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On October 06 2011 14:59 grappasc wrote:Show nested quote +On October 06 2011 14:54 nerak wrote:On October 06 2011 14:39 grappasc wrote: since my post on page 71 attracted zero attention, I decided to post a more accurate picture than before and include more key text pieces to the picture, so people won't have to bother read what looks like a message on a forum.
I was thinking about a bio unit too, but after the contrast image I couldnt stop seeing those tires! ![[image loading]](http://i.imgur.com/5n43D.png) You see? TIRES! [Also, the thing over his head is almost surely a flamethrower, but hardly a healer-thingy. We also totally have one shield, but two? IDK] tires. no. page 71. I would like to add to my previous list of reasons it's not tires, that the "tire" on his leg doesn't match the "tires" on his shoulders.
The hellion tires look exactly the same and even on the hellion the front and back tires are different.
Also, there is already an easy enough (though slow) transition in TvZ. From Marine Tank (or even before that, transition from pure bio if you open like that), you naturally add in a couple Thors to force the Zerg to spend a bit more effort in controlling their mutas to magic box and not stack up, and then add more tanks and thors as the armies get bigger and marines are harder to control (and therefore less effective). In marine tank you usually research both bio upgrades and vehicle attack, so from there on, you already have 3/3 marines that you can use to drop and as a replacement or alternative to hellions and can finish upgrading the mech upgrades (vehicle defense and what's left of vehicle attack). You basically have a mech army in the end with a few medivacs for the marine support and drops, and after getting 3/3 mech, there is no reason you should not switch the marines (possibly keeping the medivacs for drops) for hellions if the situation calls for it (marines will probably be better most of the time). So in the end you have a really powerful composition of bio mech, though the bulk of the force is mech while the marines are for DPS support (thors overkill). Once again another brilliant aspect of SC2 that I thank Blizzard for; the strength of your army doesn't end when you finish upgrading bio upgrades for bio or mech upgrades for mech, you can start adding in 3/3 units of the other tech tree if needed.
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I just really hope it isn't a transforming-hellion, and the gun on top is a video camera, it would ruin the lives of about 98% of the people who are trying to make 100% accurate guesses of a silhouetted unit that belongs in a futuristic video game universe where physics, and logic can go right out the window.
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I hope its some low dps AOE unit. Terrans are struggling against ling/baneling/muta compo (except code s terrans). But still, focusing on terran after admitting its the most complete race. I start to suspect blizzard having more bias to terran.
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because it has wheels im gonna guess its really slow or fast. And because terran is already pretty sick this unit should be limited to targeting air units. but nice gun from taking another look and simplifying all the nonsense, its just an scv. the thing on top is just a flashy cattle prod for getting minerals
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Starcraft 2 has no exclusively ground-to-air attacking units, so that could be cool.
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I am going to call a hellion with a tech lab transform upgrade. Transforms into maruaderish mech unit.
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On October 06 2011 15:38 bokeevboke wrote: I hope its some low dps AOE unit. Terrans are struggling against ling/baneling/muta compo (except code s terrans). But still, focusing on terran after admitting its the most complete race. I start to suspect blizzard having more bias to terran.
/facepalm
I have no idea what the new unit is, but I'm starting to believe more and more that it's a replacement for the marauder or the reaper. I've seen those units used less and less frequently in the tournaments I've been watching. It's kinda sad, I always liked the Marauder. But I guess people have more important things to spend their gas on; like medivacs and tanks and ghosts and medivacs and tanks and ghosts.
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On October 06 2011 14:39 grappasc wrote: since my post on page 71 attracted zero attention, I decided to post a more accurate picture than before and include more key text pieces to the picture, so people won't have to bother read what looks like a message on a forum. the things at the bottom are not mystery pieces they are hellion tires. this was covered about 50 pages ago. this might be why your post attracted no attention.
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On October 06 2011 14:59 grappasc wrote:Show nested quote +On October 06 2011 14:54 nerak wrote:On October 06 2011 14:39 grappasc wrote: since my post on page 71 attracted zero attention, I decided to post a more accurate picture than before and include more key text pieces to the picture, so people won't have to bother read what looks like a message on a forum.
