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New HotS Units/Abilities in Blizzcon - Page 102

Forum Index > SC2 General
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marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 21 2011 18:27 GMT
#2021
Fuck it i'm playing BW until all the initial drama blows over~ :3

Very excited about all these changes, I really hope the terran gets better though, and I'd rather not have it be that one race is completely dominant because of blatant imba for the first 6 months of the game before blizzard fixes it ^_^

(no terran jokes please )
memes are a dish best served dank
neozxa
Profile Joined August 2011
Indonesia545 Posts
October 21 2011 18:27 GMT
#2022
On October 22 2011 03:13 drcatellino wrote:
First impressions :

1- Zergs are probably happy. They get their lurker-like unit back, their badass flying caster defiler-like.

2- Protoss are weird. The new units seems wtf-esque. The new nexus abilities too. Like if it was a completely different game. Am I the only one who tought about Blade Runner when I heard the “replicant” ?

3- Terran new units don’t seems to completely change the way the race is played. Goliath-like mech unit to replace the thor. The combat-hellion is a good idea I think, I can see moving hellions to towers, transforming to keep it safe, etc. I wonder what will happen to the marauder/reapers. Are they kept into the game ? The combat-hellion seems to be fulfilling the beefy role the marauder had. But then only racks units would be marine-reaper-ghosts ?

But anyway, these are only impressions, we should wait for the conference to fully judge these.

p.s: I understand the Thor removal, but I will miss it


The new protoss changes are very weird. I'm going to lament on Carriers. Not only Carriers did not see much use in the SC2 scene, Carriers will also be removed from the next expansion as well

Replicants...So now Protoss can make Replicants and get access to every non-massive unit in the game? As if Collosi aren't bad enough (for Terran, although you only need to get 2 Starports with Reactors attached).

Please Blizzard, don't remove the Thors. I will miss them and their :"DROPPING THE HAMMAH!" quote
Well, at least we have Combat-Hellions now. Gives Hellions another purpose other than harrasment.

Zerg...I don't play Zerg, but burrowed moving Banelings? O.o

One more thing: Blizzard, get rid of that lame Tempest unit and give me buffed Carriers instead. Thx.



Keep moving forward
Moa
Profile Blog Joined July 2010
United States790 Posts
October 21 2011 18:27 GMT
#2023
I really want hydra speed numbers, they had better be actually fast. At least keep up with speed roaches.
^O^
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:27 GMT
#2024
On October 22 2011 03:26 Sm3agol wrote:
Show nested quote +
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Lunaro
Profile Joined January 2011
Canada77 Posts
Last Edited: 2011-10-21 18:28:45
October 21 2011 18:27 GMT
#2025
Blizzard has removed the Protoss race and added the Hybrid race through the Replicant :-)
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 21 2011 18:27 GMT
#2026
is it me or terran got the short end of the stick
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 21 2011 18:27 GMT
#2027
On October 22 2011 03:26 Daralii wrote:
Show nested quote +
On October 22 2011 03:26 Avan wrote:
On October 22 2011 03:17 pathy wrote:
If the tempest is going to be capital ship size, fleets are going to look ridiculous ;-;



Fleets? Tempest costs 300/300 and 6 supply. Mass that.

More easily massable than the carrier, at least.


but carrier had 8 little ships with it which made it like a fleet compared to the 1 big lightning ship tht is a buffed pheonix >.>.
Noev
Profile Blog Joined January 2010
United States1105 Posts
October 21 2011 18:28 GMT
#2028
On October 22 2011 03:26 Avan wrote:
Show nested quote +
On October 22 2011 03:17 pathy wrote:
If the tempest is going to be capital ship size, fleets are going to look ridiculous ;-;



Fleets? Tempest costs 300/300 and 6 supply. Mass that.


I'm glad that i can make more then one though, seems cool i wanna hear more about the nexus recall ability though
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 18:28 GMT
#2029
On October 22 2011 03:27 Cyro wrote:
Show nested quote +
On October 22 2011 03:27 statikg wrote:
Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless?



3 shredders siege at a choke, 10'0000 lings cant ever get past.

That doesn't stop me from trying though!
MagickMan
Profile Joined March 2011
Australia498 Posts
Last Edited: 2011-10-21 18:31:06
October 21 2011 18:28 GMT
#2030
EDIT: DERP

carriers where 350 (+100) ((+25x)) minerals 250gas...
x being number of interceptors that need to be replaced
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
October 21 2011 18:28 GMT
#2031
From Psystarcraft at Blizzcon:

"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."

