• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:25
CET 12:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2126 users

New Zerg Unit in Heart of The Swarm - Page 49

Forum Index > SC2 General
Post a Reply
Prev 1 47 48 49 50 51 120 Next
ectonym
Profile Joined July 2010
United States147 Posts
Last Edited: 2011-10-10 21:19:46
October 10 2011 21:16 GMT
#961
I thought the baneling hurling idea had already been debunked...when you make the original silhouette brighter, you can tell the opening to the cannon is rigid (bone or something) and could not squirt out a baneling. I thought that was the general consensus. That's also why I thought maybe razor plague could be fired from it.
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
tigerfuzza
Profile Joined October 2011
2 Posts
October 10 2011 21:16 GMT
#962
Please let it be a hydralisk that can load banelings and rain down bane pain.
branflakes14
Profile Joined July 2010
2082 Posts
October 10 2011 21:16 GMT
#963
It's screaming Roach at me. Wouldn't surprise me if it was a longer range mutation of the Roach, since Zerg doesn't have any other ranged units.
MattBarry
Profile Joined March 2011
United States4006 Posts
October 10 2011 21:17 GMT
#964
I can't imagine this thing shooting banelings. Reaver shots didn't cost gas. Would you even want it to shoot banelings? It'd be so fucking expensive.
Platinum Support GOD
Roblin
Profile Joined April 2010
Sweden948 Posts
October 10 2011 21:18 GMT
#965
I think it is some kind of ranged unit with an AoE basic attack. (this does not mean siege unit, but it does not exclude siege unit either)

notice that both protoss and terran have ranged AoE basic attack units, (colossus, archon and hellion respectively, tank might also be put in this cathegory, though it cannot be a-moved while retaining its splash ability) while this is not the case for zerg (baneling and ultralisk are both melee (I call the ultralisks 2 range melee)).

all races have AoE damage spells though (HSM, nuke, psi storm, fungal growth)
I'm better today than I was yesterday!
synkronized
Profile Joined June 2011
United States125 Posts
October 10 2011 21:18 GMT
#966
On October 11 2011 05:28 Chapes wrote:
[image loading]

I think it's an infested Tachikoma.

Thanks alot. People stared at me strangely when I burst out laughing at the school library.
archon256
Profile Joined August 2010
United States363 Posts
October 10 2011 21:20 GMT
#967
I would love to have Infested Tachikoma, haha.
On second thought, it'd be too depressing when one dies.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
tigerfuzza
Profile Joined October 2011
2 Posts
October 10 2011 21:20 GMT
#968
On October 11 2011 06:17 MattBarry wrote:
I can't imagine this thing shooting banelings. Reaver shots didn't cost gas. Would you even want it to shoot banelings? It'd be so fucking expensive.


The expensive part is losing all your rolling banelings to marine splits off creep. If this thing can shoot banes, then the banes would be VERY cost effective against marines. Overpowered but effective.
ChoiBoi
Profile Joined January 2011
United States130 Posts
October 10 2011 21:20 GMT
#969
It seems like a burrowing-based unit, thanks to the hefty front claws :\

HOPEFULLY ROACH MORPH INTO A LURKER
Stropheum
Profile Joined January 2010
United States1124 Posts
October 10 2011 21:21 GMT
#970
http://starshiptroopers.wikia.com/wiki/Plasma_bug

Anyone else think of this when they saw it?
Noxblood
Profile Joined February 2011
Norway374 Posts
October 10 2011 21:22 GMT
#971
On October 11 2011 06:15 venom0us wrote:
Show nested quote +
On October 11 2011 04:46 Appendix wrote:
While I still hope for my overlord-raping-hydralisk idea, I think its pretty apparent it is a evolution of the baneling. I dont know what it does, maybe a burrowed aoe acid attack, maybe something else. Perhaps its just a giant baneling, drowning your whole base in acid. Nobody knows the way its gonna be, but maybe its gonna be the one to save me.

[image loading]



Is it just me or does this make absolutely no sense? I'm not knocking on his idea, I just think that people are way over thinking this. It's really not too difficult to see that it's obviously a siege unit. Probably upgraded from a roach or hydra, maybe even a queen. My theory is that it's an armored melee unit when it's walking, but then when it burrows it turns into a siege-like unit. Think of it like a spine or spore crawler except with a melee attack and a siege attack. My 2 cents.


there was a unit that was very similar too that inn sc1......
Hmmm, what was it again? was something starting with Lu.. aaa yes Lurker!
Life isn't hard, we just suck at it.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 10 2011 21:23 GMT
#972
On October 11 2011 06:21 Stropheum wrote:
http://starshiptroopers.wikia.com/wiki/Plasma_bug

Anyone else think of this when they saw it?