I was thinking about a bio unit too, but after the contrast image I couldnt stop seeing those tires! ![[image loading]](http://i.imgur.com/5n43D.png) You see? TIRES! [Also, the thing over his head is almost surely a flamethrower, but hardly a healer-thingy. We also totally have one shield, but two? IDK] tires. no. page 71. I would like to add to my previous list of reasons it's not tires, that the "tire" on his leg doesn't match the "tires" on his shoulders.
Because 2 front tires don't match rear 2 tires - They are different.
That's why I think This is Hellion transfromed, cuz it has 2 sets of 2 diff tires. ( Exact same tires as Hellion has)
+ Show Spoiler +
Red are tires on his shoulders, and Green on his legs.
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Hmmm, I really keep questioning myslef wether if it's the Hellion or not. If those front wheels are the legs..... His actual legs should be thinner. If it is indeed a hellion, they must of made it look different althogether.
It still could be an entirely different unit.
It really does have a Firebat look to it though.
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either way, it looks super gay :/
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On October 06 2011 16:08 mtn wrote:Show nested quote +On October 06 2011 14:59 grappasc wrote:On October 06 2011 14:54 nerak wrote:On October 06 2011 14:39 grappasc wrote: since my post on page 71 attracted zero attention, I decided to post a more accurate picture than before and include more key text pieces to the picture, so people won't have to bother read what looks like a message on a forum.
I was thinking about a bio unit too, but after the contrast image I couldnt stop seeing those tires! ![[image loading]](http://i.imgur.com/5n43D.png) You see? TIRES! [Also, the thing over his head is almost surely a flamethrower, but hardly a healer-thingy. We also totally have one shield, but two? IDK] tires. no. page 71. I would like to add to my previous list of reasons it's not tires, that the "tire" on his leg doesn't match the "tires" on his shoulders. Because 2 front tires don't match rear 2 tires - They are different. That's why I think This is Hellion transfromed, cuz it has 2 sets of 2 diff tires. ( Exact same tires as Hellion has) + Show Spoiler +Red are tires on his shoulders, and Green on his legs.
The one problem with that theory is this: why do you think that's a flamethrower on it's head?
Except for the fact that they're both cylindrical, there aren't any similarities between the gun on this new unit and the Hellion's flamethrower. It seems to me that, while this may be a transforming vehicle, that doesn't mean that it uses a flamethrower in robot form. Or uses a flamethrower in vehicle form either.
It could be a "repurposed" Hellion, the way the Viking is kind of a modified Goliath.
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On October 06 2011 10:54 Tatari wrote:Show nested quote +On October 06 2011 09:12 0neder wrote: Terran Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion. Moving shot micro. The Cliff-jump upgrade at armory, might have cooldown. Separate Speed upgrade at armory. Make it ridiculously fast with upgrade. Mines or reaper mine upgrade as well at tech lab. Give Marauder AoE attack or eliminate it altogether. Remove Reaper Make Tanks 2 supply. Replace Thor with new splash AA unit. Less supply. Make Banshee faster, but nerf attack dmg/hp a bit. Reduce Comsat footprint by 25-33%. Nerf MULE mining rate slightly. Give EMP to Raven and remove HSM. Give Ghost new ability
Zerg: Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP. Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move. Make Burrow Hatchery tech. Broodlords evolve from mutalisk. Replace corruptor. Add scourge.
Protoss: Make Warpgate cooldown a bit slower than Gateway cooldown. Move Warpgate upgrade to Twilight Council, adjust research time. Replace Colossus with more exciting, more dangerous splash Robotics unit. Fix carrier micro or replace carrier Replace mothership with non-hero caster air unit. Rename Phoenix AA Splash Air unit
SC2, now with 200% more excitement, playability, and watchability I think this guy lost his BW CD...
Why the hell is everyone hating on this guy for stating some valid points. Yeh ok it would make the game more like BW. But that is GOOD thing. Just because you people were fucking awful at BW does not mean you need to defend shitty unit design in sc2 so passionately.....
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knowing blizzard it's probably a marauder with tires on his back which allow him to lay on his back and shoot air now
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On October 06 2011 16:49 archflames wrote: knowing blizzard it's probably a marauder with tires on his back which allow him to lay on his back and shoot air now
LOL - best thing I have read in months.
