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On September 26 2011 07:54 Alzadar wrote:Show nested quote +On September 26 2011 06:23 -_- wrote:On September 25 2011 23:22 MorroW wrote: why are everyone suddenly talking about marauders? :D i thought the immortal buff was a nerf to marauders It might help vs marauders early game, but the fact is if you invest in immortals pvt, and terran gets ghosts, your immortals are nonsense. This is not true. The Immortal's health:shield ratio is tied with the zealot for the best of all Protoss ground units (2:1). The Phoenix and the Carrier also have 2:1 ratios. An unshielded Immortal is much more useful to have around than two unshielded Stalkers (unless you're dealing with air of course). Hardened Shield is a very strong ability, but it is not essential and Immortals do not suddenly become obsolete when Ghosts are on the field. A factor to consider despite how much it's a vaccum situation:
An immortal with 100 shield and 1 life takes 11 marauder shots and 11 tank shots.
An immortal with 0 shield and max life takes 11 marauder shots and 5 tank shots.
The shield/life ratio does not apply very well to immortals due to hardened shields in most cases. Its lack of mobility also make it hard to salvage/manouver. You can't blink em away like with stalkers. If an immortal is caught in front of the army it can easily be focus fired down.
(Anything is better than unshielded stalkers in terms of tanking (except workers), even sentries)
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On September 26 2011 07:47 Joey Wheeler wrote:Show nested quote +On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused.
This is totally wrong. Infestors were always a good unit, the fungal buff just made them even better. Personally, I'd of been fine if they left the infestor alone and just went ahead and tweaked the ultra, corruptor, or hydralisk because they really need it.
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On September 26 2011 07:54 Alzadar wrote:Show nested quote +On September 26 2011 06:23 -_- wrote:On September 25 2011 23:22 MorroW wrote: why are everyone suddenly talking about marauders? :D i thought the immortal buff was a nerf to marauders It might help vs marauders early game, but the fact is if you invest in immortals pvt, and terran gets ghosts, your immortals are nonsense. This is not true. The Immortal's health:shield ratio is tied with the zealot for the best of all Protoss ground units (2:1). The Phoenix and the Carrier also have 2:1 ratios. An unshielded Immortal is much more useful to have around than two unshielded Stalkers (unless you're dealing with air of course). Hardened Shield is a very strong ability, but it is not essential and Immortals do not suddenly become obsolete when Ghosts are on the field.
That's not quite what i'm saying.
Your stat is interesting and actually something I didn't know, but I don't think it tells the whole story. As I said before, the only attack unit you can build early game from the robotics bay is immortals. After that short period of time, however, the choice is between immortals and colossus.
As you know, to beat MMMG, you normally need splash damage. Without ghosts, it might be possible to pump immortals, especially with the range buff. But because of ghosts, building a Zeal Sentry Stalker Immortal composition would be suicide. But, if you build coli instead, you've got a great counter composition.
Now, a ZSSI + HT composition might be effective, but I believe adding Colli instead would be even more effective (unless there happen to be a ton of vikings, in which case I think sticking to ZSS HT alone would be more effective.
Hmm, but actually using immortals to bridge the gap to HT, and continuing to pump them might not be the worst thing in the world. I might try it :-)
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One problem with immortals vs stalkers is the mobility. Once you engage with immortals you can't blink away or try and run away because they are so slow. That's a big reason why we see mainly stalkers being used over immortals.
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I think they are making steps in the right direction. Obviously the game is far from perfectly balanced but also players haven't exhausted the strategies yet. I am just waiting for a pro protoss player to "figure it out" and then everyone will be having completely opposite thoughts then they are now.
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On September 26 2011 08:17 FrostedMiniWheats wrote:Show nested quote +On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. This is totally wrong. Infestors were always a good unit, the fungal buff just made them even better. Personally, I'd of been fine if they left the infestor alone and just went ahead and tweaked the ultra, corruptor, or hydralisk because they really need it.
the difference was that 4s-8s fungal change <,< The dps increase and added potential of mass infestor play got exponentially greater.
