• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:09
CET 20:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

1.4 Fungal Growth Unit Damage Chart

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-09-22 00:44:30
September 20 2011 00:57 GMT
#1
1.4 Fungal Growth Unit Damage Chart

Sorry if this is a repost, but I looked around and didn't see a post showing these numbers. So, since the patch just went live I thought I would post this:

[image loading]
units where the critical number of fungals did not change are not listed, unless they can't be clipped
1.3 Fungal - 36 (46.8 v armored)
1.4 Fungal - 30 (40 v armored)


Some of these things are probably already well-known by now, but I will list them for completion's sake:


No More Clipping (Overlapping)
The biggest thing to note is all the whole numbers in 1.4. This means that while you can still kill many units with the same number of fungals, you can no longer clip (overlap) them. You must let the full duration tick each time, and then re-stack fungal (extraneous damage notwithstanding). It's important to note that you can still clip fungals on any unit in the game, but doing so against these units means you now require an extra fungal to kill them.

Units you can no longer clip: Stalker, Dark Templar, Observer, MULE, Hellion, Siege Tank

edit: Clipping is defined as when you overwrite the existing damage over time spell with a new one. Fungal does damage over time, and if you cast a new fungal growth before the old one has finished, the first fungal can't do its full damage.


Blink Stalkers (thanks to RisingTide for mentioning this)
Because you can no longer clip Stalkers with 4 fungals and must be precise, zerg players must now make the decision whether to continue to clip versus Blink Stalkers and use a 5th fungal to kill them, or allow them the opportunity to blink away if the protoss player is spamming the blink command (extraneous damage notwithstanding).


Warp Prism
The new changes to both warp prism and fungal growth make for the biggest change in fungal requirement. In 1.3 it took only three fungals to kill a warp prism, while the new patch requires five.


ZvZ
Another notable change to fungal in 1.4 is in ZvZ. Banelings and Broodlings could be killed in a single fungal. However, they now require two fungals (or other unit damage).

Further, while Infestors could be double fungaled, they now require three fungals.

Essentially, nearly every zerg unit requires an extra fungal to kill except the roach. This leaves roach wars almost unchanged, but nerfs infestors slightly vs everything else (except zerglings) in zvz.


Closing Comments
At least in my opinion, while on its face it doesn't seem that fungal growth has been affected all that much, I do believe it now requires greater skill to use equally, as you must use greater care with stacking fungal growth. The inability to clip many units and kill them solely with fungal growth will add a risk of those units being able to flee, and require more attention and better timing by zerg players. I think players highly skilled with Infestors will find no notable difference in most situations, regardless of the new inability to clip many units. Those whose sense of timing fungals is not very good will now need to learn this skill.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
stanik
Profile Blog Joined June 2010
Canada213 Posts
September 20 2011 01:03 GMT
#2
Ty for the list. I'm sure people will point out missing units. For example marine / combat shield marine, workers, medivac, battle cruiser, HT, zealot, sentry, reaper, hydra.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
September 20 2011 01:03 GMT
#3
The main part where fungal gets nerfed is in combination with your attacking units, i.e fungaling a protoss army while you have roaches or lings hitting them will still make the army die slower because you will need additional ling/roach hits to kill a unit to compensate for the lowered fungal damage.
Mythito
Profile Joined January 2011
Canada230 Posts
September 20 2011 01:05 GMT
#4
On September 20 2011 09:57 michaelhasanalias wrote:
ZvZ
Another notable change to fungal in 1.4 is in ZvZ. Zerglings, Banelings and Broodlings could be killed in a single fungal. However, they now require two fungals (or other unit damage).

Further, while Infestors could be double fungaled, they now require three fungals.

Essentially, nearly every zerg unit requires an extra fungal to kill except the roach. This leaves roach wars almost unchanged, but nerfs infestors slightly vs everything else in zvz.



just wanted to note that zerglings always needed 2 fungals, they'd survive a fungal with 1 health
Did everything just taste purple for a second?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 20 2011 01:07 GMT
#5
On September 20 2011 10:03 stanik wrote:
Ty for the list. I'm sure people will point out missing units. For example marine / combat shield marine, workers, medivac, battle cruiser, HT, zealot, sentry, reaper, hydra.


