|
On September 24 2011 18:48 Roblin wrote:Show nested quote +On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago.
And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units.
|
I can't believe they'd choose to buff the mothership over the carrier
|
On September 25 2011 23:23 Firesilver wrote:Show nested quote +On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units.
I really hate how people think that the infestor somehow got its utility from people just realizing it's good.
The Fungal Growth change is what made the infestor good, nothing else.
|
On September 25 2011 23:22 MorroW wrote: why are everyone suddenly talking about marauders? :D i thought the immortal buff was a nerf to marauders It's more than just PvT though, even GSL finalists think they are "good". 
Rofl @ "No patch for marauder" bit during Top vs. MVP
|
Remove the marauder and Bio becomes very fragile. Marine/Ghost or even Marine/Reaper die to Colossi or Chargelots rapidly. Marauders are needed to soak the damage and not be 'Light' units as well as focus down any Colossi if possible and slow the Zealots.
Tanks in TvP are not used a lot for a good reason and it isn't the Marauder. The splash damage against Zealots would murder your own Bio and the 150/125/3 for each tank cuts down on the medivac, viking and/or ghost count by a lot.
Furthermore, Tanks (and Thors) are highly inefficient for cost against Zealots and Immortals, as well as the fact that Colossi outrange Thors by a range of 2.
Not saying Mech is totally useless and I think viable Mech vs Protoss still needs to be discovered (perhaps with EMP) but as it is, Mech cannot substitute for Marauder-less Bio.
Sky Terran...maybe, but without Marauders you'd have a hard time against Phoenix/Stalker/Zealot compositions.
I wonder what Terran could do against early mass Blink Stalker pushes without Marauders (other than mass turtle with tanks).
It would be similar to removing the Stalker from Protoss or the Roach from Zerg, it is too critical of a component (especially early game) to just remove.
As for the patch and 1.4:
The Immortal change isn't that huge in PvT, although it now has equal range to the Marauder, Marines still have no trouble closing in and EMP still works just fine.
The Barracks build time is annoying as it doesn't line up with the Orbital but I'm now just making one more SCV and the change isn't that big.
Blue Flame Hellion nerf actually saved me in TvT when I was doing a tank push. I managed to get my tanks shelling the opponent's natural when 4 BFH dropped in. In total I lost 12 SCVs before they all died but about 8-9 of them were in deep red and probably would have died without the nerf. As I don't use BFH myself, I am rather happily amused about it.
|
On September 25 2011 14:18 dbddbddb wrote:Show nested quote +On September 25 2011 14:14 JudicatorHammurabi wrote:On September 25 2011 14:10 Raiznhell wrote: The best patch ever will be the patch where the Marauder is removed and then we can finally see the true magic of what SMART Terran players can actually come up with in TvP.
Will be beautiful to see some interesting Mech builds come out of players like MMA, MVP and Bomber.
Although Mech will never be useful in TvP without a spider-mine LIKE mechanic that isn't the spider mine itself because of Chargelots (simply a mechanic to help keep Zealots away that isn't just throwing hellions in front of them because hellions evaporate at the start of a fight too easily ATM because of the Collosus)
TvT is similar to BW and awesome, TvZ is similar to BW and awesome, TvP is actually just really stupid to watch and always has been but I always watch every TvP hoping a Terran will use Mech but every time they do they just get 1a'd through (with the exception of Jinro vs MC where MC played the worst Protoss I've ever seen before >.>)
People site GoOdy as a good source of Mech play vs Protoss but everyone knows it's not the same as watching Flash in BW straight up dominate a Protoss with a 2:1 upgrade timing attack where it seemed there was nothing the Protoss could do. GoOdy doesn't defeat the Protoss, he bores them out of the game. Which is pretty much what Mech does to Toss if Mech is able to win without the Protoss playing stupidly (ie: Byun vs Oz where Oz for some dumb reason tries to base race instead of just killing the attack on his Nat with a good flank...>.>) Removing marauders would be too huge of a change and would wreck Terran (and I main as Protoss, mind you). But yeah, when I think if Marauders, I think of the Ubersoldaten from Return to Castle Wolfenstein, or a fast-running version of the Tanks from Quake 2 (despite the name, they're actually heavy infantry, not vehicles). Marauders are pretty beastly O_O. Marauders are like the dragoons of TvP
but they dont get stuck, or lost, or glitch out
|
this patch change few thing... moust PvP ... imortall change isnt that good vs 1-1-1 ... still its too hard to conter... on lower lvls and higer....
i whont to know whay isnt ther eny new info about HOTS ? its almoust end of year and still no info ...
thx for reading ....
|
On September 26 2011 03:18 thebole1 wrote: this patch change few thing... moust PvP ... imortall change isnt that good vs 1-1-1 ... still its too hard to conter... on lower lvls and higer....
i whont to know whay isnt ther eny new info about HOTS ? its almoust end of year and still no info ...
thx for reading .... Blizzcon is coming don't worry
|
In other words: "SO LONG CARRIERS!"
|
On September 25 2011 23:38 Jermstuddog wrote:Show nested quote +On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else.
Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused?
|
On September 23 2011 10:51 Fig wrote:Show nested quote +On September 23 2011 10:40 AxelTVx wrote: Hmmm this does seem to cover almost everything except the problem with Ghosts that the Zerg have been having. Hopefully he explains why the ghost remained untouched. You mean the problem with Ghosts that Protoss have been having? Ghosts are by far more terrifying in PvT. But maybe the warp prism buff could double for a stronger bus to shuttle the HTs around in. Except that EMPing the warp prism will leave it just as weak as if it was EMPed before the buff. So I guess it doesn't help.
