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Fuck it i'm playing BW until all the initial drama blows over~ :3
Very excited about all these changes, I really hope the terran gets better though, and I'd rather not have it be that one race is completely dominant because of blatant imba for the first 6 months of the game before blizzard fixes it ^_^
(no terran jokes please )
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On October 22 2011 03:13 drcatellino wrote:First impressions : 1- Zergs are probably happy. They get their lurker-like unit back, their badass flying caster defiler-like. 2- Protoss are weird. The new units seems wtf-esque. The new nexus abilities too. Like if it was a completely different game. Am I the only one who tought about Blade Runner when I heard the “replicant” ? 3- Terran new units don’t seems to completely change the way the race is played. Goliath-like mech unit to replace the thor. The combat-hellion is a good idea I think, I can see moving hellions to towers, transforming to keep it safe, etc. I wonder what will happen to the marauder/reapers. Are they kept into the game ? The combat-hellion seems to be fulfilling the beefy role the marauder had. But then only racks units would be marine-reaper-ghosts ? But anyway, these are only impressions, we should wait for the conference to fully judge these. p.s: I understand the Thor removal, but I will miss it 
The new protoss changes are very weird. I'm going to lament on Carriers. Not only Carriers did not see much use in the SC2 scene, Carriers will also be removed from the next expansion as well 
Replicants...So now Protoss can make Replicants and get access to every non-massive unit in the game? As if Collosi aren't bad enough (for Terran, although you only need to get 2 Starports with Reactors attached).
Please Blizzard, don't remove the Thors. I will miss them and their :"DROPPING THE HAMMAH!" quote  Well, at least we have Combat-Hellions now. Gives Hellions another purpose other than harrasment.
Zerg...I don't play Zerg, but burrowed moving Banelings? O.o
One more thing: Blizzard, get rid of that lame Tempest unit and give me buffed Carriers instead. Thx.
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I really want hydra speed numbers, they had better be actually fast. At least keep up with speed roaches.
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On October 22 2011 03:26 Sm3agol wrote:Show nested quote +On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress. nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw Steal an scv, build a bunker, put immortals inside. Don't think it would work with immortals since they're mechanical. We could put zealots in?
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Blizzard has removed the Protoss race and added the Hybrid race through the Replicant :-)
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is it me or terran got the short end of the stick
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On October 22 2011 03:26 Daralii wrote:Show nested quote +On October 22 2011 03:26 Avan wrote:On October 22 2011 03:17 pathy wrote: If the tempest is going to be capital ship size, fleets are going to look ridiculous ;-; Fleets? Tempest costs 300/300 and 6 supply. Mass that. More easily massable than the carrier, at least.
but carrier had 8 little ships with it which made it like a fleet compared to the 1 big lightning ship tht is a buffed pheonix >.>.
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On October 22 2011 03:26 Avan wrote:Show nested quote +On October 22 2011 03:17 pathy wrote: If the tempest is going to be capital ship size, fleets are going to look ridiculous ;-; Fleets? Tempest costs 300/300 and 6 supply. Mass that.
I'm glad that i can make more then one though, seems cool i wanna hear more about the nexus recall ability though
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On October 22 2011 03:27 Cyro wrote:Show nested quote +On October 22 2011 03:27 statikg wrote: Lol shredder sounds useless except as mineral line bomb. Probably won't be powerful enough to wipe out a mineral line tho sooo....useless? 3 shredders siege at a choke, 10'0000 lings cant ever get past. That doesn't stop me from trying though!
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EDIT: DERP
carriers where 350 (+100) ((+25x)) minerals 250gas... x being number of interceptors that need to be replaced
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From Psystarcraft at Blizzcon:
"The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps."
Bolded points I haven't seen in this thread.