That's an interesting point. I think, however (and I may be wrong) that he was only counting those units against which the critical number of fungals changed. For example, the sentry, with 80 hp, goes from like 2.3 fungals to 2.4 fungals-- a relatively insignificant change.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
Last Edited: 2011-09-20 01:11:20
September 20 2011 01:10 GMT
#6
On September 20 2011 10:05 Mythito wrote:
Show nested quote +
On September 20 2011 09:57 michaelhasanalias wrote:
ZvZ
Another notable change to fungal in 1.4 is in ZvZ. Zerglings, Banelings and Broodlings could be killed in a single fungal. However, they now require two fungals (or other unit damage).

Further, while Infestors could be double fungaled, they now require three fungals.

Essentially, nearly every zerg unit requires an extra fungal to kill except the roach. This leaves roach wars almost unchanged, but nerfs infestors slightly vs everything else in zvz.



just wanted to note that zerglings always needed 2 fungals, they'd survive a fungal with 1 health


Pretty sure it was 1 pre patch... 36 damage fungal v 35 hp ling?

edit: I don't think the regen was fast enough either
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
September 20 2011 01:11 GMT
#7
This is a really cool list-- thanks for this.

I think the 1.4 nerf doesn't change the power of the Infestor, it only increases the amount of skill it takes to use infestors as a whole. People need to be more time- and cost-efficient with their fungal growths instead of being able to just spam them everywhere and just plain win.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Zill
Profile Joined August 2010
United States34 Posts
September 20 2011 01:13 GMT
#8
On September 20 2011 10:10 SoKHo wrote:
Show nested quote +
On September 20 2011 10:05 Mythito wrote:
On September 20 2011 09:57 michaelhasanalias wrote:
ZvZ
Another notable change to fungal in 1.4 is in ZvZ. Zerglings, Banelings and Broodlings could be killed in a single fungal. However, they now require two fungals (or other unit damage).

Further, while Infestors could be double fungaled, they now require three fungals.

Essentially, nearly every zerg unit requires an extra fungal to kill except the roach. This leaves roach wars almost unchanged, but nerfs infestors slightly vs everything else in zvz.



just wanted to note that zerglings always needed 2 fungals, they'd survive a fungal with 1 health


Pretty sure it was 1 pre patch... 36 damage fungal v 35 hp ling?

edit: I don't think the regen was fast enough either



100% sure they needed two fungals to die. This is so easy to test I'm not sure why it's even in question.
FeiLing
Profile Joined March 2011
Germany428 Posts
September 20 2011 01:14 GMT
#9
I don't think auto-turrets can be fungal'd; they most likely are treated as buildings in every regard.
Benzzro
Profile Joined August 2011
Australia167 Posts
September 20 2011 01:15 GMT
#10
Damn awesome to hear about the no clipping part. Infestors was a way to unforgiving unit to vs. You get your units caught out once and perm fungal'd, glad to see it will actually take skill to time now.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
September 20 2011 01:15 GMT
#11
someone define the way the word clip is used in the OP, im pretty lost here...
Thats "Grand-Master" SMURF to you.....
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
September 20 2011 01:15 GMT
#12
Awesome, as a Protoss I am happy with the Infestor changes this patch, no only to nerf KR Terrans.
Artosis : Clide. idrA : Shut up.
XavierGr
Profile Joined October 2010
Greece15 Posts
September 20 2011 01:16 GMT
#13
Indeed what is this "clip" issue?
stanik
Profile Blog Joined June 2010
Canada213 Posts
September 20 2011 01:17 GMT
#14
On September 20 2011 10:07 Blazinghand wrote:
Show nested quote +
On September 20 2011 10:03 stanik wrote:
Ty for the list. I'm sure people will point out missing units. For example marine / combat shield marine, workers, medivac, battle cruiser, HT, zealot, sentry, reaper, hydra.


That's an interesting point. I think, however (and I may be wrong) that he was only counting those units against which the critical number of fungals changed. For example, the sentry, with 80 hp, goes from like 2.3 fungals to 2.4 fungals-- a relatively insignificant change.