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* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
lol nice joke blizzard. you might as well remove carriers in the next patch.
terrans are incorporating battlecruisers in their late game. zergs are incorporating brood lords with infestor for late game. what about carriers?
if blizzard can't see this problem, then i only hope for HotS.
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On September 26 2011 07:47 Joey Wheeler wrote:Show nested quote +On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused.
I seem to remember this one Zerg player using old Infestors against Terran. Such a pity I can't remember his name. Vegetabledistributor or something like that. Well, at least he didn't do it when Zerg was universally considered the weakest race or anything like that. It would be really great if I could link you to a famous video dedicated to his achievements that clearly showed him using Fungal on a ball of Tanks and Thors.
Oh wait.
Please stop this ridiculousness. Infestors were always good. Zergs just needed a pointer from Blizzard to learn it, similar to the Ghost.
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On September 26 2011 13:45 Acritter wrote:Show nested quote +On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. I seem to remember this one Zerg player using old Infestors against Terran. Such a pity I can't remember his name. Vegetabledistributor or something like that. Well, at least he didn't do it when Zerg was universally considered the weakest race or anything like that. It would be really great if I could link you to a famous video dedicated to his achievements that clearly showed him using Fungal on a ball of Tanks and Thors. Oh wait.Please stop this ridiculousness. Infestors were always good. Zergs just needed a pointer from Blizzard to learn it, similar to the Ghost.
Infestors were always fairly useful, but come on now, you should use a better example than Fruitdealer. I think as time has passed it's become more and more obvious that his GSL win was more a product of Starcraft 2 being young at the time rather than Fruitdealer being any good.
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On September 24 2011 14:39 BrosephBrostar wrote:Show nested quote +On September 24 2011 12:59 Cabinet Sanchez wrote:On September 23 2011 16:05 Sapphire.lux wrote: Is this c&c influence or something for not liking positioning based play? I agree with Artosis on the Marauders. In fact, Marauders are the worst thing that happened in SC2. We have Protoss, Zerg and Space Marines. T_T What did Artosis say about Marauders and when? Anyone hating on Marauders are ok by me :/ he's constantly shitting on them (and colossus) for being "skill-less attack move units" and has said that he doesn't play terran in sc2 because he doesn't want to use them.
Good on him ♥
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I'd love to hear why exactly they felt ridiculously strange APM counting was a priority over just having seconds in-game be normal seconds? This still to this day confuses me. Not that it affects how I play, I'm just genuinely curious both why they're so dumb about it, and how fast the guy that just whooped my ass was playing!
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Kind of sad they didnt do anything to Carriers, but overall happy with the Report and explanations. Very reasonable imho
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so after a year+ Blizzard still has no balls to buff hydras? What they are waiting for expansion so they can add new icon and speed upgrade? gawd They are changing 1 unit but completely ignore other unit which is bad since the beginning.
I guess they won't do anything significant to Hydra, Carrier, Momaship and other underused unit before expansion...
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On September 26 2011 13:45 Acritter wrote:Show nested quote +On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. I seem to remember this one Zerg player using old Infestors against Terran. Such a pity I can't remember his name. Vegetabledistributor or something like that. Well, at least he didn't do it when Zerg was universally considered the weakest race or anything like that. It would be really great if I could link you to a famous video dedicated to his achievements that clearly showed him using Fungal on a ball of Tanks and Thors. Oh wait.Please stop this ridiculousness. Infestors were always good. Zergs just needed a pointer from Blizzard to learn it, similar to the Ghost. All of the fungal usage in that video was Fruitdealer locking units down to kill them with banelings or ultras, not dealing insane DPS to mop up poorly microed bio-balls, stalkers, or vikings. The fungal buff was absolutely massive. It's what makes brood lord/infestor viable against terrans, and it's what makes stalker/colossus deathballs possible to deal with. Without something to deal with vikings while somewhat avoiding thors and tanks, zerg had no way to push against a defensive terran player other than throwing away 200 supply for every 50 of the terran's.