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On October 22 2011 03:27 TheToast wrote:Show nested quote +On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 Chewie wrote:On October 22 2011 01:32 Ahelvin wrote:On October 22 2011 01:32 eviltomahawk wrote:On October 22 2011 01:29 BLinD-RawR wrote:On October 22 2011 01:28 Spicy_Curry wrote: Am i the only one that is underwhelmed by the protoss units? you have a unit that can make enemy units. What if Replicants try to replicate Replicants? Like an actor trying to act like himself. Tons of philosophical potential. Quick, make a philoraptor with this question. + Show Spoiler + that's.. nevermind HAHAHAHAHAHA. I was wondering about this myself. However my theory is that replicating a replicator produces Repli-Carter.
I think the question should be "What if a replicant tries to replicate a replicant that's trying to replicate it?"
Figure that out.
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On October 22 2011 03:27 Daralii wrote:Show nested quote +On October 22 2011 03:26 Sm3agol wrote:On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress. nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw Steal an scv, build a bunker, put immortals inside. Don't think it would work with immortals since they're mechanical. We could put zealots in? To do what ROFL?Play poker?
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Why is this thread called "leaked..."? I mean, Blizzard didnt leak the new units by accident, they revealed them during a large presentation of new hots features.
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There aren't any new terran units lol. The hellion is the only thing with new function. The new goliath is going to replace the thor. The spine crawler is probably a planetary fortress replacement.
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[QUOTE]On October 22 2011 03:28 MagickMan wrote: [QUOTE]On October 22 2011 03:26 Daralii wrote: [QUOTE]On October 22 2011 03:26 Avan wrote: [QUOTE]On October 22 2011 03:17 pathy wrote: If the tempest is going to be capital ship size, fleets are going to look ridiculous ;- /QUOTE]
Fleets? Tempest costs 300/300 and 6 supply. Mass that.[/QUOTE]
carriers where 350 (+100) ((+25x)) minerals 250gas... x being number of interceptors that need to be replaced [/QUOTE] And almost double the build time.
[QUOTE]On October 22 2011 03:28 TheKefka wrote: [QUOTE]On October 22 2011 03:27 Daralii wrote: [QUOTE]On October 22 2011 03:26 Sm3agol wrote: [QUOTE]On October 22 2011 03:25 youngminii wrote: [QUOTE]On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress.[/QUOTE] nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw[/QUOTE] Steal an scv, build a bunker, put immortals inside.[/QUOTE] Don't think it would work with immortals since they're mechanical. We could put zealots in?[/QUOTE] To do what ROFL?Play poker?[/QUOTE] Yes. They play against marines, and if they do well we get resources.
IT'S BRILLIANT!
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On October 22 2011 03:13 Fission wrote: Idk why the terran players are complaining, I'm terran and I'm fucking stoked. TvP mech? YEH. Medivac/shredder micro to control space and harass? yup.
I'm excited for TvT evolving more and more options in TvP. I just think TvZ is gonna be hell with moveable burrowed banelings, borrowed units with waves of attackers, and another spellcaster that screws up the T army. Fungal AND reverse dark swarm? That sounds insane. I'd at least hope the infestor gets toned down to compensate for the viper.
EDIT- just saw the ultralisk burrow thing. Seriously, is Zerg just going to be able to fight while inifinitely invisible now?
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On October 22 2011 03:26 kabar wrote: damn, no new bio units for t?
Ehh...you really think they need another lol?
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i dont find it funny that blizzard works more for T and P ...in the zerg expansion -.-
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On October 22 2011 03:28 TheKefka wrote:Show nested quote +On October 22 2011 03:27 Daralii wrote:On October 22 2011 03:26 Sm3agol wrote:On October 22 2011 03:25 youngminii wrote:On October 22 2011 03:24 TheKefka wrote: My thoughts on the replicant is that I wil load it into the warp prism,transport it into a terran mineral line,transform it into a scv,fly back home......and build a planetary fortress. nonono you steal an scv then build sensor towers all over your base anti drop mechanism ftw Steal an scv, build a bunker, put immortals inside. Don't think it would work with immortals since they're mechanical. We could put zealots in? To do what ROFL?Play poker?
God i laughed so hard hahaaha
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