You could be right, although he did post hellion / seige tank where critical numbers don't change.
ELA
Profile Joined April 2010
Denmark4608 Posts
September 20 2011 01:17 GMT
#15
On September 20 2011 10:07 Blazinghand wrote:
Show nested quote +
On September 20 2011 10:03 stanik wrote:
Ty for the list. I'm sure people will point out missing units. For example marine / combat shield marine, workers, medivac, battle cruiser, HT, zealot, sentry, reaper, hydra.


That's an interesting point. I think, however (and I may be wrong) that he was only counting those units against which the critical number of fungals changed. For example, the sentry, with 80 hp, goes from like 2.3 fungals to 2.4 fungals-- a relatively insignificant change.


Pardon me for probably being stupid - But decimals dosn't really matter much do they? Be it 2.1 or 2.9, you still need to Fungal the unit 3 times?
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 20 2011 01:19 GMT
#16
I don't understand the clipping thing at all, can anyone reexplain?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SharkWithLaz0rs
Profile Joined April 2011
19 Posts
September 20 2011 01:19 GMT
#17
Where's the marine?
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
September 20 2011 01:20 GMT
#18
On September 20 2011 10:17 ELA wrote:
Show nested quote +
On September 20 2011 10:07 Blazinghand wrote:
On September 20 2011 10:03 stanik wrote:
Ty for the list. I'm sure people will point out missing units. For example marine / combat shield marine, workers, medivac, battle cruiser, HT, zealot, sentry, reaper, hydra.


That's an interesting point. I think, however (and I may be wrong) that he was only counting those units against which the critical number of fungals changed. For example, the sentry, with 80 hp, goes from like 2.3 fungals to 2.4 fungals-- a relatively insignificant change.


Pardon me for probably being stupid - But decimals dosn't really matter much do they? Be it 2.1 or 2.9, you still need to Fungal the unit 3 times?



decimals matter quite a bit, in a realistic battle there will be units attacking, meaning you might be fungaling a unit thats already been damaged

Thats "Grand-Master" SMURF to you.....
stanik
Profile Blog Joined June 2010
Canada213 Posts
September 20 2011 01:22 GMT
#19
On September 20 2011 10:19 Torte de Lini wrote:
I don't understand the clipping thing at all, can anyone reexplain?


I guess another word for it would be overlapping fungals.

Before you could overlap a fungal on stalkers and still kill them in 4 fungals.

Now if you don't let each and every tick do its damage and are a little early on the fungal, they will need 5 fungals.
sh4w
Profile Blog Joined August 2010
United States713 Posts
September 20 2011 01:22 GMT
#20
On September 20 2011 10:19 Torte de Lini wrote:
I don't understand the clipping thing at all, can anyone reexplain?

He means you can't reapply fungal while there is already a fungal active before the full duration has damaged a unit. so if something took 3 in 1.3 while applying fungal before the last one was over, in 1.4 if you overlap it could take 4 if it wouldve taken 3 had you not overlapped them.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
18:00
Ro24 Group F
JDConan vs WIZARD
WolFix vs Cross
Liquipedia
LAN Event
15:00
Stellar Fest: Day 3
Clem vs ZounLIVE!
ComeBackTV 1653
UrsaTVCanada793
IndyStarCraft 407
EnkiAlexander 76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 407
BRAT_OK 104
ProTech85
Railgan 58
StarCraft: Brood War
Backho 66
scan(afreeca) 22
Dota 2
qojqva3214
Dendi1135
Super Smash Bros
hungrybox536
Heroes of the Storm
Khaldor530
Liquid`Hasu84
Other Games
gofns6318
Grubby2358
FrodaN1504
B2W.Neo715
Liquid`VortiX267
ceh9235
Sick170
Hui .165
mouzStarbuck114
ArmadaUGS80
Mew2King73
Organizations
Other Games
gamesdonequick780
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta19
• Adnapsc2 19
• Reevou 6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 8
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler94
League of Legends
• Nemesis3566
• Shiphtur694
• imaqtpie687
Other Games
• WagamamaTV477
Upcoming Events
BSL 21
51m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
3h 51m
OSC
13h 51m
Wardi Open
16h 51m
Wardi Open
20h 51m
Replay Cast
1d 3h
WardiTV Korean Royale
1d 16h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.