YES! The first thing I thought of when I saw that silhouette was "Didn't they use those in Starship troopers as siege units?"
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 10 2011 21:24 GMT
#973
For sure it is morphed from Hydralisk,
413X
Profile Joined April 2010
Sweden203 Posts
October 10 2011 21:24 GMT
#974
HYDRAROACH!!!!
The pro noob
blindsniper
Profile Joined July 2010
United States143 Posts
October 10 2011 21:24 GMT
#975
Roach Warren turns into new building with upgrade available to use after getting a Lair. This allows Roaches to morph into the new thing for a certain cost.

Blizzard can't bring back lurker because of hydra design in sc2, but they can give the ability to the roach, essentially solving the problem. Lurker-Roaches ftw.

Thoughts?
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-10 21:25:31
October 10 2011 21:24 GMT
#976
On October 11 2011 06:18 Roblin wrote:

notice that both protoss and terran have ranged AoE basic attack units, (colossus, archon and hellion respectively, tank might also be put in this cathegory, though it cannot be a-moved while retaining its splash ability) while this is not the case for zerg (baneling and ultralisk are both melee (I call the ultralisks 2 range melee)).



Maaaaaaan, this just makes me realize that Blizzard really dropped the ball with designing the Colossus.

Back in BW all of the splash damage units were either basically melee range [Archon, Firebat] or required some serious micro and positioning and/or target firing to be effective such as the Siege Tank, Reaver and Lurker.

Now we get to SC2 and it's nearly the same, Banelings are melee, Siege Tanks the same...but then we get to the A-Move Colossus and it breaks my heart.


ok sry /end rant
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 10 2011 21:25 GMT
#977
We might be missing something here.

If the rear section really did taper down to a single 'hole', then - to me - the whole rear section looks like it would have to be twisted to one side in order to look the way it does.

When I do this:

[image loading]

it looks more lined-up with the rest of the body.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-10-10 21:28:36
October 10 2011 21:25 GMT
#978
On October 11 2011 06:18 synkronized wrote:
Show nested quote +
On October 11 2011 05:28 Chapes wrote:
[image loading]

I think it's an infested Tachikoma.

Thanks alot. People stared at me strangely when I burst out laughing at the school library.


I just watched the third movie like 2 days ago, so I say well played . (hopefully they don't keep their very annoying voice lol

aside from that, it looks like roachesque unit if you ask me.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2011 21:26 GMT
#979
On October 11 2011 06:08 ectonym wrote:
+ Show Spoiler +
On October 11 2011 03:56 Zelniq wrote:
______________________

Okay so after writing this post I had a bit of on epiphany:

So the front 2 claw-legs (yes both, see the bottom of this post) are clearly designed for tunneling, probably for tunneling deep into the earth. Notice the extended arm to the claw, with the joint towards the end to allow it to pivot as well.
Now look at the rear claws. MUCH shorter, and no extended 'arms.' However it's still a claw, it can still likely dig somewhat into the earth. But really they're just for movement and keeping it standing. Also notice the 3 spikes jutting from it's belly, also to help a little with the digging.

So my theory is that the front 2 claws will allow it to burrow itself heavily towards the front, submerging its entire head, while the back claws will only burrow a short amount, relative to the front. It would become a sort of siege-like unit that attacks while burrowed. Perhaps the reasoning is that the cannon's recoil is too strong to be used while standing on claws, so it needs to burrow itself to stabilize it, much like a siege tank. So basically while burrowed the only thing above the ground would be its hardened shell-cannon back. Hardened to protect itself of course...

...But then the question lies with the opening or "cannon." It seems as though it would be nearly parallel to the surface, and lay just atop it. What kind of cannon lies just above the ground? Perhaps it's not a cannon (or other such way to shoot something out of it), but then why would they design a hole there? And how would it attack? It's claws aren't designed for attacking, and it has no other visible way to attack. It's no caster, it doesn't just sit there, surely something has to come out of that opening, but what? Something unique, that we haven't seen before perhaps?

Another question that arises is despite being burrowed, wouldn't the shell-cannon be target-able? Meaning you don't need detection to attack it? Not sure..

But anyway I'm still sticking by the front-heavy burrow theory as being the major feature of this new unit.
______________________

so here is what I can gather:

It's obviously not a spellcaster, and the only way it could possibly attack is through that 'cannon' on top of it. The cannon looks beefy, kind of like a shell, although the opening is clearly narrow, it possibly widens towards the back, that part is unclear though.
The cannon is also long and aimed directly forward..clearly attacking ground units, and likely long ranged. Without the ability to attack air, it's just further evidence that it's ground attack is pretty strong, unless the cannon can be pivoted to point upwards, but that seems unlikely as there doesn't appear to be anything to allow it to do that. As for launching banes, well the opening is way too small for that. Note the opening has sharp edges and is clearly rigid.

With 4 claw-like legs that are decently long, it's going to be fairly mobile but not as quick as the 6 legged roach, but certainly not slow like the hydralisk which has to wiggle like a snake. This is my greatest concern, I had really hoped they learned their lesson with the colossus that powerful siege units should not also be mobile, but rather be incredibly immobile like the siege tank/lurker was..basically "controlling space," putting a few units at a ramp or choke and knowing that area was secure.