The difference between needing three fungals in 12 seconds to kill a viking and needing four fungals in 32 seconds to kill a viking is game-changing. The difference between needing four fungals in 16 seconds to kill a stalker and needing five fungals in 40 seconds to kill a stalker is game-changing. Do not ever say that the infestor buff was just a "pointer."
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On September 26 2011 13:27 TimeFlighT wrote:Show nested quote +* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership. lol nice joke blizzard. you might as well remove carriers in the next patch. terrans are incorporating battlecruisers in their late game. zergs are incorporating brood lords with infestor for late game. what about carriers? if blizzard can't see this problem, then i only hope for HotS.
To fix the carrier blizzard will have to remove the colossus. They fill the same role and are countered by the same thing, so why would you ever swap from one to the other? You wouldn't, instead you just build more of the stronger one(colossus), this is one of many things that makes protoss so predictable - "oh no, he swapped from colossus to carrier! I guess I'll keep producing vikings".
The design is the entire backbone of the balance, they can keep fiddling with numbers but it'll never solve the real problems.
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On September 26 2011 13:09 Madkipz wrote:Show nested quote +On September 26 2011 08:17 FrostedMiniWheats wrote:On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. This is totally wrong. Infestors were always a good unit, the fungal buff just made them even better. Personally, I'd of been fine if they left the infestor alone and just went ahead and tweaked the ultra, corruptor, or hydralisk because they really need it. the difference was that 4s-8s fungal change <,< The dps increase and added potential of mass infestor play got exponentially greater.
I agree with FrostedMiniWheats that they were always good, and I think you got the most important part in that after the patch it became viable to mass them, that's the main difference.
People used to get 3 or 4 infestors maximum, and they were working great like this. Now it's actually less viable to do that IMO, you're encouraged to mass them because their only real use is to damage the other army, and if you only have a few there's no point.
I really wouldn't mind getting the old infestor back, I actually use them less now (of course, zerg would need something else in the late game to deal with deathballs).
On September 26 2011 13:45 Acritter wrote:Show nested quote +On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. I seem to remember this one Zerg player using old Infestors against Terran. Such a pity I can't remember his name. Vegetabledistributor or something like that. Well, at least he didn't do it when Zerg was universally considered the weakest race or anything like that. It would be really great if I could link you to a famous video dedicated to his achievements that clearly showed him using Fungal on a ball of Tanks and Thors. Oh wait.Please stop this ridiculousness. Infestors were always good. Zergs just needed a pointer from Blizzard to learn it, similar to the Ghost.
Now you're the one being ridiculous. Infestors were already standard in ZvZ and ZvT, no one needed a pointer.
There weren't used in ZvP because they were useless (trust me, at the time zerg players were trying everyting).
Why are they used in ZvP these days? Because of their DPS. Would that have been possible before? Not at all, they just didn't do the DPS against Stalkers. Remember their DPS was buffed by 160%...
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In the end it came down to a choice between the carrier and the mothership????
Are you fucking serious david kim, you guys try to create more functionality out of a unit that you have condemned multiple times to casual play and isnt even really built for competitive play, but leave alone the flagship air unit for protoss....