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On October 06 2011 16:45 Swwww wrote:Show nested quote +On October 06 2011 10:54 Tatari wrote:On October 06 2011 09:12 0neder wrote: Terran Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion. Moving shot micro. The Cliff-jump upgrade at armory, might have cooldown. Separate Speed upgrade at armory. Make it ridiculously fast with upgrade. Mines or reaper mine upgrade as well at tech lab. Give Marauder AoE attack or eliminate it altogether. Remove Reaper Make Tanks 2 supply. Replace Thor with new splash AA unit. Less supply. Make Banshee faster, but nerf attack dmg/hp a bit. Reduce Comsat footprint by 25-33%. Nerf MULE mining rate slightly. Give EMP to Raven and remove HSM. Give Ghost new ability
Zerg: Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP. Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move. Make Burrow Hatchery tech. Broodlords evolve from mutalisk. Replace corruptor. Add scourge.
Protoss: Make Warpgate cooldown a bit slower than Gateway cooldown. Move Warpgate upgrade to Twilight Council, adjust research time. Replace Colossus with more exciting, more dangerous splash Robotics unit. Fix carrier micro or replace carrier Replace mothership with non-hero caster air unit. Rename Phoenix AA Splash Air unit
SC2, now with 200% more excitement, playability, and watchability I think this guy lost his BW CD... Why the hell is everyone hating on this guy for stating some valid points. Yeh ok it would make the game more like BW. But that is GOOD thing. Just because you people were fucking awful at BW does not mean you need to defend shitty unit design in sc2 so passionately..... Maybe because people DON'T just want another BW and want to play a new game? Not to mention his suggestions are clearly not that thought out; he pretty just makes a bunch of changes to make sc2 more like BW without considering any repercussions from them (nerfing warpgate to the dirt and no buff to gateway units?)
Anyway pretty pumped for new info but this if it is some hellion transformer shit then well I think that's pretty lame... Terran already has vikings that transform anyway and it's not everyone thinks that is a great idea. It really looks like a cross between hellion and marauder.
Edit: looking at the patterns on the tires makes it look scarily similar to the hellion's :/ dunno why they even want to change anything with terran anyway, leave them alone and bring the other 2 races up to par.
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I'm gonna laugh so hard at all you noobs when you realise this is actually a waterbat..
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On October 06 2011 08:28 Shiladie wrote:Show nested quote +On October 06 2011 08:12 GentleDrill wrote:On October 06 2011 08:10 sabonis wrote: they might remove medivacs because of all the QQ. eventhough after the speed nerf I think they aren't OP at all. Medivacs could go back to being dropships only. just my 2 cents What? Medivacs are fine. Why would they remove them? Nobody's even QQed about them since Fruitdealer right before he won GSL Open season 1. I'd say they're actually a pretty well designed unit since they add both extra functionality and a point of vulnerability to a standard bio mixture. I would disagree, terran has far in the extreme the most powerful harass ability due to the strength of medivacs full of marines. the reason here is that they are also 2 of the absolute core units of the terran army. So they don't need to decide to make harass units to get it, and if they notice the opponent is defended against drops, they have lost nothing. The game needs to have critical decisions and consequences, and removing the healing from the medivac would make it much of of a decision to get them for drops instead of just splitting off a small part of your army and having that extremely mobile/powerful harass. If they were to move the healing capibility to a factory or barracks, it will mean that opponents can scout that there's a starport and know immediately that there's an investment outside of a core ground army happening. This will also mean that starports will be more of a decision for terran instead of a given, which will lower their extremely high mid-late game flexibility. This is due to no 'core army' units being produced out of the starport and higher upgrades no longer requiring the starport (to get to sci facil) like in BW, but instead are unlocked from by just the armoury. In addition, terran that go for a fast banshee harass are investing more into that, as a follow-up standard push wouldn't have required the starport at all. Overall removing healing from the medivac and putting it on something barracks or factory tech, makes for a more internally balanced terran race with more consequences for your decisions and less flexibility (which has been the biggest problem trying to balance them so far).
Couldn't have put it better myself.
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On October 06 2011 16:49 archflames wrote: knowing blizzard it's probably a marauder with tires on his back which allow him to lay on his back and shoot air now
oh god, can you imagine that  It would be a great april fools prank though
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On October 06 2011 16:49 archflames wrote: knowing blizzard it's probably a marauder with tires on his back which allow him to lay on his back and shoot air now
more like a marauder who can drive up and down cliffs if you ask me
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