There is however the chance that it can only attack while burrowed. The "reasoning" could be that above ground it's unable to brace for the recoil of the powerful cannon attack, so it needs to burrow its long claws to root itself firmly.
This idea isn't new of course, as the siege tank functions the exact same way almost and is not unlike the lurker in this respect either. Perhaps the cannon will act more as a shell to protect it while above ground.
Like I said the claws definitely look meant for tunneling, especially with the way the 'arm' extends out to the claw. It certainly was intentional for it to look like it has a strong ability to tunnel. It's unlikely that it can move while burrowed as it lacks the 2 frontal claws that look like they can dig ahead of them, that both the roach/infestor share.
Also Starcraft 2's zerg is the only race out of the "6" (between both games) that lacks any unit that can attack while burrowed, banelings don't quite count.. as all the units that attack while burrowed (banshee, dt, lurker, wraith, ghost) can attack the enemy constantly while invisible and forces defender to get detection. It only seems natural they'd add some unit to do this, and Burrow is zerg's way of being invisible.

It's almost certainly a mutated form of a hydralisk. The head resembles it much too closely, which is the feature you'd assume would remain somewhat the same in a mutation. Also they've said they are replacing/removing units, units that they don't like in its current state. The hydralisk is a great example of an unliked, fairly un-used unit. The question however is that is this new unit something you mutate in-game from the hydralisk, or mutated 'out of game' to replace it? If it mutated in-game they'd have to make some changes to the hydralisk, if I had to guess I'd think this unit just "replaces" the hydralisk, and zerg will get some other new and better unit to be their ground-to-air unit, as well as a replacement to corruptor as their air-to-air unit (they've basically stated the corruptor is gone).

Also, as for why the 2 front legs seem to be different, I agree with this picture:

[image loading]

There's no reason for it to have mismatched front legs, and look at the 3 ridges near the bottom of the leg, they match each other. The rest of the shape matches, and the way it comes to a point towards the top matches as well.



I want to take everything Zelniq said but replace the type of artillery this thing fires. Does anyone remember Razor Plague? (Karune's article where it was mentioned) Here were Razor Plague's abilities: Creates a controllable swarm cloud that deals damage to enemy units inside it.

Given that there was a lot of talk about the sharpness of the 'mouth of the cannon,' might it make sense that this new Zerg creature carries a bunch of tiny creatures in it's sac and that sharp-edged opening is the exit? That would mean the creature would have to burrow (as per Zelniq) to unleash it's attack: the cloud of tiny critters. It could be used as a sort of dark swarm-esque position-grabbing offensive spell. This could be really useful for the Swarm in holding onto positions.

It's an ability Blizzard once already had and could be revived. So....Hydralisk mutation that only attacks while burrowed and uses that sac on it's back to fire Razor Swarm. called it ^^

Zelniq's cannon idea can't be true seeing as that's basically a siege tank and Blizzard have been trying to keep units from each race diverse as possible. Your razor cloud idea, however, might just be what the unit does.
Administrator~ Spirit will set you free ~
Marth753
Profile Joined October 2010
United States40 Posts
October 10 2011 21:26 GMT
#980
A lot of people are noting what appears to be an opening in the inflated abdomen of the creature, but I think it looks kinda strange for something of that purpose. I think its the curvature of the shell on its back or something.

I don't think it's an AoE style unit because I think it would be OP as hell for zerg to be able to mass produce ranged AoE attackers. Think about it, if T or P could easily produce 5-10 siege tanks or colossi at a time with no investment in more factories or robos, wouldn't that be ridiculous?
Prev 1 47 48 49 50 51 120 Next
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
Livibee 95
TKL 23
Rex 1
StarCraft: Brood War
Calm 7364
GuemChi 2097
Stork 592
Pusan 450
BeSt 419
Larva 373
Leta 196
Zeus 164
EffOrt 135
Killer 116
[ Show more ]
Rush 79
hero 72
Dewaltoss 71
ToSsGirL 66
Mind 49
ZerO 45
Barracks 35
Light 29
yabsab 29
Movie 27
Icarus 17
Terrorterran 16
Noble 13
Hm[arnc] 5
Dota 2
Gorgc1100
singsing801
XaKoH 485
XcaliburYe97
Counter-Strike
olofmeister1598
shoxiejesuss670
x6flipin396
zeus170
allub158
Other Games
summit1g15284
ceh9544
Pyrionflax297
Fuzer 264
B2W.Neo239
crisheroes215
Trikslyr36
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream14338
PGL Dota 2 - Secondary Stream1362
Other Games
gamesdonequick548
BasetradeTV33
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH192
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt649
Upcoming Events
WardiTV Korean Royale
36m
TKL 23
BSL: GosuLeague
9h 36m
PiGosaur Cup
13h 36m
The PondCast
22h 36m
Replay Cast
1d 11h
RSL Revival
1d 22h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.