I dont understand T_T
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On September 28 2011 17:41 MilesTeg wrote:Show nested quote +On September 26 2011 13:09 Madkipz wrote:On September 26 2011 08:17 FrostedMiniWheats wrote:On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. This is totally wrong. Infestors were always a good unit, the fungal buff just made them even better. Personally, I'd of been fine if they left the infestor alone and just went ahead and tweaked the ultra, corruptor, or hydralisk because they really need it. the difference was that 4s-8s fungal change <,< The dps increase and added potential of mass infestor play got exponentially greater. I agree with FrostedMiniWheats that they were always good, and I think you got the most important part in that after the patch it became viable to mass them, that's the main difference. People used to get 3 or 4 infestors maximum, and they were working great like this. Now it's actually less viable to do that IMO, you're encouraged to mass them because their only real use is to damage the other army, and if you only have a few there's no point. I really wouldn't mind getting the old infestor back, I actually use them less now (of course, zerg would need something else in the late game to deal with deathballs). Show nested quote +On September 26 2011 13:45 Acritter wrote:On September 26 2011 07:47 Joey Wheeler wrote:On September 26 2011 03:46 Acritter wrote:On September 25 2011 23:38 Jermstuddog wrote:On September 25 2011 23:23 Firesilver wrote:On September 24 2011 18:48 Roblin wrote:On September 24 2011 13:11 Weebem-Na wrote: Good read, I especially like the overall tone they use throughout. It's obvious they are doing the best anyone could, and really care about all of the matchups being interesting and even.
I would've voted for carriers as far as my play goes, but Mothership buff makes for some sweet pro matches so I'm cool with it. im honestly scared of the prospect of a carrier buff. its a good unit as it is, just very difficult to field in the game, but if people would find a good way to get them Im afraid of a "carrier-realization" equal or greater than the "infestor-realization" months ago. And they shall block out the sun! I hope for this day to come personally because carriers are one of my all-time favorite units. I really hate how people think that the infestor somehow got its utility from people just realizing it's good. The Fungal Growth change is what made the infestor good, nothing else. Do you honestly think that if Blizzard reverted Infestors to 8-second Fungal and 9-range Neural that they would be unused? Infestors would be completely useless against Terran (medivac heals bio and mech has too much HP), unless going for a very heavy thor build so you can neural (they were already used for this). Infestors would only be used against Protoss to keep Blink Stalkers immobile. So yes, it would be unused. I seem to remember this one Zerg player using old Infestors against Terran. Such a pity I can't remember his name. Vegetabledistributor or something like that. Well, at least he didn't do it when Zerg was universally considered the weakest race or anything like that. It would be really great if I could link you to a famous video dedicated to his achievements that clearly showed him using Fungal on a ball of Tanks and Thors. Oh wait.Please stop this ridiculousness. Infestors were always good. Zergs just needed a pointer from Blizzard to learn it, similar to the Ghost. Now you're the one being ridiculous. Infestors were already standard in ZvZ and ZvT, no one needed a pointer. There weren't used in ZvP because they were useless (trust me, at the time zerg players were trying everyting). Why are they used in ZvP these days? Because of their DPS. Would that have been possible before? Not at all, they just didn't do the DPS against Stalkers. Remember their DPS was buffed by 160%...
I think you are completely wrong on that...
People like Sase, Destiny etc have said that the damage Infestors do is irrelevant and why they are so strong is because of the stun
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We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
I had to re-read that line couple of times to make sure my eyes weren't deceiving me. Why on earth did they choose the Mothership over Carriers?
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On September 28 2011 17:13 pezit wrote:Show nested quote +On September 26 2011 13:27 TimeFlighT wrote:* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership. lol nice joke blizzard. you might as well remove carriers in the next patch. terrans are incorporating battlecruisers in their late game. zergs are incorporating brood lords with infestor for late game. what about carriers? if blizzard can't see this problem, then i only hope for HotS. To fix the carrier blizzard will have to remove the colossus. They fill the same role and are countered by the same thing, so why would you ever swap from one to the other? You wouldn't, instead you just build more of the stronger one(colossus), this is one of many things that makes protoss so predictable - "oh no, he swapped from colossus to carrier! I guess I'll keep producing vikings". The design is the entire backbone of the balance, they can keep fiddling with numbers but it'll never solve the real problems.
Colossus counter marines and hydras, marines and hydras counter carriers. Hardly the same roles
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