile Joined October 2011
Denmark320 Posts
October 21 2011 18:31 GMT
#2058
On October 22 2011 03:19 0neder wrote:
Show nested quote +
On October 22 2011 03:14 Daralii wrote:
On October 22 2011 03:14 wo1fwood wrote:
On October 22 2011 03:10 TheToast wrote:
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


You don't want to be able to build Ravenhold zombie traps from Half-Life 2? Crazy.

On October 22 2011 03:07 Roxy wrote:
If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?)


^Very good question

It's just a guess, but I'm thinking that pylons might not be counted in this stipulation? Only buildings, like core, gate, stargate, etc..? If not, this makes pylon blocking a zerg natural extremely likely.

Artosis was able to use it on a pylon, but alpha is alpha.

Artosis Pylons got a buff!


You just won the internet sir!
"He who laughs most, learns best." - John Cleese
OzYm
Profile Joined September 2011
Germany8 Posts
October 21 2011 18:31 GMT
#2059
This game is gonna be Legen...wait for it........DARY!
I am looking forward for the swarm lord. AWEsome
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 21 2011 18:31 GMT
#2060
On October 22 2011 03:30 SnowK wrote:
Show nested quote +
On October 22 2011 03:27 Cyro wrote:
On October 22 2011 03:27 statikg wrote:
Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless?



3 shredders siege at a choke, 10'0000 lings cant ever get past.


Doesn't work with friendlies around.

So yeah. If you run a pack of zerglings through three shredders, you kinda deserve it.



If you put 3 shredders at a choke, ie shakuras natural, he simply cant attack up your ramp with lings or roaches.


That is my point, you could stop 200/200 army of low range/melee units with 6 supply of your own stuff.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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