1.4 Fungal Growth Unit Damage Chart - Page 3
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NonY
8748 Posts
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emc
United States3088 Posts
On September 20 2011 11:00 cursor wrote: Basically, if you overlap your Fungal Casts, you're reducing the damage done by the first one. If you were to cast 2 instantly on units, at the exact same time from 2 Infestors, it would do the damage of 1. They no longer overlap and both do full damage. Units are either taking damage from fungal or not taking damage from fungal. There is no multiples of fungal at 1 time. Edit: ...and yes this means no more 4 quick casts on a group to kill everything there. They would either have to wait for 4 fungals to do damage, or kill them with other units. Units will live for much longer in a fight from just fungal damage, and also it's harder for the Zerg to pull off. Instead of just spamming FFFFFFF... Zerg has to be there, and babysit the fungals, spacing them out and keeping them on to maximize their damage. No just spamming FFFFF then going back to your base to macro. Realistically, Zerg may have to macro in between fungal casts now. Well you clearly didn't know how fungal worked before this patch because it actually worked exactly the same. You've never been able to stack fungals and we've always had to time out the duration. It was even harder when it was 8 seconds. | ||
Itsmedudeman
United States19229 Posts
Fungal has never stacked its damage. | ||
michaelhasanalias
Korea (South)1231 Posts
On September 20 2011 11:04 PopcornColonel wrote: You can't fungal auto-turrets. They're buildings, like PDDs. edited that out, not sure why I had it in the first place ![]() On September 20 2011 11:04 Liquid`Tyler wrote: We've always said stacking (since storm in sc1), not clipping. The damage gets clipped but the spells stack. It's misleading to talk about fungal and clipping directly. If you stack fungals, you clip damage. If you chain fungals, you don't clip damage. added stacking to the OP to help allay any confusion | ||
ZOMGitsTHEEND
Canada202 Posts
On September 20 2011 09:57 michaelhasanalias wrote: Warp Prism The new changes to both warp prism and fungal growth make for the biggest change in fungal requirement. In 1.3 it took only three fungals to kill a warp prism, while the new patch requires five. honestly, no one uses warp prisms anyway and fungalling them is not as important as fungulling medivacs as they only cost 200 minerals. | ||
Ownos
United States2147 Posts
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spbelky
United States623 Posts
Combat Shield Marine 55hp - 2 fungals pre/post patch Combat+Stim 45hp - 2 fungals pre/post patch Just Stim 35hp (or double stimmed + combat) - 2fungals post patch, 1 pre. Marauders, not as big of a deal, but still I like the idea of units that have stimmed once or twice without a personal medivac. | ||
ePBuckets
Canada207 Posts
fungal stops all micro, fungal should be a slow not a snare. | ||
Yoshi Kirishima
United States10322 Posts
![]() Edit; what i mean is that blizzard is really careful with their numbers and always seems to find some magical number xD | ||
Darpa
Canada4413 Posts
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lowercase
Canada1047 Posts
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skatbone
United States1005 Posts
On September 20 2011 11:12 ZOMGitsTHEEND wrote: honestly, no one uses warp prisms anyway and fungalling them is not as important as fungulling medivacs as they only cost 200 minerals. Hmm...what toss metagame are you clinging onto? Given this patch and the increased use of prism by a host of pros (JYP and Hero come to mind immediately--as recently as last season's GSL and the Valencia Dreamhack), I think we're only going to see more warp prism harass in PvZ. If a game goes beyond 10 minutes vs Z, I use warp prisms. tl;dr Many toss are already trending toward using the prism and infestors are a decent counter if the Zerg leaves one in his mineral line. This nerd will be good for prism play. | ||
spbelky
United States623 Posts
On September 20 2011 11:19 Darpa wrote: So does the clipping only apply to the units he stated? Stalker, Dark Templar, Observer, MULE, Hellion, Siege Tank? or does it affect all units? Read the chart Derpa. | ||
thesauceishot
Canada333 Posts
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Plexa
Aotearoa39261 Posts
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Plansix
United States60190 Posts
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blooblooblahblah
Australia4163 Posts
On September 20 2011 11:12 ZOMGitsTHEEND wrote: honestly, no one uses warp prisms anyway and fungalling them is not as important as fungulling medivacs as they only cost 200 minerals. where have u been | ||
Fishgle
United States2174 Posts
You heard it here first, folks. | ||
SolidMoose
United States1240 Posts
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Ansinjunger
United States2451 Posts
Do most people count their fungals, or do they simply watch the health bars go down and apply as needed? It certainly seems after the patch counting them will be very useful in some situations, and it will also require great focus. | ||
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