That's one more EMP on a unit that didn't need to be EMP'd to begin with tho.
|
On September 26 2011 05:23 Dalavita wrote:Show nested quote +On September 23 2011 10:51 Fig wrote:On September 23 2011 10:40 AxelTVx wrote: Hmmm this does seem to cover almost everything except the problem with Ghosts that the Zerg have been having. Hopefully he explains why the ghost remained untouched. You mean the problem with Ghosts that Protoss have been having? Ghosts are by far more terrifying in PvT. But maybe the warp prism buff could double for a stronger bus to shuttle the HTs around in. Except that EMPing the warp prism will leave it just as weak as if it was EMPed before the buff. So I guess it doesn't help. That's one more EMP on a unit that didn't need to be EMP'd to begin with tho. EMP is AOE. it's not like you get immortals plus what you already had. you have to cut stuff to get more immortals. finite supply, finite resources, etc.
|
* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
What a fucking joke. And the rest of them. Their reasoning just seems plain retarded to me.
User was temp banned for this post.
|
I can't believe people are talking about maraduers needing to be removed. Can't tell if thats a troll but if not I highly doubt any of you have touched Terran above team games. If the maraduer was removed TVP would have easily and 85% win rate for P and everyone would ditch terran pretty quick. I don't care if you have 20 vikings 1 swipe of 3 collosus will insta gg every marine on the field.
That being said I think most of the changes are fine, helions possibly needed a nerf just for the fact that they could destroy a mineral line very quickly. However vs zerg anything past early game this isnt really an issue as you can create 10-15 drones in one round and replenish very quickly. The immortal change was a good one, the rax nerf was a little bit silly.
2 rax 11/11 comes down to the zergs crisis management and his ability to micro, however on close positions it is slightly op. Fungal didn't even get close to the nerf it needs and hope they fix this in the future. There is still a lack of proper infestor usage at the higher levels of play. It sickens me to see a zerg a move his army lose 10 infestors and then have people cry about zerg UP. And this happens in the GSL all the time.
|
On September 26 2011 06:07 branflakes14 wrote:Show nested quote +* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
What a fucking joke. And the rest of them. Their reasoning just seems plain retarded to me.
Retarded? These people are responsible for one of the greatest games ever created. Believe me, they are anything but retarded. Behind each of their patches there are hours of hard work and a good number of tests. The resources Blizzard has available to make each of their decisions surpasses by a large margin everything that is at your disposal. If you think they are being retarded, it is very likely that there is something you are not understanding. I'm not saying that Blizzard is perfect, but it is obviously amazing.
|
On September 26 2011 06:15 Vague wrote:Show nested quote +On September 26 2011 06:07 branflakes14 wrote:* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
What a fucking joke. And the rest of them. Their reasoning just seems plain retarded to me. Retarded? These people are responsible for one of the greatest games ever created. Believe me, they are anything but retarded. Behind each of their patches there are hours of hard work and a good number of tests. The resources Blizzard has available to make each of their decisions surpasses by a large margin everything that is at your disposal. If you think they are being retarded, it is very likely that there is something you are not understanding. I'm not saying that Blizzard is perfect, but it is obviously amazing.
Actually there are only what, 2 people on the balance team? I'm sure they have some input from the pros that we are not privy to, however much of the data they use I'm sure we have full access too (win rates for each race all the tourneys). Sure it is a great game but if they were so amazing at balancing the game they obviously would not have to make major changes every patch they put in.This game is still a long way from being balanced.
|
On September 26 2011 06:15 Vague wrote:Show nested quote +On September 26 2011 06:07 branflakes14 wrote:* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
What a fucking joke. And the rest of them. Their reasoning just seems plain retarded to me. Retarded? These people are responsible for one of the greatest games ever created. Believe me, they are anything but retarded. Behind each of their patches there are hours of hard work and a good number of tests. The resources Blizzard has available to make each of their decisions surpasses by a large margin everything that is at your disposal. If you think they are being retarded, it is very likely that there is something you are not understanding. I'm not saying that Blizzard is perfect, but it is obviously amazing.
Well, saying that they want both bio and mech to be viable in TvT (which is literally impossible) then in the same breath effectively saying it's impossible to make both the Carrier and Mothership viable is something I just can't swallow.
|
On September 25 2011 23:24 iinsight wrote: I can't believe they'd choose to buff the mothership over the carrier
Makes me really sad
|
On September 25 2011 23:22 MorroW wrote: why are everyone suddenly talking about marauders? :D i thought the immortal buff was a nerf to marauders
It might help vs marauders early game, but the fact is if you invest in immortals pvt, and terran gets ghosts, your immortals are nonsense.
|
On September 23 2011 11:34 Shiori wrote: i'm pretty sure that the only thing this situation report reveals is that blizzard has absolutely no idea what they're doing. blink timings are powerful? against what? zergs that don't get infestors? that's like void rays being OP against terrans who don't get marines. immortal range gonna help 1-1-1? the siege tank isn't the problem. mothership buff? the fuck? warp prism buff? cool, gonna give us anything that doesn't cost a bajillion gas to drop yet? no? then why bother?
nothing done about the ghost though. because you know, emp is reasonable, but those blink timings are just too much.
The siege tank is actually the problem with the 1-1-1 as it prevents the protoss from running circles around the marines picking them off with stalkers, but you'd have no clue about anything gameplay wise based on your posts. Is there any thread you're not whining about protoss balance in?
Trying doing a 1-1-1 without siege tanks and tell me how it went.
|
|
|
|
|
|