Bolded points I haven't seen in this thread.
Yargh
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 21 2011 18:28 GMT
#2032
On October 22 2011 03:27 TheToast wrote:
Show nested quote +
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 Chewie wrote:
On October 22 2011 01:32 Ahelvin wrote:
On October 22 2011 01:32 eviltomahawk wrote:
On October 22 2011 01:29 BLinD-RawR wrote:
On October 22 2011 01:28 Spicy_Curry wrote:
Am i the only one that is underwhelmed by the protoss units?


you have a unit that can make enemy units.

What if Replicants try to replicate Replicants?

Like an actor trying to act like himself. Tons of philosophical potential.

Quick, make a philoraptor with this question.

+ Show Spoiler +
[image loading]

that's..
nevermind


HAHAHAHAHAHA.

I was wondering about this myself. However my theory is that replicating a replicator produces Repli-Carter.


I think the question should be "What if a replicant tries to replicate a replicant that's trying to replicate it?"

Figure that out.

TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 18:28 GMT
#2033
On October 22 2011 03:27 Daralii wrote:
Show nested quote +
On October 22 2011 03:26 Sm3agol wrote:
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?

To do what ROFL?Play poker?
Cackle™
Grummler
Profile Joined May 2010
Germany743 Posts
October 21 2011 18:28 GMT
#2034
Why is this thread called "leaked..."? I mean, Blizzard didnt leak the new units by accident, they revealed them during a large presentation of new hots features.
workers, supply, money, workers, supply, money, workers, ...
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 18:28 GMT
#2035
There aren't any new terran units lol. The hellion is the only thing with new function. The new goliath is going to replace the thor. The spine crawler is probably a planetary fortress replacement.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-21 18:29:46
October 21 2011 18:28 GMT
#2036
[QUOTE]On October 22 2011 03:28 MagickMan wrote:
[QUOTE]On October 22 2011 03:26 Daralii wrote:
[QUOTE]On October 22 2011 03:26 Avan wrote:
[QUOTE]On October 22 2011 03:17 pathy wrote:
If the tempest is going to be capital ship size, fleets are going to look ridiculous ;-/QUOTE]


Fleets? Tempest costs 300/300 and 6 supply. Mass that.[/QUOTE]

carriers where 350 (+100) ((+25x)) minerals 250gas...
x being number of interceptors that need to be replaced [/QUOTE]
And almost double the build time.

[QUOTE]On October 22 2011 03:28 TheKefka wrote:
[QUOTE]On October 22 2011 03:27 Daralii wrote:
[QUOTE]On October 22 2011 03:26 Sm3agol wrote:
[QUOTE]On October 22 2011 03:25 youngminii wrote:
[QUOTE]On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.[/QUOTE]
nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw[/QUOTE]
Steal an scv, build a bunker, put immortals inside.[/QUOTE]
Don't think it would work with immortals since they're mechanical. We could put zealots in?[/QUOTE]
To do what ROFL?Play poker?[/QUOTE]
Yes. They play against marines, and if they do well we get resources.

IT'S BRILLIANT!
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2011-10-21 18:32:07
October 21 2011 18:29 GMT
#2037
On October 22 2011 03:13 Fission wrote:
Idk why the terran players are complaining, I'm terran and I'm fucking stoked. TvP mech? YEH. Medivac/shredder micro to control space and harass? yup.


I'm excited for TvT evolving more and more options in TvP. I just think TvZ is gonna be hell with moveable burrowed banelings, borrowed units with waves of attackers, and another spellcaster that screws up the T army. Fungal AND reverse dark swarm? That sounds insane. I'd at least hope the infestor gets toned down to compensate for the viper.

EDIT- just saw the ultralisk burrow thing. Seriously, is Zerg just going to be able to fight while inifinitely invisible now?
forgottendreams
Profile Joined August 2010
United States1771 Posts
October 21 2011 18:29 GMT
#2038
On October 22 2011 03:26 kabar wrote:
damn, no new bio units for t?


Ehh...you really think they need another lol?
atwar
Profile Joined May 2011
57 Posts
Last Edited: 2011-10-21 18:30:14
October 21 2011 18:29 GMT
#2039
i dont find it funny that blizzard works more for T and P ...in the zerg expansion -.-
Wein
Profile Joined March 2011
Brazil452 Posts
October 21 2011 18:29 GMT
#2040
On October 22 2011 03:28 TheKefka wrote:
Show nested quote +
On October 22 2011 03:27 Daralii wrote:
On October 22 2011 03:26 Sm3agol wrote:
On October 22 2011 03:25 youngminii wrote:
On October 22 2011 03:24 TheKefka wrote:
My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.

nonono you steal an scv then build sensor towers all over your base
anti drop mechanism ftw

Steal an scv, build a bunker, put immortals inside.

Don't think it would work with immortals since they're mechanical. We could put zealots in?

To do what ROFL?Play poker?


God i laughed so hard hahaaha
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